Navigation:    Home arrow Forum arrow Monk Discussionarrow Monk Generalarrow How often?

User Menu

Welcome Guest.






Lost Password?
No account yet? Register

Main Menu

Home
News
Forum
Search

Class Info

FAQ
Abilities
Quests
Guides

Polls

What race will you be?
 
What's your favorite martial style?
 
User Info
Welcome, Guest. Please login or register.
November 20, 2008, 06:00:44 PM

Login with username, password and session length
Search:     Advanced search
News Box
Welcome to Vanguard Monks!

Key Stats
9259 Posts in 1000 Topics by 3836 Members
Latest Member: raloucoulty
Home Help Search Login Register
Vanguard Monks  |  Monk Discussion  |  Monk General  |  How often? « previous next »
Pages: [1] Print
Author Topic: How often?  (Read 691 times)
Ksaa
Recruit
*

Karma: +0/-0
Posts: 1


View Profile Email
« on: March 16, 2007, 07:56:07 AM »

I was just wondering how often I that Aum should be used to get new abilities. I am a harmonious monk and it hasn't done much of anything since I got it. Thanks.

Ksaa -- Monk
Tsiknus -- Disciple
Quez -- Necromancer
Logged
Meiyen
Desciple
**

Karma: +3/-3
Posts: 48


Lao'Jin Knight, Juritor of Silk Wisdom

Oakleif_trickiwik@hotmail.com OakleifT@aol.com
View Profile
« Reply #1 on: March 16, 2007, 08:15:22 AM »

As a Dragon monk I received two abilities at level 15 when I first got Aum of the Striking Dragon and then one more ability at level 18.  YMMV.
Logged

Meiyen, Kojani Dragon Monk, Lao'Jin Knight, Juritor of Silk Wisdom
Journal
Zebitz
Recruit
*

Karma: +0/-0
Posts: 24



View Profile Email
« Reply #2 on: March 16, 2007, 08:18:29 AM »

I belive you get another abilty at level 22 ( don't mind me i forget what you get still early here only got 4 hours of sleep lol  crazy2
Logged
Otani
Recruit
*

Karma: +1/-0
Posts: 24


Fox in Socks


View Profile
« Reply #3 on: March 17, 2007, 08:04:08 AM »

no idea but I've settled to a simple regimen of trying it every time I gain a level, which isn't too often.  I don't think there are any mid-level skills but it wouldn't be a huge burden to Aum every time you get adventuring points.   Takes like 30 seconds or something.  Think of it as a time to still your thoughts and contemplate nirvana.

The concept, not the dead guy in the bad sweater.
Logged

member of Team Spirit
Dythan
Recruit
*

Karma: +0/-0
Posts: 16


View Profile Email
« Reply #4 on: March 17, 2007, 03:37:38 PM »

here's what I have so far for Harmonious.
Level 15
Deadly Adder Hand I
38 End, Instant, Range 5,
A vital strike aimed at the internal organs, this causes your opponent to become instantly weak for 16 seconds. The moment the effects of this ability wear off, the target takes 0 damage. Increases Jin by 1
(-10 strength debuff at lv 15, +3 str per level after that)

Eagle Claw I
15 End, Instant, Range 5
Tears through your opponent's armor, inflicting 47 to 53 damage and reducing it's mitigation by 15% for 18 seconds. Increases Jin by 1.


Level 18
Tiger Pounces I
Cost 4 Jin, Instant, Range 5, Refresh 5 min
A precise attack that deals a minor 57 to 65 damage but will always result in a critical hit.

Level 21
Deadly Adder Hand II
38 End, Instant, Range 5,
A vital strike aimed at the internal organs, this causes your opponent to become instantly weak for 16 seconds. The moment the effects of this ability wear off, the target takes 0 damage. Increases Jin by 1

Level 24
Eagle Claw II
15 End, Instant, Range 5
Tears through your opponent's armor, inflicting 73 to 81 damage and reducing it's mitigation by 15% for 18 seconds. Increases Jin by 1.

Level 26
Wave Hand in Cloud
Cost 10 Jin, Instant, Range 5, Refresh 30 min
Deals 250 damage to any opponent who attacks you. Lasts 20 seconds.
Logged
Vinjin
Master
***

Karma: +3/-1
Posts: 97



View Profile Email
« Reply #5 on: March 18, 2007, 01:45:09 PM »

To the list above, you can add the following, both learned at level 30:

Steal the Wind I
0 End (Counterattack), Instant, Range 5
Counterattack a successful dodge, inflicting 207 - 221 damage, and slowing your opponent's attack speed by 15% while increasing yours by 15%.


Deadly Adder Hand III
30 End, Instant, Range 5
A vital strike aimed at the internal organs, this causes your opponent to become instantly weak for 16 seconds. The moment the effects of this ability wear off, the target takes 401-425 damage. Increases Jin by 1.
(-10 strength debuff at lv 15, +3 str per level after that)
Logged
Pages: [1] Print 
« previous next »
Jump to:  

Powered by SMF 1.1.1 | SMF © 2006, Simple Machines LLC
Joomla Bridge by JoomlaHacks.com