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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Chat with Talisker (Evasion, FD, DPS, and Itemization) « previous next »
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Author Topic: Chat with Talisker (Evasion, FD, DPS, and Itemization)  (Read 6474 times)
Quinn the Mighty
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« on: February 26, 2007, 04:08:39 PM »

I was able to chat with Talisker about a couple of things today. Here is a brief summary:

Regarding Evasion: We won't see an adjustment as the mode of operation went from internal from the styles to roughly 1/3 from form, 1/3 from items, 1/3 from buffs (pure evasion buffs). We can still reach respectable levels of evasion when you think about it. Sure it's not 70% We can get well over 25% easily.  Anywho....sharpen those martial swords!!!!

Regarding FD: Two important things to note:1.) FD was not intentionally messed with. I let him know I did list it as a monk issue and it should be addressed. 2.) FD in PVP is not a "cheat death" ability it's considered a trick for PVP. This may change at a later time. For now though it is working as they intended it to.

Regarding DPS: They are running the numbers to see where monks actually rank on the DPS totem pole. I'll update this when I get the results of this as well as let you know what they are going to do about it.

Regarding Itemization It's being looked at. As monks we should "need to want" weapons. I think that is a Talkser-ism /boggle This will go a bit to address the DPS situation hopefully.

Next time around I'll try and get some info regarding ability scaling and +dmg vs. %dmg on CA

Cheers,

~QTM

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Ninbei
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« Reply #1 on: February 26, 2007, 04:46:20 PM »

Regarding Evasion: We won't see an adjustment as the mode of operation went from internal from the styles to roughly 1/3 from form, 1/3 from items, 1/3 from buffs (pure evasion buffs). We can still reach respectable levels of evasion when you think about it. Sure it's not 70% We can get well over 25% easily.  Anywho....sharpen those martial swords!!!!

Did Talisker say more about that 1/3 from evasion buffs? Did he mean monk self buffs or buffs from others? We used to have Reed in the Wind but not anymore.  The only evasion buff we monks have is probably Aum Liat.  Are more similar evasion-oriented skills planned?

About martial swords, I appreciate the fact that using martial sword vs bladed staff for monks is analogous to a warrior choosing between a shield+1Hsword combo vs parry dagger+1HSword combo vs a 2Hander.  However notice that martial swords only offer ONE set of bonus stats instead of TWO sets enjoyed by other classes, essentially making martial swords relatively unattractive (while pre-nerf the extra parry bonus over shields made it worthwhile).



Great job QTM!  Keep up the good work~
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Shengyi Tsung
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« Reply #2 on: February 26, 2007, 05:04:41 PM »

I was playing today and realized my counterattacks are all but useless when soloing, at least as a dragon monk.  My attacks cost so much endurance!  38 per dragon attack is really steep!  but ALSO my counterattacks cost 38 and 25 endurance!?!?!?!   this is far too mcuh, i never have enough end to use them because i spend all my end attacking.  I can't sit around and wait for the counterattack to pop up either because my capacity to solo even con mobs depends precisely on me dishing out damage and fast, because with the nerf to evasion i drop like a caster now  uglystupid2 

So if you can address these issues with the big guys upstairs or tell me what im doing wrong, i woudl be very greatful.  I think we would put out damage just fine and comparable to other classes if the fricking attacks didn't cost and arm and a leg to use!  Counterattacks should be even end costs with finishers IMO because they pop up just as often (if not less often)  so why not?  and dragon attacks should be reduced to be more in line (at the least) with our standard monkish attacks.  or make them cost jin and give us a little jin or a better way to kick jin up.  it seems a balance wouldn't be hard to find and that we're close to being pretty in tune. 
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Valant
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« Reply #3 on: February 26, 2007, 05:07:56 PM »

1/3 from items eh? Id like to when we start seeing that- lvl 40+ raid gear?  Roll Eyes


And altogether- especially at max level- evasion should indeed be over 70% for Harmonious Monks...I would argue that it could reach 75%...

But knowing these devs, that will never happen....
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Kaji
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« Reply #4 on: February 26, 2007, 05:24:50 PM »

I have a few questions that have been on my mind lately...

