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Author Topic: A telling statistic...  (Read 4016 times)
Baba
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« on: April 22, 2007, 06:01:37 PM »

According to the numbers at VG Players there are currently 10,866 Monks level 10 or higher.  There are 65 Monks that have achieved level 48 and up.

That is less than 1% (0.59%) that have actually endured the class enough to make it to 50.

Is that due to the Monk being the step child at Sigil -OR- the grind being more than anticipated?
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Ryoku
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« Reply #1 on: April 22, 2007, 08:00:26 PM »

Given that almost all my monk friends (including myself) and Chunli have recently quit their monks, I think the statistic is clear and legible enough.

I'm curious as to whether Sigil is ever going to get it or not.
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Soluss
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« Reply #2 on: April 22, 2007, 08:32:55 PM »

I endured the pain of the monk for 3 months before finally saying screw it.  It had nothing to do with the grind.  It had everything to do with Sigil not being able to deliver even close to what the description of the monk is or any of its forms.  Each patch makes the monk worse and worse with the exception of one patch that barely brought us back to where we were.

I have rolled 6 alts and each of them smoked the monk in early levels.  Currently I am playing a necro and is now almost lvl 23.  Ive never had so much fun.
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Kyomi
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« Reply #3 on: April 22, 2007, 11:31:54 PM »

If Sigil is not going to change something drastically there will be no monks left. I never thought I would say something like that about a class in an mmo but there is nothing unique to a monk except the freaking subpar damage we do.

It is TOTALLY beyond me how they calculated the latest changes and justified them compared to other classes.
It is TOTALLY beyond me how it can happen that skills for a non energy class all of a sudden can have energy costs after testing them on the Test server
It is TOTALLY beyond me why I see more increased damage to necro and every freaking other class in the patch notes but yet I do about the same damage with my non crits then a rogue 8 levels below me.

It's the itemization that hurts compared with the skillset we have right now. It's just a freaking mess and nothing else.
If I'd smoke I'd really would love the try some of the stuff they smoke at Sigil.

And the most frustrating part is that my guild members tell me I am overexagerating and that it can't be that bad yadda yadda. I never before actually complained about any class in any game. Even though some are always harder to play if you make certain decisions but the monk skillset is just totally ridiculous at the moment.

Now I just wonder if they actually are going to fix the secrets of Ice duration timer or of it is just going to stay like this now..

« Last Edit: April 23, 2007, 01:09:28 AM by Kyomi » Logged



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Ryoku
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« Reply #4 on: April 23, 2007, 12:04:30 AM »

This topic contains TRUTH.

It's really sickening how poorly this game is being handled and I daresay it's worse than SWG was after launch.

If you're telling me there is not at least ONE specific developer in charge of EACH class and it's associated problems, then something is VERY wrong.

It's CLEARLY evident there is no developer playing a monk, because the changes that have been made thusfar appear to be made by someone who has no grasp of the class or how it performs at the various stages of the game.

Quinn can relay all the information we post that he wants, but unless a developer sits down and plays our class to see where the different pieces of the puzzle fit. we're always going to suck.

I've said it once and I'll say it again, it's a matter of demographics. We're the minority in both players and income to Sigil, so therefore we're of low priority.

Sorry that my tone degrades considerably with each post I make, but I'm so beyond sick of the horseSNARF this class has been dealing with since launch and the shady dodgyness of the devs, including Talisker who apparently just wants to "spread the love."

Sigil can not honestly expect Monks to be complacent with the calibur and quality of the attention the worst class in the game has received since the launch of the game. When you're paying 4 months for a premium service, I don't care how overworked or understaffed Sigil is, that is not the concern of the paying customer.

It's a waste of time and a waste of money, and like I said before, it's sickening.

Same crap went on in SWG, look how that game ended up.
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Ryoku
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« Reply #5 on: April 23, 2007, 12:09:40 AM »

Why am I wasting my breath? Because this game has potential; a lot of it. Vanguard DESERVES to be complained over, because it SHOULD---AND STILL COULD---- be a lot better.

Currently it's not living up to that potential, and I think the developers need something of a wake up call.

I was disturbed when Talisker made a comment a while ago something to the effect of, "Unfortunately I do not have the time to read over the pages of useful information compiled here and therefore must rely on it being relayed...."

Again, that's not his exact words but that was his general point. It's disturbing because how can you condense hard information learned and explained thoroughly by the hardest working members of this community and have it taken out of context and expect it to have the same value? It should be Taliskers JOB to visit here once and a while and READ all the topics and gain this valuable information because it's QUITE APPARENT that no developer is anything close to playing this class for themselves to see what is and isn't in need of improvement.
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« Reply #6 on: April 23, 2007, 03:53:50 AM »

  Maybe worst of all is the feeling that playing a VG monk gives me.  I feel like a hanger-on, an experience leach, a group member that everyone is allowing to be there for the ride.  Not sure of the exact way to put it, but you get the point.  The majority of my time is spent duoing with my wife who plays a cleric.  She can kill anything we can kill together.  If I'm not logged in yet, or travelling to our quest of the moment, she just starts or continues on her own.  This doesn't exactly yield a contributing feeling for me, although she downplays it as much as possible.
 
Every group we have joined since the game started has been because we have a cleric.  I realize that will always be the majority, but 100%?!

  Yesterday we were asked to help a duo in our area attempt a 3 dot purple named.  They were 30 while we are 28.  I chased it around while one of the 30's kited it.  I saw 2 hits by me in the entire fight.  (I'm sure I missed a few but not many)  They were both BF's for damage of 14 each.  I felt so damn heroic!!!!!
 
