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Author Topic: Stances discussion  (Read 8952 times)
Leishiu
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« Reply #60 on: March 23, 2007, 08:08:10 AM »

This is what is now you're right. We are offering ideas as to what we want to see adjusted to to do their jobs effectively.  A defensive stance with a huge accuracy penalty but not increase in aggro is worthless.  Its akin to making the warriors defensive stance but with out the +40% hate increase.  All they get is some avoidance and a lot lower damage.

Truth to be told, I'm against light melee as tanking specalist (it'll all just boil down to being a 2nd class tank and a 2nd class DPS - where most solutions would be better (such as normal CC)).
That said, if that's the aim of the style is to offtank, I agree with you that the stances of the Drunken Styles are funny (in the bad meaning) right now. They lack the more obvious focus that for example Harmonious has (although, the neutral stane of Drunken is perhaps the better of all neutrals) and both the offensive and defensive stance seems to be meshed up in a headacheish form.
If instead a defensive stance would be +dodge, +agro, -damage, it would be very similar to Crane Stance (although, I wouldn't mind Crane being redone, perhaps with spell avoidance/mitigation as focus instead of melee damage) which I think the developers are trying to avoid.
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« Reply #61 on: March 23, 2007, 08:27:54 AM »

All i got to say is DITCH THE OFFTANKING. It is highly useless and uneffiecient.  We should focus more on DPS and second our mastery utility.

Why is offtanking for us useless and unefficien? Well when we group we uselly encounter 4 dots that are higher n level then use and some times equale or lower lvl then us. Lower lvl and equal hurt alot, but higher lvl hurt even more. Even with ur combined parry dodge of 20-30%, well with even con mobs and lower we do not even dodge parry at that percentage. And with our med armor, and doesnt absorbe much damage. Miuch better for us to FD and to nerve hit, 30 seconds the mob does nothing, so no mana waisted on healing us cause if we offtank we suck all the mana out of the healers. Over that casters, rogues... can sleep, stun charm....

Our tankig ability should be some what good vs 3 dots and lower.

Like other have said they need to revise our skills, cuse some have such long timers that there utility out weight there usefullness, like long timer, excessive jin use, low power...

Some thing that could help all monks is with defensive target, if he dodges, parrys or blocks it actives our related skills.

I can only speak for Harm since i am one. as of lvl 27 we have 2 debuffs in our mastery. The str debuff should be converted in to dot instead of the damage don at the end. This wold make it more usefull to keep this up. Since our utility is our debuff, buffs i think they should add a few. Wave in the clouds should have it timer reduced to like 5-10min and make it a castable buff on self or defensive target.

As for others i can only speculate since i have no experience with them. Dragon well we can all agree that there utility is there DPS. As for drunken monks, there defensive targets they can increase its defense, and maybe as some one els said they can manage agro. So they can trick mobs in doing what they want. Since drunken monks are know to trick there enemie and beeing plaufull while fighting they could fit them right.

i might hvae forgottent some stuff since i had to write it a second time cause when i posted it, i got logged out.

added. wow it did it a 3rd time but this time i copied and pasted befor posted.
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Nek
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« Reply #62 on: March 23, 2007, 10:27:25 AM »

Slight derail here, but I summed up the comments from this thread and from the PMs I have recieved over the past several days. I feel this list is a good start and getting the stances where they need to be. I appreciate any feedback you can provide.

Dragon Style Stances

Storm Dragon
* Procs need to have the thier damage upped. Also the Proc can be missed ( I can understand resisted but missed)
* There are stacking issues with this stance and the Secrets line that need to be resolved
* Proc needs to hit on all targets when performing AE attacks
* Perhaps add a crit chance boost or add % Based Damage boost will make it more effective
* Add a damage shield component

Dragon Stance
* Health Regen is not working. Also this component needs to be an in combat item. This could be solved easily by turning the stance into a heal over time with infinite duration (similar to a pally's auras). This would need to scale with level.
* Perhaps improved versions of the stance can remove poison / diseases or other effects

Stone Dragon Stance
* The Fire / Cold rune needs to actually apply itself
* Mitigation needs to scale with level
* The slow component should decrease as improved versions are used.


