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Vanguard Monks  |  Monk Discussion  |  Monk Gear & Equipment  |  Dragon Monk - Which Weapon Type should I use? « previous next »
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Author Topic: Dragon Monk - Which Weapon Type should I use?  (Read 2029 times)
Quinn the Mighty
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Kyoshi
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« Reply #15 on: May 02, 2007, 01:56:39 PM »

Oh before I forget, I am trying to find out whats up with the damage relative to our weapons. As someone has stated some of it really doesnt make sense.

~QTM
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LeadFoot
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« Reply #16 on: May 03, 2007, 06:48:18 AM »

No matter which monk style you choose you will be playing the dps role in parties. 
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Reines
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« Reply #17 on: May 08, 2007, 11:12:20 AM »

ok.  Hi guys. 

Strength bonuses are (IMO) screwed when applying damage bonuses to special attacks.  There's an extensive and detailed post breaking down the way it's applied on the silky venom defensive fighters forum (http://www.silkyvenom.com/forums/showthread.php?t=15788 ) but it appears taht the effect is vastly more pronounced for monks than it is for other fighters given the reliance on critical hits for total DPS.

What happens is that for specials that use weapon damage and multiplicitive modifiers to calculate damage (say when you crit) those damage numbers are being caluculated and THEN the str. bonus is being tagged onto the end. I think it makes MUCH more sense to add str. bonuses as a part of base weapon damage and thus avoid scaling problems with strength at higher levels.

HUH?

So what this means is that your autotattack damage will scale appropriately as str. and level increases because there are no mulitiplicative effects to diminsh str.  But as you gain more and more powerful special attacks and weapons your str. bonuses will become less and less a factor in overall DPS for critical hits. 
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Leishiu
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« Reply #18 on: May 08, 2007, 01:39:29 PM »

Those numbers don't add up quite that way for dualwield, me and a bard friend ran some tests (which I can't recall) when it was laid out which put most of his specials well above strength not being added but not quite as high as strenght being added for every % (for example: if damage range is 100, weapon adds 100, and a 400% ability, it would deal 500 damage according to this theory, 800 to the "believed" way, but in actuality landed around 650).
Monk skills are sorta awkward to test since the damage numbers presented on tooltip dosen't correspond veru well with reality. For example, a damage range of about 800 unbuffed, with a skill that deals +500 (flying kick) damage lands 1500 hits on a mob that's not fully AC debuffed. There's more deviations, but flying kick is the more obvious.
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Leishiu ~ Halgar (or sommert)
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