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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Properly defining the Monk's concept is key to moving forward. « previous next »
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Author Topic: Properly defining the Monk's concept is key to moving forward.  (Read 2146 times)
Aeronis
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« Reply #15 on: March 02, 2007, 01:23:34 PM »

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Im sorry but that makes no sense to me.... You qouted QTM with him saying "We are the highest base DPS class" then go on to say "the monk fits that description right now" and then say "because you've found that only really outdamaging a bard..."

The description is accurate in that you'll outdamage a bard, an unstealthed rogue who isn't behind a target, but you won't outdamage a Ranger or a Rogue who's taking advantage of his talents.

The Monk was never intended to be a pure DPS class. He isn't a pure DPS class. And he never will be, because those roles are already filled and making the Monk a pure DPS class would be redundant.

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Aeronis
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« Reply #16 on: March 02, 2007, 01:28:21 PM »

I like the fact that monks can choose 3 paths.  It provides choice and variety and makes you feel different.  I don't want to be able to switch between the paths.  I just want each path to be viable and enjoyable..

I like the three paths too, but the cold hard fact is that no matter which one you choose you'll never be the best at your given choice.
Why lock yourself in on DPS with no utility or defense when a Rogue already has you beat in that department and a Ranger will outperform your DPS in addition to having better evasion and utility?
Why lock yourself in as an above average off tanking specialist who does above average damage, when you could have gotten better results with a warrior who is a superb tanker with above average damage?
And as a Harmonious monk, you've got less damage and evasion than a Ranger without having any more utility.

The only saving grace to any of these paths would be if you could switch between them on the fly, to mold your fighting capabilities to the situation at hand.
Then you'd be a very useful monk in three ways, instead of being subpar forever in one.

And finally, splitting the three forms leaves the monk with one third the number of abilities that other classes have at 50, and forces the monk to deal with long periods between upgrades.

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Aeronis
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« Reply #17 on: March 02, 2007, 01:35:28 PM »

I would like to quote a portion of Kagekiri's post in the other thread here as I agree 100% with his view:

"The three subclasses of the monk should be able to produce the same dps, be it from out right damage - ie. my fist smashes nose technique - or a combination of weakness + exploit attack - ie. I evade your attack apply sweeping leg technique which breaks your balance and your stunned for a few secs so my weaker fist attacks can land unanswered. Same DPS just achieved differently.  These differences can also give variation, like harmonius can stun more as the need too so they can get off their dps attacks exploit, this is an advantage in group play as other players in the group can take advantage of this.  IN END GAME - their should really be no difference between the 3 subclasses when it comes to DPS, they may approach DPS differently but the end result will be the same."

I vote that all 3 monk subclasses should deal almost exact same amount of DPS, through slightly different means.  On top of the DPS, the 3 monk subclasses should each FOCUS on its respective extra expertise, not jack-of-all-trades style, but EXCEL in it.  As of now, each subclass do a little bit of something that hardly matters.  Dragons do a little bit of AoE and a tiny bit of DOT.  I want dragons to have SCARY AOE that rival a sorcerer's and an insane DoT that truely hurts.  I want Harmonious monks to have debuffs that truely cripples a mob, not just scratch off 10% dps.  I want Drunken monks to truely tank and taunt and evade, all done in a goofy drunken manner, not just stand there and be a pretty mana sponge.

I do not feel a merger of all 3 monk subclasses is either viable or desirable, i do agree however that we should have our number of useful skills bumped up significantly (assuming the skill count of each monk subclass vs other classes is indeed lacking - i'm too lazy to count myself).  Monk individuality should be emphasized, instead of everyone merge into one.

I'm not opposed to giving each route comparable DPS by different means to achieve it and different tactics, but it doesn't solve the fundamental problems with the monk single focus form system.
1. You get one third the amount of abilities as other classes would.
2.  You're still never going to be the king of DPS, as those spots are already taken, so you'll have to turn to other utility or abilities to make yourself useful and relevant to groups.
3. Pidgeon holing yourself into one form is always going to leave you inferior to other classes who specialize in just what you're trying to do. So you end up being a jack of one trade who does nothing especially good. The only way to salvage the monk forms is to allow monks to switch between them on the fly.

It's also a pipe dream to believe that Monks would ever rival sorcerers for AOEs, or Druid/Psionisists for DoTs - Those are the respective things they specialize in, and the Monk will never take their place.

The Monk is destined to be top tier and flexible DPS, but never the top of the tier. In order to be relevant, unique, and useful, the monk must augment his DPS with one of three forms:
1. Extra damage, buffs, and AoEs/DoTs.
2. Superior defense and aggro control.
3. Team utility.

