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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Chat with Talisker (Evasion, FD, DPS, and Itemization) « previous next »
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Author Topic: Chat with Talisker (Evasion, FD, DPS, and Itemization)  (Read 6476 times)
Ninbei
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« Reply #30 on: February 28, 2007, 10:34:16 AM »

Alright, ill give up the charade, i actually play a 33 ranger on Varking hahaha, the monk class is terrible but believe me, it's NOT going to get looked at, you all might as well reroll necromancers or something, considering their pets can prolly out damage you lol

GOOD LUCK MONKS

not lol

.................

Kaji are we allowed to swear here?
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Rutaq
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« Reply #31 on: February 28, 2007, 10:35:18 AM »

I think you all should know that the only reason Talisker has visited these forums and chosen a "class representative" is to appease all the lame whining from idiots like valant who think 75% evasion is reasonable.   Nothing you post here is ever going to receive serious attention by the Sigil team.  Ninbei you obviously don't even understand the class role for Monk let alone how they work(i.e. stances) judging from your previous posts, so please shut up.  Im not trying to be mean but you honestly don't know what you're talking about, sorry.  You can cry all you want people, but for the most part aside from some bugs here and there, the Monk class is FINE and a lot of you simply don't know how to play it correctly.

I apologize if anyone thinks of this post as trolling or a flame but somebody needed to say something.

 uglystupid2

 Umm can you keep the baseless assumption and slander to a minimum.  Apologizing for a trolling or flaming post before you hit the [Post] button doesn't make it ok.  If you knew up front that you needed to include an apology then you knew that your post was questionable.

I am happy you found a forum to state your opinion about the current state of Monks in Vanguard but there are many different opinions and many other less self absorbed and sell important players that don't share your view.

If you want to debate someone's opinion try doing it like a grown up and leave out the personal attacks and "shut up"s.
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Jaxinor
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« Reply #32 on: February 28, 2007, 11:06:52 AM »

First of all, the game is oriented for player vs. environment, if you want pvp, go play WoW, so of course healer/hybrid classes are going to dominate warriors, monks, rogues, etc. which is why I'm on a pve server(thunderaxe). 

Secondly, I have a 32 Dragon monk and routinely "out-dps" rangers and bards of equal level, seems that rogues probably do slightly more damage but that is understandable.  Holding agro in a group when I need to is rarely a problem either, even in stone stance (defensive stance for dragon disc). 

Efficiently "dps'ing", especially in a group fighting 4+ dot creatures is a matter of taking advantage of vunerabilites that your abilities create and exploit, and using whatever dot's and damage modifiers (secrets/buffs) that are available and timing the use of abilities and managing endurance accordingly..  and I think some people are pretty clueless when it comes to understanding how to perform these things effectively.

Last of all, even with a broken "neutral" hp regen stance that has no effect I still find it relatively easy.. maybe not as good as some other classes yea..  to complete quests alone if I take advantage of food and meditation and little things like using jin surge before feet of the fire dragon or asking a nearby cleric or whoever for some hour-long stat buffs.

BS.  You do not outdps rangers and bards your level, unless they are the complete suck.  I play with a ranger all the time.  We are both about lvl 38.  No matter what I try to do, he will outdps me everytime.  His average crit is 7k.  My average crit is 1.5k.
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Leishiu
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« Reply #33 on: February 28, 2007, 11:23:15 AM »

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BS.  You do not outdps rangers and bards your level, unless they are the complete suck.  I play with a ranger all the time.  We are both about lvl 38.  No matter what I try to do, he will outdps me everytime.  His average crit is 7k.  My average crit is 1.5k.

I don't believe that someone's average crit is 7.5k at 38. Average on a 1 minute cooldown finisher, maybe.
Even then, as you have 1k5 average crits, I'm suspecting you're Harmonious using Eagle Claw, which means you're increasing your ranger friends damage by ~20%. If you add two more melee DPS to that, you're accumiliting a crazy amout of indirect damage - pretty much like a bard. Besides the point, a ranger has 20-25% critrate, an harmonious monk ~50% critrate, so even there you have a much more reliable finisher chain.
That's beside the fact that monk abilites are so outdated that we're not taking advantage of weapons etc, whereas rangers are lately polished to do just that.
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« Reply #34 on: February 28, 2007, 12:43:46 PM »

I would like to add to this conversation.

