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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Drunken Monk Style at 50, my thoughts. « previous next »
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Author Topic: Drunken Monk Style at 50, my thoughts.  (Read 9079 times)
jojo
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« Reply #15 on: April 10, 2007, 04:08:03 PM »

Quote
- Monk – Drunken Mastery Stance has been altered. It now increases the hate generated by all attacks, grants a 10% decrease to refresh timers for abilities that are executed while in the stance and it still increases dodge chance by 5%.

On test. Don't get me wrong, I'm glad they are 'looking' at stances....but this adds aggro to our formerly neutral stance and its still 5% dodge? And the aggression percent isnt listed? This stance was used by non tanking monks and now might nto be able to be used by them because of the agression added.
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Quinn the Mighty
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« Reply #16 on: April 10, 2007, 04:33:09 PM »

The other 2 stances have yet to be updated on test so it's not quite right. On test you have 2 aggro stances.

~QTM
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Ugluk
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« Reply #17 on: April 10, 2007, 11:06:57 PM »

I have tanked a fair bit on my way to 41 as well, and found that our ability to hold agro is actually pretty good, arguably better than some defensive fighters.  The info above is excellent, but just to add a few things:

You can use the Drunken Fist stance when not tanking, but use Goading Slap when you engage and be prepared to flop off damage.  Despite the down time involved with having to FD off agro, as long as you're doing it on mobs likely to believe your FD you're going to still do more damage in Drunken Fist than you would in Drunken Mastery (as they currently are).  Reassess for fighting red cons of course.  Drunken Sway is pretty much reserved for exploring/pulling/kiting - I can reiterate that the accuracy penalty on the lower levels of this always seems very noticeable.

Jeering Kick - along the same lines of letting your pulls be debuffed with impunity, this skill is also gold for kiting, because any mob you Jeering Kick will pretty much chase you indefinitely.  For example, doing the named encounter in the golem pit of Thelaseen, you can kite those two slow 6-dot golems for as long as you like with no fear of having them run over and squash your group if you've Jeering Kicked them.  Foolhardy Swagger would work similarly I would guess, although if you have to get someone to peel a mob off you without flopping, it would be problematic.

Besides the obvious DPS issues, agro management should be where Drunken monks are headed in my opinion.  We shouldn't be able to tank everything, but if we could help defensive targets keep agro better by boosting their hate or transferring our own to them
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Ugluk - Cold Fury - Gulgrethor
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« Reply #18 on: April 11, 2007, 04:27:49 AM »

Quote
- Monk – Drunken Mastery Stance has been altered. It now increases the hate generated by all attacks, grants a 10% decrease to refresh timers for abilities that are executed while in the stance and it still increases dodge chance by 5%.

On test. Don't get me wrong, I'm glad they are 'looking' at stances....but this adds aggro to our formerly neutral stance and its still 5% dodge? And the aggression percent isnt listed? This stance was used by non tanking monks and now might nto be able to be used by them because of the agression added.


Seems strange to me too.  I would have thought something more like boosting accuracy would have been more appropriate for that stance.  What possible reason would we need a second agro stance, unless there's mroe adjustments in the works (which also makes me nervous)?
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Ugluk - Cold Fury - Gulgrethor
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« Reply #19 on: April 11, 2007, 07:13:17 AM »

I'd like to see the hate taken off of our +20% dmg stance, and adding the 10% haste refresh to it, as the thousand fist chain is a drunken monks main source of damage.

I also suggested adding a small flat percentage reduction (10'ish)  to our avoidance/hate stance to prevent some of the 1 shotting that mobs have been executing on monk tanks. Or somehow implement a way to give us a % chance of mitigating just the 1 shot killing blows. (mitigates X percent of damage when damage is over 80% of monks total hp etc., not sure how exactly to work that, but it seems they dont want to give us a flat % reduction or mitigation in a stance).

For our third stance, id like to see a pulling stance or accuracy stance. +dodge/parry (as purely dodge has many stacking issues currently), with a % chance of resisting movement impairing affects/stuns/knockbacks/etc. or a dodge/parry with an accuracy bonus to our melee attacks for those mobs with evasion buffs.
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Quinn the Mighty
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« Reply #20 on: April 11, 2007, 10:26:33 AM »

I was talking with Talisker and he was surprised it was pushed to live as well. the following will be going out to test some time today

[quote = Talisker]
Monk – Drunken Fist Stance has been altered.  The damage bonus has been slightly increased, 5% parry chance and a mitigation penalty have been added.  The increased hate generation has been removed.
[/quote]

I wanted to double check to see if the hate generated by Drunk Mastery will be significant

The hate component in the Drunken mastery stance should be greater than that in the old drunken fist stance so if you need to do some aggro control switch stance to this one. Alternatively, you could do as Fusoya had thought up and use your aggro abiilities while in defensive stance (Sway) not sure how viable it is.

