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Harmonious Issues (2nd may).
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Topic: Harmonious Issues (2nd may). (Read 8837 times)
Leishiu
Sensei
Karma: +7/-6
Posts: 318
Re: Harmonious Issues (last update 16th april).
«
Reply #45 on:
April 18, 2007, 04:38:24 PM »
Wave Hand in Cloud III (without taking the still rather aburd reuse of 20 minutes into account) deals a mighty 20 damage more than than the already to low single rank did at 26. 270 damage shield usable on yourself each 20 minutes for 20 seconds needs a sanity check, for real - we're an offensive fighter, having defensive after defensive ability (which even does a bad job at that) with offense abilities majorly ignored is bad.
Logged
Leishiu ~ Halgar (or sommert)
Jengfu
Desciple
Karma: +0/-0
Posts: 29
Re: Harmonious Issues.
«
Reply #46 on:
April 25, 2007, 07:27:44 PM »
not only that, we have so many defensive abilitys, but our solo abilities lack greatly. we are so inificient at it to. Over that all thoese defensive abilties have very limited use when grouping with others. I say limited cause some times we get agro and hit a defensive abiltie to avoid damage.
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Leishiu
Sensei
Karma: +7/-6
Posts: 318
Re: Harmonious Issues.
«
Reply #47 on:
April 26, 2007, 02:01:22 AM »
Quote from: Jengfu on April 25, 2007, 07:27:44 PM
not only that, we have so many defensive abilitys, but our solo abilities lack greatly. we are so inificient at it to. Over that all thoese defensive abilties have very limited use when grouping with others. I say limited cause some times we get agro and hit a defensive abiltie to avoid damage.
Why hit an offensive ability with 2-20 minute reuse when you can hit FD with 0 seconds reuse that avoids all damage. The three monk abilities that grant defensive: reed the wind (high endurance cost, 2 min reuse), iron skin (10 minute reuse, no costs though) and find the center (8 jin, 20 minute reuse). We also have the universal 160% dodge ability with 0 reuse now (found it interesting that our cooldown was removed instead of it being added to other classes aswell; it appeared rather balanced that an offensive class couldn't completly shrug off the attacks of a mob attacking slower than each 2 seconds) which I suppose fill some purpose, but FD simply means we can resume killing instantly, everyone wins.
Wave Hand in Cloud is the absolutly worst of all abilities - quite comparable to current incarnation of Dragon Breath. It requires you to pretty much fight a mob which swings every two seconds and does not miss a single hit (ie, you don't dodge/parry - which can be quite tricky as our avoidance would eat 2 hits by average) and in that case deals the same damage as a critical ashen hand - except that it wont trigger a finisher and it took 20 times as long time. Due to the fact that it can be used to damage more opponents at the same time (not happending if solo, really, we can't take that damage, and dealing 1/5th of a mobs health over 20 seconds means dead monk (well, feigning monk), we need to win within 10 seconds for a fight to be decently efficent). Dealing ~2800 (if you don't avoid any hits, mobs aren't casters and don't swing overly slow - it's a
a lot
of if's to make this power deal that amout of damage) damage on a few 3 dots with a healer is well, ridicilious at 50, with luck that's enough to claim ownership; not exactly what you would expect from a level 50 power.
Since it's 20 minute reuse, I rather just Find the Center and counterattack spam, which will not only deal more damage, it will save me from getting hurt. Hell, even Reed the Wind is a more efficent as indirect damage shield than an ability that's intended to do so.
Rethink completly or make targetable (and with higher damage and lower reuse - ~280 at 50 is a laugh for 20 minute reuse).
Logged
Leishiu ~ Halgar (or sommert)
Fusoya
Guest
Re: Harmonious Issues.
«
Reply #48 on:
April 30, 2007, 03:29:05 PM »
I believe the intention of wave of hand in cloud is a cooldown for AoE'ing. Monks usually end up tanking during AoE pulls, it puts out a litle extra damage to the mobs wailing on you. Not defending the cooldown or lack of use, just a suggestion for rare use of it.
Logged
Leishiu
Sensei
Karma: +7/-6
Posts: 318
Re: Harmonious Issues.
«
Reply #49 on:
April 30, 2007, 11:20:32 PM »
Quote from: Fusoya on April 30, 2007, 03:29:05 PM
I believe the intention of wave of hand in cloud is a cooldown for AoE'ing. Monks usually end up tanking during AoE pulls, it puts out a litle extra damage to the mobs wailing on you. Not defending the cooldown or lack of use, just a suggestion for rare use of it.
At an ideal rate (no dodge/parry, mob has 2.00 delay and dosen't cast) you can deal around 2800 damage with it. If used when up, that boils down to 2.33 DPS per ideal mob used against it.
Ironically, when the orignial ability was recieved at 26, it was at 250 damage, and was quite useful. Now, slightly more damage is at rank 3 (level 50...) and the previous ranks have been lowered to likewise ignorantly low damage. I seriously don't think the developers has any idea what this ability is used for.
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Leishiu ~ Halgar (or sommert)
Yoshimura Mohashimu
Recruit
Karma: +0/-0
Posts: 14
Re: Harmonious Issues (2nd may).
«
Reply #50 on:
June 01, 2007, 10:23:00 AM »
Anyone know which is the correct discription of Crane Style? My buff icon says +8% to defensive, -10% to damage, and -20% to endurance cost or something like that. The style selection icons however read something totally different. It says +20% defensive, -20% damage, and -25% to endurance costs.
Which is it really? If I had to guess I would say it is the buff icon stats as I don't really dodge/parry that often the few times I have actually tried using crane. I don't use crane since the read in the wind nerf but I still want to know for sure.
