Navigation:    Home arrow Forum arrow Monk Discussionarrow Monk Generalarrow Ok, some interesting observations about Monk soloing...

User Menu

Welcome Guest.






Lost Password?
No account yet? Register

Main Menu

Home
News
Forum
Search

Class Info

FAQ
Abilities
Quests
Guides

Polls

What race will you be?
 
What's your favorite martial style?
 
User Info
Welcome, Guest. Please login or register.
December 01, 2008, 09:12:54 AM

Login with username, password and session length
Search:     Advanced search
News Box
Welcome to Vanguard Monks!

Key Stats
9260 Posts in 1001 Topics by 4090 Members
Latest Member: Uttephade
Home Help Search Login Register
Vanguard Monks  |  Monk Discussion  |  Monk General  |  Ok, some interesting observations about Monk soloing... « previous next »
Pages: [1] Print
Author Topic: Ok, some interesting observations about Monk soloing...  (Read 1443 times)
Irah
Recruit
*

Karma: +0/-0
Posts: 3


View Profile Email
« on: April 11, 2007, 10:43:18 PM »

Ok, so I'm a huge dork, that's a given.  Anyway.  I'm over NE of Wardship of the Sleeping Moon, killing bloodhowlers over by the Unicorns.  Anyway, I figure, they're 3 dot greens to me, what if I try to solo them naked. 

So, I strip off myh gear, down to just my weapons (Valien's Electrum Knuckles and Handwraps of the Fallen).  I'm level 32 (about halfway through), and the mobs are 28th 3dots. 

So, here I am in my bright green P.J.'s, soloing these 3dot mobs.  Mainly, I use Reed in the Wind I, and my Drunken Mastery Stance, along with Secrets of Flames III and Iron Hand IV, and just counter and autoattack them to death.  The greenies are easy, and die, leaving me anywhere between half and full health, RNG depending. 

So, I get to thinking, that's awesome.  So, I wander on down a little closer to town, and find an even con (32) 3dot to solo.  I find one just a bit further S of the unicorns, at the Howler camp.  Bloodhowler Fighter.  So, I even stripped off my weapons for this fight, figuring I'd prolly have to feign death.  And I beat him, too.  Same method.  (Only other buffs I had running besides stance and RitW are curse of the Vampire and Aum Liat for speed, but clicked off the defensive buff side to save end).  Counter counter counter, autoattack.  I did have to use Ignore Pain on this fight, but still ended with around 45% hp. 

So, I'm feeling froggy, and I decided to jump a 3dot level 33 (yellow con) of the same variety.  I equipped my weapons for this one, and some random druid ran by and buffed me with that lightning proc during the battle.  And I beat him, too. 

Anyway, just a dork's view on my class.  I enjoyed it, and I honestly like the looks of my bright green PJ's.  I might equip my cloak, just to see how cool it looks with them:). 

Anyway, be safe, and if you can't be safe, Feign Death!

Logged
Ryoku
Grandmaster
****

Karma: +5/-1
Posts: 110


View Profile
« Reply #1 on: April 11, 2007, 11:51:27 PM »

Did it ever occur to you that you're maybe just butt ugly naked, and that scared the mobs into submission? Wink
Logged

Monk rights activist.
Irah
Recruit
*

Karma: +0/-0
Posts: 3


View Profile Email
« Reply #2 on: April 12, 2007, 09:43:21 AM »

Don't be jealous of my orcish good looks.  You, too, may some day be reincarnated in the beautiful form of an orc. 

Logged
Croaker
Recruit
*

Karma: +1/-5
Posts: 19


View Profile Email
« Reply #3 on: April 12, 2007, 03:37:52 PM »

That's similar to what I do as a Dragon Monk.  Except I use Aum Liat for the boost to dodge rather than speed.  And I'm in Storm Dragon (offensive) stance for added DPS.  Equip a Sacrificial Swiftblade (33.82 dps weapon) for some additional parry.  Then it's just use RITW, Counters, the occasional kick to keep up jin for Iron Hand or secrets.

Personally, I think RITW is way overpowered now that counters have no endurance cost.  Before it was pretty balaced at 50 endurance and not being able to spam counters due to endurance costs on those.

However, with no real refresh timer on RITW and free no-endurance DPS from counters, it's quite overpowered IMO.  Still I'll take advantage of it until (if) Sigil decides to change it.

