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Topic: Stances discussion (Read 8943 times)
Chunli
Grandmaster
Karma: +12/-4
Posts: 121
Stances discussion
«
on:
March 20, 2007, 09:44:18 AM »
Lets see how everyones second tier stances compare with each other. Also feel free to add in issues with each stance. I kind of want to see how all the stances compare with each other.
=========================================================================
-Magnificent Storm Dragon stance adds lightning damage per attack. Supposed to drain 1 Jin per 6 seconds.
-Dragon stance is supposed to add to your HP regen.
-Magnificent Stone Dragon stance raises AC by ~800 as well as 30% fire/cold rune, -20% attack speed...or 40% fire/cold rune, -15% attack speed depending on if you mouse over the buff icon or the stance shift icon.
==========================================================================
-Storm Dragon proc is 50-80 damage per attack vs even level 2 dots. The proc is resistable, can MISS, and only hits the offensive target when you AE. Secrets do not stack with this stance. This stance needs to be changed to something other than a random lightning proc. Make it %crit boost, %damage boost. That way the more agressive stance of the damage style of monks actually noticably improves our DPS.
-Dragon stance does nothing. Fix this please, and make it a noticeable HP regen.
-Stone Dragon does not apply the rune effect. Also, why do the buff icon and the tooltip when hovering over the stance shift icon differ? Make the stance actually work. The only thing you get by switching to this stance is the 800 AC and slower attack speed. 40% fire rune would be nice when fighting in Rahz Inkur and Sands of Sorrow.
Logged
Chunli (RETIRED)
50 Kojani Dragon Monk
Tharridon server
Quote
And Monks are BAD A$$
__________________
Darrin Mcpherson
Senior Game Designer
Sigil Online Games
-------------------------
Dragon Monk Bugs
Lomash
Master
Karma: +12/-14
Posts: 90
Re: Stances discussion
«
Reply #1 on:
March 20, 2007, 10:02:18 AM »
While it's always a possibility of replacing storm stance, I think Storm stance would be good if it were just fixed and tweaked in the right ways.
But I would like to see Dragon stance replaced with something different, because I don't think we'll ever see the HP regen increased to any significant level. I don't know if it's suppose to be in combat or out of combat, because I measured no difference in either with this stance activated.
I'd like to see something like this:
+10% runspeed. +endurance regen (minor), +HP regen out of combat.
Nothing major, but it's unique enough that one would actually consider using this stance once in a while, instead of Stone or Storm.
Maybe you use it for the utility of running around.
Maybe you use it to regen health out of combat.
Maybe you use it because you don't want to burn jin on storm stance, but don't care about the AC of stone stance, so you'd like to take advantage of a minor endurance regen buff.
Neither of those by themselves would make for a useful stance, but together they offer up something flexible and unique enough to be useful.
«
Last Edit: March 20, 2007, 10:05:25 AM by Lomash
»
Logged
Leishiu
Sensei
Karma: +7/-6
Posts: 318
Re: Stances discussion
«
Reply #2 on:
March 20, 2007, 10:21:23 AM »
Harmonious T2
Harmonious Body: Regenerate 1 jin every 20 seconds.
Eternal Crane: 25% endurance regeneration (does not appear to stack with other forms of endurance reductions), 20% less damage, +8% dodge and parry.
Magnificent Tiger: 50% endurance cost, +25% critchance.
Harmonious Body works, but really, it's a downtime saver. On the shortrun it'll keep a status quo on your Jin between fights; and if you have a long downtime (travel, food break etc) it will ensure you'll be full Jin. For fighting I don't find it useful at all.
Eternal Crane fills no real purpose. With Aum Ti, I might aswell shift to Harmonious Body to slap my expensive shortduration debuffs when soloing and then shift back. The dodge/parry bonuses might seem nice, but in reality, they are not due to the potency of Tiger stance.
The Magnificient Tiger on the other hand is a beast. It allows a perfect freedom in weaponry while maintaining a high critrate - and two-handers are currently quite powerful for monks. I would be so bold and say it's the best stance availible for monks. The endurance penalty is noticable solo, but with Aum Ti it's manageable, and if you're grouping a cleric or bear shaman, the stance is pretty much without a disadvantage.