First, with regards to the Evasion...  If we are talking about buffs from other players, this should no be evaluated in any comparisons between other classes unless they scale differently for different classes.  As long as player buffs apply equally to everyone, such a comparison is irrelevant (as buffs are available to everyone.)  Let's assume for a second that the 1/3 figures above are correct - then I can also assume that a tank (with much much better mitigation than any offensive fighter) can also get +evade from items, buffs, and stances.  This leaves us with little or no advantage.  Is it me, or shouldn't an unarmed martial artist have significantly more melee avoidance than a hulking brute wearing plate armor and wielding a giant weapon?

As for DPS...  I think we all have some idea of where we stand at the moment - but I'm curious where we *should* be?  Monks bring a much more limited amount of utility *and* DPS to the party than many other classes in Vanguard, and all offensive fighters seem to tank equally badly.  I think many players here would feel more at ease if we at least knew where we should stand in the Survivability vs DPS vs Utility department.
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Junshi
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« Reply #5 on: February 26, 2007, 05:58:53 PM »

I was able to chat with Talisker about a couple of things today. Here is a brief summary:


Regarding FD: Two important things to note:1.) FD was not intentionally messed with. I let him know I did list it as a monk issue and it should be addressed. 2.) FD in PVP is not a "cheat death" ability it's considered a trick for PVP. This may change at a later time. For now though it is working as they intended it to.



Cheers,

~QTM



Does the FD cahnge you're talking about refer to the way mobs are now running back to their spawn points at the exact same time making FD pulling useless?
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Vazerai Mordorus
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« Reply #6 on: February 26, 2007, 06:28:32 PM »


Regarding Itemization It's being looked at. As monks we should "need to want" weapons. I think that is a Talkser-ism /boggle This will go a bit to address the DPS situation hopefully.

Next time around I'll try and get some info regarding ability scaling and +dmg vs. %dmg on CA

Cheers,

~QTM



This really worries me, simply because I think they will go the route of nerfing our unequiped hand to hand damage instead of buffing our equiped weapons. Anyway I can just cross my fingers that this doesnt happen.
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Tenshai
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« Reply #7 on: February 26, 2007, 07:11:48 PM »

Thanks Quinn. Next things to check with him:
-Counterattacks being useless (shouldn't cost endurance at all for Stinging Backfist, and much less for the debuff.)
-The Drunken stance nerf: if they don't want it to be give more avoidance than 10%, at least add something else. 10% dodge and -10% accuracy is not interesting.

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Mauve
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« Reply #8 on: February 26, 2007, 09:21:32 PM »

yesturday i was thinking of rerolling as another character, but all this sudden communication.... makes me feel all warm and tingly. i have faith in my monk again Smiley
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Yruc
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« Reply #9 on: February 26, 2007, 10:10:43 PM »

I was able to chat with Talisker about a couple of things today. Here is a brief summary:

Regarding Evasion: We won't see an adjustment as the mode of operation went from internal from the styles to roughly 1/3 from form, 1/3 from items, 1/3 from buffs (pure evasion buffs). We can still reach respectable levels of evasion when you think about it. Sure it's not 70% We can get well over 25% easily.  Anywho....sharpen those martial swords!!!!


So they only want monks barely better than any other class?  Other classes will be able to wear the armor and get the buffs, so that only leaves 1/3 from the forms?  Pardon me if I don't jump for joy, but that seems a bit weak compared to before.  Is the, God how I hate to use this word, but the "Vision" of the monk not a offensive fighter that evades attacks?

Regarding FD: Two important things to note:1.) FD was not intentionally messed with. I let him know I did list it as a monk issue and it should be addressed. 2.) FD in PVP is not a "cheat death" ability it's considered a trick for PVP. This may change at a later time. For now though it is working as they intended it to.

What about FD did you say was a monk issue?  The fact that it doesn't work on mobs higher level than you?  They need to up the level that it works on.  I don't know of many groups that fight against mobs lower level than they are.  So if groups are fighting against mobs 2-3 levels higher than them, then FD should work reliably well against those same mobs.  Other wise lull is a much better puller than monks.  Do they not see monks as a pulling class, I know some people want it to be like EQ 1 and others don't want to be put into the puller position.. but monks FD should offer more to a group than just FD rez.


