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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Monk bugs / issues (No Drama) « previous next »
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Author Topic: Monk bugs / issues (No Drama)  (Read 22056 times)
Xaon
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« Reply #150 on: April 11, 2007, 02:14:29 PM »

With todays patch I am noticing some, new to me as a L19 Dragon monk, behavior.

Storm Stride > Boundless Fist  -  Not adding Enraged to the target. BF on its own does add Enraged.

Storm Stride > Ashenhand - Doesn't always activate Auto-attack. Seems to be only if AH misses.


Now I have to trackdown why my Flying Kick and Thousand Fists no longer activate, yet Typhoon does...

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Riot
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« Reply #151 on: April 18, 2007, 09:28:05 AM »

Sometimes I notice (especially when I've applied a DoT or if I'm using Reed in the Wind / Swaying Step) that when my Stinging Backhand pops up and I use it, it heals the mob first for the same damage it deals, which brings the target's HP back to where it was before using it.....
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||| Riot ||| Tharridon ||| 46 Dragon Monk ||| Guild: Alarius |||
Erinyes
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« Reply #152 on: April 18, 2007, 03:43:59 PM »

Like to bring another bug to your attention QTM:

Secret of Celerity is not affecting sundering dragons claw.
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Leishiu
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« Reply #153 on: April 18, 2007, 04:08:18 PM »

We have (at 50) 900 points in General skill tab - where our only skill Safefall caps at 500; probably a remain from the last beta days when we had sneak.
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Leishiu ~ Halgar (or sommert)
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« Reply #154 on: April 19, 2007, 11:30:22 AM »

Secret of Ice - 20 second duration still.
Secret of Transcendance - 60 second duration still.
Secret of Celerity - Casuses global cooldown still.
Wave Hand In Cloud II and III - Costs energy still. (Rank I was fixed, humorous)

Also, as Harmonious, I have a problem understanding something...
I have Wave Hand in Cloud, which counterattacks for say 280 damage. This requires me to be hit, so it limits what it can be used on - and the faster the mob swings, the more damage I do. This lasts 20 seconds every 20 minute.
I also have
- Reed the Wind, this gives me ~60% dodge rate. Since counterattacks does not cause global cooldown, I can (manually) counterattack pretty often for 1400 damage (or more if crit). That's a meager 5 times as high. However, it's not as guaranteed as Wave Hand in Cloud, and not automatically. The obvious advantage is that I deal the damage without being hurt - a much more compelling situation.
- Find the Center, 20 minute reuse, 20 second duration (pretty much like Wave Hand in Cloud). Gives me 100% parry chance (and well, Block, but heh). This allows me to chain counters pretty much like reed for near 5 times as much damage, with a 100% guarantee to not getting hurt (unless mob is far above my level etc).
Now, using the two last, I'll be quite incapable of using other abilities, but rapid counterattack spam is insane DPS on a fast attacking mob (in pariticular with high critrate) - but like pointed out I will not be putting myself at risk (damage on me is minimal) which is not the truth on Wave Hand in Cloud, where I will be taking (more) damage than I deal. 280 damage hits will not really even affect 2 dots at level 50 at a really noticable level.

Wave Hand in Cloud needs to really be rethought, as one global skill and one Harmonious are able to replicate the effect and do it better.
« Last Edit: April 19, 2007, 11:40:15 AM by Leishiu » Logged

Leishiu ~ Halgar (or sommert)
Xaon
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« Reply #155 on: April 23, 2007, 01:40:27 PM »

Aum of the Roaring Dragon disables the Flying Kick/Thousand fists finishers.

I now see why this bug has only occasionally popped up. Levelled in the field, Meditated and Aummed to learn any new skills. Once I got the 'nothing to learn at this level' message I stood and pulled the Bandit that had wandered right in front of me. Mid-fight I noticed that I wasn't seeing the reactions pop up after I critted.
Not only were the Hotkeys greyed out, but the FK/TF buttons were missing from the reaction hotbar. I manually tried pressing the hotkeys after a crit and got no response.

Whirling Typhoon hilighted normally and showed on the reaction bar and is the only finisher to trigger from the keyboard shortcut.