I play a DE Dragon style Monk, i'm currently lvl 19 so that should give you a base of reference of what my experience is.

I think the monk class has a lot of potential and the devs did a good job with the initial implementation of the class, key word being Initial.  The three subclasses of Monk shows some depth and creativity that is just touching the surface of what the martial arts world has to offer.

The devs need to regroup and and look at the monk as being the MASTER of the MARTIAL ARTS world, this includes their brethren the disciples - though the dicsiples are focused more on the healing arts and monks on destructive arts.

The three subclasses of the monk should be able to produce the same dps, be it from out right damage - ie. my fist smashes nose technique - or a combination of weakness + exploit attack - ie. I evade your attack apply sweeping leg technique which breaks your balance and your stunned for a few secs so my weaker fist attacks can land unanswered. Same DPS just achieved differently.  These differences can also give variation, like harmonius can stun more as the need too so they can get off their dps attacks exploit, this is an advantage in group play as other players in the group can take advantage of this.  IN END GAME - their should really be no difference between the 3 subclasses when it comes to DPS, they may approach DPS differently but the end result will be the same.

Let me give an example: A Tae Kwon Do master engages a duel with an Akido master.  Both equal level on all accounts.  The situation can play out as such - Tae Kwon Do master does jump spinning kick with a twist to the head technique, Akido master is to slow and gets slammed in the head and drops - end of duel.
Same scenario - Tae Kwon Do master does jump spinning kick with a twist to the head technique, Akido master pulls off an evade and then applies a redirection throw slamming the Tae Kwon Do master on his head - end of duel.
As you can see - both masters of completely different styles have the potential to apply same dps - ie. a busted head.  They just approach it differently.

Weapons vs. Empty Hand : OK - this is a tough cookie to crack in game mechanics.  Monks can be devastating with both empty hand and with weapons. 
A possible solution is to make monks empty hand dps equivalent to like level weapons.  I think that is supposed to be the case now, not sure if we are there.
What will make weapons attractive to monks is the additional stat bonuses that monks will gain from using weapons.  If my empty hand is the same dps as my knuckles but my knuckles give + to crit and +10 strength then my knuckles actually out dps my hands.  Clearly my knuckles are the weapon of choice, but lets say I die and didn’t bind my knuckles at least my empty hands can fill the bill until I reclaim my corpse.  Other classes don’t have this advantage, Woot for Monks, a + for us, unless you’re a caster then the dps debate really doesn’t matter.
Something nice is to maybe give monks who want to stay empty hand a little love, like giving 1 Jin generation for every other autoattack (white dmg) hit.  Now the monk has options, empty hand is nice in dps and Jin generation, but these knuckles give great crit and additional stats – the Monk now has the FREEDOM to make a choice and not feel totally gimped either way.  It’s about the Freedom Baby, Yeah!

Another suggestion – stances should have more meaning and become more powerful as one levels.

Stances should also give weapon bonuses to particular weapons, ie. Dragon stances give + bonuses for using knuckles and claws, Harm gets bonuses for using marital swords, Drunken gets bonuses for using hand wraps, etc… These should be listed in the description of the stances with a forward view of what’s to come.

I will post additional suggestions as I get time and review responses.
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Moridan
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« Reply #35 on: February 28, 2007, 01:05:30 PM »

Alright, ill give up the charade, i actually play a 33 ranger on Varking hahaha, the monk class is terrible but believe me, it's NOT going to get looked at, you all might as well reroll necromancers or something, considering their pets can prolly out damage you lol

GOOD LUCK MONKS

not lol

 idiot2

Oh I hope this is your toons name on Varking so I can hunt your down and ... well, as a monk vs a ranger im screwed so I will bring lots of friends for the devastion effect.
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Soluss
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« Reply #36 on: February 28, 2007, 01:08:23 PM »

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BS.  You do not outdps rangers and bards your level, unless they are the complete suck.  I play with a ranger all the time.  We are both about lvl 38.  No matter what I try to do, he will outdps me everytime.  His average crit is 7k.  My average crit is 1.5k.