Regarding DPS: They are running the numbers to see where monks actually rank on the DPS totem pole. I'll update this when I get the results of this as well as let you know what they are going to do about it.

Good to hear, from nothing but opinion and observation, it appears in terms of DPS it is Ranger > Bard > Monk = Rogue (if the Rogue can stay stealthed the whole time then they > monks but otherwise about even)

Regarding Itemization It's being looked at. As monks we should "need to want" weapons. I think that is a Talkser-ism /boggle This will go a bit to address the DPS situation hopefully.

As long as they do not change fists themselves as they are fine, just need to bring the weapons up to fist damage.




I'm glad that the line of communication has been opened and lets hope that things start happening for the best. Hope it continues.  Thanks for putting in the time and effort to pass along our issues!


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Soluss
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« Reply #10 on: February 27, 2007, 07:42:44 AM »

First off i would like to say thank you for taking on this responsibilty,  i think you will do the job well and get some fixes for our class =)

About evasion... truly this does not concearn me too much as the other parts of the class.  Personally I feel about right in this area.  It could maby use a 10% boost from the harm and druken type stances.  I have a routine cleric in group usually and watch how much mana he uses healing me as a harm monk and watch how much mana he uses healing another dragon monk.  Lets just say the dragon monk is a total sponge.  I do suppose though, like i said, the stances could use maby a 10% boost because we seem about equal to bard and ranger even with defensive stance on.  I would think in defensive we should out perform the ranger and bard in this area as we suffer a dps penalty from using it.  We are already crippled in dps apposed to them.

About Feign Death... This area really bothers me.  I am glad that the last patched that changed it to having the mobs immediatly run back to spawn was unintended.  Any word on a timeframe for fix?  Also can you bring up, if you have not already, the other broken parts of FD... such as even when we succeed in the FD anything over 2 mobs will not bring us out of combat without playing with it quite a bit.  It seems with 3 mobs or more I almost always get stuck in combat with atleast 1 of them perma camping me until I am able to get out of it.  More often then not this leads to my death.  The other part is, like someone else said in this post,  mobs higher level then us have to good of a chance to see through FD.  In other words it fails too often.  In group situations we are logically fighting higher level mobs by atleast a level or 2 and usually 4 dots or better for prime expo.  Especially in dungeons.  We should have a greater chance to succeed then we currently do.

DPS... I am glad they are looking at it.  Im sure it will be pretty obvious that we are the bottom of the totem pole and we should not be.  Any word on a time frame on this as well?

When I say time frame,  I obviously dont expect over night.  However,  it would be nice to know something along the lines of... a couple weeks, a month, etc.  The FD portion is my first concern though and would like to hear that being fixed relatively soon =)

Thanks again Quinn

*edit* forgot to mention counterattacks... they are completely worthless.  The reason they are worthless is because they do low damage for a high end cost.  Other normal abilities do more damage for a lower end cost then the counterattack.  Which makes the counterattack useless and a waste of hotbar space.  Also the timer on them, that you have to use them, is so damn fast you barely can get one off by the time you are refreshed from a previous skill use.
« Last Edit: February 27, 2007, 07:55:22 AM by Soluss » Logged
Leishiu
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« Reply #11 on: February 27, 2007, 07:45:10 AM »

Problem isn't with weapons, it's with the abilities. Monks wont get any real benefits from any other weapon because our abilites are unable to use them

A simple fix such as:
Ashen Hand: Weapon Damage + static amout (scalable naturally). It should be tuned do it's current damage with fists, but would naturally scale better with a big two-hander.
Thousand Fists: Rename to Thousand Strikes. Deal 400% weapon damage, costs 10 endurance and with 10-30 second reuse. It might even be used then, as it's currently just an expensive flying kick with long reuse.
AoE Finishers (name eludes me): This should be, at the very least 200% + static amout. Considering the reuse (2 minutes) compared to the ranger one with 1 minute reuse, 400% damage and chance to strike multiple times, it's a complete joke, the only diffrence between it and our normal AoE's is the endurance costs, and quite frankly, our AoE's aren't worth it for other means than holding agro in a duo/trio.
Advanced Finishers: We shouldn't need to crit our finishers to create the opportunity for an advanced finisher (like other DPS classes can). The need to crit once again puts the spotlight on our natural fists; because if you're not behind the level curve and can easily pick up good fistwraps (or ulaks or another hand-to-hand weapon) - you're going to use natural fists.

