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December 01, 2008, 09:27:37 AM

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Vanguard Monks  |  Monk Discussion  |  Monk General  |  [POLL] Which monk issue do YOU want fixed first? « previous next »
Poll
Question: Which monk issue do you think the Devs should look at and fix first.
Abilities - 16 (45.7%)
Stances - 9 (25.7%)
Feign Death - 6 (17.1%)
Itemization - 4 (11.4%)
Defensive Ability - 0 (0%)
Total Voters: 34

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Author Topic: [POLL] Which monk issue do YOU want fixed first?  (Read 641 times)
Shengyi Tsung
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« on: April 09, 2007, 01:27:16 PM »

Trying to condense info from the monk community for the devs. 

Some of these seem vague, let me try to explain some of them as i perceive them.

Abilities - such as attacks not hitting hard enough, pushing hands not working, secrets having timers adjusted, etc stuff like that.

Stances - Stances being reworked and fixed so they are of more use.  Adjusting damage percentage, hate gain, end costs, etc.

Feign Death - this is an ability but an important one for monks, it deserves its own place!  This deals with our pulling ability, they can adjust how often it fails, etc.

Itemization - Make more monk items, make monk only items, etc.

Defensive Ability - Not sure about this one, but it seems at least drunken monks should be the 4th best tanks in the game?  Maybe this one is also worth being voted on, we'll let the community decide  Smiley

If you had to choose, which would you want fixed first?
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Shengyi Tsung
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« Reply #1 on: April 09, 2007, 01:30:37 PM »

I vote for abilities, i want me finishers to hit harder and have less refresh!  Ability fixes FTW!  plus i have the 4000th post on our site wooT!
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Dopapir
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« Reply #2 on: April 09, 2007, 02:14:18 PM »

I'm gonna go for abilities aswell.
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Fusoya
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« Reply #3 on: April 09, 2007, 02:50:40 PM »

Itemization, i think a lot of balancing issues can be fixed by giving monks some love in the pants...among other slots.
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Gulgash
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« Reply #4 on: April 09, 2007, 03:36:54 PM »

I vote stances.

I think if they look at our stances in a "big picture" perspective, decide what each should accomplish and then see why they're not currently accomplishing it, they will tweak our abilities' Jin/endo cost, refresh timers, damage, etc all in order to "fix" each stance.
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Khana Kopnisien
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« Reply #5 on: April 09, 2007, 04:32:57 PM »

I voted FD, very closely followed by stances.
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Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
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« Reply #6 on: April 09, 2007, 07:55:13 PM »

I am going with abilities since from that is which our primary dps lies. When you reach 50 I will reiterate that you will be highly disappointed with the one attack chain you have been looking forward to for so long which is the exploding heart chain. You do 2 attacks that do no damage and end with an attack that does about the same damage as a flying kick/kick of the heavens. At level 50 I have no reason whatsoever to use it. I think that in an evaluation our of abilities that this should definitely not be skipped over. I am not asking for it to produce godly amounts of dps with no refresh because then monks would never use anything else in our arsenal. I think a nice touch similar to the dread knights slay ability would make it live up to its name. Maybe have it usable only at <20-30% health and have it produce a large amount of dmg with a chance to outright kill the opponent therefore it would actually do what the name suggests. Its kind of strange for you to explode a mobs heart for 2k dmg and them be ok. At the very least make it do lots of dmg with a refresh timer.
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