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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Harmonious Issues (2nd may). « previous next »
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Author Topic: Harmonious Issues (2nd may).  (Read 9731 times)
Leishiu
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« Reply #15 on: March 29, 2007, 05:32:10 PM »

are you kidding?   I cant understand why people would post that our class needs a nerf.  If it's a 'tad bit' overpowered, lets leave it at that and let it be known for us monks only.

If it's holding back a general progress, then it needs to be adjusted. Is +20-30% crit (pending level) powerful? At the moment? No - it keeps us on the near same level as other offensive fighters. If we get upgraded properly with finishers worthy the name? Yes. I rather have a decently accurate report instead of trying to lie and connive and then get struck back when it's discovered and "slight reductions" are introduced.

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Dont make the devs look at us and think we are OK, because we are not.  Please dont post abut how anything a monk hasis overpowered-- this will certainly get the ONE useful ability we have subject to the raginf nerf wars that commence every week.

So if pointing out that one stance is powerful is saying we're ok? Oooook, even bothered to read on from that point?
+Huge amout of crit is powerful, in particular with the finisher system (keep in mind, when Tiger stance was designed, finishers did not trigger from crits) - and if you keep in mind we're (supposedly) getting upgraded - you'll have to consider that these things are what developers consider and I rather not have it holding (all) monks back simply because of some "if it's good, HUSH!" principle.
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Leishiu ~ Halgar (or sommert)
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« Reply #16 on: March 29, 2007, 06:38:51 PM »

I did read the rest of  the post, however...  due to the incesant KNEE-JERK Sigil reactions to things, a dev who reads that MAY, not read even choose to read further,  and even if he/she did, the fact that a MONK is posting that they have an overpowered ability cant really help us, can it?

You cant tell us that this one ability is the reason why we havent been revamped.
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Jengfu
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« Reply #17 on: March 29, 2007, 07:29:21 PM »

Steal in the Wind skills doesnt show up the damage. does spam it twice in the combat logs. But im not even sure it does damage since when i use it i dont even see the hp bar go down.
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Vinjin
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« Reply #18 on: March 31, 2007, 10:23:39 AM »

I did read the rest of  the post, however...  due to the incesant KNEE-JERK Sigil reactions to things, a dev who reads that MAY, not read even choose to read further,  and even if he/she did, the fact that a MONK is posting that they have an overpowered ability cant really help us, can it?

You cant tell us that this one ability is the reason why we havent been revamped.

People are looking at the same issue with different viewpoints, which is completely valid (and thus why the discussion is good for the class). On the one hand, you could look at monks and say we have many abilities that need to be improved but only a few that work well enough to make us a worthwhile class to play. Based on numerous posts here, I think many players probably fall into this category, and rightfully so. After all, it's perfectly understandable to want to hold on to those few abilities that work well because there's little else to fall back on.

Another way to look at it though is from a more utopic perspective. If, and I stress that word again IF, monks get some of their issues resolved and other abilities improved such that players feel they bring a diverse set of functionality and benefit to the table without solely relying on one or two abilities alone, then the argument could be made that something like Tiger is probably a little overpowered with the high crit rate. I think this is probably the point that Leishiu is trying to make. Given that most harmonious monks seem to use Tiger stance almost exclusively, that alone should give at least some credence to the point too.

I don't think there's a right or wrong answer here. I think it's simply a matter of perspective. If (there's that word again  Wink ) we get word from the devs/QTM that they have specific items planned to improve us as a class, improvements that will actually make a difference, than I suspect less folks will have a problem with them touching Tiger. But until that time occurs, I'm inclined to agree that adjusting Tiger (read nerfing) is just not a wise idea at the moment by Sigil.
« Last Edit: March 31, 2007, 10:25:59 AM by Vinjin » Logged
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« Reply #19 on: April 02, 2007, 11:38:11 AM »

