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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Properly defining the Monk's concept is key to moving forward. « previous next »
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Author Topic: Properly defining the Monk's concept is key to moving forward.  (Read 2144 times)
Aeronis
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« on: March 01, 2007, 01:55:16 PM »

The Ranger is already a class that does it all. They've got the best DPS, the best defense, and decent utility. That should have been monk territory, but since the Ranger already has staked it out we've got to find other ways to make the monk useful while still being unique.

The Monk in Dragon form should surpass a ranger for damage, but have less defense and no utility. He should not surpass a Rogue who is fighting from stealth. The Rogue should always have superior burst damage but the Monk should have surperior constant DPS unless the Rogue is fighting from stealth behind an enemy. The only utility the Dragon monk should have is self buffs and opening up vulnerabilities, and something that reduces the enemy's aggro towards him (But it should not be as good as the Rogue's aggro reducing powers).

The Monk in Drunken form should far surpass a Ranger for off-tanking. He should deal more damage than a bard, and probably more than an unstealthed rogue who is fighting the front of an enemy. The only utility he has should be geared towards off tanking and aggro management.

The Monk in Harmonious should surpass the Ranger as someone who can enhance his team through buffs, debuffs, and opening up vulnerabilities. His DPS should be below a ranger in offensive stance, and his evasion should be less than a Ranger in evasive stance.

And finally, the Monk should be able to switch between these forms on the fly - Only once every 5 minutes.

Mission Accomplished. The Monk is now unique and useful.
The Rogue has his place as pure DPS with the best burst.
The Bard has his place as having the most utility.
The Ranger has his place of being able to combine great DPS with good evasion and decent utility all at once.
The Monk's place is that he is also a flexible class like the Ranger, but the difference is the Monk can surpass the Ranger in one area at a time by going into his forms. This gives the monk the flexibility to plug holes in a team - If they lack DPS he goes dragon, if they only have one tank and no capable off tanks he goes Drunken, and if DPS and tanking is covered he goes harmonious to help the team perform better.
« Last Edit: March 01, 2007, 02:58:38 PM by Aeronis » Logged
Vazerai Mordorus
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« Reply #1 on: March 01, 2007, 04:36:13 PM »

The Ranger is already a class that does it all. They've got the best DPS, the best defense, and decent utility. That should have been monk territory, but since the Ranger already has staked it out we've got to find other ways to make the monk useful while still being unique.

The Monk in Dragon form should surpass a ranger for damage, but have less defense and no utility. He should not surpass a Rogue who is fighting from stealth. The Rogue should always have superior burst damage but the Monk should have surperior constant DPS unless the Rogue is fighting from stealth behind an enemy. The only utility the Dragon monk should have is self buffs and opening up vulnerabilities, and something that reduces the enemy's aggro towards him (But it should not be as good as the Rogue's aggro reducing powers).

The Monk in Drunken form should far surpass a Ranger for off-tanking. He should deal more damage than a bard, and probably more than an unstealthed rogue who is fighting the front of an enemy. The only utility he has should be geared towards off tanking and aggro management.

The Monk in Harmonious should surpass the Ranger as someone who can enhance his team through buffs, debuffs, and opening up vulnerabilities. His DPS should be below a ranger in offensive stance, and his evasion should be less than a Ranger in evasive stance.

And finally, the Monk should be able to switch between these forms on the fly - Only once every 5 minutes.

Mission Accomplished. The Monk is now unique and useful.
The Rogue has his place as pure DPS with the best burst.
The Bard has his place as having the most utility.
The Ranger has his place of being able to combine great DPS with good evasion and decent utility all at once.
The Monk's place is that he is also a flexible class like the Ranger, but the difference is the Monk can surpass the Ranger in one area at a time by going into his forms. This gives the monk the flexibility to plug holes in a team - If they lack DPS he goes dragon, if they only have one tank and no capable off tanks he goes Drunken, and if DPS and tanking is covered he goes harmonious to help the team perform better.


I dunno, I keep seeing you push for having the monk be this flexible jack of all trades class, and I for one am not interested. I like the confirmed role that Quinn has stated the devs say the monk should be. That is the highest Base dps class, only being surpassed by a Ranger longer in the fight and a Rogue who is using his stealth abilities.

Your suggestion almost reminds me of a bard, except its not through songs a monk would get his versatility but his stance swapping etc. I dont want to be a Jack of all trades, master of none. Keep that for another class, I want a pure dps class that no other can surpass unless they use their class abilities to the max. THATS the monk for me and I can imagine most people who play the monk class.