I don't believe that someone's average crit is 7.5k at 38. Average on a 1 minute cooldown finisher, maybe.
Even then, as you have 1k5 average crits, I'm suspecting you're Harmonious using Eagle Claw, which means you're increasing your ranger friends damage by ~20%. If you add two more melee DPS to that, you're accumiliting a crazy amout of indirect damage - pretty much like a bard. Besides the point, a ranger has 20-25% critrate, an harmonious monk ~50% critrate, so even there you have a much more reliable finisher chain.
That's beside the fact that monk abilites are so outdated that we're not taking advantage of weapons etc, whereas rangers are lately polished to do just that.

First .. believe it my best game friend plays a ranger.  Ive grouped with him everyday since 9th level.  We are now lvl 25(me) lvl 26(him)  he regularly crits for 4k+ at lvl 26 so at lvl 38 i believe he would easily avg crit for 7.5k.  Hell at lvl 20 the ranger was criting for 2.5K+ all the time. so believe it ... there crits are insane dmg.

Secondly where do you get the information that harm monks have a 50% crit rate?  The stance only adds 20% critrate for a 50% end cost increase.
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Leishiu
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« Reply #37 on: February 28, 2007, 01:28:46 PM »

In group, I crit 2-5 times every 10 seconds for ~2k - however I also deliever a few 600-1k crits from the abilites that triggers my finisher chains (bard debuff spikes up crit chance insanely). The ranger I've played with since "childhood" (we all appear to have those!) does crit harder than me, his max is ~12k, mine at ~9k, but those are from 400% re-run finishers (well, mine from a flying kick), not from your average spam abilites (which incidently do crit aswell). His average crit from a finisher is ~4000 (at 35, or was anyhow pre-nerf of inifneum red weapons), which I find rather creditable and suits nicely with the agrolevel he maintains with the tank.
Rangers deal nice high damage numbers, but if you only you want to take average from their nasty finishers, they will be undeniably higher. If either of us is afk during a fight, it will take about as long to finish the fight regardless if it's me or the ranger; of course parts of my dps hails from Eagle Claw indirect damage, but I've not claimed to outdamage him; however he does not deal the suggested 5x my damage, nor does he deal double.
Exaguration isn't healthy for anyone.
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Leishiu
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« Reply #38 on: February 28, 2007, 01:31:14 PM »

Secondly where do you get the information that harm monks have a 50% crit rate?  The stance only adds 20% critrate for a 50% end cost increase.
Ops, missed this part.

~15% from dex with buffs. 25% from Tiger (upgraded like all other stances at 30). 7.5% from fists. +3% (+4% if I want) from items. So slightly more than 50% actually.
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Soluss
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« Reply #39 on: February 28, 2007, 01:49:16 PM »

so you are basing this all on the lvl 30+ monk...not all of us in fact im sure many of us are not there yet.

However i said the ranger consistantly crits that high and im not exaggerating i sit right next to the monitor and watch. I also watch him pull and the mob is half dead before it gets in camp. Can you do that?  Dont tell me that you cant equate that into DPS because it does.

You cant include 15% dex from buffs because they are not your own buffs. Talk base monk that can only be achieved by yourself.  I can only speak for up to lvl 25. 7.5% from bare fist and 20% from stance =27.5% crit chance.  Only items ive seen with crit chance are weapons which would remove the 7.5%. So in speaking those terms 27.5% is not 50%.  It is also at the cost of +50% end cost which means using less skills which means less crits.