But you see the problem with one having access to one of those is that you end up having a single focus and not even being the best at what you're focusing on.
If you go route 1, Dragon, you are still going to be out DPSed by Rogues, Sorcerers, and probably Rangers - And you won't have any extra defense or utility to show for it.
If you go route 2, Drunken, again you've got a single focus with no extra utility or damage and you probably should have just rolled a warrior.
If you go route 3, Harmonious, you're just about on par with the team utility of a Ranger, and far inferior to a Bard.

No one path alone lends itself to a whole monk, due to limited abilities and the fact that other classes will always be better than the monk in their given form.
The only thing the monk would have going for him is the ability to switch on the fly, to do many things well based on what the situation calls for.
« Last Edit: March 02, 2007, 01:44:06 PM by Aeronis » Logged
Aeronis
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« Reply #18 on: March 02, 2007, 01:50:32 PM »

On another note, I find it ironic that the Harmonious Monk represents everything some of you seem to hate - Flexibility and the capability to fill many roles - Yet it happens to be the Monk's most popular and powerful form. Flexibility is a utility and strength in itself, not a handicap.

Think of it this way:
If you have a choice between:
a) Being 90% effective at one role, and 30% effective at two other roles.
b) being 80% effective at one role, and 75% effective at two other roles.
The power of flexibility becomes apparent.
If you really really want to be good at one thing you can do that, but flexible classes that do well in all areas are very powerful in their own way.
Think of it in terms of a warrior versus paladin or dreadknight - The later two aren't hurt by their lack of specialization, but in fact are enhanced by it and arguably even better than the specialist warrior.

The fact is you'll never be the best off tank in drunken, never the best DPSer in dragon, and never the best team utility in Harmonious.
The key to the monk and his forms is that he melds various things together to be pretty good at several things, but never the best at any of them - And that's not going to change.
« Last Edit: March 02, 2007, 01:57:56 PM by Aeronis » Logged
Soluss
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« Reply #19 on: March 02, 2007, 01:56:12 PM »

Harmonious monk basically is 3 things... barely better avoidance which doesnt mean much.  However that stance is also used to cut endurence cost down(crane).. meaning those high costing abilities got a little better.  Or if I know its going to be a long fight i use it over tiger simply because I can utilize more skills for damage rather then hoping for a crit in the other stance(tiger) which also doubles my endurance cost.  The other thing with harmonious is the mitigation debuff.  Anything else in this path is hardly worth mentioning.

So how do you figure this is a jack of all trades mode path that I hate?  All either of the stances basically adds up to is getting better DPS in different circumstances.
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Aeronis
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« Reply #20 on: March 02, 2007, 02:01:44 PM »

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So how do you figure this is a jack of all trades mode path that I hate?

The harmonious Monk embodies the generalization concept in that he brings good DPS, good evasion, and good utility to the table all at once - Yet he is far away from being the best in any of it.

Dragon monks, in contrast, are less useful because even after they get poor evasion and utility they still aren't going to out DPS classes like the Ranger, Rogue, or Sorcerer. So it just doesn't make much sense to specialize in one area if you aren't going to be near the best at it, as you would have been better off just playing one of the classes that does specialize in DPS.

The only way Dragon could be made really useful for the Monk is if a Harmonious monk decides that for this particular situation or group he needs more DPS, so he can change up for that fight without forcing himself to always run around in pure DPS mode with DPS that is inferior to other specialist classes.
« Last Edit: March 02, 2007, 02:04:29 PM by Aeronis » Logged
Soluss
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« Reply #21 on: March 02, 2007, 02:10:51 PM »

ah dude forget it.  i am not arguing this anymore because you wont get it through your thick head that noone but you wants this and it isnt going to happen.  Please for the love of god stop posting about it.  There are already 50 threads of just you saying ... "we need the flexability to change on the fly"  I am tired of reading about it and it being flooded in every thread made.  You made your point of what YOU want for the monk.  No one else wants it now please stop pushing it.
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Aeronis
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« Reply #22 on: March 02, 2007, 02:14:35 PM »

I know you're frustrated at being incapable of arguing effectively on behalf of why you don't think this is a good idea, but that's because you haven't really thought out your position much and hit a roadblock whenever you try to refute my points or come up with some points of your own.
Sit down and do some real thinking on what is posted, instead of just having reactionary negativity towards any suggestion of significant change.

When all you can do in response to reasoned debate is to name call and blanket dismiss it with comments like "well, nobody really wants this anyway so just shut up", then that's a sure sign that your position is incredibly weak and you need to reanalyze why you hold that position in the first place, if you are totally incapable of supporting it. A good chance you founded your position on erronous assumptions, or emotion, instead of a foundation of reason and logic.
 