I'll be looking forward trying this quite a bit on test when the rest of the stances should be there.

~QTM



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Mamoth
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« Reply #21 on: April 11, 2007, 10:45:14 AM »

I was talking with Talisker and he was surprised it was pushed to live as well. the following will be going out to test some time today

This is just enough to tease us.. yet again. No offense to you Quinn.... but since he was suprised, obviously it's not "complete". What is the direction this stance is going to take in a future patch? When is the patch? Just sort of getting tired of getting these little tiny bits of info with no substance.

Monk – Drunken Fist Stance has been altered.  The damage bonus has been slightly increased, 5% parry chance and a mitigation penalty have been added.  The increased hate generation has been removed.

This seem interesting.. but anytime they say "slightly" it means.. like.. 1%. Also, it seems that they are being counter productive here. A 5% parry chance with a mitigation penalty? /boggle

Someone, anyone, please tell us the direction monks are going. We are so far away from what they said we'd be in beta it's unreal. As well as extremely far from what Talisker himself has stated here (and in beta) about the monk class.
« Last Edit: April 11, 2007, 10:47:42 AM by Mamoth » Logged
Quinn the Mighty
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« Reply #22 on: April 11, 2007, 11:57:53 AM »

Mamoth, the intent was not to tease but to convey that Talsiker as well as myself were surprised that Drunken Mastery got pushed to live. I personally would rather they went out as a complete set. (e.g.  all of the drunken stances at once) and made sure it worked right before it left the test server.

Some people are saying that I dont post enough, now I am teasing....  I'll just have to get a thicker skin as I just can't please everyone. Basicly it comes down to this. I give y'all what information I get and don't necessarily wait the full story. Sometimes it works other times not so much. The point is, your in the loop and you know what I know.

Drunken fist will be your DPS stance meaning more damage with a down side of being squishy
Drunken Sway will be your Evasion stance for when you really don't want to be hit. There is a difference between tanking and going evasive.
Drunken mastery will be your aggro control stance. You will be the center of attention in this stance.
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Mamoth
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« Reply #23 on: April 11, 2007, 12:42:47 PM »

I'm not saying you need to please us as I know you are the middle man... but it sure would be nice to know exactly what is going on. The monk world has been in a black hole for a long time.

So, they push out something that wasn't ready... but don't say if they intend to fix it.. what that fix will be.. etc. That is what is frustrating. We get these little nibbles of information from Talsiker and it's just frustrating. Especially to see what he has said in the past and it has not come to fruition.

Anyway.............. I'm sure it's just as frustrating on your end.
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Quinn the Mighty
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« Reply #24 on: April 11, 2007, 02:34:12 PM »

The stance will either get fixed and / or get a nudge in the right direction if its not playing right.

Right now Aum Kor is not stacking with the refresh haste of the drunken mastery stance. = Not good imo

~QTM
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Shengyi Tsung
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« Reply #25 on: April 11, 2007, 03:03:18 PM »

I'm not saying you need to please us as I know you are the middle man... but it sure would be nice to know exactly what is going on. The monk world has been in a black hole for a long time.

So, they push out something that wasn't ready... but don't say if they intend to fix it.. what that fix will be.. etc. That is what is frustrating. We get these little nibbles of information from Talsiker and it's just frustrating. Especially to see what he has said in the past and it has not come to fruition.

Anyway.............. I'm sure it's just as frustrating on your end.

And im sure its A LOT more frustrating on the devs end too.  Can't forget that.  I'm sure these fixes and bugs that need to be fixed are coming from all sides. 

Think about this, there are nearly 200k accounts out there right?  Lets assume 200k.  There are 15 classes.  and lets say maybe 5 classes aren't where they're supposed to be.  That means 40k people are gonna be complaining about their classes.  Sigil has maybe 100 devs?  That's 1 dev for 400 people.  So you have one person trying to please 400 people at once (and even if some of the complaints overlap its still a lot of people for one person to please) not to mention thats only CLASS bugs.  You also have world bugs, NPC bugs, grouping bugs, crafting bugs, diplomacy bugs, optimzation issues, server bugs, on pvp servers you have to deal with exploiters and the seperate PVP issues and balance those out.

