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Vanguard Monks  |  Monk Discussion  |  Monk General  |  One idea I think would definitely improve the Monk... « previous next »
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Author Topic: One idea I think would definitely improve the Monk...  (Read 2014 times)
Ryoku
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« on: March 20, 2007, 07:20:18 AM »

The secrets line should be converted into a self buff that lasts an hour and have only one active at a time. Currently I still do not find the urge to use the Secrets line in its current form even after the changes. What real incentive is there for me to waste 2-4 Jin on a Secret when I can do good instant damage from Ashen Hand AND have another chance to crit which we all know Monks rely on to increase their DPS.

If the Secrets line as well as Iron Hand is moved into a self buff on an hour timer, it'll increase our versatility and add a sizable chunk to our DPS without having to tweak with numbers too much.

Does anyone agree with this?
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Ogan
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« Reply #1 on: March 20, 2007, 07:42:14 AM »

I wouldn't complain if they did something like this.  But, I understand why they are hesitant to make a big adjustment.  We know that they're in the process of fixing monks.  However, I think it's easy to forget that they need to do that without opening any exploitable tactics and without demeaning any other classes unnecessarily.

Deciding to make Iron Hands a 1hr self buff is a huge ability shift.  As it currently stands you're paying 2 jin for 1 min.  Making that a 1 hr self buff would be giving us a 60x increase in damage that would at most cost us 5 - 7 times as much (if the cost stays in Jin and there aren't too many other options).

Assuming you're constantly generating jin either through meditation or combat you should be able to reactivate Iron Hand almost every time it runs out.  So, ~60 times an hour.  Without spending Jin on that you would have how many extra Ashen Hands per hour? 30?  That's a HUGE increase in available damage.

Because of that reasoning I think it's important to be patient.  We know they want to fix us.  We just need to understand that it's a very complex equation they're working with.
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« Reply #2 on: March 20, 2007, 08:12:34 AM »

I suppose the argument could be made that abilities such as these are just "icing on the cake", but I do agree with your general premise, Ryoku.

If anything what you propose underscores the need to address the playability and usefullness of abilities as a whole instead of individually.  Many people seem to find abilities such as Iron Hand tedious in their constant re-application, myself included.  In the case of Secrets you make an equally valid point.

I've never been a proponent of short-lived affects, especially when they can be equalled or exceeded by other abilities with less effort and/or cost.  Moreover, I'd rather see combat move towards less frantic button pushing in order to maximize damage each short battle, to a more strategic use of longer lived skills.

Personally I think their combat system is unnecessarilly complex.  I'd like to see more emphasis placed on auto attack, especially considering how item-centric the game is.  This would make the strategic use of longer lived abilities more viable and easier to tune across the board.  As you rightfully point out though, Ogan, the system is what it is.

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Mamoth
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« Reply #3 on: March 20, 2007, 08:15:48 AM »

Deciding to make Iron Hands a 1hr self buff is a huge ability shift.  As it currently stands you're paying 2 jin for 1 min.  Making that a 1 hr self buff would be giving us a 60x increase in damage that would at most cost us 5 - 7 times as much (if the cost stays in Jin and there aren't too many other options).

This is probably somewhat true, but a big generalization. It really wouldn't be a 60x increase (60 min in a hour, etc etc). Normally, I have plenty of Jin to go around.. so clicking Iron Hands is not a big deal. The fact that Iron Hands does minimal damage is another factor. It really wouldn't be that big of an increase DPS wise if it just lasted awhile.

I can see what you are saying, but saying it would be a straight 60x increase is somewhat of an overstatement... especially with the fact that Jin normally is there for a continual click of Iron Hands. It's not like I can't keep this "buff" on at all times during a fight anyway.
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Mamoth
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« Reply #4 on: March 20, 2007, 08:20:47 AM »

We know they want to fix us. 

Do we? We've been shown very little improvement while other classes get huge gains. They claim they want to fix us... just as the Devs claimed this in EQ1. But it never went anywhere... other than giving us one of the biggest nerfs in EQ history.

If they can make such big adjustments to other classes, they sure as hell can make the same adjustment to us. There really is no excuse.
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Kanan
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« Reply #5 on: March 20, 2007, 08:23:38 AM »

One thought I have against it Ryoku:  The proc buffs, that'd work fine... but like celerity:  I've gotten Thousand fists to hit for 3737 with a 33 dps sword.  Now I'd love that, but to be able to throw off dps like that with great regularity.... you know, like a ranger... that's too big a jump.  To make the proc buffs last an hour would be worthwhile, and probably more in line with other classes buffs, much like Iron hand should be as well.
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Andromocles
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« Reply #6 on: March 20, 2007, 08:25:08 AM »

I think the incentive is because the fight isnt instant.  If fights only lasted 20 seconds then yes there would be no purpose for them.  I cant see how people dont find secret and iron hand useful.  I cast them right before a fight and my DPS sky rockets compared to without it.  Jin isnt hard to build up in battle especially with no cool down from crescent kick, so right there you can build up at least 3 Jin in an instant not to mention one of them will probably open up a chain.