« Last Edit: March 02, 2007, 02:18:02 PM by Aeronis » Logged
Bruce
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« Reply #23 on: March 02, 2007, 02:20:29 PM »

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Im sorry but that makes no sense to me.... You qouted QTM with him saying "We are the highest base DPS class" then go on to say "the monk fits that description right now" and then say "because you've found that only really outdamaging a bard..."

The description is accurate in that you'll outdamage a bard, an unstealthed rogue who isn't behind a target, but you won't outdamage a Ranger or a Rogue who's taking advantage of his talents.

The Monk was never intended to be a pure DPS class. He isn't a pure DPS class. And he never will be, because those roles are already filled and making the Monk a pure DPS class would be redundant.




Why would a rogue play unstealthed and attack from the front? Why would a ranger and a rogue not use their skills?? You are saying a monk should be able to out DPS a ranger and rogue when they are just to lazy to try?

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Soluss
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« Reply #24 on: March 02, 2007, 02:24:53 PM »

Dude.. EVERY monk on this forum has told you they dont want your idea.  They have all told you why.  You arguement back to them is a simple repost of the same thing you say originally.  So it is you that have no more arguements.  The fact remains HAVING ALL 3 STANCES IN ONE MONK WOULD BE WAAAAAAAAAAAAAAAY OVERPOWERED.

You say that your idea is not a jack of all trades idea. yet your idea is as follows...

Dragon Stance... King of DPS
Druken Stance... King of Offtank
Harmonious Stance.. King of Utility

That to me is the jack of all trades... you have everything rolled into one class.  Your basic premise for being able to switch between being a king of 1 to a king of another to a king of another IS OVERPOWERED.

You also go on to say that individually if you had Dragon Stance alone you would not be the best DPS because rogues and rangers would out damage you.  Well if that is the case then why would you not be outdamaged in your system.  You say the same for drunken rangers would tank just as good.  same arguement as my previous... etc.  I dont want to be able to switch between the king of everything on the fly.. I just want each stance to be King in its own area.  That makes each path viable and makes each monk unique.  What you are proposing again IS WAY OVERPOWERED.  There is my arguement, it will always be my arguement and you cant argue with that.  Now move along PLEASE.
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Aeronis
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« Reply #25 on: March 02, 2007, 02:26:35 PM »

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Why would a rogue play unstealthed and attack from the front? Why would a ranger and a rogue not use their skills?? You are saying a monk should be able to out DPS a ranger and rogue when they are just to lazy to try?

I didn't say that - The devs did. And I agree with thier placement of monk damage.

The Rogue doesn't always have the luxury of setting up a stealthed backstab, if the mob aggros on him or he gets jumped - So that's a factor in their DPS.
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Aeronis
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« Reply #26 on: March 02, 2007, 02:36:52 PM »


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You say that your idea is not a jack of all trades idea. yet your idea is as follows...

Dragon Stance... King of DPS
Druken Stance... King of Offtank
Harmonious Stance.. King of Utility

None of that is true. The monk, as he is now, would not be the best DPS, the best utility, or the best off tanking (because real tanks are better).

What the monk would be is capable of doing top tier DPS, or capable of being the best off tank outside of a real tank, or capable of bringing a good mix of utility/damage/evasion to the table.

Basically what the monk already is, except you can switch roles every 5-10 minutes - So what you get for being good at no one task is being able to switch between being very good at one of three things.

This solves two fundamental problems the monk currently has:
1. Lack of abilities through forced division of the class into three subtypes.
2. Even after specializing with one subtype you're inferior to other specialists.

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Soluss
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« Reply #27 on: March 02, 2007, 02:57:53 PM »


None of that is true. The monk, as he is now, would not be the best DPS, the best utility, or the best off tanking (because real tanks are better).

What the monk would be is capable of doing top tier DPS, or capable of being the best off tank outside of a real tank, or capable of bringing a good mix of utility/damage/evasion to the table.

Basically what the monk already is, except you can switch roles every 5-10 minutes - So what you get for being good at no one task is being able to switch between being very good at one of three things.

This solves two fundamental problems the monk currently has:
1. Lack of abilities through forced division of the class into three subtypes.
2. Even after specializing with one subtype you're inferior to other specialists.



Real Tanks should be better.

  To be able to do all these things you might as  well just put a god mode button on your hotbar.  Now after saying that.  Which is it... because you are quite contradictory.... In your god mode would we be the best dps in dragon or only about equal to rangers and rogues.  in drunken would we be the best off tank or be equal to bards.  in harmonious would we be equal to bards in utility dps and tanking or would we be better at all 3?  See the thing is you say in one sentence that we will never be the best in any area and thats the problem with only having one.  In another sentence you say if we had all 3 in one that we would be the best in every area only one at a time but being able to switch "on the fly". 

