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October 06, 2008, 11:47:23 PM

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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Monk Wish List « previous next »
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Author Topic: Monk Wish List  (Read 12826 times)
Keemao
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« Reply #75 on: June 06, 2007, 10:45:56 AM »

Tonfa / Fighting Batons to me scream + To parry but you could wield 2 of them and would be a faster so the damage would be lower. Ideas???

~QTM

How about a chance to stun or slow? Think of it as beating someone on the gourd, or hitting them in their joints.
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Leishiu
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« Reply #76 on: June 06, 2007, 10:54:47 AM »

More defensive weapons for an offensive class?

Longsword'ish weapon lacking (ie higher damage but longer delay); you could easily have sticks, batons or something else filling that role.
Could also loose some of the abundant variants of HTH (since they all look the same anyhow!) perhaps in favour for hookswords or sommert.
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Leishiu ~ Halgar (or sommert)
Quinn the Mighty
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« Reply #77 on: June 06, 2007, 12:35:28 PM »

Girl, go get me my woopin' stick!  smitten

I do like the idea of dual wileding "battle sticks" just as long as it came with animations to go with it and not the crappy ones that go with DW swords.

I just don't see them handing us stun procs as that could get out of hand although it would be nice to be on the other side of chain stun.

~QTM
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RhoShan
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« Reply #78 on: June 06, 2007, 05:01:34 PM »

I just liked the idea of a bit of variety to our arsenals.  Hmm, while i can see where we'd have imbalance with a stun proc, what if it was a low percentage that progressed as the battle went on?  Dunno, i'd like to see more ideas on any variant weapons.  There's alot of weapon choices im still dissapointed not to see in Vanguard, but let's face it, WE are focused on monks.  Maybe start a thread with some other ideas?  By no means do i want to slow down the repairs we so greatly need first.  Monks need our role in the scheme of things defined, highlighted, and done with the stylishly mastered grace that only a monk can bring to a bashing.  Just more food for thought on monks.  Playability comes first, then some flair (animations/weapon alternatives/class specific armours).  But good to see others interested in the idea.

p.s. in long term, i'd love to see each of the monk paths having specific animations, so you can look and so .. oh!  She's a master of Drunk-Foo!

so sue me, i play dragon school... no idea what the boozin bruisers call themselves
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Dragon Monk lvl 50- Xeth server
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Sarevoc
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« Reply #79 on: June 06, 2007, 06:53:32 PM »

drunken monks really need the ability to drink afull bottle of booze at ones giving them a huge att/def buff for x amount of time then same penaltys for the same duration Wink (and ofcourse a longer recast timer) you know like in the movies where the drunken style fighter really shines while he is really really drunk Wink (drunken master movie for example)


and yes all those h2h weapons should be merged to one and then they could give us some other weapon options
wind fire wheels could be one addition (although this could also been added to h2h)
and I want a kama Cheesy


would be nice to get a monk style specific quest with a unique cloak design as a reward too Wink

perhaps even a further specialisation choice between ra/la jin with different stuff in it...
so many possiblities Smiley
« Last Edit: June 06, 2007, 06:55:51 PM by Sarevoc » Logged
RhoShan
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« Reply #80 on: June 07, 2007, 06:37:44 PM »

I wouldn't mind seeing sashes instead of cloaks for monks Smiley
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Dragon Monk lvl 50- Xeth server
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« Reply #81 on: June 07, 2007, 06:41:22 PM »

without a cloak my raki doesnt look half as good :-/
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poutrozore
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« Reply #82 on: March 05, 2008, 09:54:56 AM »

THE FIRST AND MOST IMPORTANT THING / WISH ABOUT MONK, I.M.O.:
i rolled a monk to have a chance to dps / fight WITHOUT ANY weapons. I d like an option to  do so. Maybe through adjusting dragon style = give a higher bonus to damage with bare hands (no weapon allowed), and / or higher non crit reliant damage with bare hand.
Or add a speel called 'fist of diamond' adding a huge portion of damage, non crit reliant, for character fightging without any weapon.

SPEED: in old school RPG, monk were fast character. I'd like a basic bonus to naturel speed, let's say +5% per 10 levels, and a talent, on a X minutes CD, increasing speed by 10-20% par 10 levels (i dont like the 40ish power that gives a flat 50% speed bonus...and bard shouldnt be master of speed movement imo)


Air walk / wind walk = these powers are often seen in oriental / martial monk legend / stories / RPG. Adding a speel allowing monk to travel safe in the athmosphere should'nt be hard, since it's already ingame for another class.

and to finish, i think martial arts styles could get some love / twinkage, they miss this 'magical' thingy i can't spell...