I believe the damage shield idea was for the Stone Dragon stance and not the Storm Dragon.  It would be kinda useless in Storm Dragon since we'd likely use that stance when grouped and if we were to offtank, we'd switch into Stone Dragon.

Also, does the proc in Storm only work when using AOE's?  If so, is there a reason why it shouldn't apply to single target attacks as well?  I think this would help boost overall damage, especially after the bug with the inability to stack with secrets is removed, and I think that it should only have a chance to be resisted (not missed) and should proc on all targets hit by an AOE.  As for boosting overall damage, perhaps leaving the crit rate increase to Harmonious would be a good way to differentiate the monks, however, I think it may be cool to have the crit range on Dragon's increased so that when we crit, we crit big.  It would kind of give Dragon's something to look forward to, to see a random large number pop up on the screen every now and then (and really make pushing the envelope on managing aggro in groups interesting).

Harmonious would be critting more often, but at a normal crit range, so that their damage would be more evenly sustained and 'zen-like' with their judicious balancing of damage, endurance and jin.  Dragon's would be more like a rampaging bull in a china shop, with noticable damage from the getgo, but having to manage the damage at the onset of a fight until it was time to go all out.

Drunken should do less damage in offsensive, but have a significant aggro boost from damage so that they can take aggro quickly if needed, and then switch to a high counter attack defensive posture to stay alive and do damage through costless counter attacks to help conserve endurance.  Giving Drunken's a health regen proc or a finisher lifetap when in that stance would potentially make things interesting so that healers would be more willing to have them offtank.
« Last Edit: March 23, 2007, 10:30:29 AM by Nek » Logged
Chunli
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« Reply #63 on: March 23, 2007, 10:40:44 AM »

I am pretty sure he meant for the proc to work on AE as well as single target.
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« Reply #64 on: March 23, 2007, 11:31:32 AM »

I'd really like to see a bonus on Storm Dragon stance (or hell, whatever stance in Dragon Style, make a new one!  Tongue) give an additional 15-20% damage on crits.  I don't think this would be too extreme.....

A 1000 damage crit normally would only be boosted to about 1200 damage.  That would help DPS over the course of a battle and not be significantly overpowering or anything.  Hell even 30% I don't think would be too overpowering, as Dragon monks need DPS, because that's what we're specced to do.

What do other people think? 
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Ryoku
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« Reply #65 on: March 23, 2007, 11:40:41 AM »

Lots of talk about off-tanking here. While this is certainly a valuable aspect of utility us Monks are apparently supposed to have, lets not let it dilude our sole responsibility for DPS. According to the archetype branch, we are a light fighter designed to inflict massive damage. I'd rather that than be a second rate damage dealer as well as a second rate tank. That to me screams of the SK/Pally back in EQ1 before the Windblade and subsequent changes made to their damage capabilities.
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« Reply #66 on: March 23, 2007, 12:21:19 PM »

I'd really like to see a bonus on Storm Dragon stance (or hell, whatever stance in Dragon Style, make a new one!  Tongue) give an additional 15-20% damage on crits.  I don't think this would be too extreme.....

A 1000 damage crit normally would only be boosted to about 1200 damage.  That would help DPS over the course of a battle and not be significantly overpowering or anything.  Hell even 30% I don't think would be too overpowering, as Dragon monks need DPS, because that's what we're specced to do.

What do other people think? 

That would be cool to have a +dmg % to crits on the storm dragon stance as well as the proc.  They could scale it as we get new levels of the stances to make the +% more in line with what we will see at various levels.  This would allow them to give us appropriate level damage without having to play the Buff Bat then Nerf Bat scenario.

Personally I think the stance upgrades are too spread apart and is a missed opportunity for the Devs to take advantage of an in game mechanic that they could use to buff/nerf monks at various level ranges were necessary.

Another suggestion specific to Storm Stance is to allow both the Proc and the Secrets a damage increase if we pop Jin Surge, actually you could apply that to all monk styles concerning the secrets aspect.

A little off-topic but still concerning stances is our animations when we are in our various stances.
I see other classes have little swirling things and other animations - not sure on the specifics but i do see them.

Suggestions:
Storm Dragon: we could have little flashs of lightening crackling around our hands and like swirls of electrical charges around our toon, doesn’t have to be anything over the top but noticeable to party members.