I'm not saying that changing them to hour long buffs would be worse or better, but they are still useful the way they are.  All that "instant" dmg you were going to do anyways has just become larger if you use secrets and iron hand.
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Ogan
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« Reply #7 on: March 20, 2007, 08:35:52 AM »

Deciding to make Iron Hands a 1hr self buff is a huge ability shift.  As it currently stands you're paying 2 jin for 1 min.  Making that a 1 hr self buff would be giving us a 60x increase in damage that would at most cost us 5 - 7 times as much (if the cost stays in Jin and there aren't too many other options).

This is probably somewhat true, but a big generalization. It really wouldn't be a 60x increase (60 min in a hour, etc etc). Normally, I have plenty of Jin to go around.. so clicking Iron Hands is not a big deal. The fact that Iron Hands does minimal damage is another factor. It really wouldn't be that big of an increase DPS wise if it just lasted awhile.

I can see what you are saying, but saying it would be a straight 60x increase is somewhat of an overstatement... especially with the fact that Jin normally is there for a continual click of Iron Hands. It's not like I can't keep this "buff" on at all times during a fight anyway.

I'll concede that it's a generalization.  But the logic is sound.  While it's not a true 60x increase in damage it will at least yield a similar decrease in cost (120 jin for an hour to what? 12 - 15?).

We know they want to fix us. 

Do we? We've been shown very little improvement while other classes get huge gains. They claim they want to fix us... just as the Devs claimed this in EQ1. But it never went anywhere... other than giving us one of the biggest nerfs in EQ history.

If they can make such big adjustments to other classes, they sure as hell can make the same adjustment to us. There really is no excuse.

I suppose it depends on your view of things.  I'm happy to see our class mentioned in all of the last patch notes.  Yeah, we still need some serious loving.  But, they're working on us.  I don't think it's realistic to expect them to be able to crank out major fixes for us in a matter of weeks.  But, that's a discussion for another thread.

Personally I enjoyed Iron Hand + Secrets in a group last night.  In particular Secrets of Ice was proccing rather often.  I enjoyed answering my groups "Who keeps stunning the mob?".

"Why, that would be me.  You're welcome."
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Ryoku
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« Reply #8 on: March 20, 2007, 10:07:24 AM »

You all make valid points, mine however, was to increase the versatility of our class without resorting to the clickfest the Secrets/Iron Hand self buffs currently are.

Yes, it is incredibly easy to build Jin and almost just as easy to maintain the secrets/Iron hand buffs during a long fight. It is however, extremely tedious to me at least and I find myself much more inclined to just do two quick Ashen Hands with my 8   Jin and hope for a crit.

If these buffs became what buffs are to other classes as I stated, the strategic implecations of them would be amplified and I'd be much happier to keep one on at all times. In cases like Secret of Celerity perhaps its affect could be tweaked to match the long duration.

And the other big part of my idea is buffing our DPS without having to change the system. We all know that tweaking the way our damage is done is extremely complex and must have many things considered or the entire system can be thrown out of whack with just one change. (Think of the patch that "fixed" melee several weeks ago). To say that this would overpower us in any way, to me at least, is rubbish considering the position we're currently in.

It's simply an alternative "quick fix" if you will that certainly wouldn't require massive overhauls to see results.

My opinion, at least.
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Lomash
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« Reply #9 on: March 20, 2007, 10:21:39 AM »

It's a tough issue, because the Monk was fundamentally designed around consuming so much jin per minute, and having to balance buffs with jin utility with jin attacks.

But there is an alternative for Iron hand: You can make it a toggle that recasts itself every 30 seconds for the price of 1 jin. If you don't meet the cost it doesn't cast until you get one jin. The effect on your Jin is exactly the same.
There will still be situations where you have to toggle the buff on and off, but overall it would involve a LOT less clicking than the current system with no loss of it's current functionality.

Secrets are a different case though, because they aren't intended to always be active. They are short term buffs on long recast timers. Given this, they should stay exactly as they are.
I personally don't have a problem recasting secrets; It's Iron Hand that annoys me.
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Shengyi Tsung
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« Reply #10 on: March 20, 2007, 10:22:46 AM »

I wouldn't complain if they did something like this.  But, I understand why they are hesitant to make a big adjustment.  We know that they're in the process of fixing monks.  However, I think it's easy to forget that they need to do that without opening any exploitable tactics and without demeaning any other classes unnecessarily.

Deciding to make Iron Hands a 1hr self buff is a huge ability shift.  As it currently stands you're paying 2 jin for 1 min.  Making that a 1 hr self buff would be giving us a 60x increase in damage that would at most cost us 5 - 7 times as much (if the cost stays in Jin and there aren't too many other options).