Regards,
Croaker
Logged
Shengyi Tsung
Grandmaster
****

Karma: +5/-8
Posts: 197


View Profile Email
« Reply #4 on: April 12, 2007, 03:49:19 PM »

I don't think its overpowered in comparison to our class and other classes.  We are supposed to be the best off tank class, and we need RiTW to achieve this.  The counters are great damage i think, but you won't kill mobs faster than a ranger with counters and you will still have down time (unlike a ranger who can heal himself).  We can't kite, (like rangers can) and therefore RiTW is a stepping stone to get us a little closer to being in line with the (current version) ranger.  If they nerf rangers a bit, then i can see RiTW being overpowered, but it does have a high end cost, so using anything other than RiTW will deplete your end eventually.  I simply think its a fair plausible way for the monk to solo.
Logged
Croaker
Recruit
*

Karma: +1/-5
Posts: 19


View Profile Email
« Reply #5 on: April 12, 2007, 11:10:14 PM »

Have you tried it?  I'm pulling 500+ DPS at level 34 due to counters popping up every half second.  I can only actually use one every second or so and they do anywhere from 350-1400 damage a pop.  Due to this I also almost constanly have -50% DPS debuff on mobs.

True a 4 dot might be out of my league due to all their hps and the fact that when they DO hit, they hit a lot harder.

Endurance is no issue.  And the only actual skills you have to use other than RITW are kick for 2 jin, Iron Hand and a secret every now and then.

There is pretty much no 3 dot I can't solo at the moment.  Well Red ones might be a tough, haven't really tried that yet, but yellow and lower generally aren't much of a problem.

I see on new test server patch notes that it's been "fixed" however.  Unfortunately, I think the fix was a little TOO overboard.  2 minute refresh on a 10 second skill relegates it to, "oh snot" status.  Would have prefered to see a 1 minute or 30 second refresh.  Ah well, the gravy train is coming to a stop soon.

Regards,
Croaker
Logged
Paaw
Recruit
*

Karma: +0/-0
Posts: 12


View Profile Email
« Reply #6 on: April 13, 2007, 12:23:52 AM »

They DID went overboard with that nerf. Its funny when u have a fellow monk(who isnt even 50) tell you that the class is overpowered, after reading threads like this:

http://www.vanguardservers.com/forums/vanguard-discussion/1829-whats-best-youve-solod.html
Logged
Leishiu
Sensei
*****

Karma: +7/-6
Posts: 318



View Profile
« Reply #7 on: April 13, 2007, 01:44:26 AM »

I don't think its overpowered in comparison to our class and other classes.  We are supposed to be the best off tank class, and we need RiTW to achieve this.  The counters are great damage i think, but you won't kill mobs faster than a ranger with counters and you will still have down time (unlike a ranger who can heal himself).  We can't kite, (like rangers can) and therefore RiTW is a stepping stone to get us a little closer to being in line with the (current version) ranger.  If they nerf rangers a bit, then i can see RiTW being overpowered, but it does have a high end cost, so using anything other than RiTW will deplete your end eventually.  I simply think its a fair plausible way for the monk to solo.

I still prefere offensive abilities to make us competition than defensive. They are so much better in groups.
Logged

Leishiu ~ Halgar (or sommert)
Kazeneko
Recruit
*

Karma: +2/-0
Posts: 4


View Profile Email
« Reply #8 on: April 13, 2007, 03:17:40 PM »

I agree with you Leishiu, if they would not grant us any fixes to the issues that bother you simply because RITW is left unnerfed.  But I dont think they are mutually exclusive, and wanting more offensive power is no reason to advocate a nerf on our soloability.

Oh and Croaker, I posted in another thread asking about why you thought RITW was overpowered, but it seems like most of my questions were answered by your post here.

To Irah, I don't think that your experiment will hold true in the next ten levels or so, I would be interested to see if you could do the same thing in 5 levels, even.  I just haven't had the same experience in solo, and I use very similar tactics, but with full gear.
« Last Edit: April 13, 2007, 03:21:09 PM by Kazeneko » Logged
Shengyi Tsung
Grandmaster
****

Karma: +5/-8
Posts: 197


View Profile Email
« Reply #9 on: April 13, 2007, 06:43:23 PM »

Have you tried it?  I'm pulling 500+ DPS at level 34 due to counters popping up every half second.  I can only actually use one every second or so and they do anywhere from 350-1400 damage a pop.  Due to this I also almost constanly have -50% DPS debuff on mobs.