The more of our abilites that would actually use weapon damage (and efficently like other DPS, ie with large finishers) the more return we would get from them, and the less we would be tied to our natural fists.

On a side note, with the fixed evasion (I will agree it was over the top) many of our counterattacks needs to be rethought; or even made into normal attacks. At least their endurance costs must be droped to acceptable levels - they are no longer really useable.
Ah, yes on the topic of evasion, how come our dodge ability (100% dodge (or more, pending level) to dodge next attack) has a 15 second reuse, while the ranger eqvivialent (and disciple, but diffrent archetype, so don't really care) is instant reuse?
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Leishiu ~ Halgar (or sommert)
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« Reply #12 on: February 27, 2007, 10:15:32 AM »

I am certainly glad to see monks being looked into.  I do think evasion for harmonious and drunken stances needs to be upped.  I believe Rangers should have better parry skill than monks, and monks should have better dodge skill.

As for DPS, I do not believe that our attacks should be changed to be weapon based.  I do think our DPS is too low.  I believe monks should be the 2nd highest DPS in melee.  Rogues should have better DPS when they remain stealthed.  Rangers should have the highest ranged dps, however their melee dmg should be lower than a monks.  And bards should have the least due to their utility, although should be close to a rangers. Although I do think bard songs need some loving, but that is a different topic.   I like the idea of using bare hands.  I would like to see hand wraps or knuckles enhance our hands though.  I think we should have an additional special attack added that would be used only when a weapon such as martial sword was equipped.  This could be a 400% weapon dmg or something attack.  This would not be usable when equipping bare hands or hand wraps etc.  I do believe a monk should do their highest dmg though with hand to hand.  I think one of our dps problems deals with weapon levels.  If I am a 25 monk, my hands are a great lvl 25 weapon.  However, all other classes are using weapons that are higher level than they are.  A 25 ranger may be using a lvl30 weapon.  I think monks need a way to turn their bare hands (maybe with handwraps) into a higher level weapon than they are.  I also think handwraps could allow us to get the stat enhancements from those slots that we are missing out on.
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Ninbei
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« Reply #13 on: February 27, 2007, 10:53:57 AM »

I think one of our dps problems deals with weapon levels.  If I am a 25 monk, my hands are a great lvl 25 weapon.  However, all other classes are using weapons that are higher level than they are.  A 25 ranger may be using a lvl30 weapon.  I think monks need a way to turn their bare hands (maybe with handwraps) into a higher level weapon than they are.

You can also equip handwraps or knuckles much higher level than u, just like others.
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Quinn the Mighty
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« Reply #14 on: February 27, 2007, 12:01:10 PM »

I was able to chat with Talisker about a couple of things today. Here is a brief summary:


Regarding FD: Two important things to note:1.) FD was not intentionally messed with. I let him know I did list it as a monk issue and it should be addressed. 2.) FD in PVP is not a "cheat death" ability it's considered a trick for PVP. This may change at a later time. For now though it is working as they intended it to.



Cheers,

~QTM



Does the FD cahnge you're talking about refer to the way mobs are now running back to their spawn points at the exact same time making FD pulling useless?

Guys,

I am totaly booked up with meetings today at work, so I am using my lunchbreak to look over the forums jot down some notes for later talks / IMs with Talisker / Aviar.....  I'll also will be updating the issues / bugs / concerns list here and passing it along to sigil!!!

also-

Junshi, short answer yes thats what I was talking about.

Cheers,

~QTM
« Last Edit: February 27, 2007, 12:08:30 PM by Quinn the Mighty » Logged
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