Incidently if you crit 5 times every 10 secs you are basically saying your crit rate is 100%.
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Leishiu
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« Reply #40 on: February 28, 2007, 02:29:41 PM »

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You cant include 15% dex from buffs because they are not your own buffs. Talk base monk that can only be achieved by yourself.  I can only speak for up to lvl 25. 7.5% from bare fist and 20% from stance =27.5% crit chance.  Only items ive seen with crit chance are weapons which would remove the 7.5%. So in speaking those terms 27.5% is not 50%.  It is also at the cost of +50% end cost which means using less skills which means less crits.

Uh, the vast majority of dexterity crit chance is innate, and unless you've neglected that, you should have at least 10% regardless of what race you picked as Monk. I'm virtually always grouped, which includes dexterity buffs putting me at ~15% (sometimes less, sometimes more) - while ok, it's maybe 12.5%-13% unbuffed (haven't checked in a while, to be fair). A monk not yet 30 will still have a respectable near 40% (some more, some less, pending dexterity and +crit gear) critrate - the argumentation was a 30+ monk vs a 30+ ranger however, not sub-30; hence the ~50% comment. As for endurance, in Tiger stance you have Eagle Claw costing 22, Cresent Kick costs 22, Ashen Hand costs 0, Flying Kick 15 and Kick of Heavens 15 - the two first increase jin and proc up finishers, Ashen Hand procs up finishers (and is endurance free, even though it freeze endurance regen of some reason) and flying and heaven kicks deals really nice damage for their endurance cost, not to mention the speed you get them off at. Harmonious is very kind on endurance in general. +Endurance Regen (and item based, before you imply something such as buffs) helps aswell.

Like I stated, in group, add ranger buff (5%) and then the bard ac debuff, which actually increase crit rate against a mob with nearly 25-30% (suspected number only, can't confirm, however it's huge numbers - entire group notices when it's on and off), you end up at maybe 80-85% critrate in (Magnificent) Tiger stance, this means that I in certain 10 second areas (hence the 2-5 2k crits - the 5 does additionally require a disciple to soulwrack my Ashen Hand though, so it dosen't work if he's not tagging along) do crit everything - I even go entire fights against 4 dots where everything is a crit with my standard group. I'm outdpsed by the Ranger (he benefits even more from the bard debuff if anything) but we both bring roughly the same DPS to the group (as the harmonious mitigation debuff really boosts a melee group). On top of that, he brings buffs, I bring utility.
Is the monk finished? No, we're the most unfinished of all DPS classes now (by quite far) - but we can still stand on our own legs and everything isn't as miserable as some would like to make it out to be.
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« Reply #41 on: February 28, 2007, 04:50:14 PM »


Uh, the vast majority of dexterity crit chance is innate, and unless you've neglected that, you should have at least 10% regardless of what race you picked as Monk. I'm virtually always grouped, which includes dexterity buffs putting me at ~15% (sometimes less, sometimes more) - while ok, it's maybe 12.5%-13% unbuffed (haven't checked in a while, to be fair). A monk not yet 30 will still have a respectable near 40% (some more, some less, pending dexterity and +crit gear) critrate - the argumentation was a 30+ monk vs a 30+ ranger however, not sub-30; hence the ~50% comment.

Like I stated, in group, add ranger buff (5%) and then the bard ac debuff, which actually increase crit rate against a mob with nearly 25-30% (suspected number only, can't confirm, however it's huge numbers - entire group notices when it's on and off), you end up at maybe 80-85% critrate in (Magnificent) Tiger stance, this means that I in certain 10 second areas (hence the 2-5 2k crits - the 5 does additionally require a disciple to soulwrack my Ashen Hand though, so it dosen't work if he's not tagging along) do crit everything - I even go entire fights against 4 dots where everything is a crit with my standard group. I'm outdpsed by the Ranger (he benefits even more from the bard debuff if anything) but we both bring roughly the same DPS to the group (as the harmonious mitigation debuff really boosts a melee group). On top of that, he brings buffs, I bring utility.
Is the monk finished? No, we're the most unfinished of all DPS classes now (by quite far) - but we can still stand on our own legs and everything isn't as miserable as some would like to make it out to be.