Dragon Stance: a slight golden glow, kinda like the DragonBall Z power up, doesn’t have to be obnoxious but again noticeable.

Stone Dragon: we take on an overall grey appearance kinda like the effigy guys at Lord Tsangs.

Harmonious – I don’t play so will let the harmony monks chime in.

Drunken – I don’t play but would be cool if all drunk monks got a wine gourd on their gaining of the stance.  A lot could be done with the gourd mechanic, ie. a regening health pot, a power up for their high evasion stance, etc..  Also they need to move like drunks, those are just my suggestion I will leave it to the players of those style to elaborate.
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Stone Dragon stance the blue pill alternative!
Ryoku
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« Reply #67 on: March 23, 2007, 12:31:09 PM »



Drunken – I don’t play but would be cool if all drunk monks got a wine gourd on their gaining of the stance.  A lot could be done with the gourd mechanic, ie. a regening health pot, a power up for their high evasion stance, etc..  Also they need to move like drunks, those are just my suggestion I will leave it to the players of those style to elaborate.



This is something hopefully we'll see implemented AFTER our core changes are made. It's doubtful we'll see any aesthetic changes to our class until finally our class is mechanically fixed. Just a matter of priority I suppose.
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« Reply #68 on: March 23, 2007, 12:39:43 PM »

I'd like to see Drunken Monks boost Evasion (at cost of accuracy or something) by actually consuming alchohol!!  Like, for 10cp you can gain 10% extra dodge and 10% extra hate at cost of 5% accuracy, for 10 minutes.
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Kagekiri
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« Reply #69 on: March 23, 2007, 12:46:01 PM »

I'd like to see Drunken Monks boost Evasion (at cost of accuracy or something) by actually consuming alchohol!!  Like, for 10cp you can gain 10% extra dodge and 10% extra hate at cost of 5% accuracy, for 10 minutes.

But you need a Wine Gourd to put that alchohol in!  Wink
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Stone Dragon stance the blue pill alternative!
Nek
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« Reply #70 on: March 23, 2007, 12:59:46 PM »

A little off-topic but still concerning stances is our animations when we are in our various stances.
I see other classes have little swirling things and other animations - not sure on the specifics but i do see them.

Suggestions:
Storm Dragon: we could have little flashs of lightening crackling around our hands and like swirls of electrical charges around our toon, doesn’t have to be anything over the top but noticeable to party members.

Dragon Stance: a slight golden glow, kinda like the DragonBall Z power up, doesn’t have to be obnoxious but again noticeable.

Stone Dragon: we take on an overall grey appearance kinda like the effigy guys at Lord Tsangs.

Harmonious – I don’t play so will let the harmony monks chime in.

Drunken – I don’t play but would be cool if all drunk monks got a wine gourd on their gaining of the stance.  A lot could be done with the gourd mechanic, ie. a regening health pot, a power up for their high evasion stance, etc..  Also they need to move like drunks, those are just my suggestion I will leave it to the players of those style to elaborate.


I'm going dragon, but if the Drunken animation ever goes in, I'd be all in even if I didn't plan on ever offtanking.  Stumbling around while fighting, hell even stubling while walking would just be too good to pass up.  Imagine hitting numlock to run from point A to point B and having to 'steer' your character every now and then to adjust his course.  How hilarious would that be?  Grin

edit - Those are great animation suggestions btw.
« Last Edit: March 23, 2007, 01:08:37 PM by Nek » Logged
Otani
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« Reply #71 on: March 23, 2007, 02:54:45 PM »

Follow the gourd!  Give me your shoes!!

...I love the wine jug idea.  AZN Channel on cable ran a show called Drunken Master, and they have run other martial arts dramas with "drunken monks" as prominent characters...they are seldom without the jug.  I confess this is the reason I chose Drunken with no consideration to other values or comparisons between the paths.  It was purely an aesthetic choice.
« Last Edit: March 23, 2007, 02:57:48 PM by Otani » Logged

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Lomash
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« Reply #72 on: March 23, 2007, 10:09:04 PM »

All i got to say is DITCH THE OFFTANKING. It is highly useless and uneffiecient.  We should focus more on DPS and second our mastery utility.

You can't ditch a whole form.
And evasion didn't use to be useless or inefficient. The issue here is not the concept but the execution. Drunken's evasion capabilities needs to be returned to where it was.

