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Vanguard Monks  |  Monk Discussion  |  Monk General  |  What's up and Whats on deck..... (more monk love) « previous next »
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Author Topic: What's up and Whats on deck..... (more monk love)  (Read 4683 times)
Leishiu
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« Reply #45 on: April 15, 2007, 04:37:27 PM »

Aum Ti, Magnificent Storm Dragon Stance as only buffs, level 48

DW: Strength 453
Damage range: 557-569+271-280 (828-849). Speed: 1.80, 1.95. Avg hit: 838.5
2H: Strength 486, x2 damage on crit (supposedly)
Damage range: 906-1033. Speed 3.25. Avg hit: 969.5

Very limited parse, same type of mobs - but since the damage range is actually so tiny for monks, it still leaves a decent result. I could parse for longer, but not really up for it this late!
DW:
Ashen Hand (crit): 1545+353 (1898), 
Ashen Hand (hit): 1020+237 (1257), 1039+239 (1278)
Flying Kick/Heavens (crit): 1970
Flying Kick/Heavens (hit): 1316, 1298, 1359
Six dragon (hit): 1111
Flying Kick (epic - thus not interesting): 3837

2H:
Ashen Hand (crit): 1918+370 (2288), 1877+362 (2339)
Ashen Hand (hit): 1241+241 (1482), 1184+246 (1430), 1244+243 (1487)
Flying Kick/Heavens (crit): 2013, 1987, 2151
Flying Kick/Heavens (hit): 1397, 1403, 1403
Six Dragon (hit): 1146, 1073

Ashen Hand appears to act decently normal.
Flying Kick is doing higher-than-expected damage (for example with the dualwield, it should do an average of 1381, 5 (DW) and 1512,5 (2H). However, if you assume a mobs mitigation is 20% (appears to be generally true), the flying should do 1105.2 (DW) or 1210 (2H) - but it's actually over that. In addition, the damage diffrence between two-hander crit and dualwield crit is very tiny (2H should have an advantage here with it's x2 weapon damage on crit, about ~180 points of extra damage in this example - it really dosen't - DW dosen't have a large damage range at all).
Six Dragons also made me curious - the diffrence between max damage for DW and minimal for 2H does not allow for intersecting damage results, which it has. This was easily reproducable by just spamming some six dragons, there's virtually no diffrence on the damage while using DW or 2H (despite that the 2H *should* deal more damage). For DW this damage is quite high (considering the expected 20% mitigation of a mob), for 2H it's just a bit over expected damage.
Our damage skills appears a bit hastily done and I'm not sure the tooltip accuratly reflects their real damage.

Would be interesting to see if someone has likewise results or if I'm doing something wrong. ~
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Leishiu ~ Halgar (or sommert)
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« Reply #46 on: April 15, 2007, 07:01:23 PM »

On a side note from DPS, although  this question has no real relevance to increasing the usefulness or utility of the Monk class I was curious to know while we are on the Developers mind if they are addressing or in the process of adding a larger animation library to monks. Currently the majority of our attacks all use the boundless fist animation with not many other diverse looking attacks. It's not important as addressing dps and overall monk improvement, but it would be nice to have an answer at this time since we know the devs are working on us.

QTM, can you shed any light on this?
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Fear not the weapon, but the Man who Wields It...
50th Monk of Harmony
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« Reply #47 on: April 15, 2007, 07:53:14 PM »

Aum Ti, Magnificent Storm Dragon Stance as only buffs, level 48

DW: Strength 453
Damage range: 557-569+271-280 (828-849). Speed: 1.80, 1.95. Avg hit: 838.5
2H: Strength 486, x2 damage on crit (supposedly)
Damage range: 906-1033. Speed 3.25. Avg hit: 969.5

Very limited parse, same type of mobs - but since the damage range is actually so tiny for monks, it still leaves a decent result. I could parse for longer, but not really up for it this late!
DW:
Ashen Hand (crit): 1545+353 (1898), 
Ashen Hand (hit): 1020+237 (1257), 1039+239 (1278)
Flying Kick/Heavens (crit): 1970
Flying Kick/Heavens (hit): 1316, 1298, 1359
Six dragon (hit): 1111
Flying Kick (epic - thus not interesting): 3837