You Can NOT consider buffs from other classes in your assessment.  Not everyone will group with those classes.  When you compare Apples to Apples you need to make sure they are both Apples and not 1 Apple and one Carmel Apple.. You can only consider buffs that a monk can give himself when comparing him to a Ranger or a bard who can buff themselves.

Those other classes, the Ranger and bard you are fond of mentioning, bring not only higher DPS to the group, but buffs as well that help everyone else. That is called utility which monks lack.  So not only do we lack in DPS compared to the other offensive tanks, we lack in utility (which I don't mind as long as it is balanced out with more DPS!)
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« Reply #42 on: February 28, 2007, 05:50:26 PM »

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BS.  You do not outdps rangers and bards your level, unless they are the complete suck.  I play with a ranger all the time.  We are both about lvl 38.  No matter what I try to do, he will outdps me everytime.  His average crit is 7k.  My average crit is 1.5k.

I don't believe that someone's average crit is 7.5k at 38. Average on a 1 minute cooldown finisher, maybe.
Even then, as you have 1k5 average crits, I'm suspecting you're Harmonious using Eagle Claw, which means you're increasing your ranger friends damage by ~20%. If you add two more melee DPS to that, you're accumiliting a crazy amout of indirect damage - pretty much like a bard. Besides the point, a ranger has 20-25% critrate, an harmonious monk ~50% critrate, so even there you have a much more reliable finisher chain.
That's beside the fact that monk abilites are so outdated that we're not taking advantage of weapons etc, whereas rangers are lately polished to do just that.

Yeah.. it's tough to say that we are ok dps because you are generating a ton more damage by grouping with a bard and you are a harm monk.  I'd ask politely if you could go self buffed and fight a few even con 2-dots for a lttle bit and tell us how much dps you do in comparison and how many crits you get off in a fight.

I really didn't take into consideration the harmonious monks ability to jack up their crit rate that high. IMO, this is a huge advantage and would definitely put a harm monk well past dragon monk dps.  I would also worry that this is the type of thing that gets the nerf going because harms aren't' suppose to be outdamaging dragon monks.  (however, it may be the case that the dev's are fine with it as long as it's only when playing with a bard).

People are just trying to get down to the bottom of what the heck is going on.  Why is it that 100 monks claim our dps stinks and the recent poll of who is the least desirable class has monks in the lead.. yet some monks come  on here claiming to do insane amounts of damage.  It's not that we don't believe you, but maybe need enlightened.  Maybe you have the silver chalice of monkly uberness equipped that is doing something we aren't anticipating. who knows.

 
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Leishiu
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« Reply #43 on: February 28, 2007, 06:10:32 PM »

You Can NOT consider buffs from other classes in your assessment.  Not everyone will group with those classes.  When you compare Apples to Apples you need to make sure they are both Apples and not 1 Apple and one Carmel Apple.. You can only consider buffs that a monk can give himself when comparing him to a Ranger or a bard who can buff themselves.

Wierdly enough, they can also buff others; it's a strange concept, no? Just like you can perform your utilities (even though it appears it's easier to put a blind eye to it). Of course group compositions will be varied, but if you have a somewhat steady sortment of people you'll probably have a good thing going there. If you have a healer (you quite likely want that), you'll quite likely have some sort of defensive and offensive buff, you'll maybe have 2-3 more in your group (pending on classes) who can buff aswell, and strangely enough they will do that. Some classes gets higher effect from eachother, some get lesser (such as a monk get no real benefit from pre-34 psionist buffs). If you're not grouped with a ranger or bard, you're quite probably grouped with someone else who can supply you with an unexpected boon; my troupe happends to include both a ranger and a bard - hence I was able to use that in an example that weirdly enough was about me - but not in the example which was universal.
If everyone was able to perform as good only using their own abilities rather than needing that of others, the game would be bland at best.

Quote
Those other classes, the Ranger and bard you are fond of mentioning, bring not only higher DPS to the group, but buffs as well that help everyone else. That is called utility which monks lack.  So not only do we lack in DPS compared to the other offensive tanks, we lack in utility (which I don't mind as long as it is balanced out with more DPS!)

