Navigation:    Home arrow Forum arrow Monk Discussionarrow Monk Generalarrow The New Evasion system and YOU.

User Menu

Welcome Guest.






Lost Password?
No account yet? Register

Main Menu

Home
News
Forum
Search

Class Info

FAQ
Abilities
Quests
Guides

Polls

What race will you be?
 
What's your favorite martial style?
 
User Info
Welcome, Guest. Please login or register.
December 02, 2008, 07:19:01 PM

Login with username, password and session length
Search:     Advanced search
News Box
Welcome to Vanguard Monks!

Key Stats
9260 Posts in 1001 Topics by 4113 Members
Latest Member: AYorernarommuch
Home Help Search Login Register
Vanguard Monks  |  Monk Discussion  |  Monk General  |  The New Evasion system and YOU. « previous next »
Pages: [1] 2 Print
Author Topic: The New Evasion system and YOU.  (Read 1875 times)
Ninbei
Grandmaster
****

Karma: +12/-7
Posts: 134


View Profile Email
« on: February 15, 2007, 08:43:50 AM »

This new patch changed alot of stuff, and I havnt had the chance to see their effects... except on my harmonious monk's evasion. And I must say, WOW! Holy SNARF Sigil really dont like monks do they?

First, let me remind everyone that the Monk class has never been considered "over-powered". We are probably the bottom of ALL DPS classes, melee or caster, slightly above a rogue perhaps. Before the patch my level23 monk with max dex gear (296 dex without buffs) could barely solo a level21 3dot mob - that is, I usually have to use my 5-minute heal before finishing the fight and sometimes i even need to use my Kojani racial for emergency heal so i dont die to a blue 3dot. This was before the patch.


After the evasion revamp? Sigil took away 56% of my melee avoidance!!! 56% friggin percent!

The Harmonious Crane Stance, previously adding 20% to Evade, Dodge, and Parry, now only adds 8% to Dodge and Parry (evade is completely taken out)! a SIXTY percent bonus reduced to SIXTEEN!
They also nerfed windblades, previously adding 25% to parry, now only adds 13%.

Great, just great. Don't forget we just had a hard-to-swallow 12.5% nerf to critial hit chance last patch. And don't forget ever since beta5 monks has been getting nothing but nerfs - skills taken out, melee abilities constantly nerfed. All these while we monks had been hoping for some love for an underpowered class.

I seriously doubt if I can solo any yellow-con 2dots now! Thanks Sigil.
Logged
Valant
Recruit
*

Karma: +0/-0
Posts: 18


View Profile Email
« Reply #1 on: February 15, 2007, 09:24:12 AM »

Yeah they actually helped our damage out, but nerfed our defense to fodder.

Preiously I was at around 73% Melee Evasion. Im now around 34%. W.T.H?


Logged
Valant
Recruit
*

Karma: +0/-0
Posts: 18


View Profile Email
« Reply #2 on: February 15, 2007, 09:59:00 AM »

wow..Just..wow...Just got finished soloing a -1 lvl 2 dot in Crane Stance....I finished with around 38% Health left....Parried once during the fight, and the mob missed once during the fight when i used to Parry, Dodge and Block on 50% of the incoming strikes. This is utterly ridiculous, and right now, the Harmonious Monks are useless to play currently until there is some kind of Stance fix...

There is absolutely no reason to stay as a Harmonious Monk, as if I wanted to get hit like I am now and finish fights with 35-40% health left on -1 level fights, I wouldve chosen Dragon- and even they finish their fights faster with more health because of the damage!

WTH Sigil? Just very, very dissapointing, and I hope Sigil fixes this massive nerf that practically broke the Harmonious Form Monk profession.
Logged
Ninbei
Grandmaster
****

Karma: +12/-7
Posts: 134


View Profile Email
« Reply #3 on: February 15, 2007, 10:26:54 AM »

LOL yeah I'm actually considering switching to dragon now...
Apparently drunken sway got nerfed from 30% bonus to dodge to only 15%.

Is there a quest i can do to switch mastery? I remember hearing something about this kind of quest somewhere...
Logged
Valant
Recruit
*

Karma: +0/-0
Posts: 18


View Profile Email
« Reply #4 on: February 15, 2007, 10:34:50 AM »

Yes..head to Master Bithrax ont he West side of Khal.

