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December 02, 2008, 11:17:34 PM

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Vanguard Monks  |  Monk Discussion  |  Monk General  |  How the player ruined the monk. « previous next »
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Author Topic: How the player ruined the monk.  (Read 857 times)
Feihon
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« on: February 28, 2007, 05:35:23 PM »

Default How the players destroyed the monk.
I've been browsing the forums for a while now, keeping an inventory of the monk grievances and complaints. I've just been sitting back smirking. See, through the past several weeks, I've gone completely unaffected by the monk-nerf patches, save perhaps the -%crit from fist weapons.

I am a harmonious monk. That's all I ever wanted to be since the beginning of vanguard. When I discovered what I was capable of doing with the complexities of stance switching, I was enthralled to discover that I could play the game my own way with a little implemented ingenuity.

But now I have but one option left--to complain like the rest of you. In response to the most recent patch (2/28), I am disappointed in every monk who has ever reported or even considered reporting the Jin dynamics of the harmonious stance. By reporting said dynamics as a BUG, you have now ruined the design of the harmonious monk. Not only did Sigil adjust the Jin dynamic of the harmonious body stance, but they also added a global cooldown to stance switching. And YOU, the player, are responsible. You in your beaurocratic reports of abnormal behavior and your lack of understanding have led to further disruption.

I am left frustrated, wanting to scream and curse at every one of you simplistic idiots for reporting monk enhancements as bugs, just because you've decided that Dragon Stance should be the best, or that Drunken stance is the coolest sounding.

The player base's lack of thinking about the fundamentals of class balance and its interaction with player satisfaction has utterly smothered any inspiration to be creative with my class. Harmony is now shattered.
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Soluss
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« Reply #1 on: February 28, 2007, 05:49:46 PM »

You cant possibly think that being able to go from 0 jin to full jin in the matter of about 3 seconds wether in combat or not was intended.  If you honestly believe that then you are a complete idiot
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Feihon
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« Reply #2 on: February 28, 2007, 05:58:38 PM »

This post was just for you.
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Bonz
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« Reply #3 on: February 28, 2007, 05:59:02 PM »

Now we are starting to see the light....

I wondered why there were those 1 or 2 out of 100 that would call us whiner and tell us to shut up.. you were using an exploit to do so much more damage while us dragons were friggin meditating between fights. 

Welcome to the real world of the Vanguard Monk!!!

Now get in line and complain about how we stink. Undecided

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Feihon
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« Reply #4 on: February 28, 2007, 06:09:40 PM »

The saddest thing is, utilizing the design of stance switching and harmonious body, I was barely able to match the damage of a same level ranger. Go figure.  It made the game fun...you know, being able to compete.
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Soluss
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« Reply #5 on: February 28, 2007, 06:57:53 PM »

Now we are starting to see the light....

I wondered why there were those 1 or 2 out of 100 that would call us whiner and tell us to shut up.. you were using an exploit to do so much more damage while us dragons were friggin meditating between fights. 

Welcome to the real world of the Vanguard Monk!!!

Now get in line and complain about how we stink. Undecided



Sad thing is that the OP  STILL does not think this was an exploit i have been arguing with him on silky because he posted the same garbage over there.  He actually thinks that going from 0 jin to max jin in about 2 to 3 seconds was an intended feature and because i posted to this thread he thinks i single handedly got it nerfed on him.  Hell i didnt even bug it, i enjoyed it while it lasted because the devs arent fixing anything worthwhile for this class.
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Leishiu
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« Reply #6 on: February 28, 2007, 07:09:46 PM »

The ability to generate Jin was way to obviously a bug - pretty much as if dragon monk could have complete healed themselves by swapping back and forth from their regenerative form (if it would have worked, at least!) in a few seconds. Harmonious stances are still probably the most powerful, and the fix was a needed one - not a nerf by any means.
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Leishiu ~ Halgar (or sommert)
Kintari
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« Reply #7 on: February 28, 2007, 07:19:19 PM »

Yeah I mean...i'm harmony build and I even thought this was unfair lol!
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Empty your mind, be formless. Shapeless, like water. If you put water into a cup, it becomes the cup. You put water into a bottle and it becomes the bottle. You put it in a teapot it becomes the teapot. Now, water can flow or it can crash. Be water my friend.
         Bruce Lee
Miso
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« Reply #8 on: March 01, 2007, 09:03:16 AM »

If this 'technique' was working as intended, why did Sigil change things when what was happening was brought to their attention? 
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Vinjin
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« Reply #9 on: March 01, 2007, 02:33:32 PM »

The bottom line is that the game should be working as intended. Judge the intent all you want but when something obviously isn't working the way it was intended to work, it needs to be fixed.

If it was any other class that had an exploitable advantage, I'm sure you would have been right in line with the rest of the monk community to report it. The fact that it was an exploit that benefited your class directly doesn't somehow make it right. This one was a no-brainer anyway.
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