Tiger stance being over-powered is not why harmonious stays in it all the time.  I don't think it is over-powered at all.  We stay in tiger stance because the other stances just plain suck.  Remember that increased crit-rate from tiger brings a 50% endurance penalty as well.    Certainly tiger is over-powered compared to the other stances but that is because those are all broke.  If you think tiger stance is over-powered then I am sure you think the ranger crit buff is over-powered as well right?  Or the fact that a ranger with a bow can stand around all day and kill named mobs their own level solo?  If tiger stance is over-powered why can't I kill a 3-dot same level as myself?  Don't say it is my weapons because I have dual 35 DPS claws at lvl38.  If tiger was over-powered I should be able to chew through 3-dot 38 mobs with very little downtime.
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Leishiu
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« Reply #20 on: April 02, 2007, 11:52:40 AM »

If we had comparable finishers to that of other offensive fighters has, Tiger would indeed be overpowering. Currently? It allows Harmonious to actually perform decently, where most other monks are falling behind. If we were to be upgraded, this is rather important to factor in.
And comparing 5% from ranger to 30% from a level 50 Tiger stance (which stacks) is bad. It's 6 times as potent.

Quote
Remember that increased crit-rate from tiger brings a 50% endurance penalty as well.

At 40, it's a 30% penalty. With a cleric or bear shaman, you simply can't run out of endurance anyhow. It's only a disadvantage when you're using abilities that aren't based around doing damage (CC, deagros, reed the wind etc) but then you can actually switch stance to a -25% endurance stance (even though micromanagent is a pain).

Quote
If tiger stance is over-powered why can't I kill a 3-dot same level as myself?  Don't say it is my weapons because I have dual 35 DPS claws at lvl38.  If tiger was over-powered I should be able to chew through 3-dot 38 mobs with very little downtime.

Because of the design of monks - if you want to change that you need to see the entire picture (ie, if B was modified how would A and B now work. In essence, currently we have a very weak finisher, if they were upgraded to likewise stats as other offensive fighters, Harmonious would probably be the #1 melee DPS class due to being able to spam them pretty much all the time) not just the pieces that are actually currently being broken.
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« Reply #21 on: April 02, 2007, 04:40:07 PM »

Tiger stance being over-powered is not why harmonious stays in it all the time.  I don't think it is over-powered at all.  We stay in tiger stance because the other stances just plain suck.  Remember that increased crit-rate from tiger brings a 50% endurance penalty as well.    Certainly tiger is over-powered compared to the other stances but that is because those are all broke.  If you think tiger stance is over-powered then I am sure you think the ranger crit buff is over-powered as well right?  Or the fact that a ranger with a bow can stand around all day and kill named mobs their own level solo?  If tiger stance is over-powered why can't I kill a 3-dot same level as myself?  Don't say it is my weapons because I have dual 35 DPS claws at lvl38.  If tiger was over-powered I should be able to chew through 3-dot 38 mobs with very little downtime.

You missed the point entirely. I'm not stating that Tiger makes harmonious monks overpowered. In fact, I was stating that given our current deficiencies, Tiger is one of the few bright spots that even keep us close to where we should be in the DPS pecking order today.

The point being made here is that when the devs eventually improve our other abilities and attacks such that we're not tied almost exclusively to just one stance to deal damage, the cumulative effect of those changes might be such that Tiger in its current form with a high crit rate gives monks too much of an edge in the other direction. I'm not saying it definitely will have this effect. I'm simply saying I could potentially see it happening depending on the changes to the other abilities.

As I said before, I'm clearly not in favor of any changes to Tiger until 1) we know for certain what improvements the devs intend to make for our other abilities and for the class overall, and 2) what the actual end-result and impact to DPS those changes have on us.
« Last Edit: April 02, 2007, 04:42:15 PM by Vinjin » Logged
Shengyi Tsung
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« Reply #22 on: April 03, 2007, 01:55:01 AM »

Tiger stance isn't overpowered all the other styles are borked.  If it was overpowered we would be parsing above other DPS classes.  Currently with tiger stance and a 71DPS weapon im not even matching any other DPS class, im just barely ahead of the curve against well equipped fighter classes.  If our finishers get adjusted so they actually deal decent damage(and im talking about flying kick, thousand fist line is fine EXCEPT it needs to scale) then with tiger stance we will probably at the least break even with the other DPS classes and we MIGHT parse higher than them, but i doubt it.  And damnit if we do parse higher well we deserve it because we have zilch utility compared to every other DPS class.  Rogues can even fricking evac now, lol.