True a 4 dot might be out of my league due to all their hps and the fact that when they DO hit, they hit a lot harder.

Endurance is no issue.  And the only actual skills you have to use other than RITW are kick for 2 jin, Iron Hand and a secret every now and then.

There is pretty much no 3 dot I can't solo at the moment.  Well Red ones might be a tough, haven't really tried that yet, but yellow and lower generally aren't much of a problem.

I see on new test server patch notes that it's been "fixed" however.  Unfortunately, I think the fix was a little TOO overboard.  2 minute refresh on a 10 second skill relegates it to, "oh snot" status.  Would have prefered to see a 1 minute or 30 second refresh.  Ah well, the gravy train is coming to a stop soon.

Regards,
Croaker


(of course i've tried it!)

Well i think it depends on how you define overpowered.  The majority of classes can solo even 3 dots easily.  There are a few notable classes who can basically solo anything. 

We can solo 3 dots now that makes us ALMOST average with other classes, not overpowered, lol.  I stand by my original post.  RITW is not overpowered, the only attacks we can use while chaining it are counterattacks really and i daresay a majority of the other classes who solo well will still kill faster and WITHOUT downtime.  I'd say RITW makes us middle of the pack soloing, or slightly below average.  Im not sure how bad off rogues are, im pretty sure warriors are the suck though, also heard Bards are pretty weak soloing.  I may rank us above bards, or just below them. 

Also, we STILL have downtime from soloing.  Which is not a bad thing, im just saying the classes that can solo well generally have NO downtime and can kill harder mobs.  The creatures WILL hit you and you WILL have to rest, and we have no extra regening powers (well now dragon monks do) so downtime is considerable comparatively.  (and don't say buy food, because that's outside of our classes normal abilities and is irrevelant to this conversation =P )

So even with RiTW, we still aren't overpowered (overpowered by definition meaning we are more powerful than the MAJORITY of classes in a certain area, either soloing or grouping).  We still do not solo the best, might kill a little faster but we will still ahve downtime. 

I can't see how you perceive this as being "overpowered" in any way, but thats just my opinion. 
Logged
Kazeneko
Recruit
*

Karma: +2/-0
Posts: 4


View Profile Email
« Reply #10 on: April 13, 2007, 08:36:48 PM »

Shengyi hit the nail right on the head.  All you have to do is look at us in comparison to other classes, and see how mediocre the UNNERFED RITW makes us at soloing... and you wonder why it needs to be weakened so dramatically.  And the fact that monks are sitting here saying how "obviously" overpowering it is just baffles me.  You're not soloing nearly as well as 80% of the other classes, so what's the problem?  You aren't getting pummeled to near death when you solo, so it's an exploit?  I fail to see the issue...

I know I keep posting on this issue, but someone out there besides Shengyi, Daremo and I has to be reasonable about this!
Logged
Paaw
Recruit
*

Karma: +0/-0
Posts: 12


View Profile Email
« Reply #11 on: April 13, 2007, 10:48:31 PM »

There are better ways to nerf this without completely destroying the ability. Add a longer recast to our counter attacks maybe? I am not even sure i would keep the skill on hot bar even if it was 30 secs.
Logged
Hanzou Masamori
Desciple
**

Karma: +0/-0
Posts: 29


N/A N/A
View Profile WWW
« Reply #12 on: April 14, 2007, 07:03:08 AM »

I agree Kazeneko, at 40 as a Dragon Master Monk fighting a +1/+2 level three dot with Aum Ti up and a rare windblade I would end up with downtime, usually losing like 30 to 40 percent health with RiTW 2. Then I would rest/eat/meditate, and begin again, but the downtime seemed reasonable. I was able to kill a red con three dot with maximum Jin and fighting more offensively, iron hand, secret, rare wraps, storm dragon stance; pop RiTW regen up end then let loose with a combination, wait for endurance and refresh RitW, repeat- use ignore pain if needed.