  I have no interest in other classes, I have 0 alts.  I loved being an EQ monk.  But I only play the adventuring sphere anymore because my wife enjoys it.  Otherwise, I'd do nothing but grind crafting WO's and dip.

  VG looks, feels, and in many ways plays exactly how I want my fantasy rpg to be.  But RL beats you into the ground enough as it is.  Playing a fantasy game is not supposed to do the same. 
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Kyomi
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« Reply #7 on: April 23, 2007, 04:11:44 AM »

I agree...it's horrible to feel like you can't contribute anything at all to a group. Sadly enough not many really do use the weakness system as this would be at least something we would contribute to a group..
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Yoshimura Mohashimu
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« Reply #8 on: April 23, 2007, 10:01:27 AM »

Hello all,

I have been reading posts on this site since about the beginning of February but haven't made many posts myself.  Recently, I made 40th lvl and I'm relatively close to 41.  Through those 40 lvls I have seen my fair share of uselessness in group situations just as you have.  For instance, my duo partner is a 40 psi.  We kite pretty much anything we can find outdoors.  Now, he tells me it goes MUCH faster with me beating on mobs from behind, but I know (as said above) he can kill anything solo that we have killed together.

Just the other day we invited a 42 ranger to group with us just east of Ahgram where the 4dot minotaurs are.  When we first saw him he was kiting the named mino around and doing more than fine.  I watched the life of the named go down in chunks.  Not that I'm big on class envy or anything but it made me a little sad to see another light melee do so well against such a tough mob and my class is still for the most part incapable of soloing anything worth while.  Now i'm not saying we should be able to solo anything of the sort considering 4 dots have unbelievable hps and hit for 1100ish.  We are not supposed to solo that kind of power.  However,  I do believe we should at the very least be able to solo 3 dots of equal level and that doesn't happen very often.  I have way too much trouble trying to solo any of the 3 dots in the arena for coins.  Yet I can watch many other classes do just that with no problems.

I know my argument was largely about solo ability.  The point is your solo talents remain in tact during group situations.  This means my inability to defeat 3 dot mobs consistently in solo will show through lower dps and utility in groups.

Guess I said all that just to say I agree that we are a broken class who is currently getting no dev attention to fix things.  The nerf bat gets swung at our heads often   knuppel2 and has caused many in our communtiy to start alts.  (self included)

The thing that hurts the most is much like EQ our class has so much potential to be great but the fact we are frontal dps and not situational dps imo scares the hell out of the devs.  Those are my thoughts on our situation.  Hit me back if you agree say you're stupid if you don't.   Smiley
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Yoshimura Mohashimu
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« Reply #9 on: April 23, 2007, 11:51:09 AM »

www.warhammeronline.com

that is all...........
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Saph
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« Reply #10 on: April 23, 2007, 12:49:00 PM »

Vanguard is the last game I am going to play right from release, If I have learned anything from all these developers is that they Never Ever Ever Ever release a finished polished game. I'll be back in 6 months when perhaps monks are actually a viable class.  unfortunaly for myself,  I'm not content with just playing another class,  I'll go back to playin my monk in Eq
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Vinjin
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« Reply #11 on: April 23, 2007, 05:22:22 PM »

I believe the devs have good intentions for our class and for the good of the game. I just don't think the company is very well organized nor managed.

Making tweaks and minor changes post launch is acceptable to me. Making radical, sweeping changes that leave class balance all over the floor is not.

Revising the core definition of a particular class is fine. Spot-welding changes here and there with no real rhyme or logic to them tell me these devs lack both experience and direction.

There appears to be little logic to the changes they've made, other than for the sole purpose of "improving class balance". Unfortunately, the end result seems to suggest that we are still not improved nor balanced, thus missing the target altogether.

They've succeeded in alienating many players who gave the game a chance. They've also failed miserably at attracting new ones.

I don't claim to know all of the ins and outs of creating a successful MMO but I don't think it takes a genius to recognize that they've made some very serious design flaws and poor decisions with the game. The rationale even behind the launch itself demonstrates this.

I'm not predicting total doom and gloom for the future of Vanguard but as of today, it's very apparent to me that Sigil has some very serious problems to correct. It can be done with the right strategy and implementation. Unfortunately, they've shown me little in the last few months that suggests they can and will pull it off. At least not any time soon. And that ultimately WILL affect the future of this game.

It certainly has affected my place in it.
« Last Edit: April 23, 2007, 05:24:57 PM by Vinjin » Logged
Ryoku
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« Reply #12 on: April 23, 2007, 09:39:20 PM »

Very well said, Vinjin.
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Tari
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« Reply #13 on: April 24, 2007, 12:37:20 AM »

"They've succeeded in alienating many players who gave the game a chance. They've also failed miserably at attracting new ones."

Hit the nail right on the head. Didn't plan on buying Vanguard for months after release at least, but gave it a try for a friend who had high hopes. It seems we both regret having given Vanguard said chance. Yay Sigil! Got me scoffing at the name like I used to with Sony.

>.>
<.<
<eggs Talisker's dev cubicle> Ahh, that's some nice-a spite. <runs off>
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Xaon
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« Reply #14 on: April 24, 2007, 09:46:55 AM »

A sad parallel;

Horizons - Glorious plans, everyones dream MMO, So terribly implemented it became sad beyond words.

Vanguard - Glorious plans, everyones dream MMO, So terribly implemented it is sad beyond words. BUT really pretty graphics.

Welcome to the niche world, 10k subscribers here we go...

The only thing HZ had that VG doesn't, is the promised but never delivered "Super Secret Sauce Release Build(tm)"  Roll Eyes
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