I do have one question though.  Are my special attacks not taking into account my strength bonus?  Sometimes it seems my auto attack is higher than most of my specials, even the melee damage + 300 or whatever seem to be matching or barely above my auto attack.  I believe my auto attack picks up my strength bonus and thats why it hits so hard, but my abilities when they do not crit are more or less an out of rhythym auto attack.  i have about 425ish str unbuffed, i think i have a 412 melee bonus or something.  So my abilities should have +400 damage on top of what they read?  or how does that work?
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Leishiu
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« Reply #23 on: April 03, 2007, 03:33:03 AM »

Tiger stance isn't overpowered all the other styles are borked.  If it was overpowered we would be parsing above other DPS classes.  Currently with tiger stance and a 71DPS weapon im not even matching any other DPS class, im just barely ahead of the curve against well equipped fighter classes.  If our finishers get adjusted so they actually deal decent damage(and im talking about flying kick, thousand fist line is fine EXCEPT it needs to scale) then with tiger stance we will probably at the least break even with the other DPS classes and we MIGHT parse higher than them, but i doubt it.  And damnit if we do parse higher well we deserve it because we have zilch utility compared to every other DPS class.  Rogues can even fricking evac now, lol.

Other (dps) classes finishers are roughly the potency of thousand fists (slightly diffrent mechanic, thousand fists is a bit stronger), without reuse timers; and 1 minute finishers are as thousand fists versus skeletons. If our finishers had that potency, you might see why critting roughly every second special might be a tad overpowering.
With how monks are currently, it's really fine.
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« Reply #24 on: April 03, 2007, 12:44:30 PM »

Tiger stance isn't overpowered all the other styles are borked.  If it was overpowered we would be parsing above other DPS classes.  Currently with tiger stance and a 71DPS weapon im not even matching any other DPS class, im just barely ahead of the curve against well equipped fighter classes.  If our finishers get adjusted so they actually deal decent damage(and im talking about flying kick, thousand fist line is fine EXCEPT it needs to scale) then with tiger stance we will probably at the least break even with the other DPS classes and we MIGHT parse higher than them, but i doubt it.  And damnit if we do parse higher well we deserve it because we have zilch utility compared to every other DPS class.  Rogues can even fricking evac now, lol.

Other (dps) classes finishers are roughly the potency of thousand fists (slightly diffrent mechanic, thousand fists is a bit stronger), without reuse timers; and 1 minute finishers are as thousand fists versus skeletons. If our finishers had that potency, you might see why critting roughly every second special might be a tad overpowering.
With how monks are currently, it's really fine.

Leishu is correct.  Tiger stance is somewhat overpowered, however, it is downplayed by the fact that monks don't do much damage to begin with.  If you think tiger stance is fine, go roll a dragon or drunken, and see how you operate without it.  The endurance costs become pretty negligible when you get aum ti, or are grouped with a bearshammy/cleric.  Furthermore, your going to be critting so often that you'll use finishers most of the time, which is only going to cost 10-15 endurance, and probably crit again.  Tiger stance is the sole reason monks can be competitive with other fighters.

I'm not trying to start a style war between monks or anything.  I just want to iterate that Leishu is making a very well-informed class balancing statement and people should take his post seriously.  Every monk needs love, a lot of love. 

Sidenote:  Does it seem silly to anyone else but me that harmonious get the most offensively oriented stance?  I thought they were supposed to be the midline/utilty style and tiger stance really doesn't fit that description to me.  Was just curious if anyone felt the same way?
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Quinn the Mighty
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« Reply #25 on: April 03, 2007, 01:02:08 PM »

I agree.  Back in beta when the stances were 1st conceived, tiger stance was just to supposed to add supplimental damage to abilities not provide the pathway to bigger and better damage dealing moves.  Back then you either had to be nuts to use tiger or have large amounts of end as the benifits were not worth the added end costs.

All of the Harmi monks cried foul and said that tiger stance wasn't worth the bang for the buck. Why to Harmi monks only get 1 usefull skill and 1 completely broken 1. (My how times changes)

Since combat changed to make crits the pathway to dealing more damage you basicly over powered 1 style and gimped 2.  When I can trap Talisker into commenting on the style changes I will ask for your feedback.

