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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Test server update 10th april ~ « previous next »
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Author Topic: Test server update 10th april ~  (Read 3041 times)
Quinn the Mighty
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« Reply #15 on: April 10, 2007, 04:32:09 PM »

Jojo,

If you are tanking you'll prolly want to go with Drunken Mastery as it has evasion, hate and refresh haste that does stacks with Aum Kor.

If you are going all out DPS then you'll be going Drunken Fist.

If you are soloing or going all out defensive you may want to consider Drunken Sway

Remember nothing has hit live yet. So if something overwhelmingly broke or it just doesnt work like we thought it would we can derail the train before it gets started. The goal is make the style stances worth while and force a monk to choose a stance because of the situation they are curently in and not because the other 2 suck

~QTM

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Fusoya
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« Reply #16 on: April 10, 2007, 04:35:12 PM »

From my experience the hatred on the +25% dmg was actually more harmful then helpful, definately wouldnt consider the change to a stance with 5% dodge a nerf. Seems nice for casual mob tanking when full avoidance isnt required.

When off-tanking i time our force attack from avoidance stance twisting in the AoE taunt while I wait for endurance to catch up. I do not rely on actual hate when off-tanking, it can be slightly risky if you get a bad streak of misses on jeering kick. But otherwise provides infinate amounts of taunt value without worry of another class physically being able to rip aggro unless they perform a save or taunt themselves. If you are tanking in the DPS form, that may also be why you are so unhappy with your off-tanking ability, as it leaves you fairly vulnerable.

When off-tanking your dps goes to literally nothing, average hit for around 200 with no chains as they will interfere with the spamming of Jeering kick. If timed right you can weave in reed in the wind and provide yourself with great avoidance and infinate amount of taunt.

I think the role for monk as an offtank is very balanced atm. Sacrifice all dps in order to perform as an avoidance tank.

Give it a shot and let us know how it works for ya. Keep in mind this is not for trivial mobs or in groups where the healer is not struggling. Obviously you want to provide dps when it does not cripple your healers mana pool.
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Shengyi Tsung
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« Reply #17 on: April 10, 2007, 04:48:23 PM »

The stance that gives 20% damage and hatred is goign away apparently? Sad  The aggression part is removed and it will make us more squishee. STILL does nothing for our ability to off-tank. They either need to get rid of all thsi off tank sSNARF or give us stances taht we dont have to macro every other hit so we can get aggression AND tankablity.

My thoughts exactly. Extremely disappointing. In the end, we'll be nerfed and still won't live up to what was advertised when I chose this stance in the first place.

I think you guys are looking at this from the wrong perspective! 

The offensive stance that had thate hate taken away, now you can do damage without pulling aggro!  HUZZAH!  I will defaintely be switching to drunken stance if these stances hit live.

Your defensive stance (sway) now adds hate + the parry and dodge like QTM said, so now you can hold aggro AND have the bonus defense, whats not to love?!  now you CAN tank and hold aggro very well!  this is how it should have been from the start  Cheesy

The drunken mastery (which i had confused with sway earlier) i dont know why it has the hate?  perhaps it is also a plausible defensive stance and will be great for aggro holding since you can get your taunts back faster also.

This is a fantastic overhaul for drunken stances and im not sure it could be done any better than this.  This is about where the drunken stances shoudl be.  Im still nto sure of the numbers yet for each thing, but the abilities put to each stance seem right and seem like they fit where they should. and that damage shield cracks me up, drunken slap, LOL!

Harm stances: I didn't think Jin stance needed to gain jin faster but hey, i not complaining, its a buff!
I'm beginning to see how tiger stance can easily be overpowered, perhaps the crit chance SHOULD be pulled down so the style is not in such close competition with dragon for highest DPS style.  The tooltips were bugged on the harm defensive?  lol i never knew that, craziness!  i think at 8%ish they are probably ok then, long as drunken is hitting about 15-20% at the same lvl.

