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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Monk love soon. « previous next »
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Author Topic: Monk love soon.  (Read 8791 times)
Varu
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« Reply #30 on: March 30, 2007, 09:52:56 AM »

FOTM here we come.

seems every game I play that the less then good class I play ends up gets buffed to super class.

TKA in SWG
Spines/Regen in COH
Hunter in WOW

I have the feeling it will be the same with this but I really hope that we don't become a dime a dozen class because a like toughing it out with a low played class. Kinda makes you feel good when people who don't normally have a chance to play with your class is in awe at your abilities. Like yesterday I got a bunch of of my guildies jealous and envious of my soaring leap.
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Chunli
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« Reply #31 on: March 30, 2007, 10:47:26 AM »


Why exactly do people need Talisker to post each week that he's been reading our posts and concerns? This is exactly why Sigil has reps assigned within the community, such as our own Quinn the Mighty. As our rep, Quinn is responsible for going through all of these posts and consolidating them into a single message back to the devs to respond back to him to so he can then convey that message back to us. I personally feel that QTM has been doing a tremendous job thus far but some of these responses seem to imply that some of you do not.

Also, realize what you're asking for here. Talisker isn't exclusively responsible for monks. Expecting him to post here a set amount of times means every one of the other 12 or so classes deserves the same expectation. If he lived up to that expectation of simply reading and posting, where exactly does he find the time to actually make any game changes to address them? He doesn't.

Seeing Talisker or any dev post here is great but I certainly would not want the devs taking precious time away from actually fixing our issues just to come post on our board letting us know how they actually feel about those issues. That communication between dev and player is still happening. It's just through a middle channel: the class rep. And ours is doing a great job of it too.

What have we heard about any of our skills being looked at? One post saying Monk love inc is utter bullSNARF. Posting AIM conversations is bullSNARF. Not sayign Quinn isn't doing a good job, he is, but it is messed up that Talisker is giving nothing concrete to Quinn to pass to us. The Dev <=> Class Rep thing is good for most things, but when a Dev does not post at all, it is poor customer service. How many posts has Talisker made since the game was launched? Now compare that to just about every other Dev. If the job is too tough for him...I guess it might be time to hire more help? But I do not feel that him taking time to post would be taking too much away from fixing our issues because well...what issues are being looked at? The fixes tossed our way have been crap, they look like they were conceived when he was drunk at 3 AM as a joke to us. Saying he is working on an AA system shows that priorities are jacked up. Fix what is in game before adding to already broken content.


FOTM here we come.

seems every game I play that the less then good class I play ends up gets buffed to super class.

TKA in SWG
Spines/Regen in COH
Hunter in WOW

I have the feeling it will be the same with this but I really hope that we don't become a dime a dozen class because a like toughing it out with a low played class. Kinda makes you feel good when people who don't normally have a chance to play with your class is in awe at your abilities. Like yesterday I got a bunch of of my guildies jealous and envious of my soaring leap.

Don't count your eggs before they are hatched. We have heard things are on the upside before. And I would gladly give up Soaring Leap if they fixed the multitude of our broken skills and brought us to where we are supposed to be. I seriously doubt we will be the FotM class, that would be Pallies. I really hope that Pallies are not going to be the standard all other classes are brought up to. Classes will basically be too powerful too early in the game.
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Chunli (RETIRED)
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Ninbei
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« Reply #32 on: March 30, 2007, 11:00:17 AM »

Nooooooooooo please do not take away my soaring leap!!
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Ryoku
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« Reply #33 on: March 30, 2007, 11:11:03 AM »

Sorry but I have to agree with Chunli on this one. I think we need to hear something more than "bug fixes are coming." Bug fixes account for perhaps 30% of the actual problems we face as a class, yet that's the only thing we've heard is definitely coming.
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Chunli
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« Reply #34 on: April 02, 2007, 03:56:59 PM »

Hopefully we will see an update to this thread soon from either Talisker or Quinn.
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Chunli (RETIRED)
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« Reply #35 on: April 03, 2007, 06:01:51 AM »

FOTM here we come.

seems every game I play that the less then good class I play ends up gets buffed to super class.

TKA in SWG
Spines/Regen in COH
Hunter in WOW

I have the feeling it will be the same with this but I really hope that we don't become a dime a dozen class because a like toughing it out with a low played class. Kinda makes you feel good when people who don't normally have a chance to play with your class is in awe at your abilities. Like yesterday I got a bunch of of my guildies jealous and envious of my soaring leap.

