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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Build 1799 Patch Notes Preview « previous next »
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Kaji
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Ryujin
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« on: April 01, 2007, 10:54:53 AM »

I managed to get a hold of leaked patch notes from build 1799, and found a few eye-opening items to say the least...

Vanguard Build 1799 Patch Notes 4/2/2007

GAMEPLAY NOTES

- There has been a significant experience reduction across the adventuring sphere. This will be more greatly noticeable on challenge level 2 and 3 mobs as challenge level 4, 5 and 6 mobs now have an experience bonus.
- Challenge level 4, 5 and 6 mobs have had their difficulty adjusted to reflect initial intent. Proceed with caution
- All in game dungeons now provide an experience bonus. This bonus will be amplified in a full group as long as all members are within range and eligible for adventuring experience.
- Ranged ammo tiers now have a noticeable impact on damage.
- Heroic and better items have been revamped to look… well, heroic and better. We apologize for the previous light saber models, it was an honest mistake.
- Found and fixed the issue that caused you to fall through the world on resurrection. You still may want to put levitate on just in case though.
- Faction wars have been fixed. No really. Honest to god this time.
- Call of Hero and similar spells will now only work when both parties are not in combat. Additionally, you may no longer move once you receive a Call of Hero box until you accept or decline it. We were feeling generous so dungeons are now tagged properly and these spells will work everywhere they should.
- If you have the item “Book of Morfare” in your inventory, it will no longer be there and you should notice you have lost 3 adventuring levels. Thank you for alpha testing this quest.
- Necromancers can now wear plate and start at level 40.
- Prepare for the upcoming Crafting & Diplomacy Double XP Weekend - Further information coming soon
- With ship portals now live and due to teleportation magic going awry the High Council of Telon ordered the temporary teleporters off towards other duties. Visit your local Harbourmaster for ferry departure schedules.
- To increase the quality of our customer support we implemented a feature to evaluate your last petition. Use /gm for further details.


ADVENTURING NOTES
- All Classes
  Invisibility cannot be cast during combat
  Fear does now break when the feared mob is hit so it is more in line with similar crowd control abilities
  New Mob learned abilities added for all classes at levels 25, 35, & 45.
- Disciple and Monk - Hand to Hand fighting now has new combat animations
- Dread Knight, Paladin and Warrior - Fixed issue where armor had faster durability loss than other classes
- Bard - Razor Parts Silk now requires a Dagger equipped and can only be used from behind your target.
- Bard - Run speed components in songs will now drop when fighting or harvesting to equal the restrictions of mounts.
- Bard - Multiple components of the same type will no longer stack in a song, but will stack with the same component when grouped with other bards.
- Blood Mage – Blood Feast does now stack with the same spell from another blood mage
- Cleric - Reduced the amount of melee damage to further the clerics role as a healer
- Disciple - The Astral Wind line now has additional Jin cost
- Disciple - A slight decrease in heal amounts have been made
- Disciple - A slight increase in power costs for heals has also been made
- Disciple - Ability to stack bonds with other disciples has been fixed
- Disciple - There are new endowments waiting to be discovered, disciples rejoice!
- Dread Knight - Torture has its damage slightly decreased
- Dread Knight - Word of Doom recast has been significantly decreased to match the Paladins Dictum of Valus
- Druid - Berries can now be cast directly in other players inventories
- Druid - Solar Flare should now open all finishers
- Druid - Deadly Swarm has its damage slightly decreased
- Druid - Reduced the amount of healing to further the druids role as an offensive spellcaster
- Monk - All melee skills have had their damage moderately decreased
- Monk - Jin will now decay at a faster rate
- Monk - Soaring Leap has its recast increased to 20 seconds
- Necromancer – Abdominations now have stances to further their offensive or defensive abilities
- Paladin – Dictum of Valus has its recast slightly increased
- Psionicist - Time Stop has its duration increased to 10 seconds
- Psionicist - Acumen is now group-only
- Psionicist - Due to high demand Illusions can now be cast on groupmembers
- Ranger - Trueshot has been added to trainers at level 25
- Ranger - Endless Quiver I, II ,III have been added to trainers at level 15, 30 and 45
- Rogue – Flash Powder is now on a 30 second reuse timer
- Shaman – All Tuurgin melee specials now require a spear equipped. Similar changes to Hayatet and Rakkur are in development
- Shaman - Your pets should stop wandering around on their own, especially during combat
- Sorcerer - The duration of Sleep has been decreased to 18 seconds
- Sorcerer - Sleep II and III have been removed
- Warrior - Trampling Charge I-IV have been added to the trainers at level 12, 24, 36 and 48. This skill replaces the formerly removed Leap Attack series.
- Warrior – Warriors mitigation has been slightly increased to reflect their role as the superior defensive fighter

CRAFTING NOTES
- The recipes for Thestran dragonboat, Qualian trireme and Kojan juggernaut can now be aquired. Gossip with some locals for further information
- All crafted daggers now give a 8% greater chance of scoring a critical hit in main hand and 4% in off hand.
- Leatherworker - You can now build slingshots - these are only useable by offensive casters
- Added stone ammunition recipes to Artificer instructors.
- Added wooden wand recipes to Artificer instructors
- Added instrument recipes to Artificer instructors
- Recipes for rare crafting tools are now available from workorders

DIPLOMACY NOTES
- Tier 4 Clothing is now live on Informants
- New Targenors and Ahgrams nobility may be hostile when approached in clothings from opposing houses - be prepared

ITEMS
- All rods and scepters have had their appearances updated and re-tiered


~The Vanguard Team
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Varu
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« Reply #1 on: April 01, 2007, 10:58:12 AM »

Nice joke!
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Varu, 50 Harmonious Monk of Bladesworn -Sartok
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« Reply #2 on: April 01, 2007, 11:21:02 AM »

If these are true I will quit the game...
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Riot
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« Reply #3 on: April 01, 2007, 11:23:44 AM »

You scared me half to death =(
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||| Riot ||| Tharridon ||| 46 Dragon Monk ||| Guild: Alarius |||
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« Reply #4 on: April 01, 2007, 12:16:29 PM »

I managed to get a hold of leaked patch notes from build 1799, and found a few eye-opening items to say the least...

Vanguard Build 1799 Patch Notes 4/2/2007

GAMEPLAY NOTES


- Necromancers can now wear plate and start at level 40.


- Necromancer – Abdominations now have stances to further their offensive or defensive abilities


- Ranger - Endless Quiver I, II ,III have been added to trainers at level 15, 30 and 45




HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!   dude you are the funniest guy ever ROFLMAO!
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Slayed
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« Reply #5 on: April 01, 2007, 12:21:47 PM »

Dont know if I should bow to an excellent fool, or kick ya for scaring me to death too  laugh
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Saph
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« Reply #6 on: April 01, 2007, 12:26:24 PM »

I fell for that one,  F me,  I didn't read anything but the monk stuff and shot right to this thread,  I could have destoryed worlds with my fury
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neospud
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« Reply #7 on: April 01, 2007, 01:59:33 PM »

You haven't updated the site in so long i was actually waiting for something.  Thanks....
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Dopapir
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« Reply #8 on: April 01, 2007, 02:08:02 PM »

I hope they actually do implement SOME of these changes  Tongue
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Undertow
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« Reply #9 on: April 01, 2007, 11:12:23 PM »

I was thinking this was right on par with what had been going on lately lol.
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Chunli
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« Reply #10 on: April 03, 2007, 08:11:46 AM »

Should probably remove this thread and those notes from the front page as April Fools Day is over. No need to confuse some nubs and discourage even more people from playing a Monk.
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Chunli (RETIRED)
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