Navigation:    Home arrow Forum arrow Monk Discussionarrow Monk Generalarrow Monk Wish List

User Menu

Welcome Guest.






Lost Password?
No account yet? Register

Main Menu

Home
News
Forum
Search

Class Info

FAQ
Abilities
Quests
Guides

Polls

What race will you be?
 
What's your favorite martial style?
 
User Info
Welcome, Guest. Please login or register.
December 02, 2008, 11:43:58 PM

Login with username, password and session length
Search:     Advanced search
News Box
Welcome to Vanguard Monks!

Key Stats
9260 Posts in 1001 Topics by 4117 Members
Latest Member: erutamsixt
Home Help Search Login Register
Vanguard Monks  |  Monk Discussion  |  Monk General  |  Monk Wish List « previous next »
Pages: 1 ... 5 6 [7] Print
Author Topic: Monk Wish List  (Read 14086 times)
Ronmaru
Grandmaster
****

Karma: +1/-5
Posts: 113


View Profile Email
« Reply #90 on: March 06, 2008, 09:14:31 AM »

Disciple update is slated for GU6

They still have a few broken skills, some worthless ones, desire a healing stance, and sorely sorely need reduced micromanagement...theres more to it than that but that's my nutshell version.  Wink

Both monk and disc need the FD glitches to stop though...sooo annoying.
Logged
RhoShan
Master
***

Karma: +0/-0
Posts: 91



View Profile Email
« Reply #91 on: March 08, 2008, 02:22:15 PM »

I'd love to be able to play a bare handed fighting monk.
Don't disc's get handwraps + knuckles lumped together for skills?  We could use a slot for unarmed then...
Hell, i'd take that as a fix for dragon if they did it right.
The animations for bare handed are smooth Smiley

While i have to agree Quinn's absence has me concerned quite a bit... I look forward to his return.  But..
The Monk needs attention.  Fujitsu's doing a wonderful job gathering information, sorting through problems.
Trying to balance/reform/rebuild the Monk.

We need representation

Logged

~It's not easy being this Sexy ;p


Dragon Monk lvl 50- Xeth server
    <Radiance>
Simonson
Master
***

Karma: +1/-2
Posts: 97


View Profile Email
« Reply #92 on: March 08, 2008, 05:28:02 PM »

Yeh i'd like to thank fujitsu for all the work he puts into this forum and trying to bring monk issues to light. We really apprechiate it  Smiley
Logged
Hag
Recruit
*

Karma: +1/-0
Posts: 20



View Profile Email
« Reply #93 on: March 09, 2008, 10:33:27 AM »

*Stands up*

Me, too want to thank Grandmaster Fujitsu for his hard work.

*Bows*
Logged
Matsu
Desciple
**

Karma: +2/-0
Posts: 40


View Profile Email
« Reply #94 on: March 09, 2008, 12:57:58 PM »

I have to agree with the stance issue. I'd kill for the Disciples stances myself.

+10% crit +20% damage +50% energy cost on heals. Gimme.

+20% dodge 1/jin per 8 seconds -20% hate. Oh yeah =p

Honestly though the drunken monk defensive stance should be at least something near that. (without the minus hate)

I'm also all for bare-fisted fighting. And for the love of all that is Gin, how about fixing our animations? Smiley

Oh, and thank you Fujitsu.
Logged
poutrozore
Recruit
*

Karma: +0/-0
Posts: 5


View Profile Email
« Reply #95 on: March 16, 2008, 12:39:02 PM »

hello,


More accurate wishes for pure bare hands monks : (I rolled monk to fight effectively with pure bare hands AND NO WEAPON AT ALL)

- Spell ‘energy transfer’ or ‘total focus’, tank 1 to 5 gained at levels 5/15/25/35/45, with following effects:
Rank 1 (level 5) : increase effect of ‘iron hands’ by 10% and increase off hand damage by 10%
Rank 2 (level 15) : increase effect of ‘iron hands’ by 20% and increase off hand damage by 20%
Rank 3 (level 25) : increase effect of ‘iron hands’ by 30% and increase off hand damage by 30%
Rank 4 (level 35) : increase effect of ‘iron hands’ by 40% and increase off hand damage by 40%
Rank 5 (level 45) : increase effect of ‘iron hands’ by 50% and increase off hand damage by 50%
Spell to acquire / learn through a questline / for each rank.
Numbers to adjust to fit gamesystem / and Dps / effectiveness targeted for monks by devs.

