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A telling statistic...
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Topic: A telling statistic... (Read 4039 times)
Vinjin
Master
Karma: +3/-1
Posts: 97
Re: A telling statistic...
«
Reply #30 on:
April 26, 2007, 03:42:31 PM »
Quote from: Shengyi Tsung on April 26, 2007, 12:55:16 PM
EQ2 was developed and published by SoE i believe, and i think the world of EQ2 is lame, lacking creativity in the implementation....
I for one also disliked the changes made to EQ1 when SoE took over. Luclin was the beginning of the end for me with EQ1....
And if SoE was in charge of Velious and Kunark (im not sure) then they did a good job there, but Luclin and beyond was a downhill tumble and could possibly be the start of where SoE's ideas began to dry out.
Would you be suprised if you knew that Brad collaborated in the original design of EQ2?
Would you be equally suprised if you knew Brad was also involved (at least partially) in the design of Luclin?
And for the trifecta, would you be suprised if I said SOE was not only involved in Velious, they were involved with the original Everquest?
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Vinjin
Master
Karma: +3/-1
Posts: 97
Re: A telling statistic...
«
Reply #31 on:
April 26, 2007, 05:20:56 PM »
Quote from: Soulfyst Torv on April 26, 2007, 02:22:54 PM
So no matter what happens I am out in about 6 months then maybe comeback 6 months later to catch up any new content.
You're missing the point entirely. The point is that unless something drastic changes soon, the current trend of declining subs won't be enough to sustain the game for the full duration of that 12 month period. There is a break even point in subs that must be met in order to simply cover salaries, benefits, lease payments, and other business expenses.
I don't recall exactly what the number was but I do recall even Brad making comments as to the minimum number they need to keep afloat. At the time, it seemed preposterous to even consider that they would fail to sustain that mark but in the wake of the last several months, and the SOE rumor that still has yet to be denied by anyone at Sigil or Sony, either formally or informally, I'd say there's enough there to at least consider this to be a strong possibility.
Personally, I hope SOE does buy it and puts the right resources to fix it. I too would like to have the motivation one day to load up the game and continue leveling my monk in enjoyment.
As for others, I think it's great if you continue to enjoy playing. I hope I'm wrong, but I fear they need you to more than you may know.
Logged
Soulfyst Torv
Recruit
Karma: +0/-3
Posts: 12
Re: A telling statistic...
«
Reply #32 on:
April 26, 2007, 06:13:55 PM »
Ok, I see your concern on the game ending. I am curios as to what you think is broke though. 4 months into the game it is much more stable than when Anarchy Online was this old after it went gold. I just recieved an email this week that they are now 6 years old.
I don't mind if SOE takes over, to be honest I thought they already did.
So what do you think that can change the game, I am almost lvl 50, whats left to do? Thats my point, 4 months after the game has gone gold the push is on end game content? How does SOE fix that? the only thing is roll everyone back, start from scratch and make it as hard to level as EQ1, that gives them time to develop new content, fix game mechanics and nerf everyone down to the same baseline. Or, start expansions that they will charge an arm and a leg for that "Sell's" you gear, content and abilities, things you won't get or can use unless you purchase the expansion, Thats the SOE I know.
Thats what I meant by too easy, there are people clamoring for end game stuff. A game that should want long term investment should be one that people should not even be a quarter of the way through at this point and thats the most hardcore gamer.
Soulfyst
45 Undead Monk of the Drunken Fist
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Shengyi Tsung
Grandmaster
Karma: +5/-8
Posts: 197
Re: A telling statistic...
«
Reply #33 on:
April 26, 2007, 07:51:50 PM »
Quote from: Vinjin on April 26, 2007, 03:42:31 PM
Quote from: Shengyi Tsung on April 26, 2007, 12:55:16 PM
EQ2 was developed and published by SoE i believe, and i think the world of EQ2 is lame, lacking creativity in the implementation....
I for one also disliked the changes made to EQ1 when SoE took over. Luclin was the beginning of the end for me with EQ1....
And if SoE was in charge of Velious and Kunark (im not sure) then they did a good job there, but Luclin and beyond was a downhill tumble and could possibly be the start of where SoE's ideas began to dry out.
Would you be suprised if you knew that Brad collaborated in the original design of EQ2?
