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Patch Notes 4/16
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Topic: Patch Notes 4/16 (Read 820 times)
Riot
Grandmaster
Karma: +1/-1
Posts: 112
Patch Notes 4/16
«
on:
April 16, 2007, 02:21:13 PM »
Vanguard Build 1809 Patch Notes 4/16/2007 TEST SERVER
ADVENTURING NOTES
- Bard Emboldening Embellishment now scales from 10 to 18, depending on your level.
- Druid increased damage on Starfall and Earthquake.
- Druid Added a 2 minute refresh to Taproot
- Druid Drastically increased the HP of the phenomena Colossus
- Druid All berry spells now summon the berries in your targets bag.
- Druid Increased the effectiveness of Roseberries
- Monk Deadly Adder Hands duration now scales to 32 seconds at the final version.
- Monk Eagle Claws duration now scales to 24 seconds at the final version.
- Monk Eagle Claw now causes the Armor Chink weakness.
- Monk Wave Hand in Cloud has been given new versions at level 38 and 50.
- Monk Lowered the Jin cost of Wave Hand in Cloud to 6 and the refresh to 20 minutes.
- Monk The self buff portion of Withering Palm now lasts for 60 seconds.
- Monk Increased the damage of Withering Palm
- Monk The effects of North Wind Breaks the Trunk will now display damage numbers both above the head of the target and in combat text (to see open chat options for your combat tab and turn the Others Damage Success filter on)
- Monk Increased the damage of the effect of North Wind Breaks the Trunk.
- Monk The self buff portion of Steal the Wind now lasts for 5 minutes.
- Necromancer - Abomination PVP damage has been reduced.
- Necromancer Increased damage of level 50 grafts.
CRAFTING NOTES
- Corrected an issue with the Mara figurehead quest that was preventing some people from starting.
- Samkara of the Arcane Camarilla is no longer Stuck!
- A few small mid-level crafting quests have been added to New Targonor.
DIPLOMACY NOTES
- The flattery rebuttal Knavish Demeanor now costs 2 Flattery to play, removes 3 Flattery from your opponent, returns 2 Flattery to the player, and refreshes in 3 to 5 turns, making it a far more effective rebuttal for all those knaves out there. We know who you are. (NOTE: This note will have an image link attached to it when the notes go live)
- Fixed a bug whereby Martok diplomats could not receive a new tier 1 horse to undertake their tier 2 horse quest.
- Added a proviso to the Kojan tier 2 horse quest where you can have another copy of Ravelas poem if you previously completed her sidequest and are doing the horsequest for a second time (or did it while the quest was broken and deleted her poem after you finished her sidequest.)
- Those who have been locked out of Bordinars Cleft writs should now be able to receive them from the Petitioners once again.
- A series of interlocking quests are now available on Qalia for all diplomats of 40 skill or higher. They begin in Khal with Mina Zeya, Hathor Zhi with Scion AikTagi, Mekalia with Egata Reburleby, and Lomshir with Qarouk Telourshed. Complete all four of the questlines to assemble a full tier 1 suit with multiple presence types attached to it.
- The quests Blind Womans Bluff and A Charming Deception are available outside of Khal for diplomats of 40 skill or higher to earn new cards. They begin with Weaver Jekaqie, who lives in the lighthouse atop the cliffs outside of Khal.
- The quests Cant Get No Respect and Respect is Earned are available in Tawar Galan for diplomats of 40 skill or higher to earn new cards. They begin with Warden Allegran.
- The following Diplomacy clothing has had its special ability disabled pending an exploit fix. An additional Presence value has been added to them until they are reverted back to their original values.
- Orange Entertainers Gown
- White Instigators Vest
- Orange Gown
- White Vest
- Orange Socialite's Gown
- White Troublemakers Vest
- Orange Communicator's Breeches
- Orange Gossiper's Skirt
- Orange Speaker's Breeches
- Orange Skirt
- Orange Speaker's Breeches
- Orange Speaker's Skirt
WORLD POPULATION NOTES
- Abammisi Lake, Tehatamani Empire and Tehatamani Harbor Many 2 dot mobs in these locations have new abilities.
- Abammisi Lake, Tehatamani Empire and Tehatamani Harbor Quest itemsshould now display a loot confirmation box if the entire group can loot the quest item.
- Afrit - Handler Aerco in Afrit is looking for trustworthy adventurers to run an errand to Nusibe Necropolis. But he will not give this important task to anyone who does not have enough faction. Rumor has it there are weapons involved.
- Afrit Flarewings around Afrit and in Sands of Sorrow will no longer flee when low on health.
- Cragwind Ridge - The drop rate of Mistral Slivers in Cragwind Ridge has been increased significantly.
- Cragwind Ridge - Named Cyclops in Cragwind Ridge will now always drop at least 2 Mistral Slivers.
- Gorgalog Swamp - Treants of the Flordiel are now harvestable through Lumberjacking.
- Gorgalog Swamp - Gorgaloks are now harvestable through skinning.
