Navigation:    Home arrow Forum arrow Monk Discussionarrow Monk Generalarrow Nerve Strike- what is it good for?

User Menu

Welcome Guest.






Lost Password?
No account yet? Register

Main Menu

Home
News
Forum
Search

Class Info

FAQ
Abilities
Quests
Guides

Polls

What race will you be?
 
What's your favorite martial style?
 
User Info
Welcome, Guest. Please login or register.
November 23, 2008, 05:03:44 AM

Login with username, password and session length
Search:     Advanced search
News Box
Welcome to Vanguard Monks!

Key Stats
9260 Posts in 1001 Topics by 3891 Members
Latest Member: Vlptsuah
Home Help Search Login Register
Vanguard Monks  |  Monk Discussion  |  Monk General  |  Nerve Strike- what is it good for? « previous next »
Pages: [1] Print
Author Topic: Nerve Strike- what is it good for?  (Read 1093 times)
Rayden
Recruit
*

Karma: +0/-0
Posts: 11


View Profile Email
« on: March 14, 2007, 05:26:25 AM »

I just dont get it. Cant use it during battle and cant combine it with my warp to use it at range before battle.
Any hints?
Logged
Soluss
Sensei
*****

Karma: +45/-59
Posts: 335



View Profile Email
« Reply #1 on: March 14, 2007, 05:45:58 AM »

I use it a couple ways.....

1 run up to spawn point FD and use it
2. have someone else pull and use it on incomming
3 If add comes during battle FD and use it on add

It sucks but thats the way its meant to be used.  Personally I wouldnt mind so much if it was out of combat but could be used with warp or the range was increased.  As of now its just a pain in the ass abililty.  Another way it wouldnt be so bad is if the bug in the mobs didnt exist again.  Right now they immediatly run back to spawn when you FD but if they didnt nerve strike would be fine IMO.
Logged
Rayden
Recruit
*

Karma: +0/-0
Posts: 11


View Profile Email
« Reply #2 on: March 14, 2007, 10:09:54 AM »

ah thx  Smiley
Logged
Miso
Recruit
*

Karma: +2/-0
Posts: 24


View Profile Email
« Reply #3 on: March 14, 2007, 12:00:57 PM »

Nerve strike is a weird ability, but very useful once you know how to use it.  If there is a mezzer in the group (which is most, but not all of the time) I rarely am called on to use nerve strike.  If my group doesn't have a mezzer, the following examples cover how I use nerve strike 99% of the time: 

Instance 1:  Those times where I am asked to pull, this is what happens: There is a group of 2-3 mobs standing together, I run up to them and FD at their feet, wait until FD refreshes, I then target one of the mobs and hit nerve strike, the targeted mob is stunned and the other mobs aggro me, I lead them back to my group where they are slaughtered.  If the fight is not over before the mob I stunned comes after me, as soon as I see the mob run towards my group, I FD in front of him and reapply nerve strike.  I sometimes wonder what my group thinks when I am flopping on the ground in the middle of a fight.  Having to FD just to use nerve strike seems stupid to me, but once you get used to it it's no big deal.

Instance 2:  Someone else pulls and he brings back 2-3 mobs instead of 1.  I can usually target one of the adds and nerve strike him as he runs by.  I usually don't have to FD first. 

Most groups seem surprised to learn that monks have nerve strike.  I suspect it's because many monks don't use the ability because they weren't sure how to use it properly.  It is definately a useful tactic and I recommend monks begin practicing with this ability as soon as they get it.  Nothing worse than being in a group and having the leader call on you to use nerve strike and you're not sure how.....
Logged
Chidori
Recruit
*

Karma: +0/-0
Posts: 17


View Profile Email
« Reply #4 on: March 15, 2007, 07:31:06 AM »

In combination with a rogue you can almost replace a psio. Both have a 30 second stun and if you coordinate with a buddy rogue and tank these stuns are a HUGE advantage.
Tank pulls 3, Monk stuns one, rogue stuns one. Finish off tank mob.
2 mobs become active, Monk FD and stuns the mob that isnt engaged.
1 mob left, have at it ^^


Its a great skill and yes, most people dont know about nerve strike and monks complaining about it being broken etc can really kiss my ass and reroll =P
Logged
Quinn the Mighty
Monk Lead
Kyoshi
Sensei
*****

Karma: +50/-38
Posts: 443

Quinn_The_Mighty@hotmail.com
View Profile Email
« Reply #5 on: March 15, 2007, 08:31:23 AM »

My personal wish list is that we could get an upgrade to this with a shorter reuse timer, somewhere about 30 would be a good place I think for it.