Dragon stance storm stance gives it "much" more offensive power?  That line kinda makes me a bit nervous, not sure how its gonna turn out, hehe.
The regen works?  Now dragons FDed should survive dots, hehe
Defensive style not changed much, thats cool, if you're dragon monk you will probably never touch this stance anyway, lol.

All in all an AWESOME list of info, i hope it goes live, and this is exactly what our community needed to get some optimism and faith back in the devs.  I for one am extremely pleased!!!    Cheesy Grin Cheesy Grin
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Jaxinor
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« Reply #18 on: April 10, 2007, 05:15:59 PM »

I'm very curious to know what the % modifiers are for the damage and crit chance of the storm dragon stance.  I played dragon up until 50, and recently switched to drunken, which does much higher dps atm.  The changes to drunken are still going to make them very competitive damage wise, as well as offtanking.  Those values are going to have to be rather hefty to match the offensive capabilities currently held by drunken/harmonious monks right now.
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jojo
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« Reply #19 on: April 10, 2007, 07:00:16 PM »

Jojo,

If you are tanking you'll prolly want to go with Drunken Mastery as it has evasion, hate and refresh haste that does stacks with Aum Kor.


You are saying I'd be going drunken mastery because it has.....5% evasion? Refresh haste is cool and all but that will take .8 seconds off of Crescent Kick. 6 seconds off of 1 minute finishers and 12 seconds off of 2 minute finishers (of which we should have NONE imo since casters/healers were all moved to 1 minute but ours havent). 3 seconds off of the 30 recast ae rescue, and 3 Minutes off of Drunken's _superduperspecial_ 30 minute reuse, 15 seconds lasting dodge (melee only dodge btw). Forgive me if I am not thrilled, Aum Kor does what, 25%? .8 seconds to 3 minutes here and there does not a stance fix Tongue   At least the 20% damage in Drunken Fist's old form made me feel like I was doing ok damage.

If you are going all out DPS then you'll be going Drunken Fist.

If you are soloing or going all out defensive you may want to consider Drunken Sway


I get it for soloing, damage shield and some evasion. But what's the point of going defensive _in a group_ if you can't keep aggro too?

« Last Edit: April 10, 2007, 07:18:10 PM by jojo » Logged
jojo
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« Reply #20 on: April 10, 2007, 07:08:10 PM »

Your defensive stance (sway) now adds hate + the parry and dodge like QTM said, so now you can hold aggro AND have the bonus defense, whats not to love?!  now you CAN tank and hold aggro very well!  this is how it should have been from the start  Cheesy

Sway does not add hate. you can tank sure, but NOT hold aggro. I think either you or I read it wrong?


and that damage shield cracks me up, drunken slap, LOL!

Yeah its our level 50 ability, lots of imagination there Tongue
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jojo
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« Reply #21 on: April 10, 2007, 07:16:29 PM »

When off-tanking your dps goes to literally nothing, average hit for around 200 with no chains as they will interfere with the spamming of Jeering kick. If timed right you can weave in reed in the wind and provide yourself with great avoidance and infinate amount of taunt.

I think the role for monk as an offtank is very balanced atm. Sacrifice all dps in order to perform as an avoidance tank.

So you're saying spamming jeering kick for 200 damage a pop to keep aggro, while in an defensive stance is balanced to say.....Dreadknights? 
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Zend
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« Reply #22 on: April 10, 2007, 10:28:12 PM »

Drunken
Drunken Fist = More damage, Hate component removed, More squishy though
Drunken Mastery = Adding Hate, Quick Refresh, Some Dodge for evasion
Drunken Sway = Slightly less dodge but adds parry to the mix. Damage Shield (Drunken slap shield hehe) component added

Almost right - should read:

Drunken Fist = More damage, More Squishy (that even possible? - no bonus evasion I suppose)
Drunken Mastery = Damage Shield (Drunken Slap Shield, heh), Quick Refresh, Some Dodge
Drunken Sway = Dodge and Parry, Adding Hate

From my experience the hatred on the +25% dmg was actually more harmful then helpful, definately wouldnt consider the change to a stance with 5% dodge a nerf. Seems nice for casual mob tanking when full avoidance isnt required.