It could be assumed that T3 eternal crane looses the damage penalty (which still dosen't do that much, the sheer power of Tiger will still outperform it) and Tiger gains an additional 5% critrate.
Logged
Leishiu ~ Halgar (or sommert)
Vinjin
Master
Karma: +3/-1
Posts: 97
Re: Stances discussion
«
Reply #3 on:
March 20, 2007, 10:21:50 AM »
I posted the Harmonious ones in the monk ability sticky but here they are again for discussion purposes:
Level 30
- Magnificent Tiger: Increases critical chance by 25% while increasing endurance costs by 50%.
- Eternal Crane: Increases chance to block, parry and dodge by 25% and decreases endurance costs by 25%. Lowers damage by 20%.
- Harmonious Body: Slowly regenerates Jin over time.
My thoughts on each are:
- Tiger is great for the high crit rates but is still a little too costly in terms of endurance. Perhaps the issue isn't the stance but moreso of the endurance cost of specific abilities themselves. Perfect example of this is Deadly Adder Hand, which causes weakness for 16 seconds and ends with a DD for approximately 250 damage (version 3). For the "bang", 57 endurance is way too costly to even use, so I don't.
- Crane is ok for those times when you need to off-tank but the tradeoff is a tough pill to swallow. There should be a tradeoff for the increase to evasion but the loss in damage is crippling in its current state.
- Harm body is interesting. For the first 28 levels or so, I thought it to be nothing more than a nice way to recoup Jin in downtime before jumping into a fight. However, I've recently started testing its usefulness in combat and I'm actually a little suprised at the results. The regen isn't so fast that I can stay near max Jin at all times in a fight but provides enough to give me the freedom to use almost any ability when I want (provided any individual refresh isn't preclusing it).
Since I mostly use Tiger as my other stance, the real comparison between the two is 1) impact of crit rates, and 2) impact to the endurance bar. Personally, I expected to miss the high crit rates that Tiger provides quite a bit when in Harm stance, but I'm actually still critting a fairly high amount. The real difference that I've noticed though is with regards to the endurance bar. In Tiger, an Eagle Claw and 3-4 immediate attacks and I'm OOE, and that's not even attempting to use Deadly Adder Hand either. If either Eagle Claw or DAH misses, I'm really behind the 8 ball in the fight. And if both miss, I immediately try to FD as it's way too hard to recover from. I've found the best way to manage this stance is not to fire abilities all at once right away but to pace myself using them throughout the fight so as to allow for my endurance to remain at an even keel, if possible.
In Harm stance though, the over-penalyzing endurance costs don't have as big of an impact, particularly on missed attacks and debuffs that need to be re-used. Meaning, I can choose to fire off more crits up front if I want to and potentially make the fight really short, especially if I get lucky with a few reactions or big crits. And obviously, Jin management is a little less of a problem in this stance as well.
I'm going to continue playing around with Harm Body some more but as of now, I'm actually beginning to like it over Tiger. Crane, on the other hand, is only ever useful to me in a group where I occassionally need to off-tank.
Logged
Quinn the Mighty
Monk Lead
Kyoshi
Sensei
Karma: +50/-38
Posts: 443
Re: Stances discussion
«
Reply #4 on:
March 20, 2007, 01:40:21 PM »
Since I am a Harmi monk, aside from Stacne / Aum stacking issues I dont have a whole lot to gripe about. The Harmonious Monk is IMO the closest to "Complete" . Although mebee I'd like to see a Jin discount on specials while in HB form.
Drunken IMO needs the most love.. stuff I'd like to see with them
Some form of mitigation buff that grows in level
More evasion
Better aggro management
Dragon
Stacking issuses with secrets eliminated
ATK Buff to increase over all damage
Damage Shield
Tell you what, I'll summarise this post and send it off to Sigil in a couple days for them to use as a community whish list for the stances.
Edit: I got on tangent about abilites... the focus should be on the stances themselves.
