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December 04, 2008, 12:22:49 AM

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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Stuff that got broke 4/18 patch « previous next »
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Author Topic: Stuff that got broke 4/18 patch  (Read 2851 times)
Moridan
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« Reply #15 on: April 18, 2007, 12:57:10 PM »

Silent nerf to Iron Hand as well, with the increased duration. Top rank was 74 damage..is now reduced back to its original 59. Plz sir, may I have some more?

UNBELIEVABLE! 

Iron Hand V now does +60 an attack.... the Frenzied symbiot from a BMG does like 65 and lasts an hour.   /bonk self
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Leishiu
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« Reply #16 on: April 18, 2007, 01:11:49 PM »

Iron Hand V now does +60 an attack.... the Frenzied symbiot from a BMG does like 65 and lasts an hour.   /bonk self

+84 or 89, it's quite nice at it's highest rank.
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Leishiu ~ Halgar (or sommert)
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« Reply #17 on: April 18, 2007, 01:15:02 PM »

Irony is the amazing buff bards got...
With bard + cleric, my ashen hand now hits for 3000 -- non crit (aroudn 1500 normally). Thousand fist was critting for 9500 (in RI, not in some skeleton infested nest.) Abilities which are more melee + something aren't as dramatically modified, but that's just insanity. ;p
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Leishiu ~ Halgar (or sommert)
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« Reply #18 on: April 18, 2007, 01:26:39 PM »

Ya know I took 2 weeks off for vacation and went a few places and come back to bugs and not much change. I understand it was only 2 weeks but I mean this is retarded. It is not even so much the monk class but the state of the game in general and its getting old.  I think its time to take an extended break. Maybe in 3-6 months they will actually be out of beta and monks will be fun as well as  some added high end content. Good luck to you all.
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Leishiu
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« Reply #19 on: April 18, 2007, 01:56:34 PM »

Dragons Breath appears broke. Does about 1400 damage now instead of 400. I'm pretty sure if they intended to increase it to do significant damage (it's on a 10 minute timer after all, ~2 dps / mob hit isn't exactly something you tell your grandkids about) they must have forgotten something, seeing it costs 8 jin and deals less damage than the subpar AoE finisher...
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Leishiu ~ Halgar (or sommert)
Moridan
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« Reply #20 on: April 18, 2007, 02:04:09 PM »

Servers down for 30 min for a hotfix... lets hope...
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Hanzou Masamori
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« Reply #21 on: April 18, 2007, 02:09:58 PM »

Agreed, an ability like this should have a 30 sec reuse or something at best. It would be useful supplement to our reguler AEs which build Jin anyways (although slowly), AE AE AE, Dragonbreath, AE... IF it werent on such a long timer but as it is most our good finishers are tied to reuses and stuff like Dragonbreath are even worse, with long reuse and high Jin costs... the only thing its lacking is an energy cost... lmao. Maybe they can add 500 energy cost to it in next patch to make it balanced.
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-Hanzou Masamori
Moridan
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« Reply #22 on: April 18, 2007, 02:17:36 PM »

Monks denied!

Servers back up and secrets still with an energy cost
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Varu
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« Reply #23 on: April 18, 2007, 02:34:41 PM »

Servers haven't came back up from hotfix. Actually they just went down. I started playing at 1:00 pm est. today and the secrets were bugged but an hour through my play it seemed the energy costs just disappeared. All I did was take fire 4 ad switched it for fire 2 then late on I looked at my ice and it was with out energy and then looked at fire 4 to see that the energy was gone also. Any one else?
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Varu, 50 Harmonious Monk of Bladesworn -Sartok
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« Reply #24 on: April 18, 2007, 02:40:35 PM »

Wow damage on Palm explodes the heart really does suck for having a 5 min recast :/
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Moridan
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« Reply #25 on: April 18, 2007, 02:42:58 PM »

Servers haven't came back up from hotfix. Actually they just went down. I started playing at 1:00 pm est. today and the secrets were bugged but an hour through my play it seemed the energy costs just disappeared. All I did was take fire 4 ad switched it for fire 2 then late on I looked at my ice and it was with out energy and then looked at fire 4 to see that the energy was gone also. Any one else?

Well, I was back in after DLing new patch and there was still an energy cost, then the servers went down again... still waiting to get back in
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jojo
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« Reply #26 on: April 18, 2007, 02:54:17 PM »

Quote from: Quinn the Mighty
Drunken
Drunken Fist = More damage, Hate component removed, More squishy though
Drunken Mastery = Adding Hate, Quick Refresh, Some Dodge for evasion
Drunken Sway = Slightly less dodge but adds parry to the mix. Damage Shield (Drunken slap shield hehe) component added

This is what actually went in:

Drunken Fist - same damage, less mitigation (ie nerf)
Drunken Mastery - still no hard number on aggro, haste still doesn't stack with Aum Kor
Drunken Sway - went from 15% dodge to 9% parry/dodge (ie nerf)

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Moridan
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« Reply #27 on: April 18, 2007, 03:14:03 PM »

Secrets now fixed...

Iron Hand V now adds 69 damage
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Hanzou Masamori
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« Reply #28 on: April 18, 2007, 04:07:52 PM »

Hate to be the bearer of more bad news but the "Hotfix", didnt actually fix ALL secrets, test out "Secret of Ice III" to see what I mean, they increased the REUSE to 1 minute and 30 seconds but the duration is still left *untouched* lasting only 20 seconds...

Not to mention the fact that with the new reuse timers the abilities should of been brought to 45 second durations so they could match the functionality of their old durations/reuses.

Oh and Dragon Rage still has the exact same 5 minute reuse as before, despite being pretty much exactly the same as "Cloud Dragon's Ruse", which was brought down to a 2 minute timer... at their core these two abilities have pretty much the same functionality- you click, they crit and start chains. The minor damage these two abilities deal is pretty much exactly the same also. The fact that Ruse stunned supposedly doesnt matter since it really was not noticable anyways. Why Dragon Rage was left on a 5 minute timer when they are effectively the same skill with different Jin costs (Ruse is 2 more than Rage) is completely beyond me...
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-Hanzou Masamori
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« Reply #29 on: April 18, 2007, 04:19:35 PM »

Anyone else fed up with this yet?
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