I  completely agree with the hatred on top of the damage bit, all the more reason to place agro generation with defense.  However, casual mob tanking...when full avoidance isn't required?...

When off-tanking i time our force attack from avoidance stance twisting in the AoE taunt while I wait for endurance to catch up. I do not rely on actual hate when off-tanking, it can be slightly risky if you get a bad streak of misses on jeering kick. But otherwise provides infinate amounts of taunt value without worry of another class physically being able to rip aggro unless they perform a save or taunt themselves. If you are tanking in the DPS form, that may also be why you are so unhappy with your off-tanking ability, as it leaves you fairly vulnerable.

When off-tanking your dps goes to literally nothing, average hit for around 200 with no chains as they will interfere with the spamming of Jeering kick. If timed right you can weave in reed in the wind and provide yourself with great avoidance and infinate amount of taunt.

Once again, a fundamentally sound argument for placing agro generation on the defensive stance.  Moreover, this is a perfect illustration of how our entire style is currently defined by two taunt abilities.  I summed this up rather well here:

http://www.vanguardmonks.com/option,com_smf/Itemid,27/topic,608.msg3948/#msg3948


I think the role for monk as an offtank is very balanced atm. Sacrifice all dps in order to perform as an avoidance tank.

I'm sorry, but I could not disagree more.  If we were very balanced offtanks we would not be having this discussion. Sacrificing dps by spamming our two low level, low damage taunts, from a stance that makes us no more avoidable than the other styles of monks does not allow us to perform.

Almost right - should read:

Drunken Fist = More damage, More Squishy (that even possible? - no bonus evasion I suppose)
Drunken Mastery = Damage Shield (Drunken Slap Shield, heh), Quick Refresh, Some Dodge
Drunken Sway = Dodge and Parry, Adding Hate

Coupled with a strengthening of our Mastery Abilities this would allow Drunken Monks to live up to their expected role of an offensive fighter who happens to be a very tough off-tank.  The drunken style needs to stand on it's own in equal proportion to the other style's strengths and weaknesses.  If these are our options then let's put them in their right stances so our style can stand on it's own.
« Last Edit: April 10, 2007, 10:30:29 PM by Zend » Logged
Ryoku
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« Reply #23 on: April 10, 2007, 11:06:09 PM »



Remember nothing has hit live yet. So if something overwhelmingly broke or it just doesnt work like we thought it would we can derail the train before it gets started. The goal is make the style stances worth while and force a monk to choose a stance because of the situation they are curently in and not because the other 2 suck

~QTM



HERE HERE!  smiley6600
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Shengyi Tsung
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« Reply #24 on: April 10, 2007, 11:54:26 PM »

Your defensive stance (sway) now adds hate + the parry and dodge like QTM said, so now you can hold aggro AND have the bonus defense, whats not to love?!  now you CAN tank and hold aggro very well!  this is how it should have been from the start  Cheesy

Sway does not add hate. you can tank sure, but NOT hold aggro. I think either you or I read it wrong?


and that damage shield cracks me up, drunken slap, LOL!

Yeah its our level 50 ability, lots of imagination there Tongue

Drunken Mastery = Adding Hate, Quick Refresh, Some Dodge for evasion
Drunken Sway = Slightly less dodge but adds parry to the mix. Damage Shield (Drunken slap shield hehe) component added

I did read it wrong.  Wtf?  why doesn't the defesnive stance have the hate bonus?  Well like QTM said its not live yet, maybe they'll fix their mistake.  Im pretty sure it makes perfect sense to put the hate puller on the defensive stance, and is utterly pointless to put hate generation anywhere else but the defensive stance, lol.
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Fusoya
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« Reply #25 on: April 11, 2007, 12:00:52 AM »

Heavy fighters are already complaining that monks can tank better then them. I dont see how not sacrficing all of our dps could be considered balanced. Seems like tanking monk with full dps would be a bit of god-mode imo. I think the loss of all dps but allowing us to take the role of a tank is a good trade off.
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Shengyi Tsung
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« Reply #26 on: April 11, 2007, 02:07:56 AM »

Heavy fighters are already complaining that monks can tank better then them. I dont see how not sacrficing all of our dps could be considered balanced. Seems like tanking monk with full dps would be a bit of god-mode imo. I think the loss of all dps but allowing us to take the role of a tank is a good trade off.

