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December 02, 2008, 07:18:07 PM

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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Monk bugs / issues (No Drama) « previous next »
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Author Topic: Monk bugs / issues (No Drama)  (Read 22041 times)
Vinjin
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« Reply #105 on: March 14, 2007, 02:25:56 PM »

Level 28 Qaliatharian Harmonious Monk experiencing the following bugs in game as of 3/13. All have been /bugged in game at least once, some more than others:

- FD bug where you are successful yet still remain in combat (and thus not regening HPs). Difficult to reproduce consistently but can be frequent. Sometimes, I'll go an hour or more without it happening, other times, it happens 4 times in a row.
- Reaction abilities can occassionally disappear off the reactions hotbar. Cannot reproduce consistently.
- Two handed weapons I have used no longer have any graphics after update #1. I have tried the Deadly Crescent Staff, Bladestaff of the Vine and Torrid Bladestaff. Reproduce 100% of the time.
- After awhile, the buff icon of my active stance simply disappears from my buffs list even though the icon is still highlighted in my stance hotbar. Clicking the same stance does not do anything. Switching stances is the only way to fix it. Consistently reproduceable, although the times it occurs differs (I'd guess after an hour or so of gameplay).
- Harmonious Body buff icon always active when I log in, although I suspect this could possibly be a custom UI bug (I use the latest DroxUI).
- DPS listings give strange results when testing different weapons. In particular, Off-Hand DPS seems very odd. Could be a custom UI issue I suppose but I suspect it's more of a mechanics issue.
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Mitzumi
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« Reply #106 on: March 14, 2007, 05:02:36 PM »


Weapon Specialisation and attack skills
- I spent a full hour trying to get my UlakAndClaws specialisation from 124 to 125 (level 25's max, I could be off by 5)
- I also spent an hour each on getting Hand to Hand and Two-Hand Slashing from 249 to 250.


I was having this same problem yesterday but I am lvl 12.  Started at 55 for HtH skill and ended with 96 I think after 3+ hours of constant hand use.

By comparison, my thrown skill is maxed every time I lvl with about 30-40 shuriken throws if that.

Also, and i bugged this one, I finished a fight and when I looked at my log I had 1 HtH skill up and 3 2-Handed blunt skill ups all while using my fists.

Is the HtH skill increased just by use of bare hands or do Ulak, Claws, Hand Wraps, and Knuckles all count toward this skill?
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Meiyen
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« Reply #107 on: March 14, 2007, 05:10:00 PM »

Is the HtH skill increased just by use of bare hands or do Ulak, Claws, Hand Wraps, and Knuckles all count toward this skill?
Anything that lists itself as a hand-to-hand weapon, rather than say a two-handed blunt weapon, will raise your hand to hand skill in addition to using plain fists.
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Meiyen, Kojani Dragon Monk, Lao'Jin Knight, Juritor of Silk Wisdom
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Chanash
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« Reply #108 on: March 15, 2007, 01:01:40 AM »

Hey QTM I was playing around earlier today with Dragon's Rage 1 and I noticed it doesnt always crit. I'll look into it further and see but it defintley doesnt crit 100% of the time.
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Quinn the Mighty
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Kyoshi
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« Reply #109 on: March 15, 2007, 08:33:28 AM »

Check your combat logs, It's possible for the ability to miss your target thus not triggering a finsher. If you do find that your are indeed hitting the mob and not getting prompted for finishers just let me know.

~QTM
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Khana Kopnisien
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« Reply #110 on: March 15, 2007, 08:07:10 PM »

Is a crit in VG not like a crit in D&D, meaning you automatically hit? Does a crit just modify damage and do nothing about hit chance?
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Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Quinn the Mighty
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« Reply #111 on: March 15, 2007, 08:11:56 PM »

Change Log;

Added

  • Bug: Unable to learn Reed in the Wind via mobs.
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Leishiu
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« Reply #112 on: March 16, 2007, 03:46:22 AM »

Northwind Breaks the Trunk - Dosen't appear to do anything. While the 100 per damage could very well be ticking on internally whenever the mobs strikes someone, it should be recorded like a dot or something, no?
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Leishiu ~ Halgar (or sommert)
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« Reply #113 on: March 16, 2007, 09:51:34 AM »

Here's an issue with Dragon's Rage I crit damage that I looked further into...

Martial Staff (49-74 base damage)(20.33DPS)
181+9crit
194+10crit
223+23Crit
181+9crit
182+9crit

Kunckles (1 fist) (26-29 base damage)(12.56DPS)
179+60crit
217+72crit
179+60crit

Now, I see a little problem with this because as stated on the 2Hander it should be doing double weapon damage meaning anywhere from 100-150 damage...And it's not even getting close to that with Dragon's Rage I. Is there a general issue with 2Handers critical damage that is causing this?
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Shengyi Tsung
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« Reply #114 on: March 16, 2007, 10:10:35 AM »

I'm not sure exactly what move it is, but i think its my secrets.  when i use them sometimes i see damage pop for like 2 damage or 7 damage.  I'll need to do some further investigations unless anyone already knows whats up with this?  usually they dd good damage but every once in awhile only hit for like 2-7 damage.
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Jinpo
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« Reply #115 on: March 16, 2007, 02:39:04 PM »

So three times now I've sucessfully FD'd, saw that I FD'd in my chat box, and been attacked several seconds after being on the ground. Just now in Jalen's Crossing, I was actually FD'd, and while plotting a path away they started attacking me again.

No, I didn't click on anything. I did not move, get up, cast a spell, open a box.

It's happened with a small group of mobs, a single mob, and a huge train of mobs (like 12, it was a beaut!)

Any other monks experiencing this? Is this another by-product of the FD bug from before?
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Moridan
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« Reply #116 on: March 16, 2007, 02:47:50 PM »

Here is a bug that I noticed the other day:

Whenever I use Swaying step, which has a 60 second buff(tho for one use) and click on Soaring Leap, the Swaying Step goes away.  No reason for this to happen.
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Meiyen
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« Reply #117 on: March 16, 2007, 04:16:52 PM »

Waning Palm I is a reaction ability (doesn't say so in the tool tip) that appears to always be available.  That is, it never greys out except for the global cooldown, so it looks like its available even when it cannot be used because your target isn't low enough on health.  Also, there is nothing telling you how low health your defensive target must be in order for this to work.
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Meiyen, Kojani Dragon Monk, Lao'Jin Knight, Juritor of Silk Wisdom
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Leishiu
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« Reply #118 on: March 16, 2007, 04:34:43 PM »

Waning Palm I is a reaction ability (doesn't say so in the tool tip) that appears to always be available.  That is, it never greys out except for the global cooldown, so it looks like its available even when it cannot be used because your target isn't low enough on health.  Also, there is nothing telling you how low health your defensive target must be in order for this to work.

It's a rescue, so your target must actually be targeted by your offensive target for it to work.
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Leishiu ~ Halgar (or sommert)
Soluss
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« Reply #119 on: March 16, 2007, 04:43:16 PM »

I think Meiyen is stating that the description is the bug and the fact that its lit up at all times is the bug.  I dont think Meiyen is unaware of how its used.
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