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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Secret of Ice Proc Rate? « previous next »
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Author Topic: Secret of Ice Proc Rate?  (Read 1774 times)
Kagekiri
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« on: March 22, 2007, 12:18:49 PM »

I was fighting mobs in the Jin Ka forest last night and was primarily using secret of ice most of the time.
I'm lvl 23 Dragon Monk was in dragon or stone stance so as to use secrets.
Mobs were 3dots lvl 18 to 20.

Out of approximatly 40 mobs fought only 1 actually was hit by the actual freeze proc, this is very noticable as the mob just stood there as i repeatedly pounded on him for several seconds without any counteraction from the mob.

I would like to know what other monks are experiencing with the secret of ice proc rate.
Is a 1 to 40 ratio for the proc rate correct?
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Xeliso
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« Reply #1 on: March 22, 2007, 12:23:30 PM »

I believe I only proc'd 3 times the entire night last night when we were doing a dungeon crawl that was about 4 hours.

So the rate is definently not amazingly higher.
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Xeliso
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Kagekiri
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« Reply #2 on: March 22, 2007, 12:41:45 PM »

Hey Xeliso,

Thanks for the reply - I'm also on Gulgethor.

Seems that they could buff up the occurance of the proc rate somewhat.  It doesn't have to be anything insane but given my experience and your experience the proc makes for a nice occasional side effect but nothing that could really be considered on any given fight.
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Leishiu
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« Reply #3 on: March 22, 2007, 01:07:23 PM »

I've proced it 4 times ever. 3 of them were on the same mob.
Suppose a slight (generally increased/decreased by x3) would have been better than a significant (barely noticable!)
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Leishiu ~ Halgar (or sommert)
Quinn the Mighty
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« Reply #4 on: March 22, 2007, 01:10:27 PM »

I'll check it on test later to see if there is a discrepency in the proc rates between live and test. I would think the proc should be WAY more common.


~QTM
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Leishiu
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« Reply #5 on: March 22, 2007, 01:15:12 PM »

Check the fire proc aswell, have yet to see the DoT fire.
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Leishiu ~ Halgar (or sommert)
Ogan
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« Reply #6 on: March 22, 2007, 01:22:15 PM »

I've seen the fire proc maybe 2 or 3 times ever.  I've seen the ice proc 2.  I'm also on Gulgrethor.
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Vinjin
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« Reply #7 on: March 22, 2007, 02:04:18 PM »

I notice the DoT from fire land often (at least I think it's the proc) but the freeze effect from ice is definitely less often than fire. No one says they need to proc the same rate of course but it does seem as if there is a little too much disparity between them atm.

As for the freeze effect, I'd much prefer a proc that lands often for 2 seconds than one that lands seldom for 4 seconds. Unless of course the design is to scale them as the ability receives upgrades. It makes more sense to increase the proc rate with each new upgrade rather than increase the duration of the effect itself.
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Quinn the Mighty
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« Reply #8 on: March 22, 2007, 03:01:42 PM »

I got a hold of Aviar and had him check the proc rate of the secrets fire / ice and they are currently set at 5% Which to me is WAY too low IMO.   tickedoff

The response was that the proc rates were increased but are meant to add flavor not a significant souce of DPS / Utility

For a DPS class we want these procs to suppliment our DPS and the stun would be a nice addition for PVP / Soloing. I am trying to push this hard as these were changed recently.

Let me pose a question: Which would you rather have increased base damage from this skill or up the proc rate to give it utility?

~QTM
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Ogan
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« Reply #9 on: March 22, 2007, 03:19:43 PM »

Personally, I like the utility.  Nothing screams "I'm useful Dammit!" like a mob starring into space so that all your group mates can see it.

The few times Ice has procced my group mates have commented on it.
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Vinjin
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« Reply #10 on: March 22, 2007, 03:26:41 PM »

Let me pose a question: Which would you rather have increased base damage from this skill or up the proc rate to give it utility?

I vote definitely utility. They can balance our DPS through other abilities and tweaks to our base damage if needed. Utility on the other hand is harder to come by so I'd much prefer to make any utility we do have actually mean something, not simply be "flavor".

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Riot
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« Reply #11 on: March 22, 2007, 03:35:37 PM »

I guess I'd vote damage, but maybe that's because I've never even seen the ice proc.  Does it fully stun the mob, or just slow them down? 
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Leishiu
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« Reply #12 on: March 22, 2007, 03:55:05 PM »

Let me pose a question: Which would you rather have increased base damage from this skill or up the proc rate to give it utility?

Duration.
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Leishiu ~ Halgar (or sommert)
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« Reply #13 on: March 22, 2007, 04:15:24 PM »

I never use the fire proc.. however for ice I would prefer to see the proc rate raised.. I got enough damage type abilities that need tuning.. I prefer the proc rate because the 4 second freeze is far more valuable then a little damage.  Think about it... if it proced once or twice in a 20 second fight, you wouldnt be getting damaged at all for 4 to 8 seconds of it...that would really increase our survivability that we suffered from losing evasion IMO.
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Vinjin
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« Reply #14 on: March 22, 2007, 04:34:11 PM »

I never use the fire proc.. however for ice I would prefer to see the proc rate raised.. I got enough damage type abilities that need tuning.. I prefer the proc rate because the 4 second freeze is far more valuable then a little damage.  Think about it... if it proced once or twice in a 20 second fight, you wouldnt be getting damaged at all for 4 to 8 seconds of it...that would really increase our survivability that we suffered from losing evasion IMO.

This is exactly why we can't realistically expect the devs to increase the proc rate too much with a 4 sec duration. That would probably be a little too overpowering for a buff reusable every 30 seconds, IMO.

On the other hand, it was initially 2 seconds. I vote they change it back to 2 seconds and increase the proc rate from there (15% maybe).

The other approach is to increase the proc rate significantly higher than these percentages and tie the proc to the appropriate NPC resistance such that it performs a resist check each "round" of the 20 second duration. I have a hard time believing it's working that way today.
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