Quote
I believe the damage shield idea was for the Stone Dragon stance and not the Storm Dragon.  It would be kinda useless in Storm Dragon since we'd likely use that stance when grouped and if we were to offtank, we'd switch into Stone Dragon.

It was. The idea was to make stone stance give more protection on top of aiding your damage dealing, which is fitting for the Dragon Monk.

Quote
Drunken should do less damage in offsensive, but have a significant aggro boost from damage so that they can take aggro quickly if needed, and then switch to a high counter attack defensive posture to stay alive and do damage through costless counter attacks to help conserve endurance.  Giving Drunken's a health regen proc or a finisher lifetap when in that stance would potentially make things interesting so that healers would be more willing to have them offtank.

I got to thinking later that another big reason not to include +aggro in the defensive stance is because you won't always WANT to keep aggro. You're not a tank, you don't want to hold aggro permanently. So you use offensive stance to peel aggro, but then use defensive stance to survive while you temporarily hold it.

The Drunken monk isn't just about holding aggro, but managing aggro. Meaning he can shift it around to other players, drop it from himself, or gain it if need be.
So having aggro generation in both offensive and defensive stances could be a burden and interferes with your capability to manage aggro.for the benefit of the whole team.

Quote
I'd really like to see a bonus on Storm Dragon stance (or hell, whatever stance in Dragon Style, make a new one!  Tongue) give an additional 15-20% damage on crits.  I don't think this would be too extreme.....

I think most here are trying to make storm stance more complex than it really needs to be.
The concept is fine as is, it just needs a huge boost in proc damage and several bugs fixed.

Quote
Lots of talk about off-tanking here. While this is certainly a valuable aspect of utility us Monks are apparently supposed to have, lets not let it dilude our sole responsibility for DPS. According to the archetype branch, we are a light fighter designed to inflict massive damage. I'd rather that than be a second rate damage dealer as well as a second rate tank. That to me screams of the SK/Pally back in EQ1 before the Windblade and subsequent changes made to their damage capabilities.

1. Monks are about base DPS. They are suppose to do more than a Rogue who is not stealthed/behind/stalking a target, and more than a Ranger who has not spent time studying his target in prolonged battles. So while DPS is important, it's not the only thing the monk cares about or the only thing he's suppose to bring to the table.

2. Each form has a different focus. Drunken is suppose to be the best off tank outside of a real tank, combining light tanking with good DPS.
Now if you don't want that capability then don't go with that form. Simple. If all your care about is DPS then you've got a form for that too - Dragon. And if you want to be all around good there's Harmonious.

3. For those who like the concept of the Drunken monk and want to play it; A class that combines high DPS with good offtanking, as Drunken use to, is not "second rate". Taking any component by itself would be second rate, but like any class in this game that brings many things together the final class is greater than the sum of it's parts. A Drunken monk, once fixed, would be the only class that combines high DPS with unmatched light tanking and aggro management tools, making him a valuable addition to any team.




« Last Edit: March 23, 2007, 10:11:33 PM by Lomash » Logged
Jengfu
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« Reply #73 on: March 24, 2007, 10:39:31 AM »

Yes i do think drunken masters should have more evasion. But as it is now evasion it is crap, it says you have x% to evade at even con mob but this is completly false. And with out good evasion skills or some kind of fix for monks evasion well migitation is king compared to evasion. And our migitation is way to small for it to be good for us to be off tanks.

But if you put evasion to where it was befor, well monk could all most be MT. And if you only do it to drunken monks, well since you guys insite that all monks can off tank, well the others bite the dust so hard we dont have a jaw to eat our food after.

forgot to add, can we please talk about all monks and not just one type of specific monk.
« Last Edit: March 24, 2007, 10:41:03 AM by Jengfu » Logged
Lomash
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« Reply #74 on: March 24, 2007, 07:14:49 PM »

Quote
But if you put evasion to where it was befor, well monk could all most be MT.

Not a Drunken monk. Their evasive stance was never as overpowering as the +75% of the Harmonious Crane.

Restoring Drunken to the 30% it was before would not make a Monk equal to a real tank, but it would make offtanking something that is consistently effective and viable.


« Last Edit: March 24, 2007, 11:08:17 PM by Lomash » Logged
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