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December 02, 2008, 11:34:36 PM

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Author Topic: Monk Wish List  (Read 14077 times)
Sareena
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« Reply #45 on: March 20, 2007, 05:36:45 AM »

Hi all!

I am new to the site. I have a lvl 33 Disciple but i recently re-rolled a Kojani Human Monk to play with my real-life friends who just joined the game. I love playing a monk!

Some things i would like to see happen in game:

Monk tunics like those seen in EQ2

Monk\Disciple hats, like the ones n EQ2 or Anarchy online (the pointy hats) - Can't think of the name....
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Chunli
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SHilton75@Hotmail.com SHilton0375
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« Reply #46 on: March 21, 2007, 10:34:33 AM »

Hi all!

I am new to the site. I have a lvl 33 Disciple but i recently re-rolled a Kojani Human Monk to play with my real-life friends who just joined the game. I love playing a monk!

Some things i would like to see happen in game:

Monk tunics like those seen in EQ2

Monk\Disciple hats, like the ones n EQ2 or Anarchy online (the pointy hats) - Can't think of the name....

"Takuhatsu gasa" is the pointy, straw looking hat.

Another thing to add to a wish list (other than obviously fixing many of the glaring problems with Monks in general) :

-Aums specific to each stye that plays on the strengths of that style.
-Secrets specific to each style.

I also agree with other posters in that our animations need a lot of work. There are many resources to pull ideas from, lets see some cool moves. But after abilities and stuff are fixed  knuppel2
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Chunli (RETIRED)
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« Reply #47 on: March 21, 2007, 11:55:34 AM »

I've always been a big fan of nice passive buffs.  I'm so jealous of Ranger's buff (their cloaks, their +5% crit buff, etc.), I really hope Monks get a stance or buff that will help our damage.  Us Dragon Monks, who have no utility and just DPS, are getting out-DPSed by nearly everyone, I believe we should be up there near the top... hell, even AT the top, seeing as other classes get insane ranged, stealth, etc. 
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« Reply #48 on: March 23, 2007, 12:25:53 PM »

Re-posted:

I'd really like to see a bonus on Storm Dragon stance (or hell, whatever stance in Dragon Style, make a new one!  Tongue) give an additional 15-20% damage on crits.  I don't think this would be too extreme.....

A 1000 damage crit normally would only be boosted to about 1200 damage.  That would help DPS over the course of a battle and not be significantly overpowering or anything.  Hell even 30% I don't think would be too overpowering, as Dragon monks need DPS, because that's what we're specced to do.

What do other people think?
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Gwaehirs Fist
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« Reply #49 on: March 27, 2007, 07:10:44 PM »

to increase monk DPS, our Thousand Fists should be similar to the ranger power Windsong.  The power Thousand Fists suggests striking something multiple times, and hence it should live up to its name.

so 1) scale the DPS of the power

2) make it a mulitple hit attack like Windsong
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Gwaehirs Fist
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« Reply #50 on: March 27, 2007, 07:15:07 PM »

Id like to see a Bind Wounds Skill ala EQ1 for the monk class.  Perhaps make it scale based on what style you choose.

This would be something akin to Drunken best > Harmonious> Dragon, as long as Sigil revamps the monk DPS such that
Dragon>Harmonius>Drunken > all offensive fighters except stealthed backstabbing rogues.
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Ninbei
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« Reply #51 on: March 28, 2007, 01:55:15 PM »

QTM can you push for monk skill reuse timers to be re-worked on?
Currently I feel alot of our higher level skills are moderately useful BUT have insanely long reuse timers!

5min on a tiny amount of self-heal I can understand, 30min on a double-ur-skill-dmg buff I can understand, but 5min on an autocrit??? 5min on a 2sec stun that doesnt even interrupt a mob's casting??? 30min for a 20sec damage shield??

If the Devs feel these skills are too overpowering (they're not!), maybe they can increase the cost but put on much shorter timer so they can be used when needed.  Thanks!
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Quinn the Mighty
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« Reply #52 on: March 28, 2007, 01:57:56 PM »

yeah, a lot of the reuse timers need to be rethought. I'll be updating the concerns list soon as I am preparing an update to the main list now anywho.

~QTM
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« Reply #53 on: March 28, 2007, 06:27:22 PM »

I think the timer on Thousand Fist should come down to 30 seconds.  It would create a lot more DPS for us without overpowering us in the least.
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« Reply #54 on: March 30, 2007, 09:55:41 AM »

I also think one of the reasons we (at least us Dragon monks) are bad at PVP are because we have no root/snare/stun (out of combat) or any root/snare breakers.  If we get rooted we are pretty much screwed.  Storm Stride lets you get about 1 attack in before the opponent is already far away again and kiting you.  I would love to see some kind of ability that if you get snared and then you storm stride it stuns them or slows them.  I would really just love to see us get some kind of root.  It seems like every other class but us gets a root, stun, silence, invis, etc.  This is one of the true reasons we are bad at PVP. 
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Varu
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« Reply #55 on: March 30, 2007, 10:00:24 AM »

Would be even cooler if storm stride broke a snare/root and gave you a X second immunity to incoming roots/snares
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Chunli
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« Reply #56 on: March 30, 2007, 10:51:09 AM »

The game needs classes that can actually cure crowd control abilities. Then group PvP would be more than the joke that it is now. But I would not expect any PvP changes anytime soon. The only reason the DoT thing getting fixed was that they broke it in one of the early patches and DoTs simply did nothing at all until now.
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Chunli (RETIRED)
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« Reply #57 on: March 30, 2007, 01:42:05 PM »

To me Ignore pain is too low of a heal, expecially since its a self heal. I would like the heal amount increased or make the timer shorter and make it useable on any player. Kinda like mend in EQ2.

Rice hat, omg i want my rice hat graphic! A monk should have that helm graphic no matter what!
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Slayed
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« Reply #58 on: April 01, 2007, 12:26:19 PM »

Allow Nerve Strike to be used with Stormstride!  Cool
And let nerve strike be used in combat and turn off melee when used.
Umm, lower the level req for soaring leap to like the 20s!

Just all around monk pass and love for a week or two  smitten
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« Reply #59 on: April 13, 2007, 03:35:17 PM »

What we really need to compete in PVP at all is our own slow/hamstring ability, as we get kited all the time and our only way to succeed is to constantly be up in people's face.

ALSO I think we should make Feign have a purpose in PVP.  It shouldn't make us unattackable, but it should make the other person lose their target on us, so it actually looks like we're dead.
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