~QTM
«
Last Edit: March 20, 2007, 02:56:05 PM by Quinn the Mighty
»
Logged
Leishiu
Sensei
Karma: +7/-6
Posts: 318
Re: Stances discussion
«
Reply #5 on:
March 20, 2007, 02:19:46 PM »
Quote from: Quinn the Mighty on March 20, 2007, 01:40:21 PM
Since I am a Harmi monk, aside from Stacne / Aum stacking issues I dont have a whole lot to gripe about. The Harmonious Monk is IMO the closest to "Complete" . Although mebee I'd like to see a Jin discount on specials while in HB form.
I would agree. However our debuffs badly lack duration (should increase with rank) and the reuse on our finisher (2 minutes for a 20 second effect) is a bit of a joke.
Logged
Leishiu ~ Halgar (or sommert)
Shior
Recruit
Karma: +0/-0
Posts: 4
Re: Stances discussion
«
Reply #6 on:
March 20, 2007, 02:42:54 PM »
Dragon style here.
Storm Dragon
adding a proc just feels wrong as a stance.
Really would want to have straight +dps% stance with -ac or -parry/dodge which would feel natural compared to other stances. Could still give dragon style a lightning proc secret learnable with Aum to keep it but would be nice to get rid of that proc on our offensive stance. Changing this stance to +dps would also fix the stacking issues with secrets.
Dragon stance
, I actually would want this to work and give us good hp regen that would be max hp% based.
Stone dragon stance
, well I really don't see why the dps/ae style gets something like this and would rather see something that would enhance our ae damage as it would fit the style. If it's staying like this, at least that fire/cold rune needs to be fixed but it could also be given to Dragon stance instead and then replace this stance with a new idea.
Would like to get some attention to Dragon style ae's/skills also at some point but this topic is about stances and those flaws will get fixed someday.
Logged
Zend
Desciple
Karma: +4/-1
Posts: 25
Re: Stances discussion
«
Reply #7 on:
March 20, 2007, 02:48:02 PM »
Quote from: Quinn the Mighty on March 20, 2007, 01:40:21 PM
Drunken IMO needs the most love.. stuff I'd like to see with them
Some form of mitigation buff that grows in level
More evasion
Powerfull Rescues
I couldn't agree with this more Quinn...
Drunken Style monks should excel at evasion and agro management.
I'd like to see not only powerful rescues, but the reverse as well. The ability to either gain, shed, or
redirect
agro would serve very well as a defining role for the style, especially given their evasive nature.
Logged
Lomash
Master
Karma: +12/-14
Posts: 90
Re: Stances discussion
«
Reply #8 on:
March 20, 2007, 03:52:56 PM »
Quote from: Quinn the Mighty on March 20, 2007, 01:40:21 PM
Drunken IMO needs the most love.. stuff I'd like to see with them
Some form of mitigation buff that grows in level
More evasion
Better aggro management
-My thought is that if evasion is put to where it should be then they shouldn't need a mitigation buff. Drunken monks are all about avoiding damage, not absorbing it.
-Evasion is the cornerstone of the Drunken Monk. Everything he is revolves around it his ability to off-tank and counter attack using evasion. If it's not high enough then he is just not going to function.
The evasive stance needs to at least be doubled to 20% evasion, putting it above harmonious's evasive stance (currently 16%) and putting it high enough to justify the -10% accuracy penalty. I'd go as high as 25% easily, so that the evasion advantage over Harmonious is not marginal but significant. The Drunken Monk's original evasive stance set at 30% was never overpowered like the Harmonious one was, which was a ridiculous 75%.
-I'm not sure about aggro. The Drunken Monk already has a pretty nice set of aggro tools for a light fighter. I don't believe his aggro management should equal the capability of a real tank.
Quote
Dragon
Stacking issuses with secrets eliminated
ATK Buff to increase over all damage
Damage Shield
-Storm stance is in need of many tweaks... Stacking. Damage increase. Scaling.
-We do need a general DPS buff, so that we do enough damage to make the loss of evasion and utility worth it...but AoE attacks in particular need to be looked at and retooled. Right now AoEing is not a viable Dragon monk strategy unless you're facing mobs well below your level. They cost too much endurance, do too little damage, and worst of all they only give you one jin (which when combined with the high endurance cost ensures that you will be further hindered in the fight by a drastic lack of jin).
