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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Holy cow! « previous next »
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Author Topic: Holy cow!  (Read 2232 times)
Vinjin
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« on: March 07, 2007, 08:04:08 PM »

Posted a few minutes ago over at Silky Venom directly from Sigil:

http://www.silkyvenom.com/forums/showthread.php?t=14232

pasted below...


The following ability changes are going live with the nightly server restarts; European servers may be restarted slightly later than normal to accommodate these changes.

- All Classes
- Some attacks remain direct attacks. These are intended to be lower in damage, but have alternate uses and should be less expensive overall. These debuff, buff and are not intended to be used to be a main source of damage.
- Cleric
- Your finishing moves now all cost 10 endurance
- Maul of the Gods and Maul of Divinity now use a percentage of weapon damage instead of being direct attacks.
- Dread Knight
- Increased the damage of Dark Bastion, Incite, Inflame, Shield of Fear, and Scourge.
- Scythe of Doom now drains for 100% of the damage it deals
-Disciple
- Increased the damage of Falling Petal, White Lotus Strike, Soul Cutter and Lao’Jin Burst
- Monk
- Counter attacks are now cost free
- Many finishing attacks were more costly than intended. Endurance costs have been lowered.
- Many attacks have been converted over to use weapon damage directly, either flat or percent based. This will increase over all damage and give better returns when upgrading weapons and increasing strength. Affected attacks are:
- Ashen Hand
- Crescent Kick
- Dragon's Rage
- Sundering Dragon Claw
- Fists of Transcendence
- Legendary Fists
- Flying Kick
- Kick of the Heavens
- Thousand Fists
- Three Finger Strike
- Thundering Fists
- Deadly Adder Hand
- Celestial Kick of the Master
- Withering Palm
- Stinging Backfist
- Steal the Wind
- Quivering Palm
- Paladin
- Stroke of Conviction now progresses differently to provide a more steady progression of hate. The new levels are: 20, 28, 36, 44, 50
- Maul of Valus has been added to trainers starting at level 18. This is a new line of finishing attacks that follows Hammer of Valus.
- Stroke of Fervor has been added to trainers starting at level 30. This is a new line of finishing attacks that follows Stroke of Conviction.
- Holy Strike and Blade of Vol Anari now deal their additional effects to fiendish races as well. Ulvari hunters rejoice!
- Ranger
- Increased the damage of Fleetblade
- Shaman
- Claw of Winter is now a standard attack that uses weapon damage.
- Warrior
- Increased the damage of Smash
- Increased the damage and hate portion of Overwhelm
« Last Edit: March 07, 2007, 08:07:23 PM by Vinjin » Logged
Shengyi Tsung
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« Reply #1 on: March 07, 2007, 08:05:46 PM »

WOOO!  Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin

Its a start!
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Hurak
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« Reply #2 on: March 07, 2007, 08:07:49 PM »

aye, good news.  Keen to test these changes out now....
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nennafir
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« Reply #3 on: March 07, 2007, 08:13:55 PM »

Very good news.  smiley6600
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Shpankme
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« Reply #4 on: March 07, 2007, 08:22:42 PM »

Wow, it goes to show two things...Sigil LISTENS to their players AND they actually care what we think...That or most of the devs play monks =P

Thanks Sigil!!
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Eca Tine
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« Reply #5 on: March 07, 2007, 08:25:22 PM »

Jesus Christ!


I just soiled myself.... crazy2
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Tari
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« Reply #6 on: March 07, 2007, 08:45:31 PM »

Just saw this on Silky Venom...after the track record of all previous patches, this is indeed a pleasant surprise =) Triggering a counteract won't be counterproductive! But most of all I'm very eager to see how the new attacks pan out, has some serious potential...if this is executed well, along with making feign death not take mob level into consideration, finishers not depending on crit so drastically (adv finishers dont require finisher to crit now, definitely a step in the right direction!) to make non crit-increasing weapons viable, and some other random tweaks..I may actually be able to feel content with the class :O
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Quinn the Mighty
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« Reply #7 on: March 07, 2007, 09:03:30 PM »

I got stuck at work and didn't get a chance to post it 1st  tickedoff, but I am glad the word is out. Monk Love at last!!! I'd like to thank the community in general for amazing response today for specific tidbits of info to help the devs figure this out.

Hopefully these changes are but a start to get the monk where it needs to be.

Cheers,

~QTM

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kasimir
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« Reply #8 on: March 07, 2007, 09:21:36 PM »

maybe they will fix the stupid feign and we can call the monk fixed.
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Bruce
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« Reply #9 on: March 07, 2007, 09:25:50 PM »

I agree, fix fd pulling and I will be very happy.

Great news!
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Undertow
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« Reply #10 on: March 07, 2007, 10:00:35 PM »

how can you say your happy with the fix if it hasnt gone live yet?  I look the looks of things but i'm not counting my chickens yet.
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Soluss
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« Reply #11 on: March 07, 2007, 10:10:01 PM »

I can be happy with it because it is at the least a step in the right direction.  I can relate to your pesimism(sp?) as you can see from my various posts, I am probably the most pesimistic, outspoken, passionate monk on this site and others lol.  However again it is a step in the right direction.  Changing some of our skills to use a %weapon modifier is huge.  How they actually pan out live of course is another issue.  The fact that we are finally being looked at is a blessing in itself.
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Moridan
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« Reply #12 on: March 07, 2007, 10:30:42 PM »

I cant wait to try this out...

Is it just me or are a lot of the abilities mentioned not even on the skills list on this site....
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Dragonar
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« Reply #13 on: March 08, 2007, 12:48:02 AM »

This sounds pretty nice, but does that mean that the attacks listed above are not direct dmg anymore? which would be good right?
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Siul
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« Reply #14 on: March 08, 2007, 12:48:41 AM »

Just got two new weapons from me guild and it makes me happy to hear that the dmg will be more weapon based Smiley Cant wait to get my ass off the chair and get me some more lvls Tongue
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Siul - Orc Monk a lá Chuck Norris style in Frengrot
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