I like their concept of three styles, it allows each person to specialize in what they like to do, DPS/Defense/Debuffs. I think one player getting all three is way overpowered. We would be the best at dps, the best offensive fighter tank, and the best debuffer in one class at one time, no thanks.

It sounds to me like, from your posts, you hsould be a harmonious monk, they are the most versatile "stance" for the monk class. Me I like dragon and DPS thats what I want, yummy.
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Soluss
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« Reply #2 on: March 01, 2007, 05:38:51 PM »

I have pretty much stayed away from posting to your idea.  Even though you try to push it on everyone by posting it in 18 zillion threads.  I think you thought it all out and i think your ideas are ok.  That being said I would not like to see this happen.  I think the original idea of the 3 different paths was part of what made the monk awesome.  It added to uniqueness and individuality that no other class had.  With 3 different paths you could put 3 different monks in front of you all being different and having different playstyles and abilities.  Unfortunately the stances in each abilities are part broken, part worthless, and part just eh its ok. 

I do believe though they should keep with the original idea of the paths but just completly overhaul the stances each one has to offer.

Just basics...

Dragon Monk should be hands down the king of DPS but lack the benefits of survivability

Harmonious Monk should have extreme debuffs and decent survivability and decent dps

Druken Monk should be the king of survivabilty but suffer in the DPS department

Obviously this is just the extreme basics but this is how i envisioned things when i first read that monks had a path choice.  Currently no one path excells at anything making a path choice not even really necessary.  Doing things this way will give each path choice validity and individuality, while not overpowering anyone.  Both the Dragon Monk and the Drunken monk are complete oposites of each other...1 is great dps and poor survive and 1 is great survive poor dps.  The harm is the middle man is decent at both dps and survive but doesnt excell at either however can use extreme debuffs to excell at utility.

Or something to that effect anyhow... but to give the monk the ability of swapping between all 3 on the fly would be way over powering (provided the stances were actually useful) and also lead to another bard type jack of all trades master of none scenario.
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Aeronis
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« Reply #3 on: March 02, 2007, 12:13:55 AM »

Quote
I dunno, I keep seeing you push for having the monk be this flexible jack of all trades class, and I for one am not interested. I like the confirmed role that Quinn has stated the devs say the monk should be.

I'm not pushing for anything the Monk isn't already, I'm just pushing for the Monk to perform better.

What I outlined is basically what the Monk already is: Three different forms with three different purposes. Damage, utility, and offtanking.

What the Monk really needs, aside from improving the three forms, would be to allow him to switch on the fly - Because it's very limiting for the Monk to choose only one role.
Why would you want to be an offtanking drunken monk for life when you could have just rolled a warrior?
Why be a Dragon when you could have been a Ranger or Rogue?
Harmonious is the only thing that would set the Monk apart, but his utility is only on par with a Ranger and far inferior to a Bard.

The key to the Monk living up to his potential is to allow him to switch between all forms.

Quote
That is the highest Base dps class, only being surpassed by a Ranger longer in the fight and a Rogue who is using his stealth abilities.

No. The monk was never intended to be a pure DPS class, and that's reflected in the three forms they do have.

And it would be nonsensical to make the Monk a pure DPS class when we've already got the Ranger and Rogue - The monk needs to set himself apart from the other offensive fighters while still being useful. And what I propose does that.

Quote
Your suggestion almost reminds me of a bard, except its not through songs a monk would get his versatility but his stance swapping etc.

What I suggest is nothing even remotely like a Bard. Think harder.

Quote
I dont want to be a Jack of all trades, master of none.

Then play a Rogue, and focus on pure DPS.
Or play a Bard and focus on utility.

VG Monks are conceptually about flexibility, and what I propose is a very powerful form of versatility.

It gives the Monk the option in Dragon to out DPS a ranger. It give them the option in Drunken to be the best off tank of the lighter fighters. It gives them the option in Harmonious to be a very well rounded light fighter with utility like the Ranger.

Quote
I like their concept of three styles, it allows each person to specialize in what they like to do, DPS/Defense/Debuffs.

Forcing players to choose one path is a fundamentally flawed design, as we can now see, for two reasons.

1. It splits the ability list in three, so Monks get very few abilities relative to other classes and go long periods without upgrades.

2.  No matter which form you choose, there's a class that is going to perform your job better. So the only saving grave for the Monk form system would be if he had the capability to switch between them on the fly. It's ok not to be the best at one thing if you're capable of filling many roles.


Quote
I think one player getting all three is way overpowered. We would be the best at dps, the best offensive fighter tank, and the best debuffer in one class at one time, no thanks.

What I propose doesn't make Monks the best at everything at once. It allows them to become really good at one thing at a time, to fill gaps in a team.