2H:
Ashen Hand (crit): 1918+370 (2288), 1877+362 (2339)
Ashen Hand (hit): 1241+241 (1482), 1184+246 (1430), 1244+243 (1487)
Flying Kick/Heavens (crit): 2013, 1987, 2151
Flying Kick/Heavens (hit): 1397, 1403, 1403
Six Dragon (hit): 1146, 1073

Ashen Hand appears to act decently normal.
Flying Kick is doing higher-than-expected damage (for example with the dualwield, it should do an average of 1381, 5 (DW) and 1512,5 (2H). However, if you assume a mobs mitigation is 20% (appears to be generally true), the flying should do 1105.2 (DW) or 1210 (2H) - but it's actually over that. In addition, the damage diffrence between two-hander crit and dualwield crit is very tiny (2H should have an advantage here with it's x2 weapon damage on crit, about ~180 points of extra damage in this example - it really dosen't - DW dosen't have a large damage range at all).
Six Dragons also made me curious - the diffrence between max damage for DW and minimal for 2H does not allow for intersecting damage results, which it has. This was easily reproducable by just spamming some six dragons, there's virtually no diffrence on the damage while using DW or 2H (despite that the 2H *should* deal more damage). For DW this damage is quite high (considering the expected 20% mitigation of a mob), for 2H it's just a bit over expected damage.
Our damage skills appears a bit hastily done and I'm not sure the tooltip accuratly reflects their real damage.

Would be interesting to see if someone has likewise results or if I'm doing something wrong. ~

This is about what I've noticed.  It seems to me that the 2hd damage should be much higher, as I do not believe the 2x damage on crits is working, nor is the high damage cap on the weapon affecting our skills.  If the 2x damage started working I wouldn't complain, but like I said, I barely notice a difference on my Graystone Bladestaff of Purification (pretty much the best wep in the game for us I guess) against my Claws of Bloodletting/Mighty Fistgrips (like 33 dps and 40 on the handwraps). 

For Handwraps DPS, can you pretty much add both the DPS's up to get a good idea?  Cuz I thought there was a penalty of SOME sort, but maybe not.  I just wish the 2hd bladestaff would be more worth using, as it seems pretty average compared to lower level rare fist weps when it's a level 46 heroic.....
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||| Riot ||| Tharridon ||| 46 Dragon Monk ||| Guild: Alarius |||
Leishiu
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« Reply #48 on: April 16, 2007, 04:05:47 AM »

Main + 1/2offhand (40+40 would be ~60 DPS 2hander) would be more accurate if you're just comparing DPS of weapons - but for raw damage output from specials this should be diffrent due to speed etc, usually in the direction of the two-hander. This means that generally speaking, 1 hander quest rewards (which we have none in DT/Graystone) offers a better weapon so to speak (if you have another good one hander) is the better choice, at least currently pending if this is a bug or not (which unless skills works diffrently than presented, it appears to be).
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Leishiu ~ Halgar (or sommert)
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« Reply #49 on: April 16, 2007, 04:55:36 AM »

Any word on some form of regen change for pure melees or such? I think thats one of  our main problems with soloing, every other class can either stay out of range or heal.
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Jaxinor
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« Reply #50 on: April 16, 2007, 09:40:36 AM »

It really disturbs me to see monks posting here that Harmonious monks need their stance nerfed.  Give me a break.  Do you really think that Tiger stance is better than the new Dragon offensive stance?  Come on.  I would rather my offensive stance gave me a mitigation penalty than an endurance penalty any day.  The description of Dragon is that it is a hard style that is focused on AoE attacks, not that it is king of dps.  I understand that your AoE attacks suck at the moment and I seriously hope that sigil fixes that issue, but stop calling for a nerf of Harmonious monks.  Harmonious is a softer style that focuses on debuffs, not AoE.  NO where does it say and whose dps shall be subpar to the uber dragon monk.  And for the record, most of the uber debuffs we get can't be used unless we get attacked.  and the ones we can use are on 2 minute timers, or last for 16 seconds and take a boat load of endurance especially in tiger stance.  I, just like you, still can't solo 3 dots either.  You act like we run around in Tiger stance killing 4 and 5 dot mobs without flinching.  Focus on your own style.