Chunking and recalling did NOT clear this, had to camp out and re-enter to restore function.
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Riot
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« Reply #156 on: April 23, 2007, 08:13:45 PM »

Yep that happens to me whenever I try to learn a new skill but there is nothing left to learn.

Anyways, I heard that Ten Ton Hammer is compiling a list of bugs and issues for each class on their forums.  Does anybody wanna gather up a exhaustive list or copy one of the ones we've already developed?  I don't want to steal anybody's post so I reccomend one of those who have already done write-ups to check it out.
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||| Riot ||| Tharridon ||| 46 Dragon Monk ||| Guild: Alarius |||
Quinn the Mighty
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« Reply #157 on: April 23, 2007, 08:48:21 PM »

Riot;

I am weeding through the issue / bug reports for a consolidated Bug issue list 2.0 when I thow it up feel free to cut / paste your heart out.

~QTM
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Dominance
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« Reply #158 on: April 23, 2007, 09:45:47 PM »

Nerve Strike does not seem to work at lvl 22.

I med up Jin and try to port then pop it, and get a message saying "this style is not usable with teleport", fine, but then if I try to stun any mobs, I get a "this style can not be used in combat" message.

Which is it?

-=D=-
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Khana Kopnisien
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« Reply #159 on: April 24, 2007, 08:39:17 AM »

It's both. Nerve Strike doesn't work with the teleport move, nor does it work in combat. You can use it in two ways:
1) Slap it on a mob when you're still out of combat. Example: tank pulls two mobs, you slap the one not targeted by the tank before executing any other attacks.
2) You run up to the mob, FD, and when FD breaks combat, THEN slap Nerve Strike on the mob.
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Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
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« Reply #160 on: April 24, 2007, 08:50:39 AM »

It's both. Nerve Strike doesn't work with the teleport move, nor does it work in combat. You can use it in two ways:
1) Slap it on a mob when you're still out of combat. Example: tank pulls two mobs, you slap the one not targeted by the tank before executing any other attacks.
2) You run up to the mob, FD, and when FD breaks combat, THEN slap Nerve Strike on the mob.

You cannot nerve strike from behind either, which makes no sense.
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Dominance
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« Reply #161 on: May 01, 2007, 06:24:28 PM »

Thx Khana, think I got it working now.

I never seem to be able to nail a second mob on the pull though, regardless of where I am.  I can stand way back, let people aggro, then try to NS and It seems I'm in combat.  FD, pop up and NS everytime though...until a Necro DoTs/Pet tanks second add.

Thx again.

-=D=-
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Leishiu
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« Reply #162 on: May 02, 2007, 02:33:54 PM »

Celestial Kick of the Masters I: Gives 2 jin rather than the supposed 1.

Ironically, it not only outdamages scratching the heart chain, it also provides equal amout of jin, without the reuse!
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Leishiu ~ Halgar (or sommert)
Kyomi
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« Reply #163 on: May 03, 2007, 06:18:24 AM »

Aum of the Roaring Dragon disables the Flying Kick/Thousand fists finishers.

I now see why this bug has only occasionally popped up. Levelled in the field, Meditated and Aummed to learn any new skills. Once I got the 'nothing to learn at this level' message I stood and pulled the Bandit that had wandered right in front of me. Mid-fight I noticed that I wasn't seeing the reactions pop up after I critted.
Not only were the Hotkeys greyed out, but the FK/TF buttons were missing from the reaction hotbar. I manually tried pressing the hotkeys after a crit and got no response.

Whirling Typhoon hilighted normally and showed on the reaction bar and is the only finisher to trigger from the keyboard shortcut.

Chunking and recalling did NOT clear this, had to camp out and re-enter to restore function.

This has been a known issue for a while. This meditating / aum combination always disables some of our finishers and only relogging helps. I am sure Quinn has it on the list Smiley
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Level 50 Dragon Monk - Infineum
Dragon Monk Issues 2.0
Raven
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« Reply #164 on: May 15, 2007, 10:44:29 AM »

all the secret use intelligence as primary stat
Ignore pain use vitality as primary stat
please fix these old bugs
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