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Vanguard Monks  |  Monk Discussion  |  Monk General  |  4/14 patch notes « previous next »
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Author Topic: 4/14 patch notes  (Read 841 times)
Riot
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« on: April 12, 2007, 03:35:55 PM »

 Vanguard Build 1807 Patch Notes 4/12/2007 TEST SERVER

GAMEPLAY NOTES
- Hitting escape will no longer immediately drop you out of PVP combat so you won't be able to hit out of combat abilities repeatedly.
- Many abilities intended to get a damage bonus undead and procs on undead were working against anything. This has been fixed and they now only work on undead enemies.
- Large heals are no longer as likely to be interrupted. The cast time is no longer restarted for these abilities but follows rules much more similar to normal interruption. The time added to the cast from a partial interrupt is slightly larger than other abilities. This will make large heals easier to cast when being hit and when being hit by multiple enemies. However, they are still intended to be a challenge to cast in bad situations and players are encourage to use their quick heals at those times.

ADVENTURING NOTES
- Bard Mellarians Requiem of War now increases damage by a flat amount, fixing the stacking issues it had with Anthem of War.
- Bard Improved the scaling values of Mellarians Anthem of War and increased the damage bonus to 15%, up from 10%.
- Bard All Mellarians songs have had an improvement in the flat damage bonus portion of the song
- Bard Irions Tune of Warding now increases AC by the correct amount
- Bard The power of Tynen's Melody of Acceleration has been increased to 1%
- Bard The power of Tynen's Strain of the Swift has been increased by 1%
- Bard The power of Tynen's Coda of Velocity has been decreased by 2%
- Bard Waterdance 4 now increases parry by the normal correct amount.
- Bard The refresh timer on Fence has been removed.
- Bard All of Cirels health regen components have been increased in power and have been given clearer descriptions
- Bard All of Cirels mana regen components have had a slight increase in power and have been given clearer descriptions
- Bard Gamaels Song components are now more clear as to how much damage they do.
- Bard The effects of Gamaels are now visually indicated by a floating number.
- Blood Mage Physical Transmutation has had its conversion ratio increased by a large amount.
- Blood Mage Physical Transmutation now has a 45 seconds refresh timer
- Blood Mage Physical Transmutation now has a 10 second 25% damage debuff that applies on the caster when used.
- Blood Mage Conduct (The ability granted by Conducive Symbiote) now has a 45 seconds refresh, down form 5 minutes)
- Blood Mage Increased the healing effectiveness of Conduct.
- Blood Mage Quickening Jolt (the ability granted by Quickening Symbiote) now lasts 8 seconds, up from 6 seconds.
- Blood Mage Increased the regeneration rate of Vitalizing Symbiote.
- Blood Mage Increased the regeneration rate of Renewing Symbiote.
- Blood Mage Increased the healing amount on Ritual of Gelenia.
- Blood Mage Increased the gains per level of Blood Union on Ritual of Gelenia.
- Blood Mage Added upgrades to Mental Transmutation.
- Dread Knight- Armor of Darkness no longer lowers your damage.
- Dread Knight Shadow Meld now increases resistances.
- Dread Knight Shadow Meld now grants a chance for your attacks to add Dreadful Countenance.
- Monk Lowered the mitigation penalty of the Storm Dragon Stances
- Monk Lowered the melee slow of the Stone Dragon Stances
- Monk Drunken Fist Stance has been altered. The damage bonus has been slightly increased, 5% parry chance and a mitigation penalty have been added. The increased hate generation has been removed.
- Monk Drunken Sway has been altered. Dodge and Parry are both increased. The overall dodge/parry chance has increased. While in this stance you will slap all who attack you, dealing minor damage
- Monk The refresh timer on Swaying Step has been removed.
- Monk Reed in the Wind has had the intended 2 minute a refresh timer added to it.
- Monk Tiger Stance has had its endurance penalty progressively lowered. When Legendary Tiger Stance is earned the penalty is 40%.
- Monk Stone Dragon Stance now adds the appropriate cold and fire rune (30, 40, 50%).
- Rogue The refresh timer on Deter has been removed.

CRAFTING NOTES
- Specialization titles are now available at the crafting advisor. If you are missing your specialization title, ask the crafting advisor about titles.
- Fixed a bug that may give you Grade A destroyed material for artificer practice charms.
- Rahkane is now removed from your inventory upon abandoning the quest Legendary Fiend Hunters Weapon.
- Ship construction tables now provide the proper complications.
- Corrected the names of some Qalian Floor Mattresses.
- You can now store items in the Medium Prime Kojani Chest
- Crafted Tier 5 Outfitter Light Armor has had its appearances updated.
- The ability description for the Society of Inventions Mental Conductor now better describes its effects.
- The Cabal has stolen a valuable item from the Society of Invention. The Merchants Guild seeks to make a profit from the upcoming struggle. See the organization leader of the Ahgram crafting faction you are a member of to participate.
- The Imperial Trade Organization has acquiesced one of their buildings to the New Targonor Bank in exchange for tax cuts. Saori Kendall and her guard have moved into the building next door with the rest of her team.