- add a specialization skill for pure bare hands, or allow ‘handwraps’ specialization skill to apply effects when monks fight with pure bare hands.

- styles / stances revamp (most of bonus / penalty don’t make lot of senses)

- airwalk / waterwalk (to fit oriental monk in old school paper pen RPG)

- more martial sword choice (as quest reward) if we have to play with weapons (most of quest weapons are ulak, claws, staves or bladed staves…)

Really, this game is awesome, ingame content is a must, just miss a few things to reach perfection….

Logged
Ronmaru
Grandmaster
****

Karma: +1/-5
Posts: 113


View Profile Email
« Reply #96 on: April 01, 2008, 10:03:00 AM »

Don't disc's get handwraps + knuckles lumped together for skills?  We could use a slot for unarmed then...

No...earlier disciples simply do not have the knuckles skill, period.  Recently rolled ones had it patched in but most veterans are screwed currently.

My personal thought is that wraps, knuckles, unarmed should be one.  Ulak/claws should be another...since one is essentially causing blunt trauma with your fist and the other is slashing and tearing with an extension.


In regards to dealing significant unarmed damage there would have to be serious balance for it.  It would never fly if monks/disc automatically got unarmed damage on par with T5 crafted weapons let alone APW quality weapons without significant effort.  And its not like the devs have all this spare time to write a monk only unarmed weapon quest line into the game at multiple stages (which is what it would have to be).  So then essentially they could program in to select for unarmed weapon boost as a reward for some of the primary weapon quest lines.  But how is that really any different than grabbing a 1h weapon in the first place?


Don't get me wrong, if the devs had the resources I think it would be fan-damn-tastic to include periodic questlines to upgrade unarmed damage, with one generic soloable one at level 10 (mystic fist = small raw boost to unarmed dps + crit bonus +3str/dex/int/con + 30hps) and then branched ones for the three combat styles with all layers stacking.  Which would also then make a style a touch more meaningful as you would have to retrain your special unarmed boost for your combat style.  Level 20 would still be barelysoloable but really better off with a duo, 30 would be barely accomplished with at least an excellent level 30 duo, 40 would require a solid level 40 group, and 50 a raid (probably involving taking down multiple existing raid targets).

Dragon
Level 20
Stone Hands of the Dragon, the skin of your hands and forearmes becomes like that of the stone dragon and able to punish your foes and turn aside blades.
(further moderate raw boost to unarmed dps + small (4%ish) parry bonus + 5 str/int +35hps)

Level 30
Elemental Fist of the Dragon, your hands flow with the thundering elemental power of dragons.
(further moderate raw boost to unarmed dps + boosted secret damage(10%ish) +10 str/int +40hps)

Level 40
Elemental Claws of the Dragon, your fingers pierce the core of your foes with elemental jin.
(further heavy raw boost to unarmed dps + frequent chance to proc(stacking with other debuffs) lowered mitigation to elemental damage by 10% for 1min + 15 str/int +45hps)

Level 50
Mystic Arms of the Dragon, your arms carry the ancient rage and power of great dragons, their fury is terrible, their strength and knowledge knows no limit.
(further major raw boost to unarmed dps + small chance to proc dragon's fury (1500dd + 10%acc/damage/crit boost for 10 seconds) + 20str/int + 50hps)

Net total for dragon unarmed quest series:
Highest unarmed raw dps
Increased parry 4%
Increased secret damage 10%ish
Proc frequently reduced mitigation vs elemental damage on opponent by 10% for 1min
Proc small chance 1500dd + 10%acc/dam/crit 15sec
+3dex/con +53str/int
+200hps
Total dps would just slightly exceed the strongest dps APW weapon set.