I never called for a nerf to harmonious.  I just said that the changes were poorly thought out.  Tiger stance still crushes storm dragon stance.  Switch styles once and you'll see.  Furthermore, Dragon was supposed to be highest dps.  There were many posts by the Dev-team stating this in beta.
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Jaxinor
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« Reply #51 on: April 16, 2007, 09:48:31 AM »

Aum Ti, Magnificent Storm Dragon Stance as only buffs, level 48

DW: Strength 453
Damage range: 557-569+271-280 (828-849). Speed: 1.80, 1.95. Avg hit: 838.5
2H: Strength 486, x2 damage on crit (supposedly)
Damage range: 906-1033. Speed 3.25. Avg hit: 969.5

Very limited parse, same type of mobs - but since the damage range is actually so tiny for monks, it still leaves a decent result. I could parse for longer, but not really up for it this late!
DW:
Ashen Hand (crit): 1545+353 (1898), 
Ashen Hand (hit): 1020+237 (1257), 1039+239 (1278)
Flying Kick/Heavens (crit): 1970
Flying Kick/Heavens (hit): 1316, 1298, 1359
Six dragon (hit): 1111
Flying Kick (epic - thus not interesting): 3837

2H:
Ashen Hand (crit): 1918+370 (2288), 1877+362 (2339)
Ashen Hand (hit): 1241+241 (1482), 1184+246 (1430), 1244+243 (1487)
Flying Kick/Heavens (crit): 2013, 1987, 2151
Flying Kick/Heavens (hit): 1397, 1403, 1403
Six Dragon (hit): 1146, 1073

Ashen Hand appears to act decently normal.
Flying Kick is doing higher-than-expected damage (for example with the dualwield, it should do an average of 1381, 5 (DW) and 1512,5 (2H). However, if you assume a mobs mitigation is 20% (appears to be generally true), the flying should do 1105.2 (DW) or 1210 (2H) - but it's actually over that. In addition, the damage diffrence between two-hander crit and dualwield crit is very tiny (2H should have an advantage here with it's x2 weapon damage on crit, about ~180 points of extra damage in this example - it really dosen't - DW dosen't have a large damage range at all).
Six Dragons also made me curious - the diffrence between max damage for DW and minimal for 2H does not allow for intersecting damage results, which it has. This was easily reproducable by just spamming some six dragons, there's virtually no diffrence on the damage while using DW or 2H (despite that the 2H *should* deal more damage). For DW this damage is quite high (considering the expected 20% mitigation of a mob), for 2H it's just a bit over expected damage.
Our damage skills appears a bit hastily done and I'm not sure the tooltip accuratly reflects their real damage.

Would be interesting to see if someone has likewise results or if I'm doing something wrong. ~

I was testing the same thing yesterday actually, however, I did not parse it.  I was using boundless fist mainly, and flying kick when I would crit.  Using Bone Shard Ulaks, and Aluul's Claws vs Greystone bladestaff.  On average, BF would hit for about 80-100 dmg less using h2h vs 2handed.  On a critical hit, the damage difference was only about 200 damage, which you would expect their to be a greater disparity considering that the 2hander's get double weapon damage on critical hits (which definetly does not seem to be the case).  Flying kick was giving roughly the same difference in numbers.

I'll try to get a parse for it after class.
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Ninbei
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« Reply #52 on: April 16, 2007, 09:56:26 AM »

I never called for a nerf to harmonious.  I just said that the changes were poorly thought out.  Tiger stance still crushes storm dragon stance.  Switch styles once and you'll see.  Furthermore, Dragon was supposed to be highest dps.  There were many posts by the Dev-team stating this in beta.

