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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Dragon Monk Issues 2.0 « previous next »
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Author Topic: Dragon Monk Issues 2.0  (Read 5887 times)
Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #30 on: January 05, 2008, 02:08:58 PM »

1) yes dragon breath is scheduled to have its dmg uped, it was supposed to be uped before xmas but didnt make it in, still not on test.  It really needs to be way up there dmg wise cause atm its worthless
2) there are plans to change sun dragons corona, but not any time soon, the general consensus is we want something to increase dps (without giving an ae proc)
3) Supposedly all monks stances are being balanced now, since harmonious has grown way to powerful and is atm overshadowing the other two, shame it took this to happen for drunken/dragon to get attention
4) Dragons still need a lot of work and are probably less dps then harmonious now. changes are slow, almost to slow for me and i grow very tired and upset with how long well have to wait before dragosn are balanced (probably march imho)
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RhoShan
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« Reply #31 on: January 06, 2008, 09:49:50 AM »


 Dragons still need a lot of work and are probably less dps then harmonious now. changes are slow, almost to slow for me and i grow very tired and upset with how long well have to wait before dragosn are balanced (probably march imho)


Huge ditto... monks in general waited way too long to receive any sort of attention, and still accept for Harmonious, alot of work lays ahead.  While monks are at least playable now, and always have been very enjoyable to play even when totally Fubar'ed... I think we've been more than patient, and respectfully I'm asking for more immediate attention.
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Dragon Monk lvl 50- Xeth server
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RhoShan
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« Reply #32 on: March 03, 2008, 04:37:23 AM »

Ok, i don't play harmonious, i don't play drunken, while i occasionally read about them, i don't comment.  I dont want to tell them what they do/don't want for their class.  So to The Dragons...

What are we looking for in this class?

Yes i know it has to be in balance with other character classes... but for us that's a good thing, as we're pretty sadly behind the other monk types, and especially behind the other dps classes.  I personally still disagree with our 'utility', our usefullness to a group setting being brought through AoE attacks.  Groups i join just scream at me when i do this ;p
It's bad for the group, bad for me.  It takes utility away from crowd control based character classes.  It's not a win for anyone.

So what do we really need?  And we need to look at the whole experience, not just top end.
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Dragon Monk lvl 50- Xeth server
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RhoShan
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« Reply #33 on: March 03, 2008, 05:42:03 AM »

As usual im at work and didn't get to finish my thoughts.

If you look back to games like EQ, you'll see where classes were imbalanced, in many cases not very functional in groups, and the solution to this was to fix it after you began getting AA's.  End game fixes aren't the answer to any problem.  There needs to be balance throughout the leveling experience as well to make it worth reaching.  Too often in games i've seen where there's classes or abilities (Vg Monk has alot of the ability issues) that weren't where they needed to be until end content and lvls were reached.  Suddenly carrying around this baggage for 30+ lvls was worth it.  Suddenly there was purpose, utility, and everyone was happy.  It's thinking like that which has caused so many games to lockout new players, or force them to be carried along by friends/guilds til they reached the point when they became a viable, playable class.  I can recall an experience in one beta run i was doing where... my character had a spell to buff pets, but had to wait 4 more levels to have one to cast it on.  Abilities in Vg like Pushing Hands, Sun Dragons Carona, Many of the aoe attacks monks receive.. need to be useful, in solo and group play, usable, and desirable... having an ability that doesn't suit the concept of the class/archtype is just wasted filler... give them something they can/ will use.  Not another button just to sit on the bar... or be removed because we'd never touch it. 

That's as bad as giving us 3 weapons that are exactly the same;p
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