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November 23, 2008, 04:52:10 AM

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Leumas IceJin
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« on: March 07, 2007, 11:35:19 PM »

My name is Leumas IceJin on Gulgrethor sever. Am a level 40 monk, and I have been playing since beta phase 5. There are issues with this game, which the creators are ignoring. Right now am going to only focus on the problems and or changes I think monks need to have done in the future. There are five categories to this, Layout, Abilities, Chains, Counter attacks, and forms. Each one has my own opinion on how it needs to be fixed. My thoughts will be blunt, choppy and Strait Forward.
The layout has a few but annoying bugs. The chain icons sometimes disappear, the sound gets played but no reaction pops up, and using the Aum of the Roaring Dragon makes all chains not work. Buttons sometimes don’t do refresh and just stay how they are. The Aum Liat has two icons. The Forms reset randomly and don’t show up in the beneficial spell effect slot. The Dragon Stance has no Icon in that slot as well.
On to ability’s! Am going to list this, not in a specific order just how I wrote them down
-Six Dragons Strike: The damage needs a 20% increase, and endurance need to be dropped down to 20.
-Boundless fist: The damage needs a 10% increase, endurance stays the same.
-Ashen Hand: The damage needs to be increased by 200% and should take 8 Jin.(and or more)
-Crescent Kick: The damage needs a 150% increase, and should add 4 Jin with an 8 second cool down timer.
Feet of the Fire Dragon: damage over time should be for 20-30 seconds, and damage should be increased by 10%
-Whirling Storm: Endurance cost should be 40 and damage should be doubled.
-Dragon Rakes Its Claws: Needs to take 50 Endurance and have a 50% increase in damage with a 1 minute cool down timer. And always opens the AOE finishing attack.
-Dragons Rage: Needs to cost 5 Jin with a 1 min cool down timer.
-Cloud Dragons Ruse: Needs to take 8 Jin with a two minute cool down timer.
-Goading Slap: Needs to add 1600 Hatred instead of the 800.
-Storm Stride: needs to open a critical have a 30 sec cool down and take 2 Jin to use.
-Never Strike: 20 to 25 second cool down with a 30 sec stun, and cost 15 endurance.
-Pushing Hands: Needs a point in PVE. If it does push forms we should visible see and get a confirmation.
-Swaying Step: Needs to last 20 seconds with a 30 second cool down timer. And last for the whole 20 seconds not just after one hit.
-Soaring Leap: Leave it how it is, just make it so MOBs cant teleport hit you when you are out of range.
-Feign Death: Need to have a confirmation if it fails.
-Ignore Pain: Needs to add 20% health with a 20 second cool down timer, and cost 30 endurance.
-Iron Hand: Needs to be an hour buff that cost 6 Jin.
-Secret of Flames: needs to last 30 seconds with a 40 second cool down.
- Secret of Ice: Needs to last 30 seconds with a 40 second cool down and cost 6 Jin.
- Secret of Celerity: Last 40 seconds with a 5 minute cool down, and cost 10 Jin, and should Double All attacks.
-Secret of Transcendence: Keep it at 60 seconds and just make it have a 2 minuet cool down timer.
-Jin Surge: Make it last the full 10 seconds with every hit with in that 10 seconds have the effect, but make it have a 30 second cool down with it costing 8 Jin.
-Sun Dragon’s Corona: Increase that damage shield to inflict way more damage to incoming hits, also make it Buff a defensive target. Cost 8 Jin to.
-Meditation: make it add 1 jin every 3 sec, and take 10 seconds to start adding.
-Aum of the Roaring Dragon: Add a new animation with sound, to tell you haven’t learned anything.
-Aum Liat: Make is 60% movement, and 10% dodge and make endurance cost 30% more.
-AumTi: Cost down by 30% parry 10% and take 15 Jin while meditation to cast.
Now onto chains.
   -Flying Kick: Increase damage buy 20%, and leave everything else
   -Thousand Fists: Make the damage 50% more and leave the cool down timer.
   -Gouging Dragon Claw: Change the Cool Down to 1 minute
   -Divine Typhoon: Increase the damage 100% and make it cost 20 endurance. Also only allow another AOE attack to open this finisher. 
   -Kick of the heavens (Advanced Finisher): Make it do 50% more damage than the Flying Kick.
   -Thundering Fists (Advanced Finisher): Make it 20% stronger then the thousand Fists.
   -Divine Avalanche (Advanced Finisher): Make it do 100% more damage than the typhoon with the same cool down.

Now the counter attacks.
   -Dragon Sweeps its Tail: Make it a 20 second cool down with a 5 second stun.
   -Quivering Palm: Make it cost 20 endurance, and last for 16 seconds
   -Stinging Backfist: Make endurance cost 20.
   -Waning Palm: Make it add 800 hatred to you.
Now for the forms of the Dragon style Monk.
   -Dragon Stance: Make it heal out of combat, equal to that of food. Also work in FD.
   -Eternal Stone Dragon: Leave the stats the same, Increase the amount of Armor Class and Defense add, and make the speed of moves go down by 30%
   -Magnificent Storm Dragon: Make it do 80% more damage, and drain 1 Jin every 5 seconds.
Most of these could be messed with to make the fit well, but most cannot be. The abilities and forms for a dragon style monk need a revamping. At their present stat they do not cut it. They are way too weak to do no damage. Am not saying we should be leaders in the DPS board but we should at least be able to solo, 2 dots equal to our level without having 10 to 20 % health left. That’s just preposterous. These are only ideas and should be taken into consideration for the class of monks.
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