Stance-wise Storm Dragon is now pretty competitive with Tiger Stance... dont forget Tiger incurs a hefty 50% end cost (soon to be  "upgraded" to 40%, but still hefty) while Storm Dragon doesnt incur any "cost" to DPS, just mitigation.  Which stance is better is now debatable with no clear answer.

The problem with Dragon discipline's DPS now lies in that Harmi and Drunken both get 3rd adv finisher in really useful chains (Harmi's 3rd flying kick and Drunken's 3rd and 4th thousand fists) while Dragons get fooked with a 3rd finisher in their AOE line which nobody ever uses.  I say give Dragons an useful finisher that they can use frequently (ie a finisher to Six Dragon strike or the fire dragon DoT) and Dragon DPS would be much more on-par.
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Fusoya
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« Reply #53 on: April 16, 2007, 01:17:54 PM »

Dragon definately needs an advanced finisher. No way they can keep up until its done.
Currently I'm drunken and rely on my 1k fist chain as a good % of my total damage dealt, 36s refresh with max refresh timer. Hardly anything if you consider it takes 5 seconds to finish the chain itself, and gives enough Jin for an Ashen Hand. Only about 25secs noticable between casts.
Harmonious have no cooldown on the advanced kick finisher, altho its significantly less damage then 1k fist chain.
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Erinyes
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« Reply #54 on: April 16, 2007, 03:05:16 PM »

All this stuff are nice changes but except for reduction of SoC timer it doesnt increase our DPS.

For me the main things about monks stay unchanged:
1. DPS.
2. Animations
3. Animations when secrets are running
4. Dragon AoE styles
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Jaxinor
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« Reply #55 on: April 16, 2007, 04:04:44 PM »

I never called for a nerf to harmonious.  I just said that the changes were poorly thought out.  Tiger stance still crushes storm dragon stance.  Switch styles once and you'll see.  Furthermore, Dragon was supposed to be highest dps.  There were many posts by the Dev-team stating this in beta.

Stance-wise Storm Dragon is now pretty competitive with Tiger Stance... dont forget Tiger incurs a hefty 50% end cost (soon to be  "upgraded" to 40%, but still hefty) while Storm Dragon doesnt incur any "cost" to DPS, just mitigation.  Which stance is better is now debatable with no clear answer.

The problem with Dragon discipline's DPS now lies in that Harmi and Drunken both get 3rd adv finisher in really useful chains (Harmi's 3rd flying kick and Drunken's 3rd and 4th thousand fists) while Dragons get fooked with a 3rd finisher in their AOE line which nobody ever uses.  I say give Dragons an useful finisher that they can use frequently (ie a finisher to Six Dragon strike or the fire dragon DoT) and Dragon DPS would be much more on-par.

For the most part, I agree.  Getting a 3rd AE finisher pails in comparison to getting a 3rd flying kick, or 3rd and 4th thousand fist.  However, I do disagree with Storm dragon and Tiger being competitive.  I realize that tiger does get a hefty endurance cost added to it, which is much more debilitating than a 16% mitigation decrease.  However, no matter what 25% chance to crit >>>>>>>>>>>>> 24% damage.  Furthermore, in a group setting, you are likely to get a endurance buff which will completely negate the 50% endurance(soon to be reduced) increase.  Additionally, since harmonious crit so often, most of the time they are dealing damage from finishers, which cost 10 end or less (15 in tiger).  The endurance isn't really that big of a deal (at least for my playstyle, when I switched to harmonious for 2 days, the effect on endurance was obvious, however, I spent so much time using finishers that endurance wasn't an issue).  No, please don't nerf harmonious.  Please change the other styles so they can compare to harmonious, because as it stands currently, harmonious offers the best offense, defense, and utility.



I'm not trying to start an inter-monk style ranger vs monk type of war.  As I said before, I'm happy that the devs are finally making some changes to the monk class; however, the changes that are listed on the test notes are poorly thought out and seriously need to be reconsidered to bring all monks into a position where they can be competitive not only with other light fighters, but also with other archetypes as well.
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