The Ranger is still the class that combines those three spheres at once the best.
The Monk can't do all three things as well as a Ranger at once, but the Monk CAN choose to do one of those things better at a time.
That's where the destiny of the Monk class is, if we want to it be useful and unique at the same time.
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Aeronis
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« Reply #4 on: March 02, 2007, 12:24:02 AM »

Quote
I think the original idea of the 3 different paths was part of what made the monk awesome.

it still is awesome - That's why I want to see the system made practical by allowing the Monk to switch between the three on the fly.

The three forms systems is a proven failure, because you're forcing the monk to specialize in stuff when other classes are going to do the Monk's job but better.

Another failure of the system is that you are only given each Monk 1/3 of the abilities a normal class would get.


Quote
Dragon Monk should be hands down the king of DPS but lack the benefits of survivability

So why not roll a Rogue or Sorcerer? Both are the kings of DPS and have low survivability.

Quote
Druken Monk should be the king of survivabilty but suffer in the DPS department

Then why not roll a warrior? They do DPS approaching light fighters and are far superior tanks than a Drunken monk would ever be.

Quote
Harmonious Monk should have extreme debuffs and decent survivability and decent dps
So basically you're a Ranger with less DPS  that has a bit different utility?



See that's the fundamental problem of a system where you try to split the Monk into only one role at a time - There are other classes that already fill those roles, or do them better.

The Monk's concept calls for flexibility, and the only way to make him truly useful and unique in this game would be to allow him to switch forms on the fly, to plug holes in teams.

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Reaktorblue
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« Reply #5 on: March 02, 2007, 07:21:59 AM »

Whatever happened to the monk being the masters of exposing/exploiting weaknesses. I could have sworn I read that somewhere. Perhaps if something was played into a bit more involving this system it would give the monks a way to bolster their own dps while adding some useful, unique skills to bring to a group.
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Kyuupo
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« Reply #6 on: March 02, 2007, 07:26:36 AM »

It's great that you express your views and all, but it does seem like a majority of the monk players don't want to be a "Jack of All Trades". And the "vision" doesn't seem to be that either.

<quote>
We are the highest base DPS class. This essentally means

    * We should beat out Ranger DPS short term as he builds builds knowledge from his enemy (Short fights we should beat them out >  20 seconds or longer on an encounter they start to take over)
    * We should beat out Rogue DPS while they are not using stalk to its Max potential
    * We should always beat out Bard DPS. As even if they were to amplify thier damage with songs we would be able to take advantage of it.

I hope that clears the picture up for some who are not sure where we are supposed to be on that.

~QTM
</quote>

Telling other people to change class just because they don't want the monk to be what you want it to be isn't really going to lead anywhere. We all want to be a monk, and we all want to see the monk being as close as possible to our own ultimate vision.  I think your ideas are intresting, but I wouldn't want to see them make it into the game. Having a Jack of All Trades whose only unique feature is being a Jack of All Trades just doesn't make sense to me.
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Fenrirr
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« Reply #7 on: March 02, 2007, 09:37:52 AM »

We have a agro reduction abilty called feign death read up about it!
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Reaktorblue
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« Reply #8 on: March 02, 2007, 10:04:27 AM »

We have a agro reduction abilty called feign death read up about it!

What? What does have to do with anything, its irrelevant. Regardless, trying to feign death on mobs when you are grouped and killing anything yellow or above nets usually 3-4 out of 5 attempts as a failure. Therefore as a reliable source of agro reduction is not even worth mentioning. Even on even cons really.
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Vazerai Mordorus
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« Reply #9 on: March 02, 2007, 10:06:49 AM »

Quote
I dunno, I keep seeing you push for having the monk be this flexible jack of all trades class, and I for one am not interested. I like the confirmed role that Quinn has stated the devs say the monk should be.

I'm not pushing for anything the Monk isn't already, I'm just pushing for the Monk to perform better.

What I outlined is basically what the Monk already is: Three different forms with three different purposes. Damage, utility, and offtanking.

What the Monk really needs, aside from improving the three forms, would be to allow him to switch on the fly - Because it's very limiting for the Monk to choose only one role.
Why would you want to be an offtanking drunken monk for life when you could have just rolled a warrior?
Why be a Dragon when you could have been a Ranger or Rogue?
Harmonious is the only thing that would set the Monk apart, but his utility is only on par with a Ranger and far inferior to a Bard.

The key to the Monk living up to his potential is to allow him to switch between all forms.

Quote
That is the highest Base dps class, only being surpassed by a Ranger longer in the fight and a Rogue who is using his stealth abilities.

No. The monk was never intended to be a pure DPS class, and that's reflected in the three forms they do have.

