As far as stuff I do use:
Counters: I just started using these much more when they elminated the end costs. To make it a lot easier.. I bound the reaction trigger to a keystroke - V for me- and I find that rarely do I miss them if I'm tanking or soloing. I do agree that the counters need to be on a different refresh timer than other abilities. They are impossible to trigger if you just used an ability.
Staggering Blow: One that I never use. 8 seconds of "stumble" I can't seem to exploit. I might try using it with Crescent Kick now that someone said it exploits and see how that works. Might change my opinion on it.
AE's: Our ae's are severely lacking I believe. Only time I ever use them is if I'm grinding faction with some low level mobs. Works like a charm then.
Jin Surge: Only use it when grouped, which is what I believe it was designed for more than anything else. I can see the mobs life go down easily when I trigger that ability. High cost, but for the amount of damage and how easily you can regain the jin.. not a bad toss off.
Iron Fist: 60 seconds.. I almost always forget to have this up unless the fight is going to be a rough one. It's more of an annoyance than anything else to keep smacking that. Might try macro'ing it with something else so I don't have to remember anymore.
Good post here.. I hope that QTM might forward some of these ideas and concerns onto the Devs
