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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Strength vs. Dexterity « previous next »
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Author Topic: Strength vs. Dexterity  (Read 1753 times)
Hecar
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« on: April 22, 2007, 03:27:46 PM »

Just wondering if Strength or Dexterity is better to have on armor and weapons.  Is the low percent chance to crit comperable to the large amont of attack power gained from the same amount added to you gear?  Any suggestions or comments welcome. 
Just wondering what i should be wearing.
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Varu
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« Reply #1 on: April 22, 2007, 07:14:41 PM »

Personally I try to go for as much str as possible but I'm harmonius at the moment and already have a high chance to crit.
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Varu, 50 Harmonious Monk of Bladesworn -Sartok
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Beatlejuice
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« Reply #2 on: April 22, 2007, 09:19:23 PM »

I try to get both as much as I can, though I favor dex over str if I have to choose.  With a 14% crit from pure dex added with Storm Dragon's 5% plus whatever from gear and weapon I can usually crit once or twice for every 5 hits.  From an unbiased perspective its the age old debate of dependable damage vs burst damage. 
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Kinshasa
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« Reply #3 on: April 23, 2007, 08:12:55 AM »

i've been wondering the same.  if you don't go harmonious for the crit boost, is dex better than str?
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Leishiu
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« Reply #4 on: April 23, 2007, 09:12:28 AM »

40 dex is roughly 1% crit
40 str is roughly 40 DPS.

While neglicting dexterity is not all to good, strength does in general give a better return - it's not really all to much a question of burst vs. steady as dexterity gives quite bad return and strength gives rather good.
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Leishiu ~ Halgar (or sommert)
Beatlejuice
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« Reply #5 on: April 23, 2007, 03:01:55 PM »

40 dex is roughly 1% crit
40 str is roughly 40 DPS.

While neglicting dexterity is not all to good, strength does in general give a better return - it's not really all to much a question of burst vs. steady as dexterity gives quite bad return and strength gives rather good.

I can tell you now that 40 str is not 40 dps and if 1% wasn't decent return people wouldn't be paying serveral gold for 1% accuracy/crit/damage items.  "Bad", as always, is relative.  High Str gives a little higher damage per hit but you're not critting as often thus primary depending on your basic 5 strikes most of the time.  Better dependable DPS.  If you're critting 3x as often, you've almost always have your finishing chains open for use giving more options and more possability for higher damage...but...your doing less damage between crits.  Base vs burst. 

In the end its more preference then effectiveness reguardless of what anyone says.
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Leishiu
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« Reply #6 on: April 23, 2007, 03:50:59 PM »

Ah, yea, 1 strength is slightly more than 0.5 DPS, I mixed things up. :)
The diffrence between 1% raw critchance from an item is that it's so much easier (and carries so much less sacrifice) than getting 40 dexterity. The reason why they are just that expensive is because you can slack on dexterity, focus on strength and because of being slightly overrated.
The diffrence between critting 12% or 15% base is nearly neligible, I rather have 120 strength than 120 dexterity any day. If you add buffs, stances and what not that increase critrates rather dramatical; you'll see why dexterity pays off less and less. Unless you complete neglect dexterity (which is bad) you'll have a really hard time getting tripple the crit rate, an increase by 20%-25% is more likely, not a 300% (as in from the base, not in actual critchance) - which by the small playroll dexterity has at upper levels for critrate, isn't going to really make a diffrence - if you crit 49.5% or 52.5% in Tiger with fist isn't going to be really much of a diffrence.
Another reason why strength is more compelling is all the +damage% modifiers - the higher your base is, the higher return you get from it (obviously) - this is particularly true in groups where your critrate tends to go to peak regardless.
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Leishiu ~ Halgar (or sommert)
Xaon
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« Reply #7 on: April 23, 2007, 04:21:24 PM »

However for you to really gain a benefit from STR you really need to make sure your Auto-attack goes off as it seems that STR has little if any effect on specials. So if you spam BF and Crescent, STR does you little good, if you time your specials to occur immediately after an auto then str will stand out.
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Hecar
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« Reply #8 on: April 24, 2007, 10:35:36 AM »

I haven't heard that.  If this is true about only your auto-attacks being affected, then my Str isn't really having much affect at all.  Has anyone else found this to be true?
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Leishiu
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« Reply #9 on: April 24, 2007, 11:35:31 AM »

Compare the diffrence in damage when you're under the effect of one of the "small" debuffs of -400 (or more!) strength. Cresent will remain it's static self, but your Xmelee+Y will be quite lacking.
Even simpler, have a disciple cast Grasshopper on you, and you'll notice your specials doing more damage.
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Leishiu ~ Halgar (or sommert)
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« Reply #10 on: April 24, 2007, 11:05:52 PM »

STR/DEX is easily the top 2 stats for monks. I go STR personally.

What I am wondering is what 3rd stat is worth putting points into? I currently save my points once I get STR/DEX max for level.

Sorry if I hijacked your thread =p
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Khana Kopnisien
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« Reply #11 on: April 25, 2007, 06:29:13 AM »

Well, you have several options:

- CON for more hitpoints (if you tend to get hit)
- INT for better recognition of who has aggro in the group
- VIT for more healing on your Ignore Pain

Of the three options, I go for CON, because it's a universal benefit, whereas the two others are rather limited.
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Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Leishiu
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« Reply #12 on: April 25, 2007, 06:58:51 AM »

Constituion probably has the over all second-to-second largest impact (perhaps vitality has a more substantiual return now that Ignore Pain was tuned, but the 5 minute reuse still makes it twitchy at best).
As human, 164 constitution (gaining stat ups 41 times, with 5 into strength and dexterity, and remaining 4 into consitution) grants approximitly 656 hit points (and 16 sv. all).
One could argue that it's not really that much, but in secondary aspects to strength and dexterity, it really offers the most compared to intelligence/wisdom (close to nothing, mostly you can just observe whos health is going down to realise who's getting smacked), vitality (pathethic increase in runspeed, but possibly decent return on IP now; but heal / second is would still be low).
Non-humans have less choice (orcs replicate humans rather nicely though).
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Leishiu ~ Halgar (or sommert)
Tenshai
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« Reply #13 on: April 25, 2007, 08:00:08 AM »

Strength will give you an overall better DPS, whatever the class. For Monks especially, as the finishers (depending maybe on the spec) do not add any useful buff / debuff, only more damage. (Some other classes have more interesting finishers, like Bards with a 2s stun.)
But Dex also adds more defence to Monks.

Personally, I go with the best items I find, with the highest Str or Dex bonus, not favoring either. Both are good.
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Leishiu
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« Reply #14 on: April 26, 2007, 02:41:49 AM »

Vitality effect.
Unbuffed heal: 1373
Buffed (+58): 1557
You heal: +3.17 per vitality (or 317 per 100 vitality)
This gives you an increase with 0.0106 HP / second if you chain it every time it pops (or 1.06 hp/second per 100 vitality).

I would count this as nearly useless.
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Leishiu ~ Halgar (or sommert)
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