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Yoshimura Mohashimu
50 Harmonious Monk
Chronicle
Flamehammer
Quinn the Mighty
Monk Lead
Kyoshi
Sensei
Karma: +50/-38
Posts: 443
Re: Harmonious Issues (2nd may).
«
Reply #51 on:
June 01, 2007, 12:19:17 PM »
Tool tip is borked it's supposed to be +8 to parry and dodge. It was supposed to be fixed but apprently slipped though.
~QTM
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Quinn the Mighty
Monk Lead
Kyoshi
Sensei
Karma: +50/-38
Posts: 443
Re: Harmonious Issues (2nd may).
«
Reply #52 on:
June 01, 2007, 12:27:17 PM »
Quote
I believe the intention of wave of hand in cloud is a cooldown for AoE'ing. Monks usually end up tanking during AoE pulls, it puts out a litle extra damage to the mobs wailing on you. Not defending the cooldown or lack of use, just a suggestion for rare use of it.
My interpretation is that a more defensive player would use this on top of thier defensive stance to add addtional damage. AOE pulls are the ideal situation. Right now I consider it an jin expensive marginal short term DPS boost. not worth the jin IMO the scaling just doesnt add addtional value to it. It does need to be revisited.
~QTM
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Leishiu
Sensei
Karma: +7/-6
Posts: 318
Re: Harmonious Issues (2nd may).
«
Reply #53 on:
June 01, 2007, 03:27:03 PM »
Quote from: Quinn the Mighty on June 01, 2007, 12:27:17 PM
My interpretation is that a more defensive player would use this on top of thier defensive stance to add addtional damage. AOE pulls are the ideal situation. Right now I consider it an jin expensive marginal short term DPS boost. not worth the jin IMO the scaling just doesnt add addtional value to it. It does need to be revisited.
~QTM
Uh, harmonious defensive abilities/stance is avoidance. Avoiding a hit means it wont trigger. You'll be better of just using Reed the Wind (which has 1/15th the reuse) and spam counterattacks; or Find the Center (same reuse) and avoiding getting hurt at all, spamming constant waves of counterattacks, which each deals 10x the damage of it.
In AoE you will have to factor in damage taken, agro from heal before agro is established proper etc; being hit as much as possible dosen't really do you much good. It's useless with that cooldown, damage and unability to target it. /shrug.
Logged
Leishiu ~ Halgar (or sommert)
Moridan
Master
Karma: +0/-1
Posts: 88
Re: Harmonious Issues (2nd may).
«
Reply #54 on:
June 10, 2007, 01:12:42 PM »
Wave hand in the clouds SHOULD be a 100% counterattack sort of skill, like ... oh what was that skill in eq, where all attacks incoming would allow the monk to get an attack in return, INSTEAD of taking damage.
This is the only thing that makes sense with the large jin and re-use costs.
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Khana Kopnisien
Sensei
Karma: +9/-4
Posts: 369
Re: Harmonious Issues (2nd may).
«
Reply #55 on:
February 04, 2008, 02:34:39 AM »
I'm not a seasoned Harmonious Monk - only been one two days, in fact. The only use I have for it is when soloing 3-dots or 4-dots: free DPS.
Logged
Khana Kopnisien /\ 50 Dragon Monk /\ Lowland Elites /\ Halgar
Caerenya Furystorm
Recruit
Karma: +0/-0
Posts: 19
Re: Harmonious Issues (2nd may).
«
Reply #56 on:
February 06, 2008, 10:25:25 AM »
Harmonious stance has been broken for me as long as I can remember, in that it just stops working altogether when you meditate. I have to refresh the stance to make it start building jin again.
Just noticed this about 2 or 3 weeks ago... Harmonious stance seems to drop when you play a diplo card. My other 2 stances remain active while doing diplo, but that stance drops altogether, leaving the accompanying Diamond Body buff which now activates with stances on.
Logged
Monking Harmoniously since 2007
LeadFoot
Master
Karma: +2/-5
Posts: 82
Re: Harmonious Issues (2nd may).
«
Reply #57 on:
March 10, 2008, 08:35:30 AM »
I think Tiger stance kind of sucks at lvl50. With the crit cap at 40% and crit gear so easy to find, there really is not point to tiger stance. Now if +melee dmg gear was easier to find, then it would be ok. We could get gear that would add dmg instead of crit. But this is not the case. So as it stands, Harmonious will always do the least dmg of all 3 styles at 50 because the other 2 styles can easily match our crit %. However, we can not make up 20-25% dmg with gear. There is just not enough gear out there to do so.
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Fujitsu
Sensei
Karma: +21/-20
Posts: 834
Re: Harmonious Issues (2nd may).
«
Reply #58 on:
March 10, 2008, 09:05:28 AM »
Show me some parses that say harmonious is the lowest of the 3.
Ill post some raid parses tonight of me vs our harmonious monk.
Logged
Evagi
Recruit
Karma: +0/-0
Posts: 3
Re: Harmonious Issues (2nd may).
«
Reply #59 on:
March 10, 2008, 09:50:46 AM »
Quote from: Fujitsu on March 10, 2008, 09:05:28 AM
Show me some parses that say harmonious is the lowest of the 3.
Ill post some raid parses tonight of me vs our harmonious monk.
This is interesting to see hove much you do! I just did the quest for Harmo (i am now only lvl 17).
But if you see it in big picture i say that Any off the forms have a value but if you have a Harmo Monk de-buffing the tank take less dmg and that is way harmo should be best for solo play,
But i have only played 17lvl's, i have just a beginner.
Evagi
LVL 17 mnk on Halgar
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