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Vanguard Monks  |  Monk Discussion  |  Monk Tactics & Techniques  |  How are YOU creating DPS for your groups « previous next »
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Author Topic: How are YOU creating DPS for your groups  (Read 2513 times)
Riot
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« Reply #15 on: March 20, 2007, 07:46:52 PM »

It seems like I always enter fights with 0, or 2-4 jin which I always end up burning on Ashen Hand spams.  I don't use Jin for that much else, besides re-applying Iron Hand alllllllllllllllll the time.  I've always kind of avoided Jin Surge because it seems like kind of a waste, and I'm hesitant of a lot of these new skills we're getting costing like 6-8 jin.  I always keep my jin low because Ashen Hand deals pretty decent damage and I feel like I should do as much damage as I can and not hold back.  I guess I need to hold my jin a little longer.

My normal battle is:

Boundless
Six Dragon
(fist finishers if available, or kicking finishers if not)
Crescent Kick
Ashen Hand

Repeat.  I never use our DoT because it slaps a whopping 60-80 damage over a few seconds, and I could get more damage just doing a regular attack.  Maybe I'll try it with jin surge and stuff, but it still seems way too expensive at 5.  Maybe I would be more inclined to use it if I wasn't trying to keep Iron Hand on at all times (seriously 60 seconds is getting kind of annoying)
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||| Riot ||| Tharridon ||| 46 Dragon Monk ||| Guild: Alarius |||
Leishiu
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« Reply #16 on: March 21, 2007, 08:54:39 AM »

In group and fighting, I'm 100% Tiger Stance, with the exception of when it fades (fortunally easy to spot as critrate drops back to nothing ;p).

Eagle Claw < always start with it. If there's two other AC debuffers (15% removes nearly all mitigation of virtually all mobs, a second AC debuff clears of all) in the group, I'm not really bothering - I only use it as a Jin supply when nothing else is availible.
Cresent Kick < Use whenever up. The critrate of Kicks along with Tiger stance makes it a stellar Finisher provoker. Since it's currently out of the global cooldown, it dosen't stop endurance regen nor stop autoattack.
Ashen Hand < Spam whenever sufficent endurance. With two-hander, it outperforms flying kick in all ways (except on skeletons).
Iron Hands < Use when fights are exciting enough to pay attention. The one minute duration makes it easy to slip up on when it starts going into a grind.
Secret of Flames/Ice < Like Iron Hands. Even with the upped effect rate, I'm not really noticing anything on Ice III (proced stun 4 times in total when using it - but it appears others are having better luck with it) and Fire V (never proced the DoT at all) - presumably the chance got upped by 8% or something.

At any time a counter pops (due to agro) I activate it (since dealing weapon damage, they actually deal an impressive amout of damage with a 2hander and trigger from G pressing aswell, very neat!) - if a finisher chain goes off I go for it. If I'm currently blank (cooldowns, lack of Jin) I'll just use Eagle Claw due to it's low endurance to refresh the AC debuff which usually results in having Ashen Hand up or provoking a finisher (which resupplies Jin nicely).
If there's a bear-shaman/cleric in group, it's a virtual non-stop ability spam, if not, it does require some timing to get most effect from it.

If fights aren't to snoozy, I'll use Jin Surge. Hmm, even if they are snoozy, I'll use them if nothing else to let the psionist die some.
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Leishiu ~ Halgar (or sommert)
Daniel
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« Reply #17 on: March 29, 2007, 11:14:47 PM »

Repeat.  I never use our DoT because it slaps a whopping 60-80 damage over a few seconds, and I could get more damage just doing a regular attack.  Maybe I'll try it with jin surge and stuff, but it still seems way too expensive at 5.  Maybe I would be more inclined to use it if I wasn't trying to keep Iron Hand on at all times (seriously 60 seconds is getting kind of annoying)

i haven't really logged onto my monk in awhile (to do anything that is) but i don't think i read a patch note about monk's dot doing less. last i remember, sundering dragon claw did 1k+ per tick for 3-4 ticks and feet of the fire dragon (with jin surge) would sometimes crit and tick for 1.5k. can't say how efficient it is to do these now with the changes. i'm sure playstyle for monks have changed.
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Kyomi
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« Reply #18 on: April 02, 2007, 12:11:32 AM »

I still always use the jin surge / feet of the fire dragon combo. Specially against 3dots even mobs it's a great addition.
At lvl 31 (with ok- not uber stats and gear) I hit around 300 average and 774 being the mix so far).
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