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A telling statistic...
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Topic: A telling statistic... (Read 4025 times)
Baba
Desciple
Karma: +0/-0
Posts: 45
Re: A telling statistic...
«
Reply #15 on:
April 25, 2007, 07:14:04 PM »
One thing Vanguard has that Horizons didn't is Sony Online Entertainment.
McQuaid and SOE have a long relationship. Severed and broken, now mended I'm sure that they will work something out. Look, Sigil needs to put their ego aside and sell the game to SOE before irreversible damage is done.
SOE will give it the re-work and approach they did for EverQuest 2 after launch, and that turned out to be a fine MMO.
Regarding the Monk class, I logged in today after 3 weeks away and not much had changed. Despite the few dozen notes in recent Patches, I still found myself completely owned solo. At 23 I am relegated to running grey and green quests. Groups are almost non-existent these days. Truly sad for a class with so much potential and a game with limitless innovation -- both squandered.
Wasted talent.
Logged
Three stances at once? MONKS PWN!
Sevien
Recruit
Karma: +0/-2
Posts: 9
Re: A telling statistic...
«
Reply #16 on:
April 26, 2007, 02:01:35 AM »
Quote from: Baba on April 25, 2007, 07:14:04 PM
One thing Vanguard has that Horizons didn't is Sony Online Entertainment.
McQuaid and SOE have a long relationship. Severed and broken, now mended I'm sure that they will work something out. Look, Sigil needs to put their ego aside and sell the game to SOE before irreversible damage is done.
SOE will give it the re-work and approach they did for EverQuest 2 after launch, and that turned out to be a fine MMO.
Regarding the Monk class, I logged in today after 3 weeks away and not much had changed. Despite the few dozen notes in recent Patches, I still found myself completely owned solo. At 23 I am relegated to running grey and green quests. Groups are almost non-existent these days. Truly sad for a class with so much potential and a game with limitless innovation -- both squandered.
Wasted talent.
Let SOE take over? I'd rather wait for this irreversible damage. I am one of the ones that thought EQ got worse when Verant left. I also played SWG from launch up until a couple months after CU. Came back a bit to test NGE and was glad I quit. Gave EQ2 a try and quit at about lvl 30. They can keep their hands out of it as far as I'm concerned.
I am currently a lvl 21 monk and do not see this relegation to only do grey and green quests. Unless of course things change greatly in two levels.
I am an altaholic and usually have pleny of alts in games. I have a lvl 21 monk, lvl 20 bard, lvl 17 bard, lvl 13 disciple, and a lvl 13 rogue. I like all of these classes and play different ones depending how I feel that day. All of these classes except bard are the least played classes. I have kept up mostly on bards and monks, since those are primarily my favorite classes, and while they might take a few steps back during some patches they continue to progressively move forward toward being what they should be.
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Seradon-Florendyl
Server
Khana Kopnisien
Sensei
Karma: +9/-4
Posts: 369
Re: A telling statistic...
«
Reply #17 on:
April 26, 2007, 03:05:03 AM »
Baba, I'm 33 and the last green quests I did were faction grind quests for the Wardship and the Panther Mask quest. I didn't do them out of level-based necessity, I did them because I wanted the rewards. At other times, I do white to red quests, of which I can do the white ones solo most of the time.
Logged
Khana Kopnisien /\ 50 Dragon Monk /\ Lowland Elites /\ Halgar
Kyomi
Grandmaster
Karma: +7/-3
Posts: 190
Re: A telling statistic...
«
Reply #18 on:
April 26, 2007, 03:16:22 AM »
Ok, as much as I am frustrated about our class right now:
We can solo red 2 dots just fine (with gear over your level however).
It's not that we are a broken class, we just have it a bit harder then others.
If you make sure you follow the important questlines which gets you the weapon type of your choice and armor you should be fine. It's more challenging and we do have some issues compared to the other light melees specially in group settings and usability but lets not overexaggerate and say we are not playable or we can't solo.
It just takes more time and dedication. Still it IS frustrating specially since they seem so afraid to up your damage.
Logged
Level 50 Dragon Monk - Infineum
Dragon Monk Issues 2.0
Vinjin
Master
Karma: +3/-1
Posts: 97
Re: A telling statistic...