- Gorgalog Swamp - Ichtakhta are now harvestable through Quarrying.
- Gorgalog Swamp - The Flordiel Emissary, Esurin, is now indifferent to all players.
- Gorgalog Swamp - The Flordiel Emissary, Esurin, now offers all quests to players regardless of their faction level.
- Gorgalog Swamp - The Flordiel Emissary, Esurin, will now replace the Flordiel Guidance Ring if it is destroyed.
- Gorgalog Swamp - All Mnalus now have a chance to drop "Undamaged Fungal Fiber".
- Gorgalog Swamp - Increased the drop rate of Gorgalok Tribal Necklaces, Gorgalok Totems, Lesser Flordiel Symbols, Flordiel Symbols, Ichtakhta Eyes, and Ichtakhta Antennae.
- Lucent Outpost - Experience and coin rewards for many quests from the Lucent Outpost have been adjusted
- Pantheon of the Ancients - The heavy-fighter Cloak of the Pantheon's ability, Guardian of Moraj, now properly nullifies 50% of all damage taken for 15 seconds upon use for the wearer's group. As always, all Cloaks of the Pantheon are only usable within the Immortal Sanctum.
- Shoreline Ruins - Stormwynd Zombies will now drop intact essences.
- Shoreline Ruins - The inhabitants of Stormwynd Keep and Stormwynd Beacon now respawn more quickly.
- Temple of Dailuk The hyenas have had their population density decreased.
- Temple of Dailuk The Seared Bones are now flagged as KOS.
- Xennumet - The drop rate of Xennu shards has been increased (This took effect last patch, but was not mentioned)
- Xennumet The weapons from the Xenn technology quest lines have had their rarities increased to heroic.
- Xennumet The main Xennumet quest line is now active.
- Xennumet - The actual Xennumet dungeon can now be accessed but requires completion of the main quest line first.
- Xennumet - New Xenn tech quests have been added, including upgrades to Xeno dar greaves and breastplate, as well as new items altogether.
Items
- Gift of the Prince's proc effect, Infuriate, has been modified. It continues to increase melee damage caused by 20%, but now also decreases the time between auto-attacks by 20% as well as adding an amount of hate to your offensive target on behalf of your defensive target. The hate adding portion of the effect will not fire if you are your own defensive target. The proc rate and duration of the effect has been reduced.
- The drop rate of intact essences has been increased for all types.
CODING NOTES
- Some significant enhancements to graphics performance on the High and Highest Performance settings should be seen.
~The Vanguard Team
Logged
||| Riot ||| Tharridon ||| 46 Dragon Monk ||| Guild: Alarius |||
Leishiu
Sensei
Karma: +7/-6
Posts: 318
Re: Patch Notes 4/16
«
Reply #1 on:
April 16, 2007, 03:00:29 PM »
While they are good changes - and pretty much a catch-all fix for Harmonious monks - they're still just polish and shine.
Our most real issue, that of our DPS (in all styles), still remains mostly untouched.
Our current edition of skill damage was remade to mostly replicate the damage we had before (which was far below ranger/rogue) and still haven't been touched (besides AoE's in this patch apperently, leaves to be seen if they are capable of competing with for example the rangers AoE finishers though). Our bread-and-butter skills could really use a follow-through sanity check. Also, the 3rd step finishers needs to be more or less universal skills (with a possible 4th rank being style specific) because unless the dragon finisher is somewhere around ranger finisher (which I sadly doubt) dragon monks will need quite the lot of artifical changes to be able to compete at 50 - which appears to be a waste of time/resources instead of simply sanity check (and redo) most of our damage abilities to be release competatbile rather than beta 3.
It's quite obvious that high level monks haven't really been tried out and what looked good on paper back in early beta stages might not work that well at all in the current incarnation of the game.
However, something is being done, and hopefully the bread-and-butter damage parts is much harder to calculate and that's why there's been no real changes there.
Logged
Leishiu ~ Halgar (or sommert)
Jaxinor
Master
Karma: +2/-2
Posts: 59
Re: Patch Notes 4/16
«
Reply #2 on:
April 16, 2007, 04:08:19 PM »
Quote from: Leishiu on April 16, 2007, 03:00:29 PM
While they are good changes - and pretty much a catch-all fix for Harmonious monks - they're still just polish and shine.
Our most real issue, that of our DPS (in all styles), still remains mostly untouched.
Our current edition of skill damage was remade to mostly replicate the damage we had before (which was far below ranger/rogue) and still haven't been touched (besides AoE's in this patch apperently, leaves to be seen if they are capable of competing with for example the rangers AoE finishers though). Our bread-and-butter skills could really use a follow-through sanity check. Also, the 3rd step finishers needs to be more or less universal skills (with a possible 4th rank being style specific) because unless the dragon finisher is somewhere around ranger finisher (which I sadly doubt) dragon monks will need quite the lot of artifical changes to be able to compete at 50 - which appears to be a waste of time/resources instead of simply sanity check (and redo) most of our damage abilities to be release competatbile rather than beta 3.
