Navigation:    Home arrow Forum arrow Monk Discussionarrow Monk Generalarrow Monk bugs / issues (No Drama)

User Menu

Welcome Guest.






Lost Password?
No account yet? Register

Main Menu

Home
News
Forum
Search

Class Info

FAQ
Abilities
Quests
Guides

Polls

What race will you be?
 
What's your favorite martial style?
 
User Info
Welcome, Guest. Please login or register.
December 02, 2008, 07:15:41 PM

Login with username, password and session length
Search:     Advanced search
News Box
Welcome to Vanguard Monks!

Key Stats
9260 Posts in 1001 Topics by 4113 Members
Latest Member: AYorernarommuch
Home Help Search Login Register
Vanguard Monks  |  Monk Discussion  |  Monk General  |  Monk bugs / issues (No Drama) « previous next »
Pages: 1 ... 10 11 [12] 13 Print
Author Topic: Monk bugs / issues (No Drama)  (Read 22039 times)
Khana Kopnisien
Sensei
*****

Karma: +9/-4
Posts: 369



View Profile Email
« Reply #165 on: May 15, 2007, 07:46:48 PM »

Really? Damage on Secrets goes up with raised INT? Wow, didn't see that one coming  Shocked
Logged

Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Raven
Recruit
*

Karma: +1/-0
Posts: 7


View Profile Email
« Reply #166 on: May 15, 2007, 08:51:59 PM »

Really? Damage on Secrets goes up with raised INT? Wow, didn't see that one coming  Shocked
yes i m sure to 100%
I m very tired obout these stupid old bugs
Logged
Raven
Recruit
*

Karma: +1/-0
Posts: 7


View Profile Email
« Reply #167 on: May 16, 2007, 09:53:58 AM »






Logged
Sarevoc
Recruit
*

Karma: +0/-1
Posts: 13


View Profile Email
« Reply #168 on: June 02, 2007, 08:25:43 PM »

I really don t see what those screenshots should proof ? you allways have a fixed dmg number for all skills which is without any bonus that may or may not apply
and if you get 100% although you havent spend any points into it its actually a good thing?

anyway my h2h crits constantly outdamage (by atleast 200%) my 2h crits
the 2h crits should give double crit damage - seems to be not working as intended? or just a day of bad luck?
h2h dmg and 2h was rougly the same about 20 total damage difference (not dps)
Logged
Khana Kopnisien
Sensei
*****

Karma: +9/-4
Posts: 369



View Profile Email
« Reply #169 on: June 03, 2007, 11:47:58 AM »

Quote
you allways have a fixed dmg number for all skills which is without any bonus that may or may not apply
and if you get 100% although you havent spend any points into it its actually a good thing?
Going with similar logic, we'd be looking at Necro's putting attribute points in STR because one of their physical based spells required it. We're a melee class, we have no business raising INT, WIS and VIT in the first place. Second, it's already been stated that Secrets and IP are not supposed to be influenced by INT and VIT respectively, by devs.
Logged

Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Sarevoc
Recruit
*

Karma: +0/-1
Posts: 13


View Profile Email
« Reply #170 on: June 03, 2007, 01:45:37 PM »

50% of the monk races have vit int and wisdom as a raising stat

so what I would like to see is a 100% effectivness without any points in said stats and more dmg/healing for monks with those stats - guess this would make anybody happy
Logged
Sarthiel
Recruit
*

Karma: +0/-0
Posts: 2


View Profile Email
« Reply #171 on: July 07, 2007, 06:24:48 AM »

Swaying Step turns of auto attack , turning it back on or using an ability removes the effect. Is this how it is supposed to work? The ability's description doesn't mention anything about not being able to attack while it is on.
Logged
Quinn the Mighty
Monk Lead
Kyoshi
Sensei
*****

Karma: +50/-38
Posts: 443

Quinn_The_Mighty@hotmail.com
View Profile Email
« Reply #172 on: July 08, 2007, 06:30:25 AM »

Swaying Step turns of auto attack , turning it back on or using an ability removes the effect. Is this how it is supposed to work? The ability's description doesn't mention anything about not being able to attack while it is on.

Swaying step is supposed to turn off auto attack as it considers you going "Defensive" in order to get that dodge bonus. The other offensive fighters who get this type of ability are under the same restrictions.