~QTM
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Ninbei
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« Reply #26 on: April 03, 2007, 01:37:32 PM »

I agree that Tiger stance is going to be overpowering IF monk skills were ever buffed up in-line with other offensive fighters.  HOWEVER this is a big IF.

QTM Please just make sure that ALL monk issues are resolved (ie bug issues, DPS issues and utility issues) BEFORE the Devs (Taliskar) even considers making changes to Tiger.

Judging from how things were done in the past, it is very likely that Tiger be "fixed" into giving only 10% extra crit for 50% more end cost, and then we recieve another 8dps boost in Iron Hands as "compensation".

On patch notes it would look like:
- Tiger Stance has its Critial chance slightly reduced
- Iron Hands has its damage significantly increased

And then every other class is going to think that we monks finally recieved our love.
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Shengyi Tsung
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« Reply #27 on: April 03, 2007, 03:26:26 PM »

I do have one question though.  Are my special attacks not taking into account my strength bonus?  Sometimes it seems my auto attack is higher than most of my specials, even the melee damage + 300 or whatever seem to be matching or barely above my auto attack.  I believe my auto attack picks up my strength bonus and thats why it hits so hard, but my abilities when they do not crit are more or less an out of rhythym auto attack.  i have about 425ish str unbuffed, i think i have a 412 melee bonus or something.  So my abilities should have +400 damage on top of what they read?  or how does that work?

Copied and pasted, no one answered this question, hehe.
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Leishiu
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« Reply #28 on: April 03, 2007, 04:15:58 PM »

I do have one question though.  Are my special attacks not taking into account my strength bonus?  Sometimes it seems my auto attack is higher than most of my specials, even the melee damage + 300 or whatever seem to be matching or barely above my auto attack.  I believe my auto attack picks up my strength bonus and thats why it hits so hard, but my abilities when they do not crit are more or less an out of rhythym auto attack.  i have about 425ish str unbuffed, i think i have a 412 melee bonus or something.  So my abilities should have +400 damage on top of what they read?  or how does that work?

Copied and pasted, no one answered this question, hehe.

They are. However, I've also noticed small deviances on special attacks.
The displayed damage on strength is when using a 2.10 (or something roughly like that I think, might be making things up now, but I made some calculations and it ended up slightly above 2.00 - however the deviance could easily be invisible bonuses to two-handed weapons.)
If you have a faster weapon, you'll hit less. If you have a slower weapon, you'll hit harder. At high 30, 1 str was pretty much 0.5 DPS (ie 1 str = +1 damage on speed 2.00 weapons, +1.5 damage on speed 3.00 weapons and so on) - this has does increase with levels though (which in contradiction to dexterity gives you larger return the higher you get instead of lesser) and I'll check it out next time I level (which will probably be some time!). This matters little on autoattack (since it adds DPS) but makes the world on specials as they aren't penalized by the delay (rather you're penalized for having fast weapons).

Why it's not beating your autoattack? Well, hmm, tricky question, but mitigation really eats up special attacks (unless you've got a debuffer - or is well, harmonious!) - a mob has about 20% regardless of it's class (even though they stated it would be spread out pending mob level, only hitpoints differ, one 15% mitigation debuff will not remove entire mitigation while a second (such as from a bard) will remove the rest - and the return from the second application is really low compared to the first, leading me to assume ~20% mitigation).
The other answer is that your weapons are to fast (fists are really bad itemized currently) - but that still wouldn't explain why you can't outdo autoattack.
I haven't used fists in ages, so can't comment on that - it feels totally right using two-handed though - specials really blows away autoattack.
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« Reply #29 on: April 03, 2007, 07:00:44 PM »

Thanks for the input and very helpful post as usual Leishu =D

I also have given up on h2h weapons, using the graystone staff now.

I will log in again sometime tonight and do copy down some numbers, will try a few parses only auto attack and a few special spamming.  Should i do my attacks without tiger stance?  Would the crits throw off my information?  I'm thinking it would be good just to find kind of an average for the auto attack damage, and then find an average for special attacks through parsing.  Perhaps i should avoid finishers then when testing the special attacks? Flying kick does kinda low damage, its not uncommon for ashen hand to hit harder.  Sometimes boundless fist even hits harder when using weaknesses.  Will try soloing a few mobs and parsing the info.  I'll check here again before i log in tonight, let me know what you think i should do.
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