Would you be equally suprised if you knew Brad was also involved (at least partially) in the design of Luclin?
And for the trifecta, would you be suprised if I said SOE was not only involved in Velious, they were involved with the original Everquest?
part 1: Yes, because vanguard doesn't feel anything like EQ2, pre 4/25 patch that is. He may have helped implement someone elses ideas, but this is not the same. These are his ideas that he is trying to implement, not someone elses ideas he is collaborating on.
part 2: Somewhat, Luclin wasn't the worst expansion of EQ like i said, but it was the beginning of its downfall IMO.
part 3: I thought i made it clear that if SoE was involved in the development of the original EQ, kunark and Velious, that they did a good job and they were good ideas. However, i'm pretty sure they published it, because Verant was a part of 989 Stuidios, which was owned by SoE (i think, correct me if i'm wrong) which means to me that aside from just some PR work they didn't really touch the first three. Again, if they did do it, Kudos to them, and what happened to make them turn to crap now?
Monk Vs. Necro
Perhaps you are right in that it is not a valid comparison. however both are DPS classes, both have FD (necros is a 10 second timer or so, not to mention that if a monk is low on health and a mob is aggroed on him he has to move and FD real fast, which gives the mob a chance to get a hit in, not so with the Necro FD. It's a spell that can be cast while already FDed. Not to mention necros can drop all their dots and send in the pet and stay FDed for the majority of the fight, never getting aggro.). Keep in mind the necro can keep the abom healed also, so the abom has heals coming in. Monks have one heal every 5 minutes. Abom also does some pretty nice damage with the right grafts. Also, i believe monks at some point in EQ1 were very very powerful.
Part of my rant is this, many classes seem very powerful. This is not necessarily a bad thing. All of the classes should feel powerful in their own ways. Clerics are tough, they can last long, necros deal great damage and can adapt to various situations. Dks are tough and at higher lvls with good gear and an intelligent player can solo anything they can hit. I've seen them do it. Perhaps they are overpowered, but ALL classes should feel powerful. Monks do not feel powerful. They don't necessarily need to be the most powerful class, but they should give the player at the LEAST the illusion of being powerful. I love had sigil has made classes like the cleric, necro and DK give players a sense of power, and i believe all players should have the right to feel that way about their class.
In regards to this game being more stable than AO....
Well i'd hope so, its six+ years later since the release of the first MMO generation. This is a third gen MMO and if people aren't learning how to release these better....... well then thats just sad.
SOE has taken over, lol. As i've posted before (maybe it was at silky venom) if you don't think they are already calling the shots for Sigil you are just kidding yourself.
I agree Soulfyst the game should be more difficult. Or maybe not more difficult, but a little slower? Either one perhaps, the harder the game the longer to lvl i suppose. SOE will not make this game harder. They are all about user friendly (see SWG, EQ2).
When SoE does officially own Sigil....
I doubt they will put the money in needed to fix this game to put it where it should be. Here's my logic:
VG will probably not attract people from the other games they are playing because right now it has a terrible reputation. When people think of VG now i daresay most think buggy and unfinished. Who would leave their current MMOs that are polished and functional and more balanced? The only people who may give it a shot are the people on the station pass who can play it basically for free. So how does this make SOE money? It won't because they are already getting money from the station pass, so if they put in money to fix VG (and it would probably take a lot) to where it should be they are still not seeing an increase in income b/c few people will leave their current MMOs unless somehow, some way VG's rep turns into pure gold and its like the best MMO on the market. No, i don't see SoE spending enough money to put VG on the awesomet MMO list where it should be. I wish it were different, but that's my prediction based on what i know about businesses and economics. If I were CEO of SoE, i'd buy sigil, maybe spend some of the account money from it to fix a few bugs, but i'd leave it, the same way i left MxO and SWG. *shrug*
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Soluss
Sensei
Karma: +45/-59
Posts: 335
Re: A telling statistic...
«
Reply #34 on:
April 26, 2007, 10:16:12 PM »
Quote from: Soulfyst Torv on April 26, 2007, 10:54:04 AM
This is a very telling comment
I've been stuck at lvl 33 for weeks
If you are stuck at at any level lower than 45 then I would suggest you are not branching out very far. There are extensive quest lines that give a lot of XP and very good equipment, much of it soloable and all duo'ble with almost any class. Southwatch to Tarjanor to Craigwind back to Tarjanor to Jaethreads Twist to Strandon to Dragon's Backbone to Tethanami's Harbor
There is no reason to be stuck at any level below 45 at this time in the game.