AoE attacks also appear to be bugged so that jin surge and storm stance does not apply the extra damage to every target hit.
Dragon monks are also in search of some kind of niche, and being the best melee AoE user would do the trick.
AoE attacks could give one jin for each target hit. They need a big endurance reduction, and a moderate damage buff.
In order for AoEing to be a viable method of fighting, the AoEs have to be close in efficiency to a single target attack but not quite as good. This keeps single targets attacks as being best for single targets, but makes AoEs the clear best choice when facing multiple mobs (Because right now you'll actually kill them faster by focusing on a single target strategy to kill each one fast).
-A damage shield is something that would be fitting to the Dragon Monk, considering it combines the two things they have: Damage and AC buffs.
I would like to see Stone stance spiced up by adding a damage shield on top of the minor AC buff it gives.
Right now Stone stance is, well, bland and of little tactical value. Sure you might throw it on if you're in a situation that you need to offtank for a while, but it doesn't add much to your overall survivability.
The power of the damage shield could rise as you level.
This would actually be a very dragon monk like type of active defense - As enemies hit you more they are contributing to you killing them off faster so that the threat is removed.
«
Last Edit: March 20, 2007, 10:49:35 PM by Lomash
»
Logged
Kagekiri
Desciple
Karma: +3/-0
Posts: 27
Re: Stances discussion
«
Reply #9 on:
March 20, 2007, 04:23:47 PM »
Quote from: Quinn the Mighty on March 20, 2007, 01:40:21 PM
Dragon
Stacking issuses with secrets eliminated
ATK Buff to increase over all damage
Damage Shield
Tell you what, I'll summarise this post and send it off to Sigil in a couple days for them to use as a community whish list for the stances.
Quinn - Speaking for only Dragons as that is what my toon is we are really more in dire straits then a "wish list".
We have had several patchs go in with very little monk tuning especially after we got hit with the nerf bat.
Dragon stances have been broke since release if not even prior to that in beta.
This recent patch with the increase to secrets which is nice and we are all enjoying actually invalidated one of our stances.
Storm Dragon was weaker then Secrects pre-patch now its a no brainer.
Dragon Stance has never worked so that leaves us with
Stone Dragon! Woot for us! Stone Dragon is a situational stance used for those times we need to off-tank or if we need to mitigate a little extra damage.
So in true game play that leaves Dragons with one viable stance, Whats Up with That! We are not asking for what we would like to see as enhancements, we are asking to fix that which is broken. Enhancements = wish list, Broken = priority fix!
For the last patchs we have seen all the other classes receive large strides in their tuning - It really is our turn. One of the key elements is our stances especially the ones that are broken. Seems strange that we get buffs to abilities that are working rather then fixing those items that are flat broken. It would seem more logical to fix that which is broken first and then buff and tune from there.
You seem to have a pulse on the issues with the stances across all 3 flavors of monk, you play a harmonious and have stated that you believe harmonious are currently the most complete, I'm hoping that your influence with getting harmonious current could maybe also grace us Dragons and Drunks.
Logged
Stone Dragon stance the blue pill alternative!
Jengfu
Desciple
Karma: +0/-0
Posts: 29
Re: Stances discussion
«
Reply #10 on:
March 20, 2007, 06:14:06 PM »
Quote from: Quinn the Mighty on March 20, 2007, 01:40:21 PM
Since I am a Harmi monk, aside from Stacne / Aum stacking issues I dont have a whole lot to gripe about. The Harmonious Monk is IMO the closest to "Complete" . Although mebee I'd like to see a Jin discount on specials while in HB form.