«
Reply #19 on:
April 26, 2007, 06:23:45 AM »
My intent isn't to bash the game. In fact, it's far from that. The major underlying issues with the game are much bigger than just monk balance though. Yes, I've been as frustrated as any monk out there with the state of our class but that's not what truly concerns me right now.
What concerns me the most is the overall health of the game in its current state. It has major design flaws that will undoubtedly take quite a bit of time and energy to correct, and that's assuming someone at the top admits these mistakes and takes the corrective action to fix them.
If it were just the monk class, I would simply play one of my alts as a main until monks were fixed. But it's difficult to play new characters when there simply isn't enough new players coming in to group with.
They have no active campaign strategy in place at the moment to get new players. In fact, they never had one.
Brad targeted 350-500K subs at peak for VG and estimated it would take 12-18 months to reach that. They aren't even anywhere close to the pace to reach that mark. If anything, the trend is declining.
They thought a mostly group-centric game could still be very succesful. Now it still remains if their theory was wrong or if the implementation of their theory was incorrect, but either way, they missed the mark...badly.
The lack of strong organization and solid management is both suprising and disappointing. People with those resumes should not be making the kinds of mistakes they've made.
Gross mis-management of investment dollars. Enough said.
Lack of community. Great concept, but for whatever reason, it simply has not clicked on a mass level.
Lack of ANY high-end content (i.e., raiding). I've been stuck at lvl 33 for weeks but if there is one group of the playerbase who is probably the most dedicated to the game, it's the hard-core, high-end raiders. And while an argument can be made that these folks have no one to blame but themselves for now having nothing to raid, an equally valid argument can be made that it's Sigil's fault for not having even one high-end raiding chunk, area or target at release. Eventually, even the most dedicated followers will lose interest waiting.
It's also a major design flaw that arguably the sole reason for the lack of raiding to begin with is because of terrible performance.
Now the rumor is that SOE will announce sometime in the next week or so the purchase of Vanguard from Sigil. While this is purely rumor at this point, it says two things to me:
1. The state of the game is even worse than I thought. If this indeed does happen, then I venture it truly is because current subs aren't even high enough to sustain the game for the long term with it's current ownership.
2. There may just be hope for Vanguard after all. Like SOE or hate them, the reality is they have more experience successfully managing MMOs than anyone (yes, including Blizzard), and have proven they can turn things around even for ones like Vanguard that are floundering severely (such as EQ2).
This is primarily why I've not been playing much recently and have been stuck at 33. Even with all of these issues, the die-hard inside of me wants to tough it out with a wait-and-see approach. I know that every one of these MMOs goes through some tough times early on and that memorable times can be had on the other side once they get them straightened out.
Perhaps I'm just not the player I once was because a larger side of me simply says, why bother?
Logged
Soluss
Sensei
Karma: +45/-59
Posts: 335
Re: A telling statistic...
«
Reply #20 on:
April 26, 2007, 07:20:10 AM »
Vinjin...You have alot of good points in that post and cover alot of what people feel.
Quote
They thought a mostly group-centric game could still be very succesful. Now it still remains if their theory was wrong or if the implementation of their theory was incorrect, but either way, they missed the mark...badly.
This part though, I disagree with. They never implemented the game like they said they were going to. That drove alot of people away. Alot of the problem is they figured because of the low people playing it was the game mechanics..when it was in actuality the game performance that suffered the people.
They never implemented the games original vision so drove even more players away.
Logged
Soulfyst Torv
Recruit
Karma: +0/-3
Posts: 12
Re: A telling statistic...
«
Reply #21 on:
April 26, 2007, 10:54:04 AM »
This is a very telling comment
I've been stuck at lvl 33 for weeks
If you are stuck at at any level lower than 45 then I would suggest you are not branching out very far. There are extensive quest lines that give a lot of XP and very good equipment, much of it soloable and all duo'ble with almost any class. Southwatch to Tarjanor to Craigwind back to Tarjanor to Jaethreads Twist to Strandon to Dragon's Backbone to Tethanami's Harbor
There is no reason to be stuck at any level below 45 at this time in the game.