The only people that I see in guild that are getting frustrated with the game and falling behind in levels are those that do the faction grinding quests like Wardship, unable to get groups for the armor and the like. Travelling around and skipping the grinding till you get to upper 40's where you are almost out of levels then grinding the top tier armor quests imho is the way to go, that way you enjoy All the game.
As to comparative ease of solo kills of one class vs. the other. I will give you this one story that happened to me in my mid 20's. I was out solo'ing turtles in the Strand of the Ancients, I would kill 1 then eat, rinse and repeat, seemingly slow while I sat on the beach longer than I was fighting. I watched some caster just decimating turtles, easily 4 to my 1. He was even a level lower than me at the time. This went on a couple days over the weekend and I was a little disappointed in my performance compared to his till I started to notice that he would die many many times througout the day while I had only died once when I rushed without healing to full health. Now 20 levels later I noticed I am still a level or 2 higher than him. The point is, evrey class does something better than us, but then again we do things better than every other class. If your benchmark is to be able to kill same level 4 dots then your in for a long wait of disappointment. If your benchmark is to kill 2 dot reds with little fear of dieing in areas that others are afraid to solo because of adds then you will find it is much easier. But I guess it's all about priorities.
Does our Class need more work? Sure it does, but so does most every other class. Get out there and enjoy the rest of the game and let come what comes. There are lots of areas to do things well past level 33.
Soulfyst
45 Undead Monk of the Drunken Fist
Thats a very nice story. Now let me tell you mine. I got my monk to 35 before I gave up on it. Not because it was unplayable but because they fail to meet the description of the monk. After many patches of comlete half ass baindaids and pratically breaking those as well... I decided to roll an alt until it was straightened out. Why? Not because I could not make it to 50 but because I wanted to level to 50 as a monk the way it is SUPPOSED to be designed. Not the half cracked implementation we see today.
The alt I am currently playing is a necro. I am glad you told the story you did. Because I fought those same turtles you are talking about. They were not mere even cons or 1 or 2 levels higher either. I was level 21 and those turtles are level 25 and 26. Did I die alot? NO. I died ONE time and I have killed enough of them to make a full level off of them. If you know how slow grinding xp is then you know I killed 100's of them with 1 death. The players you see dying alot are merely lacking in skill or over achieving to their skill. Here is the best part. I was killing 2 to 3 of them at a time NON STOP until I ran out of spawns. Running out of spawns was my ONLY downtime. Why? because it only took maby 30% mana to kill 1. With 2 corpses at level 21 I was able to go from empty mana to full mana in the matter of a couple seconds. If I got hit a couple times it was no big deal. I not only have a direct health tap that gives me the health from the mobs but I also have a dot that ticks and gives me health as well. Sure some classes are able to solo better then others and some classes can solo what is impossible than others. You yourself had downtime at even con and was killing 1 mob at a time. I was killing 2 or 3 of them with the mobs 4 and 5 levels higher then me with no downtime.
Thats not even a night and day difference....thats the difference of standing IN the sun and having NO sun at all.
Oh I forgot to mention...it wasnt a slow kill process either. I could probably kill 2 of them faster then you were killing 1 even with the level difference. Now if I was even con to them. Id have the whole camp pulled and mostly dead by the time you though about killing 2 of them.
Vinjin...yes I see your point and I cannot say one way or the other whether the game would have gotten atleast 250k subscribers. No way to know for sure. What I do think though is that it probably would have. IF it was released as people thought it was going to be given all the hype AND if the performance was way better and less buggy. You have to remember alot of people don't play on the simple fact that their computers cant handle it and they dont want to deal with all the bugs.
Logged
Soulfyst Torv
Recruit
Karma: +0/-3
Posts: 12
Re: A telling statistic...