Hehe, but tanks tank A LOT better than we EVER will, and their DPS isn't really that bad.  They are like medium damage + heavy Defense.  We should be heavy damage + medium Defense.  That seems like a fair balance!  Besides, most heavy fighters DPS isn't all that shabby.  If drunken goes offensive stance DPS should definately be good, if they go defensive the DPS should definately drop.  I'd say that in offensive stance monks should do 10-15% MORE damage.  In the neutral stance they should do 0% MORE damge.  In defensive they should do 5-10% LESS damage (hehe, i dont want it to be too low, then hard to hold aggro).  Defensively just reverse the numbers.  Offensive stance 10-15% LESS defense, neutral 0% less defense, Defensive stance 15-20% MORE defense.  I think this sounds about fair  Grin

*for drunken monks btw, not dragon or harm, their damage percentages and defesnive percentages should be different than this.
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Dena
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« Reply #27 on: April 11, 2007, 02:50:37 AM »

Heh, I swear Fusoya is playing a different game than the rest of us.  I play regularly with a DK that's my level and similarly equiped.  Well, she has the pantheon great sword and there wasn't a monk item there until tomorow so I"m using Zank.  Anway, she can tank even con 3 dots without breaking a sweat and end up at full hp's at the end of the fight.  She also does just as much if not more damage than I.  I can tank green 3 dots if I'm at full jin, get my secrets running and hope to got I get some crits.  There were some quests with some higher level 3 dots that I could never have hoped to kill and she plowed through them one right after the other.

We are outdamaged by DK's, Warriors and now paladins with their uber broken skill.  Plus Paladins can lull and tank forever.  All the defensive classes mitigate/evade far better than we do and since it's mitigation mostly you don't see the huge spikes in damage like you do when we get tagged.

I'm truly not usually this negative, I've played many MMO's for years and never had a problem with my class until now.  Monks are severely hamstrung and need to be fixed yesterday.  We keep seeing updates to classes that are far better off than we are yet we get one or 2 minor tweaks when we need some major changes is sort of a slap in the face.

The fact that feign has been broken this long without a peep from the devs is asinine.  Our dps is still woefully inadequate, that slight bump to our dots was a joke so we are still just barely above bards and well behind rogues and rangers, never mind we are behind defensive fighters and casters with a lot more utility than us as well.

Congratulations on your rose colored glasses.  I on the other hand don't have the patience anymore.  There are too many competing MMO's with much better parity between classes.  And I don't mean everyone should be able to solo the same but everyclass should be balanced in effectiveness in a group and solo setting.  If you're a strong soloer, you should maybe not be as great in a group while classes that don't solo as well should definately bring more to a group setting to make up for this.  As it stands now monks do not solo well nor do they bring as much to a group as rogues, rangers or bards in the off fighter group and many other classes would be wanted before them as well.

Just my 2 cents.

Dena
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Liliputt
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« Reply #28 on: April 11, 2007, 06:35:21 AM »

Basically these test server notes are what went live today. Hardly tested them IMO for long enough.
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Mamoth
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« Reply #29 on: April 11, 2007, 06:50:30 AM »

I think the loss of all dps but allowing us to take the role of a tank is a good trade off.

Ummmm... that's the point. Drunken monks chose their stance so they could off-tank but knew it came at a price (lost DPS). This is not the case... we are no off-tank. It almost seems like they are tweaking monks to be generally the same (but going about it in different ways for each stance).

The "it's only on test and can be tweak before it hits live" is a pipe dream. We all know, 99% of what appears on test will make it to live. This is proved yet again with today's patch. So "derailing the train" is pretty much impossible once stuff hits test.

I feel like I'm being strung along by everyone associated with Sigil. "Here's the carrot, go grab it!" Then when we miss, it's like, "HAHA sucker.. got you again!"
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