I suppose debuff (harmonious only though), unresistable mez, fast, safe and reliable pulls (if you bothered to relearn after the instant reset, that is), combat rezing and wipe recovery ability - alongside with a fair amout of DPS (again, not as high as the ranger - but we were not intended to be). We also have an absolute agro-control, something no other DPS class has - dosen't really count as utility. It's always easy to get spoiled by the things you have.
The main utility of the ranger (if he's same level or higher as the dungeon) is corpse recovery (something you wont be needing with a monk in group), his buffs aren't all that, heal limited to downtime savers, and mob interaction consists mostly of snares. The bard's main utilites are speed (horse), invisbility (fixed) and group dps boosts (irreplaceable). They also have a lull, which actually makes our life a lot easier - a monk and bard cooperating on pulling makes them even faster and a mez which quite wierdly enough, is worse than ours (unless you have AoE using buffoons or people who can't use assist, where bard mez is a bit better.)
I still fail to see how either brings a more varied utility to the group (and grouped, the bard does not outdamage a monk, to be fair). Monk abilites are mostly very old, and will most likely have a decent retune on them; but we're not as broken as people like to point out - you can do a lot with our current abilites.
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« Reply #44 on: February 28, 2007, 06:31:26 PM »

Yeah.. it's tough to say that we are ok dps because you are generating a ton more damage by grouping with a bard and you are a harm monk.  I'd ask politely if you could go self buffed and fight a few even con 2-dots for a lttle bit and tell us how much dps you do in comparison and how many crits you get off in a fight.

Less damage (as it should be), critrate is pretty much 50%. Because of RNG, I win some fights with 80% health, others with 20. My flying/heaven kicks are well over 1k solo, and 1k6 roughly on crits (which evidently occurs often).

Quote
I really didn't take into consideration the harmonious monks ability to jack up their crit rate that high. IMO, this is a huge advantage and would definitely put a harm monk well past dragon monk dps.  I would also worry that this is the type of thing that gets the nerf going because harms aren't' suppose to be outdamaging dragon monks.  (however, it may be the case that the dev's are fine with it as long as it's only when playing with a bard).

Much of harmonious DPS (in group) is indirect. 15% mitiagion debuff really increases a groups DPS, nearly as much as a bard DPS song (combination is deadly). Our strikes are rather weak (no weapon damage, at all, so everything is fixed). I think (currently) that harmonious is able to perform more direct damage than dragon, mostly to the debuff (otherwise it be pretty fair race) - but I could be wrong, I'm not to keen on how to effectivly play a dragon. I really wouldn't be to surprised if the critrate is lowered on Tiger - it's nasty currently. On the other hand, a revamp where we can use weapon damage could put Dragon back on the right track as the top dog of direct monk damage.

Quote
People are just trying to get down to the bottom of what the heck is going on.  Why is it that 100 monks claim our dps stinks and the recent poll of who is the least desirable class has monks in the lead.. yet some monks come  on here claiming to do insane amounts of damage.  It's not that we don't believe you, but maybe need enlightened.  Maybe you have the silver chalice of monkly uberness equipped that is doing something we aren't anticipating. who knows.

Probably because they try to compare a class which has most skills still intact from Beta 3 with other DPS classes which are lately polished, and that we're indeed supposed to do less damage than some of them. Our damage leaves something to be wished for; mostly it leaves options to be wished for (such as the ability to use weapons other than fists effectivly); but we're not helplessly crawling behind. We can do respectable amout of damage, we can do good utility in a group - but we definitly need to be updated to the combat system that is used in launch. Remember the cries about rogues? The few groups I had with them (in beta 3.5 when I started) they were unquestionable the main dps of any group and had a wonderful ability to recover corpses on wipes (I was bard) - yet the cries were that the class was completly broken - and while they certainly needed some love (which they finally got) they were fully operational. We're pretty much the same at the moment, the most out to date class.
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