«
Reply #35 on:
April 26, 2007, 11:26:07 PM »
Thats not even a night and day difference....thats the difference of standing IN the sun and having NO sun at all
Not that I am discounting your story but most casters I know that are fighting mobs 4 and 5 levels higher do hardly any damage due to resists. As far as how fast a necro can kill a single mob it is nowhere near as twice as fast as me, I grouped with my neccy guildie tonight killing chickens for a quest in Ruin Falls. he was running around killing his and I was helping killing others for him to loot as he ran by, I watched when we started 2 at the same time and my kills were just as fast as his and he had what seemed a gaggle of pets trailing him. So while you might be more effeicint with AE's on mutiple mobs, your single mob output is not as godly as you make it sound.
But even so, it is still apple and oranges. Yes we are both DPS as someone so fondly pointed out, But Monks happen to be Mellee DPS and Necro's happen to be ranged DPS, since we are stating the obvious. And in 8 years of playing MMO's Mellee DPS vs. Ranged DPS has never been a debate on which of the 2 was best for solo'ing. Thats a silly statement and even sillier debate. If a Mellee Mob can never hit you but you can hit it then it doesn't really matter what DPS you are now does it??
My story was about a sorc that could not FD, did not have runspeed buff and when his snares were resisted he got eaten. Since you know the turtles you know they are non social and non agro. I did not have to FD I just straight up beat it down then stopped to heal. They are very easy to Kite since there is no adds but the sorc still died numerous times due to resists.
So I guess I ask you the same question, is your thought of where a monk is suppose to be, killing 4 mobs 3 levels higher at a time with no down time? And when they can, that won't trivialize encounters across the board, how?
And since you didn't say what you think the monk is currently lacking in, I will assume you mean DPS, I out DPS all Tanks, Rangers on fights less than 30 secs (which are about 90% of all encounters atm) DPS casters I don't know since I have not found a good way to Parse Spell and DOT damage, if they are ahead it's not by much.
Where do we lack, the same place we always have lacked. We have poor mitigation and we can't readily heal ourselves. I thought that VG made a nod to the second by creating desciples, monks that heal. They solo very well but slow cause their DPS is kinda lacking.
I played a EQ1 monk for 6 years and it was a love/hate relationship. The VG monks are head and shoulders above the EQ monks, due to the Dot system and the ease of getting armor and weapons. So again, whats so broken about this Class that you have deemed unworthy to play. You can answer that while I finish solo'ing my quests in Ruin Falls.
Soulfyst
Undead Monk of the Drunken Fist
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Soluss
Sensei
Karma: +45/-59
Posts: 335
Re: A telling statistic...
«
Reply #36 on:
April 27, 2007, 06:10:37 AM »
Dude. I think you completely missed my point. You gave a story and I happend to have one of the same situation. Secondly I was not resisted hardly at all. Thirdly Im not sure what you think but you put yourself side by side with me and I will own you in kills. Maby the first kill will be about even ..but while you are killing 1 mob I am killing 2 or 3...even level hands down I can do 5 easy. This has nothing to do with AE's , at this point I have 1 AE and it requires a corpse and the mobs to be within 10 meters of a corpse so it is useless almost while I am soloing. While you are doing downtime with food I am killing more and more. Within a half hours time I will have WAAAY more then double your kills. Don't care if the sorceror did not have FD. I didn't need to use mine at all. So FD is a moot point.
Now do I think a monk should be able to do that? No. Do I think the monk should be able to handle a couple 2 dot mobs without having to FD and without it being a down to the wire thing and without his heal...Yes. I also think a monk that is well geared should be able to handle a 3 dot mob without much of a problem. I think its sad that gear is that insignificant that it doesnt make that much of an overall difference. As a necro I can solo 4 and 5 dot mobs with ease. From what I read 6 dot mobs are not that much different. Do I think a necro should be able to solo better then a melee class? Most definately but not by this incredible margin.
You are not out dpsing a ranger of the same skill level and gear as you. No you are not. Are these 90% of encounters skellies? No you are not out dpsing a ranger in 90% of your fights. No you are not. Especially in the first 30 seconds.
I would even go so far to say that you are not all that far ahead of an defensive fighter in offensive form. You are probably just barely ahead of a bard.
Where does the monk lack? They lack in DPS apposed to other offensive fighters. They lack in an ability that another offensive fighter cannot do better. They are lacking in utility as apposed to other offensive fighters that doesnt justify our mediocre DPS. They are too micro managed...short term buffs that if you want to keep up with any sort of dps you have to constantly make sure you are clicking them. I could give you a big list....however they are all over these forums and I am not about to rehash them.