Harmonious
Level 20
Harmonious Arms of Water, your arms flow like water to strike pressure points and vitals of your opponent.
(further moderate raw boost to unarmed dps + frequent proc chance for 10%(stacking with other debuffs) slow for 15s, +4str +3dex/int +35hps)

Level 30
Harmonious Arms of Wind, your arms move with the grace of violent wind overwhelming your opponent.
(further moderate raw boost to unarmed dps + 10%haste +4%parry +8str +6dex/int +40hps)

Level 40
Harmonious Arms of Eternity, your arms live with timeless vigor, wearing down your opponent relentlessly.
(further heavy raw boost to unarmed dps + 6end/6seconds +10str/dex/int +45hps)

Level 50
Harmonious Arms of Jin, your arms are possessed by the two sides of jin moving with serentity while delivering disaster.
(further heavy raw boost to unarmed dps +small chance to proc fury of jin (1000dd + stun for2sec + gain 3jin) +14str +13dex/int +50hps)

Net total for harmonious unarmed quest series:
Second highest raw unarmed damage (close to both drunken and dragon)
+6endurance regen per 6 seconds
+4%parry
+10% haste
+frequent chance to proc 10% slow for 15 seconds
+small chance to proc 1000dd + 2sec stun and gain 3jin
+39str +35dex/int +3con
+200hps
Total dps would be just a little below  the strongest dps APW weapon set.




Drunken
Level 20 
Blurring Hands of the Drunken Master, your strange hand movements confuse your opponents and allow further opportunities to you.
(further small raw boost to unarmed dps + small increase to dodge and parry (4%ish), +4str +3con/int +35hps)

Level 30
Unquenchable Grip of the Drunken Master, your thirst knows no bounds; ra-jin empowers your hands to drink life from your foes.
(further moderate raw boost to unarmed dps + frequent chance for life tap to proc = 1/3 your Constitution, +8str +6con/int +40hps )

Level 40
Right Hand of the Drunken Master, your mastery of style is perfect, your staggering movements mask flawless subtle hand techniques to avoid harm.
(further heavy raw boost to unarmed dps + 4%parry/mitigation +10str/con/int +45hps)

Level 50
Left Hand of the Drunken Devil, your unpredicatable attacks allow unusually cruel blows to strike your unprepared opponents.
(Further heavy raw boost to unarmed dps + small chance to proc drunken fury (your next attack hits for double damage) +14str +13con/int +50hps)

Net total:
Third highest raw unarmed damage (very close to harmonious)
+4%mitigation/dodge
+8%parry
+frequent chance to proc lifetap = 1/3constitution
+small chance to proc doubledamage
+39str +35int/con +3dex
+200hps
Total dps would be a reasonable bit above the best windblade in the game.


In practice this would have to be looked over with a critical eye to have the final raw damage on each unarmed training quest package be reasonable.

Ideally the dragon monk would always use unarmed for max dps, but switch out for defense or for a slower hitting weapon where enemies with damage sheilds are involved.

The harmonious unarmed would be pretty balanced, but would gain more defense from a good sword and more damage from using choking grasp/senator enforcer etc.  But would loose the extra utility that the slow and stuns provide, so that would have to be a personal call.

The drunken monk would always go unarmed for defense (except with enemies with seriously nasty damage sheilds).  However for going max dps the APW 1h weapons etc. would be a better choice.