It's quite obvious that high level monks haven't really been tried out and what looked good on paper back in early beta stages might not work that well at all in the current incarnation of the game.
However, something is being done, and hopefully the bread-and-butter damage parts is much harder to calculate and that's why there's been no real changes there.
Very well said, I hope your right.
Logged
*Jaxinor thinks your kung fu is weak*
Saph
Recruit
Karma: +0/-0
Posts: 17
Re: Patch Notes 4/16
«
Reply #3 on:
April 17, 2007, 11:17:52 AM »
"- Monk Deadly Adder Hands duration now scales to 32 seconds at the final version."
That is a joke right? tell me its a joke, crappy damage style that takes way to long to work and costs to much end improve simply but adding a longer duration you have to wait till that crappy damage goes off?
I mean, they do Realize its NOT a DoT right? they know this? Its just one hit, if it was a DoT and if it did the same damage but longer I could see it being usesful... but Thats not the case cuz its not a DoT, its not a damage over time, its a damage in time lol
«
Last Edit: April 17, 2007, 11:19:52 AM by Saph
»
Logged
Quinn the Mighty
Monk Lead
Kyoshi
Sensei
Karma: +50/-38
Posts: 443
Re: Patch Notes 4/16
«
Reply #4 on:
April 17, 2007, 11:56:29 AM »
For giggles I am giong to have to jump in on this one and play devils advocate;
Quote
a longer duration you have to wait till that crappy damage goes off?
I mean, they do Realize its NOT a DoT right? they know this? Its just one hit, if it was a DoT and if it did the same damage but longer I could see it being usesful... but Thats not the case cuz its not a DoT, its not a damage over time, its a damage in time lol
You realize that this is a debuff right??? The intent is to lower incoming damage not deal damage. A longer debuff allows you to use END that would otherwise go to re-applying said debuff. This un-used END now can go to more offensive oriented abilities which = more damage. Call me crazy /boggle
Quote
Our most real issue, that of our DPS (in all styles), still remains mostly untouched.
Upping the Damage on most abilities and putting all of the adv fiinisher chains on a 1 minute timer DPS doesn't up DPS? Not sure I follow you.
This coupled with a longer duration Eagle Claw = more raw DPS. Is it enough to bridge the gap to where we need to be? We shall see soon. If not, I am sure y'all wont sit on that information for long.
~QTM
Logged
Leishiu
Sensei
Karma: +7/-6
Posts: 318
Re: Patch Notes 4/16
«
Reply #5 on:
April 17, 2007, 12:34:23 PM »
Quote from: Quinn the Mighty on April 17, 2007, 11:56:29 AM
Upping the Damage on most abilities and putting all of the adv fiinisher chains on a 1 minute timer DPS doesn't up DPS? Not sure I follow you.
Most? 1 minute aoe finisher (which might be good though) upgraded - a much needed fix for style specific chains too. Some special abilities with long reuse upgraded. Bread-and-butter skills (boundless, six dragon, flying kick chain etc) remain untouched from what I've seen - they could really use a sanity check if we're supposed to be competative. I might have turned a blind eye and missed them getting upgraded though!
Quote
This coupled with a longer duration Eagle Claw = more raw DPS. Is it enough to bridge the gap to where we need to be? We shall see soon. If not, I am sure y'all wont sit on that information for long.
Neh, the duration dosen't affect the DPS from it, it generally just decreses the stress factor from having it on constantly. The armour chink (might) increase crit rate on mobs though; which would indeed turn up DPS. Sadly that just affects one of the styles, not all monks.
Don't get me wrong - these fixes are good - but it feels like painting the house before it's built...
Logged
Leishiu ~ Halgar (or sommert)
jojo
Master
Karma: +7/-3
Posts: 91
Re: Patch Notes 4/16
«
Reply #6 on:
April 17, 2007, 12:41:08 PM »
Quote from: Quinn the Mighty on April 17, 2007, 11:56:29 AM
Upping the Damage on most abilities and putting all of the adv fiinisher chains on a 1 minute timer DPS doesn't up DPS? Not sure I follow you.
This coupled with a longer duration Eagle Claw = more raw DPS. Is it enough to bridge the gap to where we need to be? We shall see soon. If not, I am sure y'all wont sit on that information for long.
~QTM
did i miss upping the damage on most abilities on patch notes? and eagle claw is harmonious only.
as for finisher chains, every monk has ae finisher that was 2 minutes, now 1, ae is situational and does not up our damage 100% of the time...and i can only speak for drunken but we only had one other that was 2 minutes now 1....and it does the same damage as flying kick but adds a 30% crit chance (which i seem to miss the second chain 50% of the time, it should add +acc too imo) and three finger strike is moved to 5, not to one....sooo....we gain one minute on an ae finisher.....and gain one minute on a finisher that does maybe 150% of flying kick which is instant recast. and lose 5 minutes on the still to be proven worth it three finger strike chain. forgive me if i dont feel this is groundbreaking dps uppage.
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