DIPLOMACY NOTES
- The First Scholar NPCs in Tanvu are no longer playing hard to get. They will properly display how much presence you need before they will talk to you.
- The NPCs for the Khal writs will no longer play hide and seek. They will now show up correctly.
- Konarthi Point no longer has independent Civic Diplomacy levers it now shares its levers with Halgarad. Players engaging in Civic there affect Halgarad levers and vice versa.
- The Refugee Camp in Jharuu Flats now shares Civic Diplomacy levers with Khal. Any buffs active through Civic Diplomacy in Khal are now active here as well.
- Wardship of the Sleeping Moon in Shamans Glade now shares Civic Diplomacy levers with Leth Nurae. Any buffs active through Civic Diplomacy in Leth Nurae are now active here as well.
- Fishers Pen in Ocean Watch now shares Civic Diplomacy levers with Tursh. Any buffs active through Civic Diplomacy in Tursh are now active here as well.
- Southwatch now shares Civic Diplomacy levers with Bordinars Cleft. Any buffs active through Civic Diplomacy in Bordinars Cleft are now active here as well.
- Dragons Backbone now shares Civic Diplomacy levers with Lomshir. Any buffs active through Civic Diplomacy in Lomshir are now active here as well.
- Infineum Plateau now shares Civic Diplomacy levers with Hathor Zhi. Any buffs active through Civic Diplomacy in Hathor Zhi are now active here as well.
- Tar Janashir now shares Civic Diplomacy levers with Mekalia. Any buffs active through Civic Diplomacy in Hathor Zhi are now active here as well.
- Problems with parleying with Khaathur resulting from doing the Qalian horse quest out of order have been resolved.
- Ambassadors Weeds, given out in New Targonor by House Remniol, now give academic presence.
- Renton Keep now has fixed Civic Diplomacy radii.
- Mekalia has altered Civic Diplomacy radii.
- Hathor Zhi has altered Civic Diplomacy radii.
- The NPCs Raster Calren and Robart Corrin have decided to seek out a new way of life and have converted to the occupation of Domestic from Outsider. They have stopped running from the law.

WORLD POPULATION NOTES
- Ahgram Smelly Cat will no longer attack innocent bystanders, even if he thinks theyre going to steal his fish.
- Gorgalog Swamp Faction hit for slaying Savage Tree elves bordering on the Ichtakhta capital has been increased.
- Mekalia The journal location for Hepcas Plan, Part II now correctly points to the Southern Menagerie. Gnomes cheer while the Chasm Lizards die a little inside.
- Northern Highlands Players can no longer loot spirit necklaces from Torsheim Protectors for the quest Roll the Bones.
- Nusibe Necropolis The crypt flyers no longer silence.
- Rahz Inkur Zullbane Serum now has a cooldown attached.
- Southwatch NPCs at the Red Sparrow Encampment no longer share a linked respawn.
- Tawar Galan - A Banker and Broker have been added to Tawar Galan
- Vsurog Moor - Adjusted the difficulty of Tishra the Bloodpriest, and Silidoth the Destroyer. Also increased the availability of both encounters as well as the potential chance for multiple loot drops.
- Vsurog Moor - More quests have been added to this area for solo and small group play.
- Zaraj Arena - Repair bots in the Zaraj Arena now cost 10 coins, down from 100.

Items
- The AorAhn Cloak is now equippable by all classes.

CODING NOTES
- There will be some additional hitching the first time you see new materials in game while your system recompiles and caches the programmable shaders. These caches will correctly load when you start up the game in the future. Overall, you should experience less hitching in the long run.
- You can now search for multiple classes simultaneously in the Class dropdown of the Social Find window.


~The Vanguard Team


Nothing major it seems like but some slight changes for us.
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||| Riot ||| Tharridon ||| 46 Dragon Monk ||| Guild: Alarius |||
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« Reply #1 on: April 12, 2007, 03:59:41 PM »

I was able to solo pretty good again with reed in the wind, now 2 minute refresh  Cry
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Quinn the Mighty
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« Reply #2 on: April 12, 2007, 04:10:20 PM »

I saw it coming, but I was hoping it would happen later than sooner   Sad . On a more positive note I got them to take the refresh off of swaying step. It's not perfect, but were more in line with other offensive fighters.

~QTM

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Shengyi Tsung
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« Reply #3 on: April 12, 2007, 04:11:42 PM »

- Monk Drunken Fist Stance has been altered. The damage bonus has been slightly increased, 5% parry chance and a mitigation penalty have been added. The increased hate generation has been removed.
- Monk Drunken Sway has been altered. Dodge and Parry are both increased. The overall dodge/parry chance has increased. While in this stance you will slap all who attack you, dealing minor damage

Ok, before i get confused again, Drunken Fist is offesnive right?   I like the changes to it.
Drunken Mastery is the "neutral" stance?
Drunken Sway is the "defensive" stance?  Where is the hate generation in the defensive stance?