Anyway that's what I envision.  But I also don't believe for a second anything like that would ever happen.  The devs simply do not have the resources to carry that kind of thing out.
Logged
Matsu
Desciple
**

Karma: +2/-0
Posts: 40


View Profile Email
« Reply #97 on: April 01, 2008, 04:47:18 PM »

I really like that idea myself Ronmaru! It's original and doesn't seem exaggeratedly overpowered and seems to fit within the spectrum of the classes. Obviously as you stated would require some tweaking but I think would bring quite a bit to the class...

It seems to take on the vision of what each class should be and plays on them (which honestly IMO needs a bit of work from the devs myself)

Kudos to the thought process.
Logged
Ronmaru
Grandmaster
****

Karma: +1/-5
Posts: 113


View Profile Email
« Reply #98 on: April 02, 2008, 09:36:50 AM »

Thanks, like I said though, probably won't happen.  The idea is nice and would probably flow fine with some people flipping to good weapons around level 25, unarmed 30, weapons 35, unarmed 40, etc.  Others would probably get by just with unarmed for the most part.  Others would feel it wasn't worth the time and go with weapons.  So long as the total damage at any given stage was in keeping with similar weapons avialable at that level.

But assuming this actually happened, the first result would be an uproar across the server about how the devs need to include special weapon quests for EVERY class.  (never mind the point that there essentially already are weapon quests at the 20s(ToLT), 25s(HL), 30s(CIS), 35s(Panth,Arena,CW,WoSM), 40s(GS), and 50s(RI/NN, FlyMntQuest, APW).

OK so APW doesn't technically count as a weapon quest, but it does take consistant and reasonable effort to net both 1h goodies there.  Smiley

The most realistic approach would be to have your trainer at level 10 give you a mini unarmed training quest oriented around the RaJin stronghold ("I have taught you the basics Matsu, now practice and perfect your new techniques by defeating x number of y mob unarmed within the RaJin Stronghold").

From there you would have to collect "spirit stone" from the standard weaponquest lines. 

Example at level 20 you would collect a spirit token instead of a weapon from Tomb of Lord Tsang.  You would bring it back to the ghost/spirit quest giver in the rundown inn near the rajin stronghold: "Ahh I see you have acomplished much since we last spoke.  I can unlock the secretes of further unarmed training for you with the spirit stone.....<accept> now that I have taught you the basics of these new techniques you must practice them by defeating x number of y mobs unarmed to unleash their power.

and so on in general for level 30 and 40 and 50.




As a side note this would probably be a shoe-in for disciples unarmed training as well following the same general procedure as above. 

Disciple
Level 20
Astral Palm of Eternity, your intense discipline allows the winds of laojin flow through your hands easily and strongly.
(further small raw boost to unarmed dps + small (15%ish)boost to healing effectiveness of BlessedWind, Endowment of Life,  Laojin flare, BloomingRidgeHand, Kiss of heaven, concordant finishers  + 5 str/vit +35hps)

Level 30
Claws of the Celestial Tiger, barbs of ra-jin rend your opponents soul leaving them weakened and vulnerable.
(further moderate raw boost to unarmed dps + frequent proc to reduce opponents str/dex/con (stacks with other debuffs) 10% and increase crit vulnerabilty by 4% for 15s +10 str/vit +40hps)

Level 40
Open Hand of Laojin, laojin sheilds your hands warding blows and empowring life.
(further heavy raw boost to unarmed dps + 5%dodge +further 5%boost to nonspell heals + 15 str/vit +45hps)

Level 50
Fist of the Void, Rajin swells forward in your strikes traumatizing your opponents and stealing their will.
(further heavy raw boost to unarmed dps + small chance to proc rajin's vengance (+1000dd + reduce opponent's evasion and accuracy 10% for 15s) + 20str/vit + 50hps)

Net total for disciple unarmed quest series:
Unarmed raw dps on par with drunken monk
Increased dodge 5%
Increased nonspell heals (endurance/jin based) 20%
Proc frequently reduced str/dex/con 10% for 15sec
Proc small chance 1000dd + 10%evasion/accuracy debuff for 15sec
+56str/vit
+200hps
Total dps a bit higher than best windblade available.