I played EQ1 from beta to just after PoP era. While my primary was a wizard I had an alt monk that I worked up next. Sorry but that monk rocked compared to the monk here. Its broken because it is not balanced correctly in our archetype. I do not wish to play a class that is both needing and going through changes for months. Alot of those changes that break us further for a few days or weeks. In the case of FD a few months.
"You can answer that while I solo my quests in Ruin Falls" <-- Do I detect a litlle elitist there.
You can play your monk in its broken state. While you are 50, I will wait for the class to be fixed and enjoy his levels afterwards. I never said I couldnt solo. However it is very inefficient as apposed to almost every other class.
Ever stop to think about why you are 1 of maby 5 monks that post that think the class is ok? Ever stop to wonder why post 30 there are only a handful of monks and it is the second least played class...Second only to the Disciple?
Just adding on the things I may have not been totally clear on because I was in a rush this morning.
"So I guess I ask you the same question, is your thought of where a monk is suppose to be, killing 4 mobs 3 levels higher at a time with no down time? And when they can, that won't trivialize encounters across the board, how?"
Killing 4 mobs 3 levels higher then him no. Killing a couple 2 dots 3 levels higher then him with not much downtime if he has excellent gear yes. Killing 1 equal level 3 dot with excellent gear and comming out quite a bit ahead yes. Does it trivialize the encounters? No it doesnt. For one post 20 those mobs really don't give that much xp. You are really not getting anything of real value of loot in them. You cant trivialize an already trivial encounter. Last but not least. Every other class can. Speaking of trivialized encounters...in a group situation there are not many that are not trivial. IOW this game is pretty easy mode.
Bottom line is this. Either the monk needs some serious work OR alot of classes need to get the nerf bat.
«
Last Edit: April 27, 2007, 06:42:21 AM by Soluss
»
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Leishiu
Sensei
Karma: +7/-6
Posts: 318
Re: A telling statistic...
«
Reply #37 on:
April 27, 2007, 06:59:07 AM »
Quote from: Soluss on April 27, 2007, 06:10:37 AM
For one post 20 those mobs really don't give that much xp. You are really not getting anything of real value of loot in them. You cant trivialize an already trivial encounter.
Actually, 3 dots in their current incarnation are quite so the most efficent experience grinding. By just grinding with druid/psionst trio or a druid/bard trio, I've gained experience at the pace of only a high rate, good coordinated and high DPS RI group could compete with (and those don't come all that often or easy) without any of the risk; and also gained several gold from just the money loot in so doing (think roughly 15g each) in just a few days. That was at high 40ies though.
Doubtlessly, trio potency is much faster than someone soloing (in the aspect of killrate).
But then again, even rapidly chaining 2 dots for me as monk (rapid in the sense of being monk, not rapid in everyone elses aspect I suppose) nets me more experience than a normal dungeon group.
But I don't think that's the fault of classes being able to solo etc, it's more the design error in the experience award comparsions; currently solo/small group is a bit to efficent for the danger in consideration for dungeon dwelling (even though the item reward tends to be just correct). If I dungeon dwell, I'll usually be a bit over on make-even after repairs on cash loot (since it got reduced, I make a bit more now), but I make quite the hefty income in a solo-duo-trio environement.
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Leishiu ~ Halgar (or sommert)
Soluss
Sensei
Karma: +45/-59
Posts: 335
Re: A telling statistic...
«
Reply #38 on:
April 27, 2007, 07:35:02 AM »
When I was talking there, I was talking of 2 dot mobs. I dont feel they give that much xp that it is a big deal that a well geared monk can take 2 of them with minimal downtime. Cash loot at that level you are talking maby 20 copper per. They dont always dont drop something at all. Id say 25% of them were empty, but lets say they all had loot that averaged 20 copper. 5 kills would equal 1 silver. So you would have to kill 500 mobs just to make 1 gold. Thats IF they all dropped loot, which they dont AND it is a 20 copper value which isnt always the case either. I dont think that is gambreaking.