And it would be nonsensical to make the Monk a pure DPS class when we've already got the Ranger and Rogue - The monk needs to set himself apart from the other offensive fighters while still being useful. And what I propose does that.

Quote
Your suggestion almost reminds me of a bard, except its not through songs a monk would get his versatility but his stance swapping etc.

What I suggest is nothing even remotely like a Bard. Think harder.

Quote
I dont want to be a Jack of all trades, master of none.

Then play a Rogue, and focus on pure DPS.
Or play a Bard and focus on utility.

VG Monks are conceptually about flexibility, and what I propose is a very powerful form of versatility.

It gives the Monk the option in Dragon to out DPS a ranger. It give them the option in Drunken to be the best off tank of the lighter fighters. It gives them the option in Harmonious to be a very well rounded light fighter with utility like the Ranger.

Quote
I like their concept of three styles, it allows each person to specialize in what they like to do, DPS/Defense/Debuffs.

Forcing players to choose one path is a fundamentally flawed design, as we can now see, for two reasons.

1. It splits the ability list in three, so Monks get very few abilities relative to other classes and go long periods without upgrades.

2.  No matter which form you choose, there's a class that is going to perform your job better. So the only saving grave for the Monk form system would be if he had the capability to switch between them on the fly. It's ok not to be the best at one thing if you're capable of filling many roles.


Quote
I think one player getting all three is way overpowered. We would be the best at dps, the best offensive fighter tank, and the best debuffer in one class at one time, no thanks.

What I propose doesn't make Monks the best at everything at once. It allows them to become really good at one thing at a time, to fill gaps in a team.

The Ranger is still the class that combines those three spheres at once the best.
The Monk can't do all three things as well as a Ranger at once, but the Monk CAN choose to do one of those things better at a time.
That's where the destiny of the Monk class is, if we want to it be useful and unique at the same time.


Sorry to burst your bubble Aeronis but your version sucks, plain and simple. Also its already stated that the devs want monks to be the highest base dps offensive fighter, get over it and stop trying to peddle your garbage; you are the only one who wants a class thats subpar to three separate styles, mastering none.. you want that role a bard or something, leave monks to the dps minded martial artists.
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Reaktorblue
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« Reply #10 on: March 02, 2007, 10:12:15 AM »

Its not going to happen anyway, firstly the monk class would have 3x as many spells as any other class counting in all of their mastery skills. Secondly, a large part of the class along with quests would have to be rewritten to accomodate the changes.

Its not going to happen so really this post is dead imho.
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Aeronis
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« Reply #11 on: March 02, 2007, 11:09:45 AM »

Quote
Its not going to happen anyway, firstly the monk class would have 3x as many spells as any other class counting in all of their mastery skills.

Wrong. The Monk has about 130 abilities with all three forms combined, and every other class has about 130 abilities total.

The problem with the Monk being restricted to one path right now is they actually have about 1/3 the amount of abilities that other classes do. It's a huge problem for monks.

Mbnks were clearly intended to have access to all the abilities at once at some point.


Quote
you are the only one who wants a class thats subpar to three separate styles, mastering none.. you want that role a bard or something,

The monk is already the master of nothing, being forced to choose one path that other classes could have done better.

What I propose is that the Monk be able to actually master one path a time, and switch between them so he's not locked into a single limiting role. Because when he's locked into a single role you run into the problem of the Monk being faced with other classes who can do their given job better.
---------------
The Problem with single paths right now:
-You lock yourself into pure DPS with dragon, but find yourself inferior to Rogues, Rangers, and some casters.
-You lock yourself in Drunken and find that Rangers are about the same in off tanking, and if you wanted to be a dedicated secondary tank you should have just rolled a defensive fighter.
-You lock yourself in harmonious and find you can do a bit of everything but you master none of it, so there's really nothing a monk brings to a team that another class couldn't do better.
-------------------

Under my suggestion the Monk can be the highest base DPS in Dragon, he can be the best off tanker in Drunken, and he can be well rounded with team utility in Harmonious.

Everything I suggested only enhances what the monk is, not taking away anything from how people want to play him.

None of that is even remotely like a Bard, and the fact that you keep believing it is shows the extent to which you have not even bothered to read or understanding what I've posted.


Quote
Insert Quote
It's great that you express your views and all, but it does seem like a majority of the monk players don't want to be a "Jack of All Trades". And the "vision" doesn't seem to be that either.

Like it or not, that's what he already is. He has three different style paths to pursue, and he is the master of nothing.

My suggestion improves the monk on two fronts - First off he becomes a better specialist in whatever form he's in, and second he can switch between forms so that he can fit any situation.