The only people that I see in guild that are getting frustrated with the game and falling behind in levels are those that do the faction grinding quests like Wardship, unable to get groups for the armor and the like. Travelling around and skipping the grinding till you get to upper 40's where you are almost out of levels then grinding the top tier armor quests imho is the way to go, that way you enjoy All the game.
As to comparative ease of solo kills of one class vs. the other. I will give you this one story that happened to me in my mid 20's. I was out solo'ing turtles in the Strand of the Ancients, I would kill 1 then eat, rinse and repeat, seemingly slow while I sat on the beach longer than I was fighting. I watched some caster just decimating turtles, easily 4 to my 1. He was even a level lower than me at the time. This went on a couple days over the weekend and I was a little disappointed in my performance compared to his till I started to notice that he would die many many times througout the day while I had only died once when I rushed without healing to full health. Now 20 levels later I noticed I am still a level or 2 higher than him. The point is, evrey class does something better than us, but then again we do things better than every other class. If your benchmark is to be able to kill same level 4 dots then your in for a long wait of disappointment. If your benchmark is to kill 2 dot reds with little fear of dieing in areas that others are afraid to solo because of adds then you will find it is much easier. But I guess it's all about priorities.
Does our Class need more work? Sure it does, but so does most every other class. Get out there and enjoy the rest of the game and let come what comes. There are lots of areas to do things well past level 33.
Soulfyst
45 Undead Monk of the Drunken Fist
Logged
Vinjin
Master
Karma: +3/-1
Posts: 97
Re: A telling statistic...
«
Reply #22 on:
April 26, 2007, 11:32:36 AM »
Quote from: Soluss on April 26, 2007, 07:20:10 AM
This part though, I disagree with. They never implemented the game like they said they were going to. That drove alot of people away. Alot of the problem is they figured because of the low people playing it was the game mechanics..when it was in actuality the game performance that suffered the people.
They never implemented the games original vision so drove even more players away.
Here's the problem with that though. Every single project sees change from concept to implementation. That's the nature of project management. At the end of the day though, there has to be a solid base to fall back on.
The fundamental base for the "vision" is built around the idea of player interdependence and a strong community. Within the concept of that vision, I don't necessarily think Brad's early expectations of 350K subs were far off because I think that's definitely achievable with the right plan, full design and overall strategy. Admittedly, it's still relatively early in the product's life cycle but it would appear they had none of the above.
So perhaps that does answer my own previous question. It's not so much the philosophy that's at fault here. It's the way Sigil implemented it that's ultimateley causing it to fail.
Logged
Soluss
Sensei
Karma: +45/-59
Posts: 335
Re: A telling statistic...
«
Reply #23 on:
April 26, 2007, 11:54:31 AM »
Thats pretty much what I am trying to say. To top that off....They targeted, for the most part, a certain demographic in gaming. They then later decided to target every demographic possible. Personally I think they should have stuck with a certain style and STUCK with it. Now its like they are trying to please everyone but mostlly they are pleasing noone. If someone likes long levels and tough content they will not be pleased by quick xp and easy encounters...and vice verce. Sure you may half please each crowd but its not enough to keep either side for very long. They need to find out who the hell it is that they want to attract and design that game. Enough of the "I think we can please everyone" bullSNARF...Its obvious at this point that you cant.
Logged
Vinjin
Master
Karma: +3/-1
Posts: 97
Re: A telling statistic...
«
Reply #24 on:
April 26, 2007, 12:06:48 PM »
Quote from: Soulfyst Torv on April 26, 2007, 10:54:04 AM
This is a very telling comment
I've been stuck at lvl 33 for weeks
It's not as telling as you might think. The reason I'm still 33 is because I'm simply not motivated to play anymore. Monks may have issues but the fundamental problems with the game simply don't change because I'm playing my Shaman, Necro, Warrior or Psionicist.
If I had to name the biggest, most glaring concern I have with the game today, it certainly wouldn't be about class balance or having more solo or duo spots available. It wouldn't be about raiding or crafting or diplomacy either. Those are certainly issues worthy of mention and/or discussion, but it's not the fundamental problem, IMO.
In a nutshell, Vanguard is a mostly group-centric game that requires player interdependence and a strong community to flourish. They targeted 350-500K subs under this model.