As far as the xp goes. To give an example at lvl 21 killing lvl 25 and 26 2 dot mobs...1 at a time but in alot of cases 2 at a time...didnt always do 2 at a time because I didnt always have the attention span for it..For 3 hours...I made half of a level. At lvl 21 I dont think this is gamebreaking either. <---- that was almost non stop too...just a couple breaks for quick bathroom or grabbing food. I know these as facts...it is fresh in my mind and not just some average that I am comming up with from past experience..I did this 2 days ago.
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LeadFoot
Master
Karma: +2/-5
Posts: 82
Re: A telling statistic...
«
Reply #39 on:
April 27, 2007, 08:54:57 AM »
Maybe this is just me, but I think one of the problems is the scaling of DPS. I feel my DPS has gotten stronger and stronger in comparison as I have leveled. I guess I am one of the few monks that don't think we are broken. Trust me, we far and away out DPS a defensive fighter. We out dps a bard as well. Although the DPS a bard brings to a group when considering songs is greater than ours, and it should be. Do we out dps a ranger or rogue? Probably not. But I don't think the gap is as much as people like to make it to be. I do think the monk needs more work. We do need more DPS in order to put us where we should be. But we are not unplayable. Not by any means. Monk is not a class you play to solo. But we certainly can solo 2 dot and 3 dot mobs. Can we solo as well as a ranger? No way.
Again, we are not unplayable. We do have some issues, but so does every other class. We do need more DPS. But we need other things as well. I like the direction that things are moving though.
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Jingo
Recruit
Karma: +1/-0
Posts: 5
Re: A telling statistic...
«
Reply #40 on:
April 27, 2007, 09:21:12 AM »
I agree that we arent broken, I believe we just need tweaks here and there,but with lack of utiliy for solo and group play it makes me feel I just depend on critrate and you can go several fights with low or no crit and have no utility to recover from the games random behavier. My biggest gripe is really jin. I like the idea, but it should at some point not decrease to 0 and maybe raise every 5 to 10 lvls. Being caught with no jin stinks and makes pvp a big problem for the monk. I would like FD to be more dependable as well.
Anyways, I knew when I signed up for VG it would 6 months to a year befor the game was close ready.
JUst a thought here maybe they could tie a mitigation bonus to our jin so each jin adds a small mit bonus so if we need to remain defensive it would limit our jin use decreasing offense but allowing us to be able to have a strategy for not taking as much damge. What do you all think? Lol not sure if this was the right thread to post this stuff.
Leks, 29 Dragon, Varking
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Leishiu
Sensei
Karma: +7/-6
Posts: 318
Re: A telling statistic...
«
Reply #41 on:
April 27, 2007, 10:36:09 AM »
Quote from: Soluss on April 27, 2007, 07:35:02 AM
When I was talking there, I was talking of 2 dot mobs. I dont feel they give that much xp that it is a big deal that a well geared monk can take 2 of them with minimal downtime. Cash loot at that level you are talking maby 20 copper per. They dont always dont drop something at all. Id say 25% of them were empty, but lets say they all had loot that averaged 20 copper. 5 kills would equal 1 silver. So you would have to kill 500 mobs just to make 1 gold. Thats IF they all dropped loot, which they dont AND it is a 20 copper value which isnt always the case either. I dont think that is gambreaking.
Droprate dosen't really vary higher up, but it's more than a silver per drop (with maybe 50% droprate of a cash item, pending on mob, certain mobs appear to be more devoid than others, maybe just RNG though) at high 40 mobs. It really adds up.
I never personally have to deal with 2, if I want a single, I will fight it single, or of it's an add, I'll kill off current, FD to pace up my endurance and then kill the second. I have downtime between fights, but I can do between 3 (really bad RNG, forgot to switch to Tiger or somesuch and IP not up) to ~20 mobs between each downtime. Mobs die in 4-20 seconds pending RNG, mostly around 10-12 seconds (I'm a firm believer in that a strong offense is the best defense!). If someone who can match that output (and I don't think that's overly hard) and can avoid/heal damage, they'll have a much longer kill per minute rate (perhaps double, but I'm mostly just FDing to regenerate and do other things meanwhile). I earn quite decent money (and experience, even if it's not relevant to me anymore).
Should I choose to duo said 2 dots with a bard friend, mobs will die in 2-8 seconds (mostly around 5-6 I suppose) pending crits/cooldowns and we'll have virtually no cooldown as we rotate taking the few hits. This experience route (or adding someone who can heal and go do 3 dots) is really, really effective - both by experience and coins.