Martial artists are all about flexibility, having the tools to deal with any situation. On talking about the various types of martial arts, Bruce Lee once said that a martial artist should be like water, flowing to take the shape of whatever is required, not locking themselves into one type of martial arts that purports to be anything and everything they need.


Quote
We are the highest base DPS class. This essentally means

    * We should beat out Ranger DPS short term as he builds builds knowledge from his enemy (Short fights we should beat them out >  20 seconds or longer on an encounter they start to take over)
    * We should beat out Rogue DPS while they are not using stalk to its Max potential
    * We should always beat out Bard DPS. As even if they were to amplify thier damage with songs we would be able to take advantage of it.

I hope that clears the picture up for some who are not sure where we are supposed to be on that.

~QTM

The Monk fits that description right now. But you guys still want more DPS, because you've found that only really outdamaging a bard and having little utility is not that effective after all.

And under my suggestion the Monk still fits that description in harmonious and Drunken, but under Dragon he has the capability to do more damage than the Ranger (which comes at the cost of a Dragon having less defense and utility than a Ranger)



Quote
Telling other people to change class just because they don't want the monk to be what you want it to be isn't really going to lead anywhere.

Know your role. If you picked the Monk expecting to be the ultimate in DPS, as some here did, then you picked the wrong class.
Like or not that's the reality. The Monk was never intended to be the top of DPS among light fighters - That's for the Rogue and Ranger.
« Last Edit: March 02, 2007, 11:17:28 AM by Aeronis » Logged
nennafir
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« Reply #12 on: March 02, 2007, 11:41:50 AM »

I like the fact that monks can choose 3 paths.  It provides choice and variety and makes you feel different.  I don't want to be able to switch between the paths.  I just want each path to be viable and enjoyable..
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Ninbei
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« Reply #13 on: March 02, 2007, 12:24:09 PM »

I would like to quote a portion of Kagekiri's post in the other thread here as I agree 100% with his view:

"The three subclasses of the monk should be able to produce the same dps, be it from out right damage - ie. my fist smashes nose technique - or a combination of weakness + exploit attack - ie. I evade your attack apply sweeping leg technique which breaks your balance and your stunned for a few secs so my weaker fist attacks can land unanswered. Same DPS just achieved differently.  These differences can also give variation, like harmonius can stun more as the need too so they can get off their dps attacks exploit, this is an advantage in group play as other players in the group can take advantage of this.  IN END GAME - their should really be no difference between the 3 subclasses when it comes to DPS, they may approach DPS differently but the end result will be the same."

I vote that all 3 monk subclasses should deal almost exact same amount of DPS, through slightly different means.  On top of the DPS, the 3 monk subclasses should each FOCUS on its respective extra expertise, not jack-of-all-trades style, but EXCEL in it.  As of now, each subclass do a little bit of something that hardly matters.  Dragons do a little bit of AoE and a tiny bit of DOT.  I want dragons to have SCARY AOE that rival a sorcerer's and an insane DoT that truely hurts.  I want Harmonious monks to have debuffs that truely cripples a mob, not just scratch off 10% dps.  I want Drunken monks to truely tank and taunt and evade, all done in a goofy drunken manner, not just stand there and be a pretty mana sponge.

I do not feel a merger of all 3 monk subclasses is either viable or desirable, i do agree however that we should have our number of useful skills bumped up significantly (assuming the skill count of each monk subclass vs other classes is indeed lacking - i'm too lazy to count myself).  Monk individuality should be emphasized, instead of everyone merge into one.
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Bruce
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« Reply #14 on: March 02, 2007, 12:38:08 PM »

Quote
We are the highest base DPS class. This essentally means

    * We should beat out Ranger DPS short term as he builds builds knowledge from his enemy (Short fights we should beat them out >  20 seconds or longer on an encounter they start to take over)
    * We should beat out Rogue DPS while they are not using stalk to its Max potential
    * We should always beat out Bard DPS. As even if they were to amplify thier damage with songs we would be able to take advantage of it.

I hope that clears the picture up for some who are not sure where we are supposed to be on that.

~QTM

The Monk fits that description right now. But you guys still want more DPS, because you've found that only really outdamaging a bard and having little utility is not that effective after all.


Im sorry but that makes no sense to me.... You qouted QTM with him saying "We are the highest base DPS class" then go on to say "the monk fits that description right now" and then say "because you've found that only really outdamaging a bard..."

You may be right that we might only outdamage a bard but im not even sure how accurate that statement is, maybe with a bard in the group and having the benefit of his haste/damage songs at the same time. But we are NOT currently the highest base DPS class.
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