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November 23, 2008, 05:14:31 AM

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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Holy cow! « previous next »
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Author Topic: Holy cow!  (Read 2231 times)
Siul
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« Reply #15 on: March 08, 2007, 01:57:11 AM »

But when will this be implemented? or was it put in in the last patch? Cant see that on the patchnotes
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Siul - Orc Monk a lá Chuck Norris style in Frengrot
Sliva
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« Reply #16 on: March 08, 2007, 02:48:52 AM »

Thanks to all Monks who have contributed to this. I would only hold on for the monk so long.

And I wish I could thank you  thousands of time personaly Quinn for the effort you put into this for all of us!

Keep up the good work!
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Leishiu
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« Reply #17 on: March 08, 2007, 03:55:39 AM »

Don't get to excited.

At 41, unarmed - 358 strength:
Ashen Hand: Tooltip states 250%+2500. In reality, it's dealing around 1000 on crits. 200 less than on thuesday.
Flying Kick: Weapon+400ish. Deals 1500 on crits. That's 100 below thuesday.
Deadly Adder Hand: Tooltip states 0, landed for 450 though - bit higher than yesterday though!
Thousand Fists: Tooltip remains the same, it hit a mob for an amazing 850 points of damage just. It remains at it's wonderful 1 minute reuse.
Steal the Wind: Dosent appear to deal damage at all.
Quivering Palms: Tooltip states an amazing 125%+1250 - in reality it deals around 700 points of damage. This is, however, an upgrade (or maybe not, it stoped being really used for me to have comparabitive numbers when our evasion was trimmed down).

This fix is a step in the right direction - but the numbers are a joke - considering we were due for an upgrade - not a downgrade. Our damage potential is slightly higher than yesterday, but they still aren't at pre-patch.
« Last Edit: March 08, 2007, 04:06:03 AM by Leishiu » Logged

Leishiu ~ Halgar (or sommert)
Leishiu
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« Reply #18 on: March 08, 2007, 04:03:29 AM »

And if we're not going to see any high multiples (I meant that actually work, unlike Ashen Hand) then at least pretty much reduce all our cooldowns to virtually 0 so we can use what we're able, when we're able?
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Leishiu ~ Halgar (or sommert)
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« Reply #19 on: March 08, 2007, 04:11:48 AM »

However - using Zank, I'm pretty much spot on to old damage on the specials using weapon damage (if you disregard the much lower damage on needed specials such as Eagle Claw and Cresent Kick).
It's a bit tricker to test things with since it got moved to another weapon skill though, but should be easier now. At least I can maintain a status quo with it. Anyway, these fixes are not pre-patch upgrades of our abilites - they are nice and a step in the right direction, but they are still not making us go over the damage range we needed a buff up from to be in line.

Also, our debuffs needs to be upgraded for crying out loud. Adding a few measable damage when scaling the debuff for nearly 30 levels without modifying duration, extra effects or something like increasing the actual effect is really bad, particluarly considering the usually very brief durations.
« Last Edit: March 08, 2007, 04:15:52 AM by Leishiu » Logged

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« Reply #20 on: March 08, 2007, 04:22:31 AM »

These fixes are probably temporary just to remedy the borked upgrade patch for monks. Maybe these fixes are pulled from the ongoing overhaul?

The monk has one very good ability, we can't steal aggro from a tank  Grin
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Leishiu
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« Reply #21 on: March 08, 2007, 04:31:27 AM »

Hopefully they are, it still needs pointing out that even with decent gear, we're just about touching the pre-patch with it, so it's not assumed it's a fine change and we're put down in priority.
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Kyomi
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« Reply #22 on: March 08, 2007, 06:30:26 AM »

Ok, I am confused now. I thought the changes are not in yet (well playing on EU Server so we might be behind anyway). At least I didnt' see any patch notes and the only downtime we had on our server was the emergency hotfix last night.

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Level 50 Dragon Monk - Infineum
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Liliputt
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« Reply #23 on: March 08, 2007, 06:31:44 AM »

Patch is being added to tonights US servers.

Nice to see some love coming our way.
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Kyomi
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« Reply #24 on: March 08, 2007, 06:54:03 AM »

Aye that is what I thought too - Leishiu's posts confused me though. Cheesy
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Level 50 Dragon Monk - Infineum
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Jinpo
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« Reply #25 on: March 08, 2007, 07:15:21 AM »

I, too, am happy that they reacted so quickly with a hot fix. But I will withhold judgement and praise until I see it for myself. I've been burned too many times by the devs in DaoC, EQ, EQ2, (hell, even Diablo2).

And if what they added/changed is all they're planning on adding/changing, then we're still in trouble.

The monk still needs to be firmly, clearly #1 in damage, and we are still way behind Rangers.
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Tari
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« Reply #26 on: March 08, 2007, 07:26:59 AM »

Made the mistake of getting my hopes up. While I'm not as extraordinarily broken as I was earlier today, I'm still nerfed in comparison to Tuesday. Was hoping for real melee damage multipliers on finishers, but get "melee damage + X" that hits for 100-200 damage less than my flying kicks on Tuesday (level 30 monk). Thousand Fists damage listed as "melee damage + 85 three times" but seemed to hit for 200-400 less than it was for me on Tuesday. Crescent Kick's damage remains abysmal but endurance cost reduced to 3. Nice, but still halts endurance regen? Why bother with the 3 at all if the damage is bad and it still halts regen? Things still feel nerfed in most aspects, just not quite this post-update pre-restart trainwreck.

I will admit I actually press the counterattack buttons now, but that's like saying the noodles taste alright despite the fact the cook left a floater in your soup. >_> Hopefully this is just a quick hardly thought-through bandage for the update's impact...I'm glad they reacted this quickly to it all, but every patch seeing a decline in one or another aspect makes for a weary monk...
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Kyomi
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« Reply #27 on: March 08, 2007, 07:30:46 AM »

 Shocked

changes not in yet - the changes to the combat was the hotfix to yesterdays patch which totally screwed up the damage, or not?!

This is getting a mess..
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Tari
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« Reply #28 on: March 08, 2007, 07:37:58 AM »

Hm?

The fix changes have went in, however things still feel lower damage than they did on Tuesday before the update created this mess. The pre-patch numbers I cited were from 32 4 dots, and post update/restart are from level 25 2 dots (myself being level 30), by the way. Don't have time to group or anything at the moment, will test later today but I'm sure everyone else will have that done already by then. =D
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Kaji
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« Reply #29 on: March 08, 2007, 02:14:11 PM »

This is great news.  Smiley

I have been working on something that I think will help us level the playing field.  I'm not ready to let the cat out of the bag just yet, but let's just say we're about see first hand exactly where we stand...

~kaji
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