My 2 cents wish
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« Reply #83 on: March 05, 2008, 10:03:58 AM »

Hm that would be cool, quests to increase bare hand dmg and speed would nice nice.  You sacrifice procs and stats for bare hand dmg.  Id be game for something like that.

Have dmg scale better 1-50 for bare fist
Every at lvl 20,30,40,50 have quests to upgrade fists to heroic dmg/dly
At 50 add a raid quest to upgrade fists to legendary dmg

As long as dmg was always better then crafted weapons (and the quests were hard enough to justify this) it would be a neat addition with low to little work. 

My personal wish would be for a one inch punch type buff.  Where the closer we are to a mob the more dmg we do.
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poutrozore
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« Reply #84 on: March 05, 2008, 11:29:55 AM »

Hm that would be cool, quests to increase bare hand dmg and speed would nice nice.  You sacrifice procs and stats for bare hand dmg.  Id be game for something like that.

Have dmg scale better 1-50 for bare fist
Every at lvl 20,30,40,50 have quests to upgrade fists to heroic dmg/dly
At 50 add a raid quest to upgrade fists to legendary dmg

As long as dmg was always better then crafted weapons (and the quests were hard enough to justify this) it would be a neat addition with low to little work. 

My personal wish would be for a one inch punch type buff.  Where the closer we are to a mob the more dmg we do.

I like your personnal wish a lot !
About bare hand / fist, maybe add a spell passive line, increasing off hand damage when fighting bare hands ?
Plus adding a specialization skill for bare hand (it s actually missing : when you fight bare hands, you only get the benefit from normal skill, cause there is no specialisation skill for pure bare hands): with the 10% bonus to damage from maxed specialization skill, and the increased damage on the off hand...and a dragon style review....pure bare hands could be a viable option, at the cost of procs and bonus from weapons.


Is there any monk review planned ?
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Fujitsu
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« Reply #85 on: March 05, 2008, 01:33:08 PM »

Long answer is "yes there is but..."

we have to wait on our class lead to either return or step down
it will have to wait till they finish gu4 (week or 2 minimum)
and lastly it all depends on in which order they do for the next batch.

Plan for each game update to be 2 months apart with 3 class revamps per update.  Classes that have yet to receive a needed update are psi, blm, mnk. 

We got a lot of general changes but not the balance pass we needed.
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Rinntin
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« Reply #86 on: March 06, 2008, 03:25:47 AM »

If we get a new class lead, i'd suggest someone who plays on the pvp server and is active in a raiding guild.

That way monks get all the pve love they need without having our pvp needs ignored. I read through many posts and some statements made are made from obviously Non-pvp players.

"Make stormstride useful" - Correction, it IS very useful, if you pvp and you're trying to chase someone down.

I'd like to hear some more suggestions from people who play on Sartok. Tongue

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Guild Leader for Violence of Action. (Sartok)
Rinntin - 48 Raki Harmony Monk.
Taleran - 50 psi *retired*
Fujitsu
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« Reply #87 on: March 06, 2008, 05:51:16 AM »

I dont think the class lead HAS to be a pvp'er, on the contrary i think the monks on PVP need to be more active.

The problem is skills on pvp that are useful do next to nothing for other monks.  So the quest becomes good for 3 higher population servers or 1 lower population server. 

On live storm stride is useful for pve, it just needs its bugs fixed...which they are for gu4.   I think monk as a whole arent very active on the pvp server as far as community involvement.   
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Zerathule
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« Reply #88 on: March 06, 2008, 06:50:51 AM »

Besides, if an upgrade was done for PVP, people would yell if a community proposed upgrade to the pve monks would be refused  Angry
Vanguard is a PVE game, and it happens to have a PVP server.
PVP is a non issue as far as i'm concerned, and as far as the game was advertised.

Regarding classes that got an update, i thought monks where in the GU3 ? and what about Disciples ? did they get an update ?
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Fujitsu
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« Reply #89 on: March 06, 2008, 08:22:32 AM »

disciples got stances and a bunch of basic changes.

Monks got a bunch of basic changes and we are better then we were, but nowhere near the level rogue/war/dk/druid/pal  got (or are getting).  A rogue can afk half a fight, come in and out dmg (not just dps) dps that have been fighting the entire time. 

Monks are better yes, but there needs to be interform balance. (dragon/drunken/harm)
Pretty much all stances need to be looked at
Useless skills need to be droped/modified/ or fixed
We need better itemization (dks are getting a slew of 2 handers added to the game, and i mean a ton)
we need more then 2 superior skills (rogues/war get almost all skills superior)

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