Having said that I think we should be able to use certain other abilities while keeping this active. (Soaring Leap)

~QTM
Logged
Khana Kopnisien
Sensei
*****

Karma: +9/-4
Posts: 369



View Profile Email
« Reply #173 on: October 10, 2007, 07:11:15 PM »

so what I would like to see is a 100% effectivness without any points in said stats and more dmg/healing for monks with those stats - guess this would make anybody happy

Exactly !  In group settings, races that get INT and/or VIT would benefit from this solution.
Logged

Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Keemao
Recruit
*

Karma: +0/-0
Posts: 5


View Profile Email
« Reply #174 on: October 18, 2007, 01:19:05 AM »

Clumsy Whirl seems to be bugged, I played for about 4 hours and used it every time I could. My damage range was from 1 to 5 points of damage except for the one time I managed to get one off for 7 points and got an epic with an additional 76 points of damage.

I was using bare fists, T4 flawless wraps of striking, T3 superior martial sword & staff, and used all 3 of my stances. It didn't make one bit of difference..

Two typical excerpts from log::
[22:52:37] [22:52] <GREEN>You successfully perform Swaying Step III.
[22:52:41] [22:52] You begin autoattacking.
[22:52:41] [22:52] Your <highlight>Clumsy Whirl I</color> hits Salt Flat Oyster for <highlight>5 (3+2)</color> damage.
[22:52:41] [22:52] Your <highlight>Clumsy Whirl I</color> hits Salt Flat Oyster for <highlight>5 (3+2)</color> damage.
[22:52:41] [22:52] Critical hit for an additional 2 points!

[22:57:32] [22:57] <GREEN>You successfully perform Swaying Step III.
[22:57:34] [22:57] You begin autoattacking.
[22:57:34] [22:57] Your <highlight>Clumsy Whirl I</color> hits Salt Flat Naethod Drifter for <highlight>1</color> damage.
[22:57:34] [22:57] Your <highlight>Clumsy Whirl I</color> hits Salt Flat Naethod Drifter for <highlight>1</color> damage.

Edit: The mobs were 34-38 2 dots and I'm in the middle at 36.

« Last Edit: October 18, 2007, 01:20:57 AM by Keemao » Logged
Quinn the Mighty
Monk Lead
Kyoshi
Sensei
*****

Karma: +50/-38
Posts: 443

Quinn_The_Mighty@hotmail.com
View Profile Email
« Reply #175 on: October 18, 2007, 07:23:19 AM »

I used it quite a bit yesterday also. I dont recall the combat spam, but I'll check the logs tonight to confirm. If anyone else can confirm this it would be helpfull

~QTM
Logged
Keemao
Recruit
*

Karma: +0/-0
Posts: 5


View Profile Email
« Reply #176 on: October 24, 2007, 07:45:43 AM »

I hit 38 the other day and received Clumsy Whirl II after meditating. Now it hits for decent damage. I guess the low damage against 30+ mobs with Clumsy Whirl I is just VG's way of letting you know that ability is due for an update.

It still seems like something is wrong with it (Clumsy Whirl I), shouldn't it have hit for at least close to the stated damage against mobs until it reached the level 38 cap?
Logged
Quinn the Mighty
Monk Lead
Kyoshi
Sensei
*****

Karma: +50/-38
Posts: 443

Quinn_The_Mighty@hotmail.com
View Profile Email
« Reply #177 on: October 25, 2007, 11:28:44 AM »

It should still hit for a decent amount of damage, I could not reproduce this on test however but, I did send it on so that the devs can look at the code behind it to see if there is any potential wierdness with it.


~QTM
Logged
Keemao
Recruit
*

Karma: +0/-0
Posts: 5


View Profile Email
« Reply #178 on: October 26, 2007, 10:23:23 PM »

Thanks for checking on it and passing it on.
Logged
Khana Kopnisien
Sensei
*****

Karma: +9/-4
Posts: 369



View Profile Email
« Reply #179 on: October 26, 2007, 10:44:50 PM »

I have noticed a strange bug this week. It occured twice. I can't remember the exact surrounding factors for the first time, but I do for this time.
I was fighting versus a Xandrik Vindicator at the Crypt of Umyebum in Abassimi Lake. I used Secret of Celerity while I was in Immortal Stone Dragon stance. Then I switched to Legendary Storm Dragon stance and Celerity poofed. It still had about ten seconds on the timer. Half an hour later, the chunk reset and kicked me and my group to character select. Ping at the time was around 140.

This is a rare bug in my experience, but it does occur. And when it does, it's hugely annoying. I've /buged it too. I hope this detailed report helps.
Logged

Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Pages: 1 ... 10 11 [12] 13 Print 
« previous next »
Jump to:  

Powered by SMF 1.1.1 | SMF © 2006, Simple Machines LLC
Joomla Bridge by JoomlaHacks.com