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Leishiu ~ Halgar (or sommert)
Shengyi Tsung
Grandmaster
Karma: +5/-8
Posts: 197
Re: A telling statistic...
«
Reply #42 on:
April 27, 2007, 10:49:06 AM »
Quote from: LeadFoot on April 27, 2007, 08:54:57 AM
Maybe this is just me, but I think one of the problems is the scaling of DPS. I feel my DPS has gotten stronger and stronger in comparison as I have leveled. I guess I am one of the few monks that don't think we are broken. Trust me, we far and away out DPS a defensive fighter. We out dps a bard as well. Although the DPS a bard brings to a group when considering songs is greater than ours, and it should be. Do we out dps a ranger or rogue? Probably not. But I don't think the gap is as much as people like to make it to be. I do think the monk needs more work. We do need more DPS in order to put us where we should be. But we are not unplayable. Not by any means. Monk is not a class you play to solo. But we certainly can solo 2 dot and 3 dot mobs. Can we solo as well as a ranger? No way.
Again, we are not unplayable. We do have some issues, but so does every other class. We do need more DPS. But we need other things as well. I like the direction that things are moving though.
Lol, everyone keeps saying we are not broken or unplayabable.....
I don't think anyone has posted here we are broken and unplayable, so there is no need for people to keep saying it over and over, hehe.
You like the direction that things are moving? Riftway stones? Gear binds on equip? We don't get any REAL fixes since beta? No talk about when we will get fixes? Still I CTD more and more after this last patch? The fixes monks do get are half the time nerfs (RiTW anyone) or they are rehashes of old patches, or they are just words that say some issue is fixed when it isn't. This is not the direction I want to see VG move in. When SoE takes over it probably wont get any better either.
I'm not sure if we actually outDPS bards. I play on a pvp server with a cleric and i'm more worried about bards than i am monks (whom i rarely see). Hell, i'd attack a lvl 40 monk at lvl 26 and i woudln't be terribly worried =P.
You may be able to outDPS a DK, barely. They have harm touch spells every 5 minutes that hit ridiculously hard. at 46 its base damage is 3k, which means it probably hits aroudn 4k+ straight up, not to mention the damage they will do with a 2hander and their dots and AOE heals. You may be able to out damage one, but he could drop you in one shot........ Not to mention you would never touch a DK in a duel (a good one that is).
Anyway, my whole argument is that either all classes should be overpowered, or none of them should be. However, I will not stand here and allow people to argue the monk is ok where he is because he is literally the weakest class int he game and that is not fair. An even lvl monk should be able to kill an even lvl cleric. Monk DPS should be overwhelming and there should be no coming back if he takes you by surprise. We may not be "broken", but we sure need to be fixed
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Mamoth
Desciple
Karma: +3/-5
Posts: 42
Re: A telling statistic...
«
Reply #43 on:
April 27, 2007, 11:46:47 AM »
After numerous lies and unfulfilled promises, I quit. I'm not going to put myself through frustration of someone else lying to me continually and me having to eat it each patch.
The class really gets to me, but what also does is... no high end content. I play MMOs to raid........ and you can't.
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LeadFoot
Master
Karma: +2/-5
Posts: 82
Re: A telling statistic...
«
Reply #44 on:
April 27, 2007, 12:11:36 PM »
Barely out damage a DK? Are you serious? I play with a DK all the time, and trust me it is not even close. Both of us are geared well. Ok 3-4k once every 5 minutes? So? Thousand fists chain does on average 10-12K every minute easy, and that is without crit. If I crit, my chain is probably around 20K on average. And legendary crits are about 16-20K per hit. Yes, DK will win in PVP. But not because they outdamage us. Again, I am lvl42 so maybe things are different at lower levels.
As for Bard, we certainly do more damage than bard as well. Do they have more utility? Of course, and they should.
As for the changes, I like the fact my debuffs were made to last longer. I like the fact that iron hand is now 5m. I like that thousand fists has been reduced to 1 min reuse, and the same with North Wind line. Secret of Celerity reuse time was reduced to 15 min. All of these are great changes. I believe that reducing the reuse time on thousand fists definitely provided a significant increase to my DPS.
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