So saying that ... if we were the best at all three stances then there is no reason that we wouldnt be the best in the one we chose... which flaws your arguement because its contradictory.  If we had all the styles in one but were not the best in any stance but only adequate to the other classes it also flaws your arguement because ...

A. Currently this is the way we already are  just above a bard but far below a ranger / rogue... about average
B. Because saying that way would be the same thing as saying jack of all trades... because each one is equal to another class...... using your argurement go reroll into a bard because thats what this would be. 
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Ghastone
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« Reply #28 on: March 02, 2007, 04:51:13 PM »

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The Monk was never intended to be a pure DPS class. He isn't a pure DPS class. And he never will be, because those roles are already filled and making the Monk a pure DPS class would be redundant.

And where do you get your information? The devs clearly stated that the monk should be the king of DPS. Not burst DPS, but sustanied DPS. Looks like you just made that statement up based on your own beliefs.

you also talk about how you want the monk to be able to access all 3 of the paths allowed to us. Why? Shamans only get to choose one of their 3 paths... so why should we get to have all 3 of ours? I personally like the way it is implemented as it gives the monks out there some way to be different than other monks.

You seem to be one person with one view as to how the monk should be and are trying to persuade us to your cause. If you think thats how the monk should be, design a game and incorporate your version of the monk into it.
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Kyuupo
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« Reply #29 on: March 02, 2007, 07:30:59 PM »

I know you're frustrated at being incapable of arguing effectively on behalf of why you don't think this is a good idea, but that's because you haven't really thought out your position much and hit a roadblock whenever you try to refute my points or come up with some points of your own.
Sit down and do some real thinking on what is posted, instead of just having reactionary negativity towards any suggestion of significant change.

When all you can do in response to reasoned debate is to name call and blanket dismiss it with comments like "well, nobody really wants this anyway so just shut up", then that's a sure sign that your position is incredibly weak and you need to reanalyze why you hold that position in the first place, if you are totally incapable of supporting it. A good chance you founded your position on erronous assumptions, or emotion, instead of a foundation of reason and logic.
 

Look your are obviously above average skilled in internet argumentation (good or bad thing? I don't know), that doesn't give you the right to bully other people and claim your oppinion is worth more. I think you also realize that he's just simply saying he doesn't want the same thing as you do, that's not something you can argument and prove a point about. He does not have to convince you that his opinion is valid.

Quote
Im sorry but that makes no sense to me.... You qouted QTM with him saying "We are the highest base DPS class" then go on to say "the monk fits that description right now" and then say "because you've found that only really outdamaging a bard..."

The description is accurate in that you'll outdamage a bard, an unstealthed rogue who isn't behind a target, but you won't outdamage a Ranger or a Rogue who's taking advantage of his talents.

The Monk was never intended to be a pure DPS class. He isn't a pure DPS class. And he never will be, because those roles are already filled and making the Monk a pure DPS class would be redundant.



Ok, let's bring everything down to the basics. All defensiv figthers should be equally good at tanking, they just do it diffrently, same goes for every other job. As it is right now, the Ranger, Rouge and the Bard appear to be pretty balanced at their primary objective, dealing damage. They all do it with diffrent flavor, just as intended. Due to the fact that the Monk is in the same group as those classes, the Monk is obviously intended to be equally good at dealing damage, just in another way. Let's say each class is basicly 80% the same as the other classes sharing the same job, 15% are flavor towards that goal, and the remaining 5% giving them something else besides their main objective. Those 5% is ranged damage for the Ranger, part of the buffs for Bards (as in the healing) and being stealthy for the Rogue. The Monk is probably intended to basicly be 5% thougher than the other 3. You could even go as far as saying that the Monk is the off/def, the Ranger is the off/caster, the Rouge is the off/off and the Bard the off/healer. That's pretty much the same for every job. Cleric is healer/tank, Disciple is healer/off, Blood Mage is healer/caster and the Shaman is well... I don't really know.

The point being that the monk is clearly intended to be an offensiv figther(!) and everything that comes along with being one, which is having an balanced overall damage output compared to the other classes sharing the same job. I also think it's safe to assume that the "extra 5%" is supposed to be towards tanking, I think it is intended that we are tougher than a Ranger even though we are not at the moment. When it comes to the diffrentI stances i  belive we should/are going to keep somewhere between 5-10% of the primary flavor, and all of the last 5% job-unrelated flavor. Making each stance diffrent while still keeping their role compared to the other offensiv fighters.

That's were I see our role, that's exactly where I would want to be and I both hope and think I'm right.
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