Is there now a Defensive stance, aggro stance, offensive stance?  No more neutral?  is that the end goal?  I guess it's plausible IF and ONLY IF the dodge and parry in the "aggro" stance is increased.  Currently 5% i think it was will not cut it, ESPECIALLY if RiTW is put on a 2 minute refresh.  Drunken monks will be facing an offtanking nerf if this patch goes through i think.

The defensive bonuses are nice, but it will be hard to hold aggro i think without the extra hate generation, i dont think those 2 attacks that pull aggro alone will be enough to keep aggro consistently, especially if they have a longer refresh. Not to mention it would kinda be a pain imo, not really room to throw out finishers if you have to spam the kick and the AOE taunt, which means your DPS and aggro holding ability will drop, which means if your taunt misses or whatever you've lost aggro until the refresh brings it back.  This is why it makes the MOST sense to put the hate generation on the defensive stance so that you can use other abilities to deal some damage and help hold aggro without having to rely on spamming jeering kick and what not to hold aggro which has the potential to fail and you lose aggro.  My 2 cents

Or am i just confused and perceiving this wrong? lol  I wish i knew what the devs were thinking when they made these changes, not because they are "bad" but because i'd like to know their logic and reasoning as they are doing these fixes.  If they have a vision for the monk, i'd really like to see what it is, if i agree with it (and should keep playing monk) and if i can help give more ideas to further along the process of fixing it.
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Zend
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« Reply #4 on: April 12, 2007, 08:02:52 PM »

I'm willing to give the new drunken stances a shot, but I still think the damage shield and hate generation are on the wrong stances.  At any rate I'm happy to see the ball finally rolling.

I sincerely believe it would be best for the style if the damage shield were on Drunken Mastery, and the hate generation were on Drunken Sway.  Quinn, can you inquire about the reasoning for this?  It just seems backwards to me as well.

I like the looks of drunken fist, seems fitting for the style and a good compromise between dps and defense via mitigation.
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Liliputt
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« Reply #5 on: April 15, 2007, 04:38:55 PM »

TEST NOTES ONLY

Some of these are mentioned above in the TEST patch notes but there was also a quickly released update (1808) to these notes. Have posted all the Monk stuff only.

- Monk – Lowered the mitigation penalty of the Storm Dragon Stances
- Monk – Lowered the melee slow of the Stone Dragon Stances
- Monk – Drunken Fist Stance has been altered. The damage bonus has been slightly increased, 5% parry chance and a mitigation penalty have been added. The increased hate generation has been removed.
- Monk – Drunken Sway has been altered. Dodge and Parry are both increased. The overall dodge/parry chance has increased. While in this stance you will slap all who attack you, dealing minor damage
- Monk – The refresh timer on Swaying Step has been removed.
- Monk – Reed in the Wind has had the intended refresh timer of 2 minutes added to it.
- Monk – Tiger Stance has had its endurance penalty progressively lowered. When Legendary Tiger Stance is earned the penalty is 40%.
- Monk – Stone Dragon Stance now adds the appropriate cold and fire rune (30, 40, 50%).
- Monk – All steps in the Exploding Heart Technique have been increased in power significantly.
- Monk – Added a 5 minute refresh timer to all steps of the Exploding Heart Technique
- Monk – All finishing attacks that were previously 2 minutes are now 1 minute.
- Monk – Reduced the Refresh timer on Secret of Celerity to 15 minutes.
- Monk – Increased the power of Ignore Pain, with the most power being gained at the final version.
- Monk – Iron Hand now lasts for 5 minutes and costs 5 Jin to activate.
- Monk – Secret of Flame now lasts for 40 seconds, has a 90s refresh timer and has an increased chance to apply the DoT portion. The damage is clearly marked in the description.
- Monk – Secret of Ice now lasts for 40 seconds, has a 90s refresh timer and has an increased chance to apply the stun portion. The damage is clearly marked in the description.
- Monk – Errant Strikes can now be used every 15 minutes and lasts for 30 seconds.
- Monk – Staggering Punch now deals 75% weapon damage plus an additional amount that increases over time…and thus it was that the clone wars came to an end.
- Monk – The damage of Dragon’s Breath has been greatly increased.
- Monk - Increased the damage of Divine Tsunami and Divine Avalanche to make a better, more gradual scale.
- Monk – Increased the damage and the endurance cost of Dragon Rakes its Claw
- Monk – Trapping Mantis Claw and Cloud Dragon’s Ruse have been lowered in refresh time to 2 minutes.
- Monk – Lurching Feint has had a refresh of 2 minutes added to it. This was not the intended refresh.
« Last Edit: April 15, 2007, 06:18:35 PM by Liliputt » Logged
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