Imo i do not think there that complet. Still need a bit of tweaking, at lvl 26 i have well 3 debuffs, witch one is only used if i parry, so in party it is useless since we do not off tank, cause againts 4 dots we get way to much damage. 2 others are not bad, but one of the them cost 57 end, so in tiger form well thats 2 skills and you got to wait befor doing any thing els. and over that the debuff doesnt do any damage except after 16sec if i remember right. but if you keep it up it = 0 damage and each time you do it you do 0 damage. Above that im not even sure if the tank can even notice the decrease with the incoming damage, cause when i solo i sure dont notice it. Eagle claw is not bad gives a small boost in dps.
as for harm stances, well i would of love having tiger form go from 50% end cost to a 25 or 30% end cost at lvl 50. Crane form hurts alot the dps at the start seems only usefull in the higher lvl even when soloing. and for the harm stance well it is kinda useless as the dragon regen thing maybe not as much but for 1 jin every min... not many times will i use it.
Logged
Quinn the Mighty
Monk Lead
Kyoshi
Sensei
Karma: +50/-38
Posts: 443
Re: Stances discussion
«
Reply #11 on:
March 21, 2007, 08:22:21 AM »
Quote
Quinn - Speaking for only Dragons as that is what my toon is we are really more in dire straits then a "wish list".
We have had several patchs go in with very little monk tuning especially after we got hit with the nerf bat.
Dragon stances have been broke since release if not even prior to that in beta.
This recent patch with the increase to secrets which is nice and we are all enjoying actually invalidated one of our stances.
Storm Dragon was weaker then Secrects pre-patch now its a no brainer.
Dragon Stance has never worked so that leaves us with
Stone Dragon! Woot for us! Stone Dragon is a situational stance used for those times we need to off-tank or if we need to mitigate a little extra damage.
So in true game play that leaves Dragons with one viable stance, Whats Up with That! We are not asking for what we would like to see as enhancements, we are asking to fix that which is broken. Enhancements = wish list, Broken = priority fix!
For the last patchs we have seen all the other classes receive large strides in their tuning - It really is our turn. One of the key elements is our stances especially the ones that are broken. Seems strange that we get buffs to abilities that are working rather then fixing those items that are flat broken. It would seem more logical to fix that which is broken first and then buff and tune from there.
You seem to have a pulse on the issues with the stances across all 3 flavors of monk, you play a harmonious and have stated that you believe harmonious are currently the most complete, I'm hoping that your influence with getting harmonious current could maybe also grace us Dragons and Drunks.
I play a harmi monk on live. On test I play all 3 monk styles.
So your contribution would be
More Damage from Storm Dragon Proc
Stacking issues eliminated from Storm Dragon
In combat health regen for Dragon Stance
Slightly more mitigation from Stone Dragon
~QTM
Logged
Chunli
Grandmaster
Karma: +12/-4
Posts: 121
Re: Stances discussion
«
Reply #12 on:
March 21, 2007, 08:47:02 AM »
Quote from: Quinn the Mighty on March 21, 2007, 08:22:21 AM
I play a harmi monk on live. On test I play all 3 monk styles.
So your contribution would be
More Damage from Storm Dragon Proc
Stacking issues eliminated from Storm Dragon
In combat health regen for Dragon Stance
Slightly more mitigation from Stone Dragon
~QTM
-Storm Dragon
*If the lightning proc is something that is there to stay, then make it proc on every target when we AE.
*Make it stack with Secrets
*Rather see it changed to +xx% damage and -xx% avoidance. That way there is no room for variable dps bonus from a stance due to resists or misses, and will alleviate stacking with Secrets.
-Stone Dragon
*Make the Fire/Cold rune work, and have it show in combat log as "your rune absorbs xx damage from soandso's Fireball."
*Add a little more AC bonus.
-Dragon
*Make the health regen actually work, stack with other regen effects, and make it be noticeable.
There should be some actual decisions when deciding what stance to use. Not, "well these two stances blow ass, so I guess I am stuck using this stance."
Logged
Chunli (RETIRED)
50 Kojani Dragon Monk
Tharridon server
Quote
And Monks are BAD A$$
__________________
Darrin Mcpherson
Senior Game Designer
Sigil Online Games
-------------------------
Dragon Monk Bugs
Riot
Grandmaster
Karma: +1/-1
Posts: 112
Re: Stances discussion
«
Reply #13 on:
March 21, 2007, 08:50:17 AM »
I am really hoping for a slight overhaul in the stances. The proc on Storm Dragon is just not good compared to other classes. Other classes are getting damage and crit stances, I am really hoping for that. We have enough Secrets to add additional damage to each hit, I am really hoping for a straight damage stance to help out our overall DPS, which is extremely lacking. Yes, I hope Dragon Stance is fixed, but I don't think this is the stance the majority of people will be in. I view Dragon Stance as a priority because it is the primary stance, and it needs to be brought up to par with other classes. I'd like to see like 20-30% more damage and maybe 5% crit or something. Stone Dragon gets a large bonus in mitigation and resist, why can't there be a similar increase for our damage?