A disc would preferably go unarmed when doing heavy amounts of combat healing.  if less healing was required they would likely go with a higher dps weapon/weaponset.  if they had to standback and heal with spells equipping healing foci would be their best bet.  If they had to defend a windblade would provide considerably more defense.

Fun stuff to think about at anyrate.  Wink
Logged
Khana Kopnisien
Sensei
*****

Karma: +9/-4
Posts: 369



View Profile Email
« Reply #99 on: April 04, 2008, 12:36:43 PM »

Nice ideas. But I don't think a Disciple should EVER deal similar damage to a Monk. We're a DPS class, they just happen to melee.
Logged

Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Fujitsu
Sensei
*****

Karma: +23/-20
Posts: 847


dustincfoley@live.com dfoley323
View Profile Email
« Reply #100 on: April 04, 2008, 12:50:29 PM »

I woudnt even worry about disciple, they cant even figure out what they are doing with them for gu5.  I wouldnt be supprised to see them change a lot from their current form.

Logged

Jaoust
Desciple
**

Karma: +2/-0
Posts: 39


View Profile Email
« Reply #101 on: April 04, 2008, 01:24:34 PM »

Good ideas yes i agree, BUT the problem is with game evolution eventually there will be weapons that are higher dps anyway.  Then you will just be looking for weapons again... Just like how in eq1 monks started out fighting with bare fists and nothing else for years until they started making weapons for them.

Imo they just need to fix the animations for fist/knuckles/handwraps and itemize them better for monks.
 
And I'd agree that stances etc. need to be looked at as people have stated above many times.

I want to see some weapons like celestial fists. 
Logged
Ronmaru
Grandmaster
****

Karma: +1/-5
Posts: 113


View Profile Email
« Reply #102 on: April 04, 2008, 04:45:55 PM »

Nice ideas. But I don't think a Disciple should EVER deal similar damage to a Monk. We're a DPS class, they just happen to melee.

Ahhh let me clarify.  You can give a disciple the same weapon as a monk and the disciple is still going to do CONSIDERABLY less damage.

So in terms of tuning I'm talking about tuning the unarmed strength to that of x weapon type.  So even the unarmed weapon traning for the disc woudl be "on par with drunken monk" which is to say like equipping something better than a wind blade FOR A DISC.  Not comparing the actual final damage out put that would be parsed.  Does that make sense?

Otherwise disc would always use unarmed for everything period if it could boost their damage to monk levels and would be horridly unbalanced...that isn't the intention.  Smiley
Logged
Khana Kopnisien
Sensei
*****

Karma: +9/-4
Posts: 369



View Profile Email
« Reply #103 on: April 05, 2008, 04:37:08 PM »

Yeah, makes plenty of sense. Thanks for taking the time to explain your thoughts.
Logged

Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Ronmaru
Grandmaster
****

Karma: +1/-5
Posts: 113


View Profile Email
« Reply #104 on: April 05, 2008, 07:20:07 PM »

Np man.  Smiley  Sometimes its fun to dream up stuff and toss it around and its nice to get feedback.  Wink

Good ideas yes i agree, BUT the problem is with game evolution eventually there will be weapons that are higher dps anyway.  Then you will just be looking for weapons again... Just like how in eq1 monks started out fighting with bare fists and nothing else for years until they started making weapons for them.

See to me that is the point...to make both viable.  When the cap gets expanded out, you add on another tier to unarmed training to balance with the influx of new gear. 

Realistically there SHOULD be weapons to choose between in addition to unarmed training.  If one was superior for everythign all the the time that would be pretty boring to me.
« Last Edit: April 05, 2008, 07:22:08 PM by Ronmaru » Logged
Pages: 1 ... 5 6 [7] Print 
« previous next »
Jump to:  

Powered by SMF 1.1.1 | SMF © 2006, Simple Machines LLC
Joomla Bridge by JoomlaHacks.com