Reports I've seen show they probably aren't much higher than 100K subs right now. Meaning, the biggest, most glaring concern with the game is that it currently lacks enough of a playerbase to adequately support those concepts.
And it's disappointing.
Logged
Vinjin
Master
Karma: +3/-1
Posts: 97
Re: A telling statistic...
«
Reply #25 on:
April 26, 2007, 12:18:54 PM »
Quote from: Soluss on April 26, 2007, 11:54:31 AM
Thats pretty much what I am trying to say.
Here's the other side of that argument though.
Instead of changing their design in mid-stream to be more player-friendly (obviously in response to WoW), suppose they had stayed true to their initial design of more player interdependence? How many active subs could you then realistically have targetted?
What I mean is, if Brad stated they thought they could hit 350K subs under this model that some refer to as "WoW-ified", how many subs would be attainable for an even more niche product that caters almost exclusively to the hard core player that can afford to play 12-14 hours per day? 200K? 150K?
Now you're a potential investor listening to this guy named Brad sitting in front of you asking for investment funding, and telling you that while this other product is rattling off millions of subs, he's asking you to invest your money into a product that at it's peak, will reach a max of 150K subscribers.
Personally, I think even Brad wanted to create something a little more player friendly but even if he didn't, I'm willing to bet he would've been forced to by those holding the purse strings.
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Shengyi Tsung
Grandmaster
Karma: +5/-8
Posts: 197
Re: A telling statistic...
«
Reply #26 on:
April 26, 2007, 12:55:16 PM »
Quote from: Vinjin on April 26, 2007, 12:06:48 PM
Quote from: Soulfyst Torv on April 26, 2007, 10:54:04 AM
This is a very telling comment
I've been stuck at lvl 33 for weeks
It's not as telling as you might think. The reason I'm still 33 is because I'm simply not motivated to play anymore. Monks may have issues but the fundamental problems with the game simply don't change because I'm playing my Shaman, Necro, Warrior or Psionicist.
If I had to name the biggest, most glaring concern I have with the game today, it certainly wouldn't be about class balance or having more solo or duo spots available. It wouldn't be about raiding or crafting or diplomacy either. Those are certainly issues worthy of mention and/or discussion, but it's not the fundamental problem, IMO.
In a nutshell, Vanguard is a mostly group-centric game that requires player interdependence and a strong community to flourish. They targeted 350-500K subs under this model.
Reports I've seen show they probably aren't much higher than 100K subs right now. Meaning, the biggest, most glaring concern with the game is that it currently lacks enough of a playerbase to adequately support those concepts.
And it's disappointing.
Exactly.
And now SoE will take over. I'm not sure if i agree with you that SoE is "good" at keeping MMOs successful or whatever. MxO sucks, but it could have sucked from the start but either way SoE didn't help it stop sucking. SwG started well, it was unique and fun, SoE got it (and whether its SoE's fault or LA fault, or a combo of both) SoE had say in where the game went, and it went to hell. EQ2 was developed and published by SoE i believe, and i think the world of EQ2 is lame, lacking creativity in the implementation. I think a lot of decisions made about some of the instances (such as no drop class specific armor dropping in an instance than can be done like once a day dropping for a group that doesn't have the class) is a good indicator of the stupidity of the people who developed that game. I am no developer, but never would it EVER cross my mind that this implementation could even barely border on being a logical way to pass out loot. EVER. Look what's happening to Vanguard now, crafted items now bind on equip, doesn't that sound like how in EQ2 you have to attune the item to you before you can get it's benefits? There are no bells in VG but there are rift stones now. Systems like these are STUPID AS HELL and it looks like SOE already has complete control over VG. If you don't think SoE is already calling the shots for VG after this last patch you are fooling yourself. I for one also disliked the changes made to EQ1 when SoE took over. Luclin was the beginning of the end for me with EQ1. I tried to enjoy it, and i did somewhat, but it no longer felt like Everquest after Luclin. And if SoE was in charge of Velious and Kunark (im not sure) then they did a good job there, but Luclin and beyond was a downhill tumble and could possibly be the start of where SoE's ideas began to dry out.
Therefore, IMO, 100% of the games that SOE has purchased/developed turned into the SUCK and i can't possibly see how VG won't follow the same path to utter damnation. I will wait of course, and give SoE a chance to redeem themselves after all of the other pathetic things they have done (though they don't deserve the chance, but Sigil does), but I seriously doubt anything good will come of this.