Yeah I've had this happen to me a lot in games too...
Teras Kasi Artist in SWG (Before the unarmed/unarmored offense/defensive bonuses skyrocketed)
Martial Arts/Regen in COH (with the long pose-first animations and the 5 to 6 second multi storm kick animation)
Scout->Sundancer in Shadowbane (before flaming fist weapons and all that other stuff)
(I started all these when the games first came out)
Hard/Challenging in the beginning, then a while later I'm considered a cheap FOTM

Back to the main point... I agree with Chunli.  Even if you are working to solve these issues, feedback couln't hurt.
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« Reply #36 on: April 03, 2007, 06:50:48 AM »

- Monk - All melee skills have had their damage moderately decreased
- Monk - Jin will now decay at a faster rate
- Monk - Soaring Leap has its recast increased to 20 seconds

I read this in patch notes and it has made me make my first post.  This better be a typo or we are getting nerfed yet again. Yes monks are not up to par on damage according to the devs, so we will decrease their damage and make them lose jin faster that should up their overall damage lol.
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Mamoth
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« Reply #37 on: April 03, 2007, 06:56:41 AM »

- Monk - All melee skills have had their damage moderately decreased
- Monk - Jin will now decay at a faster rate
- Monk - Soaring Leap has its recast increased to 20 seconds

I read this in patch notes and it has made me make my first post.  This better be a typo or we are getting nerfed yet again. Yes monks are not up to par on damage according to the devs, so we will decrease their damage and make them lose jin faster that should up their overall damage lol.


As Cartman has said: Pwned!

April fools on you  Wink
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Chunli
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« Reply #38 on: April 03, 2007, 08:16:41 AM »

- Monk - All melee skills have had their damage moderately decreased
- Monk - Jin will now decay at a faster rate
- Monk - Soaring Leap has its recast increased to 20 seconds

I read this in patch notes and it has made me make my first post.  This better be a typo or we are getting nerfed yet again. Yes monks are not up to par on damage according to the devs, so we will decrease their damage and make them lose jin faster that should up their overall damage lol.


April Fools Day > you.

WTB an update to this thread from either Talisker or Quinn.
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Chunli (RETIRED)
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Quinn the Mighty
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« Reply #39 on: April 03, 2007, 09:28:03 AM »

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WTB an update to this thread from either Talisker or Quinn.

How much we talking?Huh?  WTS Updates for 10G PST!!!! Grin

Update;

Sorry to say I really dont have much of an update on fixes at the moment aside which that you already know that. "Bug fixes will be coming soon. "

I did have a couple IM conversations with Aviar about stacking issues regarding the Dragon Monk's procs as well as Drunk / Harmonious style evasion / crit chance stacking issues with items / aums / stances / spells and those will be addressed by the bug squashing squad. In other words these items can get addressed sooner rather than later.

I think I mentioned this before but, currently there is no functionality to cost Jin over time. So dragon stances will not drain Jin. This also means no toggles for our short term buffs. Though they may add this in for our issues list comes around.

I also leared that reed in the wind is supposed to have a cooldown so exepct a "Fix" for it at some point.  tickedoff

I'd also like to thak Leishiu and Chunli for thier effort into thier styles issue list. It helps to cross reference it against the master to make sure I am not missing something. I need a drunk to update thiers.... any 50 drunks in the house  2funny

I'll get more info soon

~QTM




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Leishiu
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« Reply #40 on: April 03, 2007, 09:41:06 AM »

I think I mentioned this before but, currently there is no functionality to cost Jin over time. So dragon stances will not drain Jin. This also means no toggles for our short term buffs. Though they may add this in for our issues list comes around.

So maybe suggest that they could have their duration increased (at least iron hands)? Smiley
Since normal buffs don't really cost anything, having Iron Hands last an hour for 2 jin isn't really uncalled for (it's a normal buff with stacking issues so it's not like it's something special really).
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Leishiu ~ Halgar (or sommert)
Raijinn
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« Reply #41 on: April 03, 2007, 09:43:23 AM »

Quote
I also leared that reed in the wind is supposed to have a cooldown so exepct a "Fix" for it at some point.

Nice, after having our learn able skills broken for all this time, Sigil finally fixes them and leaves us happy because we have a skill that finally gives us some group utility and soloing ability by tanking/off tanking. Then once again pulls the carpet out from under us. Thanks Sigil

/sigh
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Fear not the weapon, but the Man who Wields It...
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Quinn the Mighty
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« Reply #42 on: April 03, 2007, 09:46:48 AM »

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So maybe suggest that they could have their duration increased (at least iron hands)?

Longer Durations are something I am actively pushing for. We may see larger Jin Costs for it though but will be worth it iif it lasts several fights.

~QTM
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Leishiu
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« Reply #43 on: April 03, 2007, 09:47:11 AM »

Nice, after having our learn able skills broken for all this time, Sigil finally fixes them and leaves us happy because we have a skill that finally gives us some group utility and soloing ability by tanking/off tanking. Then once again pulls the carpet out from under us. Thanks Sigil

/sigh

Well, it's probably that or having it cut in 1/3rd. Hopefully though this adjustment is made along with a couple of general boosts and not in advance of them.
But if it's going to have a cooldown, could either duration or cost be looked at?
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Leishiu ~ Halgar (or sommert)
Quinn the Mighty
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« Reply #44 on: April 03, 2007, 09:58:45 AM »

A fix is not in the works that I know of. I just know they know if you know what I mean.

~QTM

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