I am surprised more monks haven't asked for something like this  /boggle

~QTM
Logged
Leishiu
Sensei
*****

Karma: +7/-6
Posts: 318



View Profile
« Reply #6 on: March 15, 2007, 08:59:19 AM »

The 30 second reuse is actually ideal with it's duration (you don't have to time your mez, you'll simply see on your reuse timer when it's about to wear off). The only troubles you can have with it is when you hit the wrong target or your group dosen't understand the concept of CC - none which could be faulted on the ability.
I'm not sure what exactly could upgrade it, it's unresistable and unmissable (I have yet in some thousand uses failed to apply it, even on very high con mobs) except endurance cost reduction or in-combat use (like some of our utility, it's a copy&paste from rogue, but our two classes don't really have that much in common).
A more vital focus on reasonable reuse would be our force-crit/finisher abilites (with various names, pending on path). ;p
Logged

Leishiu ~ Halgar (or sommert)
Moridan
Master
***

Karma: +0/-1
Posts: 88


View Profile Email
« Reply #7 on: March 15, 2007, 01:11:17 PM »

I use this all the time in PvE.  Even with a PSI in group, if multiple mobs are pulled I will NS one as they are incomming just to make life easier on the PSI.  I had a PSI the other day gasp and questioned me how I could mez the mob.  At mid 30's level, he mustn't have gotten out much.

I dont see a real need to upgrade the ability.  The only issue that I have ever had using it is getting a successful FD off first.  If it had a shorter re-use or longer duration it would be overpowered imho, for a "DPS" class.
Logged
Meiyen
Desciple
**

Karma: +3/-3
Posts: 48


Lao'Jin Knight, Juritor of Silk Wisdom

Oakleif_trickiwik@hotmail.com OakleifT@aol.com
View Profile
« Reply #8 on: March 15, 2007, 04:40:16 PM »

It would be overpowered if we could do it in combat, but there *has* to be an easier way to get out of combat than to feign death.
Logged

Meiyen, Kojani Dragon Monk, Lao'Jin Knight, Juritor of Silk Wisdom
Journal
Mamoth
Desciple
**

Karma: +3/-5
Posts: 42


View Profile Email
« Reply #9 on: March 16, 2007, 06:11:44 AM »

It would be overpowered if we could do it in combat, but there *has* to be an easier way to get out of combat than to feign death.

Run Wink
Logged
Soluss
Sensei
*****

Karma: +45/-59
Posts: 335



View Profile Email
« Reply #10 on: March 16, 2007, 06:55:30 AM »

Personally, I use it a little bit.  Honestly, i dont think monks should even get a 30 second mez at all... it just doesnt fit with a dps class too me... even if we are not a dps yet.  I do enjoy it when i do use it but i think id rather have it changed to maby a 6 second stun similar to what ever damn mob seems to have. make it on like a 30 second timer. it has to hold for 6 seconds though and not break on damage. I think that would increase our survivability a bit.. especially while solo, to be able to be damage free for 6 secs every 30.  The cooldown would have to be played with to make it balanced.  I would though rather have a stun that doesnt break for a short time then this mez though. It would also provide us better utility as it helps in groups to keep the tank from getting hit for 6 seconds.. it can stop a runaway mob...that is more utility then its current form as there are already crowd control classes that do a better job then nerve strike can do. bard,rogue,psi...and im sure some more already have this ability and better.

On a funny note.. i went back to tanvu (i am 34 now) to pick up harvesting(skinning) i went and grabbed some level 12 mobs around the jinka forest area(not inside).  Again they were lvl 12 2 dots... they still were able to stun me quite a bit..not that they did much damage but to have 4 mobs chain stun you and be locked for around 20 seconds at lvl 34 seems a bit rediculous to me
Logged
Moridan
Master
***

Karma: +0/-1
Posts: 88


View Profile Email
« Reply #11 on: March 16, 2007, 09:50:24 AM »

I think Sigil's design idea was to spead capabilities around so that no one single class will always be needed.  That is why so many classes can CC, so many classes can invis, ect.  Back in the EQ days, you always need a tank, a healer, and an Enchanter.
Logged
Soluss
Sensei
*****

Karma: +45/-59
Posts: 335



View Profile Email
« Reply #12 on: March 16, 2007, 11:09:26 AM »

thats a good point, however using same skills to equalize effectiveness of classes is not working that way.  We need equal effectiveness in different styles not equal abilities
Logged
Moridan
Master
***

Karma: +0/-1
Posts: 88


View Profile Email
« Reply #13 on: March 16, 2007, 12:51:13 PM »

Well, certain classes can "sleep" mobs.  Other classes can "pacify" to limit the number pulled.  I dont think every class should have every ability, then what would be the point?  With the intention of classes having similar capabilities with the main focus on being arch-type role in combat, I think Sigil did a good job.  There needs to be some balancing of course...
Logged
Soluss
Sensei
*****

Karma: +45/-59
Posts: 335



View Profile Email
« Reply #14 on: March 16, 2007, 12:56:32 PM »

yes i agree with you but we are talking about nerve strike, it is no different then the rogue 30 sec mez and really no different then the bard 30 sec mez.  I still think it should be a 6 second stun.. we are not crowd control we are evaders we evade crowds not handle it.  bards,psi's etc they are crowd control
Logged
Pages: [1] Print 
« previous next »
Jump to:  

Powered by SMF 1.1.1 | SMF © 2006, Simple Machines LLC
Joomla Bridge by JoomlaHacks.com