I really really really wanted Vanguard to succeed according to Brad's vision of the game. It was a fantastic dream shared by myself and many others in the community, and the disappointment is clear across many other gamers. However, it is time to move on and look for the next game on the horizon and stop kidding ourselves to think that things will so drastically improve that this game will be worth playing over the next generation of MMOs coming out this year.
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Shengyi Tsung
Grandmaster
Karma: +5/-8
Posts: 197
Re: A telling statistic...
«
Reply #27 on:
April 26, 2007, 01:14:04 PM »
Quote from: Soulfyst Torv on April 26, 2007, 10:54:04 AM
This is a very telling comment
I've been stuck at lvl 33 for weeks
If you are stuck at at any level lower than 45 then I would suggest you are not branching out very far. There are extensive quest lines that give a lot of XP and very good equipment, much of it soloable and all duo'ble with almost any class. Southwatch to Tarjanor to Craigwind back to Tarjanor to Jaethreads Twist to Strandon to Dragon's Backbone to Tethanami's Harbor
There is no reason to be stuck at any level below 45 at this time in the game.
The only people that I see in guild that are getting frustrated with the game and falling behind in levels are those that do the faction grinding quests like Wardship, unable to get groups for the armor and the like. Travelling around and skipping the grinding till you get to upper 40's where you are almost out of levels then grinding the top tier armor quests imho is the way to go, that way you enjoy All the game.
As to comparative ease of solo kills of one class vs. the other. I will give you this one story that happened to me in my mid 20's. I was out solo'ing turtles in the Strand of the Ancients, I would kill 1 then eat, rinse and repeat, seemingly slow while I sat on the beach longer than I was fighting. I watched some caster just decimating turtles, easily 4 to my 1. He was even a level lower than me at the time. This went on a couple days over the weekend and I was a little disappointed in my performance compared to his till I started to notice that he would die many many times througout the day while I had only died once when I rushed without healing to full health. Now 20 levels later I noticed I am still a level or 2 higher than him. The point is, evrey class does something better than us, but then again we do things better than every other class. If your benchmark is to be able to kill same level 4 dots then your in for a long wait of disappointment. If your benchmark is to kill 2 dot reds with little fear of dieing in areas that others are afraid to solo because of adds then you will find it is much easier. But I guess it's all about priorities.
Does our Class need more work? Sure it does, but so does most every other class. Get out there and enjoy the rest of the game and let come what comes. There are lots of areas to do things well past level 33.
Soulfyst
45 Undead Monk of the Drunken Fist
According to your story, this caster sucks. Plain and simple. It may depend on what type of caster he is but my necro could easily kite around 3 3 dots of equal to +2 lvls without breaking much of a sweat and come out on top without getting touched. If my mana is low i use vile ritual on each corpse and its back to full. Same deal with the druid, except they nerfed taproot so now he isn't as capable as the necro.
On our fear of dying...
If we can solo the red 2 dot, any class can solo the red 2 dot (except maybe a rogue). Our fear of dying is equal to most other classes ability of succeding. We may not die, but we will not necessarily win. Most other classes such as the necro, fear dying even less than we do because not only can they FD, they can also kill virtually anything. Clerics can easily solo multiple mobs (and multiple players on PVP servers for that matter). Virtually every class has an advantage over us in some way. The only think monks have over MOST other classes (excluding necros and disciples) is FD. That's it. Only FD. That's the only thing keeping our class from being removed from the game because unless we had FD we would be pointless. In fact Necros DO make us pointless. They can FD, their pet can tank better, and they deal much more damage. They can even buff others. They can crowd control better too. I assure you I have tested just about every class thoroughly with the exception of heavy fightesr to see how they compare to monks. I have a 25 druid, 27 necro, 26 cleric, 19 rakurr shaman (24 hayatet shaman in beta) and a 43 monk. I have experimented with the bard, rogue, sorceror, disicple, ranger all to lvls between 10-17, and i've recently been experimenting with the Psi.