Assuming you're constantly generating jin either through meditation or combat you should be able to reactivate Iron Hand almost every time it runs out.  So, ~60 times an hour.  Without spending Jin on that you would have how many extra Ashen Hands per hour? 30?  That's a HUGE increase in available damage.

Because of that reasoning I think it's important to be patient.  We know they want to fix us.  We just need to understand that it's a very complex equation they're working with.


I like your enthusiasm but i think you have the whole iron hand think a bit mixed up.

My iron hand is on for every battle i participate in (so basically its on for 2 hours straight) .   With the exception of downtime when we aren't fighting, iron hand is ALWAYS up like its a real buff.  Therefore making it last 60 minutes instead of 60 seconds changes absolutely NOTHING lol.  How do i get more damage from keeping a buff consistently up when i already have it consistently up???  So i am for the 60 minute duration on Iron Hand.

Now for the secrets i can see what you're saying, esepcially secret of celerity.  When i turn on celerity i understand what its like to be a ranger or a rogue for 20 seconds and damn it feels good, lol.   I still say celerity should have a timer reduced to 5 minutes (ok ok maybe 10).  The secret of celerity can not be put on a 60 minute duration, its far too powerful.  However i could see the fire and ice ones kind of as interchangeable stance type deals.  you can have only one up at a time but it stays on.  We still wouldn't out DPS a ranger or rogue with this, but it woudl give us a fair DPS boost.  I can see this is a plausible solution to our DPS problem and i for one would be happy if this is how they solved it.
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Mamoth
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« Reply #11 on: March 20, 2007, 10:30:25 AM »

Therefore making it last 60 minutes instead of 60 seconds changes absolutely NOTHING lol.  How do i get more damage from keeping a buff consistently up when i already have it consistently up???

Ogan has a point and it would increase our DPS... but not on the 60x magnitude (which he already stated might be a little high). The fact is, it does cost 2 Jin to "cast" ... so you will be getting 1/2 an Ashen Hand strike right there while not having to "cast" Iron Hand. So there would be an increase.
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Ogan
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« Reply #12 on: March 20, 2007, 10:34:14 AM »

It's a tough issue, because the Monk was fundamentally designed around consuming so much jin per minute, and having to balance buffs with jin utility with jin attacks.

But there is an alternative for Iron hand: You can make it a toggle that recasts itself every 30 seconds for the price of 1 jin. If you don't meet the cost it doesn't cast until you get one jin. The effect on your Jin is exactly the same.
There will still be situations where you have to toggle the buff on and off, but overall it would involve a LOT less clicking than the current system with no loss of it's current functionality.

Secrets are a different case though, because they aren't intended to always be active. They are short term buffs on long recast timers. Given this, they should stay exactly as they are.
I personally don't have a problem recasting secrets; It's Iron Hand that annoys me.

Now that's a great idea.  To me that is the ultimate compromise.  Toggle it on when you want it (and suffer an automatic Jin usage) then turn it off when you're done.

Similar to how Storm Dragon Stance works now.
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"It is better to suffer wrong than to do it, and happier to be sometimes cheated than not to trust."
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Ryoku
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« Reply #13 on: March 20, 2007, 10:37:14 AM »

Ogan has a point and it would increase our DPS... but not on the 60x magnitude (which he already stated might be a little high). The fact is, it does cost 2 Jin to "cast" ... so you will be getting 1/2 an Ashen Hand strike right there while not having to "cast" Iron Hand. So there would be an increase.

And isn't a DPS increase what we want?
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Soluss
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« Reply #14 on: March 20, 2007, 10:41:33 AM »

My thinking is this.. they screwed up by thinking jin would = energy.  They screwed up by making very short temp buffs based off jin would = hour long buffs other classes get.  While the idea was a really good one it didnt pan out to equal the effectiveness of other classes.  We are the only class without energy yet we are the only class that uses jin. We are not the only class that uses jin like things, they just call it something else.

I think that they need to rethink some things.  Iron hand I think should go on an hour long buff... yes you can keep it up forever if you want as long as you have jin... but really why have to micro manage every 60 seconds when other classes dont have to.  Iron hand is not that overpowering and is intended to stay up or they wouldn't allow it to be refreshed by the time it ran out.  Simple fix move it to an hour long buff.  Secret of ice and fire should be moved to a toggle buff that you can have 1 up or the other but not both... rangers get buffs like that, that are equal in power of ice and fire.. so why do we have to micro manage and they dont.. simple fix move it to the toggle buff style just like the rangers.. Secret of celerity... would be too powerful to do this so should remain just like it currently is ... maby decrease the refresh timer to 5 or 10 minutes like was stated.

Doing this would be close to fixing our utility IMO.  If anything else it would alleviate at least some of the micro manage crap that other classes dont have to deal with.
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