Trying to condense info from the monk community for the devs.
Some of these seem vague, let me try to explain some of them as i perceive them.
Abilities - such as attacks not hitting hard enough, pushing hands not working, secrets having timers adjusted, etc stuff like that.
Stances - Stances being reworked and fixed so they are of more use. Adjusting damage percentage, hate gain, end costs, etc.
Feign Death - this is an ability but an important one for monks, it deserves its own place! This deals with our pulling ability, they can adjust how often it fails, etc.
Itemization - Make more monk items, make monk only items, etc.
Defensive Ability - Not sure about this one, but it seems at least drunken monks should be the 4th best tanks in the game? Maybe this one is also worth being voted on, we'll let the community decide

If you had to choose, which would you want fixed first?