So while you may be frustrated your class is kinda not in perfect shape right now, you have to realize there is so much going on that the devs are probably just as frustrated and stressed (and probably A LOT MORE) than you are.  Think about it this way, you are stressed over an activity you are doing in your leisure time, you don't have to actuallly play, this is for your entertainment. 

The devs are working on a JOB.  This is what they do ALL day, fixing bugs and issues
and sometimes people in he community are absolutely no help at all (not saying you, but we've all seen the flaming posts, im also guilty of a few  Cry )

My point is its ok to be frustrated, everyone has been there and when you're paying money you feel you should have your issues fixed first, and im sure EVERYONE feels that way.  Just remember there is a lot more going on and being worked and fixed that you don't even know about.  People tend to only notice things when they are broken, people rarely acknoledge things that work.  Like hey, the AI generally works.  The horse mounts work, the zones are working, the servers are almost always up so the servers are working, etc.  The game IS playable.  There are plenty of things in the game that flow and work, but we tend to pick on the bugs (doesn't our society suck?  what a bunch of negative nancies we are!  Tongue )

So everyone who gets a bit frustrated and annoyed... DEEP BREATHS!  Fixes coming, remember you are playing the future best MMO ever  Cheesy
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Tenison
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« Reply #26 on: April 12, 2007, 02:33:57 AM »

......
Some people are saying that I dont post enough, now I am teasing....  I'll just have to get a thicker skin as I just can't please everyone. Basicly it comes down to this. I give y'all what information I get and don't necessarily wait the full story. Sometimes it works other times not so much. The point is, your in the loop and you know what I know.
.....

This is kinda the wrong place for this, but I'm am not a monk.  Yet I'm extremely thankful for the hard work you've done in serving as the voice of the players and the voice of the devs.
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jojo
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« Reply #27 on: April 12, 2007, 08:17:50 AM »

I wanted to double check to see if the hate generated by Drunk Mastery will be significant

The hate component in the Drunken mastery stance should be greater than that in the old drunken fist stance so if you need to do some aggro control switch stance to this one. Alternatively, you could do as Fusoya had thought up and use your aggro abiilities while in defensive stance (Sway) not sure how viable it is.
~QTM

Currently on live the new Drunken Mastery Stance doesn't list the percentage of additional aggression (unlike Drunken Fist which states 25%) The fact that it isn't displayed anymore screams nerf to me, but I've turned into a pessimist this week.

Fusoya 'thought up' spamming a 200 damage (no weapon damage added) 2 hit rescue alternating with a no damage 5 hit ae rescue so that aggro could be kept while in defensive stance? Is it viable? sure, thats 100 damage a second.


What it basically comes down to is this. Why put aggression on a stance that doesnt let you take/avoid hits better? Why put avoidance/mit on a stance that doesn't let you keep aggro better? If Sigil insists on giving an OFFENSIVE fighter all this aggression/rescue/avoidance stuff, then they need to start doing it in a way that makes sense, or scrap the whole thing and make us an OFFENSIVE fighter FFS.
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Fusoya
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« Reply #28 on: April 12, 2007, 12:00:50 PM »

Agreed, it would be nice for them to make our lives easy for once and just put +aggro in the tank stance, and +dmg in our dps stance. Not too sure why they make us go through obsurb thought processes to allow monks to fill a role.

1)+parry/dodge +hate  -dmg
2)+%dmg +cooldown haste -melee avoidance

Biggest problem i have as a monk tank is spell mitigation where our avoidance has almost 0 impact. It has become a noticable problem in pulling as well. Caster heavy mobs in sets of 3+ can nuke us dead before we even have a chance to attempt to split.

Perhaps we can try to push for a  mob learned ability such as reed in the wind but in regards to spell evasion?
ex. Drunken Rage: As alcohol consumes your mind, you ignore spells and focus on your enemy.
-would provide a greater chance for spells to miss (this would include movement impairing affects) to allow us to better perform as pullers and when tanking caster based mobs
(available to all monks, not just drunken)
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Ninbei
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« Reply #29 on: April 12, 2007, 12:09:49 PM »

Perhaps we can try to push for a  mob learned ability such as reed in the wind but in regards to spell evasion?
ex. Drunken Rage: As alcohol consumes your mind, you ignore spells and focus on your enemy.
-would provide a greater chance for spells to miss (this would include movement impairing affects) to allow us to better perform as pullers and when tanking caster based mobs
(available to all monks, not just drunken)

Agreed, good idea
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