As I see it, we Dragon Monks are supposed to be all-out DPS with very little utility. However, our DPS sucks compared to every other class, including healers. To compensate for our low utility, we need DPS comparable or greater to those of Rangers, who can shoot things from 50 meters away and do insane damage while they do it, and THEN outdamage us with huge attacks and nice buffs up close. I think Monks with such low utility need to be able to do more damage than a Ranger, but hey, that's just me.
We need an actually useful stance that actually makes a difference. Hopefully if the lightning from the stance and a secret stack on top of eachother we'll get a bit more DPS, but I'm still really pulling for a straight damage/crit stance that would help put us on par with the other offensive classes who all have much much more utility.
Logged
||| Riot ||| Tharridon ||| 46 Dragon Monk ||| Guild: Alarius |||
Grom
Desciple
Karma: +0/-0
Posts: 31
Re: Stances discussion
«
Reply #14 on:
March 21, 2007, 09:02:25 AM »
Quote from: Quinn the Mighty on March 21, 2007, 08:22:21 AM
Quote
Quinn - Speaking for only Dragons as that is what my toon is we are really more in dire straits then a "wish list".
We have had several patchs go in with very little monk tuning especially after we got hit with the nerf bat.
Dragon stances have been broke since release if not even prior to that in beta.
This recent patch with the increase to secrets which is nice and we are all enjoying actually invalidated one of our stances.
Storm Dragon was weaker then Secrects pre-patch now its a no brainer.
Dragon Stance has never worked so that leaves us with
Stone Dragon! Woot for us! Stone Dragon is a situational stance used for those times we need to off-tank or if we need to mitigate a little extra damage.
So in true game play that leaves Dragons with one viable stance, Whats Up with That! We are not asking for what we would like to see as enhancements, we are asking to fix that which is broken. Enhancements = wish list, Broken = priority fix!
For the last patchs we have seen all the other classes receive large strides in their tuning - It really is our turn. One of the key elements is our stances especially the ones that are broken. Seems strange that we get buffs to abilities that are working rather then fixing those items that are flat broken. It would seem more logical to fix that which is broken first and then buff and tune from there.
You seem to have a pulse on the issues with the stances across all 3 flavors of monk, you play a harmonious and have stated that you believe harmonious are currently the most complete, I'm hoping that your influence with getting harmonious current could maybe also grace us Dragons and Drunks.
I play a harmi monk on live. On test I play all 3 monk styles.
So your contribution would be
More Damage from Storm Dragon Proc
Stacking issues eliminated from Storm Dragon
In combat health regen for Dragon Stance
Slightly more mitigation from Stone Dragon
~QTM
Quinn,
I play a Dragon monk on live and my thoughts are like this according to your conslidated list...
More Damage from Storm Dragon Proc
* As stated above this should be moved to a more basic %dmg/crit increase buff instead of a lighting proc. I also feel that while in this stance a Dragon monk should be on par with rogues in stealth and rangers in long fights. By choosing Dragon stance we are openly accepting the fact we will have less evasion and no real utility for the sake of pure dps. To me thats what going Dragon is about.
Stacking issues eliminated from Storm Dragon
* Agreed - maybe even give Dragons a few specific Secrets available only to that stance
In combat health regen for Dragon Stance
* I think if this stance worked it would be a nice option possibly when soloing - could use a second effect like a dmg shield
Slightly more mitigation from Stone Dragon
* I agree with one of the people above that this stance should be replaced with something more dps specific - I'm thinking something along the lines of AoE specific. Perhaps an increase of all AoE dmg by 20% while reducing end costs by 20%
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