I can assure you many other classes are playing perfectly, if not overpowered. I have no problems with the Cleric or the Necro exactly where they are, except for maybe some graphical tweeks. DK i haven't played personally but my best friend plays one and he loves it more than his paladin. My other best friend has a 44 warrior and he has few complaints also. Druids are basically fine, they do many things well. Sorcs are pretty good too. Shamans are very tough like most other healers (my brother plays a blood mage and loves it). Psi's seem to be fairly happy with their class also. Rangers i rarely hear complain, and their damage is doing fine. Bards have so much utiltiy they are too busy having fun to complain. Honestly the only classes i hear who are consistently complaining are monks and rogues. These 2 classes need some help (but rogues have extra utility now so monks should be fixed first).
The monk plays just fine in a group. Fine, but not spectacular. This is the only time i don't feel obviously pathetic compared to other classes. Monks still need lots of attention, or at least enough attention for the devs to realize his DPS should be a LOT higher for all of the other things he sacrifices.
P.S. It IS getting harder to find groups. If grouping were easier my complaints about monks would shrink sizeably (i mean so what if he's gimper than others, no one really notices in a group), but things are not getting better. Therefore my obligation to rant increases. I'm not really ranting either, im just pointing out that playing to a classes strengths displays the obvious power of that class. There are no strengths to the monk compared to other classes, therefore he feels weaker. (Thanks for nerfing RiTW devs)
«
Last Edit: April 26, 2007, 01:16:41 PM by Shengyi Tsung
»
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Soulfyst Torv
Recruit
Karma: +0/-3
Posts: 12
Re: A telling statistic...
«
Reply #28 on:
April 26, 2007, 02:22:54 PM »
Then I guess it is safe to say that you being stuck at level 33 for weeks is, infact, not correct. And that it is not a monk issue at all.
As for the 350K to 500K playerbase in a year or whenever, by your own numbers they have 1/4 of that in 1/5 th the time. Why put up a big maket push at this time when they are still working on game issues?
Did the game go gold to soon, yes. Is the game unplayable, no. Are there aspects of it that are irritating, yes. Are they working to resolve a lot of these, it appears so. Will they ever make the perfect game that will make everyone happy, no.
The only issue I see currently with this game is it is too easy and since by the dev's own words that people aren't as far along as they wanted leaves me to wonder what is the intent of this game? I could easily be level 50 now which leaves about 6 areas of challenge. The game is 3 months old. I did not hit the first level cap in EQ for almost 2 years, here I could have done it in less than 4 months. So is the intent replayability, ie. alts. I only want to play the Monk. So no matter what happens I am out in about 6 months then maybe comeback 6 months later to catch up any new content.
The only caveaat to that is I might start 1 new char (prolly a monk LOL) and at lvl 20 go hit Hillsbury estate and level through there as intended cause I just went over there for the Vampire Bat quest and it looked pretty interesting and I felt like I missed something important by missing this area when I was lower level.
Soulfyst
45 Undead Monk of the Drunken Fist
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Soulfyst Torv
Recruit
Karma: +0/-3
Posts: 12
Re: A telling statistic...
«
Reply #29 on:
April 26, 2007, 03:08:43 PM »
Monks vs. Necro
Your joking right? Necro's are always overpowered. So are you saying that we should be equal to a necro in our solo'ability? Really? Thats where you want the Monks to be? And that wouldn't 1) Nerf your Neccy or 2) make this already easy game completely mundane.
As for FD and the Necro vs. Monk. Let's see, 2 hours into a growing purple dungeon, same level neccy, dead cleric, who survived the attack on FD failure because noone beleives your dead but yourself to survive to res the cleric with a stone, so the whole group doesn't have to summon corpses. Monk wins. No HP to surve 1.5K hits and 2K nukes and the neccy gets 1 try at FD, I can get 3. Not sure what the reuse timer for Neccy's is but Diciples is 1 min, thats 1 shot for them too. Don't discount FD and our surviability anywhere. Neccy pet tanking better than me? heh, you will have to show me that. I can hold agro when I want for as long as I want and I have yet to see a cleric run out of mana in this game unless it was a huge pull where we would die no matter who was tanking, trying to heal me when I am the tank of the group. But I play with a neccy friend all the time, I will let him use his pet as tank in the next dungeon to see how well it tanks.
Soulfyst
45 Undead Monk of the Drunken Fist
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