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July 09, 2008, 12:38:04 AM

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Vanguard Monks  |  Monk Discussion  |  Monk Tactics & Techniques  |  Safe Fall « previous next »
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Author Topic: Safe Fall  (Read 2543 times)
Kanan
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« Reply #15 on: April 06, 2007, 09:10:14 AM »

think someone in the thread has hit on best way to skill it up:  get soaring leap & use that constantly.  I get skillups going downhill crossing the continents.
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Xaon
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« Reply #16 on: April 12, 2007, 06:43:36 PM »

Yesterday was bored and ran figure 8's. Land side ramp opposite the Dock/Teleporters. Turn on auto-run, ran up the wood ramp, jumped off the top, curled back around and came up the other side ramp, jumped... about 90 minutes later I had 117 Safe fall.

The jump did about 25-30 damage at skill ~10, and virtually the same damage at skill 117. hmmm....
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Otani
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« Reply #17 on: May 12, 2007, 08:46:37 PM »

I used to try to keep it capped per level for the first few but that started to get harder and take longer, now I basically just run up and jump up whatever happens to be on my path.  If there's a rock, I run up it and jump off.  If there's a hill, run up and jump off.  I get a skillup occasionally and it doesn't take much time out from other things.  I'm up to about Safe Fall 189 that way.

I can fall ridiculous distances and take at most 100-300 damage if any.  I get the impression it is possible to "critical miss" though, I rode the Leth Nurae water slide to the pool at the top of the goddess statue, arced out into space from the top of that and died on the rocks far side of the lake at the base of the statue.  But that was back around skill 120 or so.

But yeah, if you just get in the habit of running up any incline and jumping off anything that you happen upon, you will raise it over time without a lot of trouble.  It doesn't really seem to matter how high either as long as you get airborne, it's just skillups are less frequent.  (can't confirm this.)
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Nehji
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« Reply #18 on: June 26, 2008, 11:38:56 PM »

Nehji Hyaku, my level 50 monk on Halgar has Safefall maxed out at 500  Cool, it didn't take long at all to get it up.
I went and worked on it about every 10 character levels   Wink
Even though you'll have to jump off high areas, height of the fall doesn't seem to matter "as much" as how long you're airborn
and as odd as that sounds, there are ways to work around that

For those who were having doubts, safe fall "does" make a big differance, a jump that'd normaly kill other players barely scratches my monk now with safe fall at 500
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Nehji Hyaku: LVL 50 Monk - Harmonious-Style
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