I still took a beating though and it was more taxing than fighting an even or blue con for example, and certainly not worth the extra effort from an experiance pov- but it was nice knowing it was possible. Also, RitW isnt entirely helpful versus spellcasters, so you still take a beating from them reguardless if they are spaming nukes. In the above fights it was versus non skeletal mobs, I dont think fighting a skeleton is an accurate gauge of your skill as a monk since you will naturally do much more offensive damage- I can backfist skeletons for like 2k for example, its alot less on a living mob unless you crit consistantly...

As for four dots, I could take on grey con four dots 10 to 12 levels lower without too much trouble, providing they didnt get lucky with attacks, even still they could get lucky and pop you a few times for 500ish damage. I beat a non skeletal green four dot one time, but I used both my racial heal and my ignore pain.

RitW was nice for failed feign attempts also, or for a rough pull, or for fd flopping into an area to get corpses. Its not going to be much useful in those situations should the proposed change occur. They definately went overboard on its "nerf".

Like other have said just look at the soloability of other classes and you will see how unneeded such a dramatic nerf was/is for RitW. Sure there was alot of ways they couldve "toned it down" if they felt it was beyond their vision of its intended strength, but they didnt, simply adding a long reuse to limit its use has obliterated every bit of what the skill was useful for and seems quite frankly like a sloppy fix. If that was indeed its intended timer, perhaps it is time they rethink the usefulness of the ability in the scope with our class, much like our other "intended" abilities are going through changes, it may well of been underpowered or broken in functionality when they came up with that number.
Logged

-Hanzou Masamori
Dalrock
Desciple
**

Karma: +6/-0
Posts: 35



View Profile WWW
« Reply #13 on: April 15, 2007, 10:05:21 AM »

Have you tried it?  I'm pulling 500+ DPS at level 34 due to counters popping up every half second.  I can only actually use one every second or so and they do anywhere from 350-1400 damage a pop.  Due to this I also almost constanly have -50% DPS debuff on mobs.

True a 4 dot might be out of my league due to all their hps and the fact that when they DO hit, they hit a lot harder.

Endurance is no issue.  And the only actual skills you have to use other than RITW are kick for 2 jin, Iron Hand and a secret every now and then.

There is pretty much no 3 dot I can't solo at the moment.  Well Red ones might be a tough, haven't really tried that yet, but yellow and lower generally aren't much of a problem.

I see on new test server patch notes that it's been "fixed" however.  Unfortunately, I think the fix was a little TOO overboard.  2 minute refresh on a 10 second skill relegates it to, "oh snot" status.  Would have prefered to see a 1 minute or 30 second refresh.  Ah well, the gravy train is coming to a stop soon.

Regards,
Croaker


(of course i've tried it!)

Well i think it depends on how you define overpowered.  The majority of classes can solo even 3 dots easily.  There are a few notable classes who can basically solo anything. 

We can solo 3 dots now that makes us ALMOST average with other classes, not overpowered, lol.  I stand by my original post.  RITW is not overpowered, the only attacks we can use while chaining it are counterattacks really and i daresay a majority of the other classes who solo well will still kill faster and WITHOUT downtime.  I'd say RITW makes us middle of the pack soloing, or slightly below average.  Im not sure how bad off rogues are, im pretty sure warriors are the suck though, also heard Bards are pretty weak soloing.  I may rank us above bards, or just below them. 

Also, we STILL have downtime from soloing.  Which is not a bad thing, im just saying the classes that can solo well generally have NO downtime and can kill harder mobs.  The creatures WILL hit you and you WILL have to rest, and we have no extra regening powers (well now dragon monks do) so downtime is considerable comparatively.  (and don't say buy food, because that's outside of our classes normal abilities and is irrevelant to this conversation =P )

So even with RiTW, we still aren't overpowered (overpowered by definition meaning we are more powerful than the MAJORITY of classes in a certain area, either soloing or grouping).  We still do not solo the best, might kill a little faster but we will still ahve downtime. 

I can't see how you perceive this as being "overpowered" in any way, but thats just my opinion. 


TOTALLY AGREE HERE!  You hit the nail on the head. It's not overpowered at all,  considering so many other classes can do the same thing with LESS downtime!
Logged

Pages: [1] Print 
« previous next »
Jump to:  

Powered by SMF 1.1.1 | SMF © 2006, Simple Machines LLC
Joomla Bridge by JoomlaHacks.com