Youll have to do an errand quest and get letters from two of the masters before being allowed to switch, but other than taking time, its a simple process.

I imagine this is going to be a repatative process for Harmonious Monks here in the coming weeks if they dont change things back to the way they were. I honestly cannot see why harmonious Monks would choose to stay just because of Tiger Stance when Crane Stance-by far the most useful stance of the form- is now broken.
Logged
Miso
Recruit
*

Karma: +2/-0
Posts: 24


View Profile Email
« Reply #5 on: February 15, 2007, 10:51:09 AM »

Level 21 Harmonious monk here.  I played for a little over an hour after the patch.  I was level 20 fighting level 21 2dot yellow mobs using crane stance.  I noticed I got hit more, I typically finished the fight with about 20-30% health and no jin.  As a result, I noticed a big increase in my down time between fights.  The numbers in the patch look harsh, my gameplay experience didn't exactly reflect that.  I won my fights, I didn't use my heals, used fd once when I aggroed a second mob and was able to level to 21.  Basically, the most noticeable difference is the amount of down time between fights as a result of taking more damage than I did pre-patch.  I am  not looking forward to testing the gameplay feel of the patch against 3 and 4 dot mobs.
Logged
Valant
Recruit
*

Karma: +0/-0
Posts: 18


View Profile Email
« Reply #6 on: February 15, 2007, 11:09:36 AM »

30% Health on -1 lvl 2 dots mobs...Thats a problem....We had been finishing with 85-90% Health on even 2 dot mobs..Some might think thats extreme-but I dont- Not when You're a Monk in a Defensive Specialized Stance taking on even lvl mobs...

But glad that your testing produced the same results. For 20% health left after a -1 lvl fight, we might as well go Dragon- it would have more use, especially after the slight dmg buff/fix from STR.
Logged
Ninbei
Grandmaster
****

Karma: +12/-7
Posts: 134


View Profile Email
« Reply #7 on: February 15, 2007, 12:35:23 PM »

Crane Stance now adds 13% melee avoidance (8% dodge + 8% parry) at a cost of 20% dps.
Of course we still got the -25% endurance cost bonus.
This was from 51% melee avoidance (20% dodge + 20% parry + 20% evade).

It now really balances the argument between Tiger and Crane, they BOTH SUCK now rofl.
Logged
Teno
Desciple
**

Karma: +2/-0
Posts: 25


View Profile
« Reply #8 on: February 15, 2007, 12:41:17 PM »

I have seen no problem with the new evasion setup on my drunken monk, I can still solo lvl 21 3 dots with minimal issues, maybe FD'ing every 5 or 6th one due to luck of the draw miss's.

I do have issues pulling aggro as a drunken monks in groups atm though. Even with my non-aggression stances. I honestly fight in drunken stance all the time now due to that fact. I don't see the use to switch stances on 2 dots cause i can down them just as fast as i could with any other stance.

My other concern is why do i get more atk pwr barefisted with lvl 19 weaps at 21? Not sure if it was this patch or not, but i noticed today with all the equipment issues when i first logged on. I now use barefists on my main hand and a handwrap as my off hand. Can anyone clear that up, the off hand is 11.11 dmg
Logged
Naum
Recruit
*

Karma: +0/-0
Posts: 13


View Profile Email
« Reply #9 on: February 15, 2007, 12:59:57 PM »

I have seen no problem with the new evasion setup on my drunken monk, I can still solo lvl 21 3 dots with minimal issues, maybe FD'ing every 5 or 6th one due to luck of the draw miss's.

You solo even con 3 dots at 21 with Drunken?  Hell im off to see the coach near Khal. Undecided

I dont like the nerf Crane got, but i clearily see how overpowered the 70% ish evasion was before when it comes to one thing, tanking big mobs in groups. It was just wrong that I could tank 4-5 dotters equally well as a defensive fighter due to evading maybe 8/10 hits.

Its stunning to see how they keep nerfing the 2nd or 3rd least played class..bah
Logged
Teno
Desciple
**

Karma: +2/-0
Posts: 25


View Profile
« Reply #10 on: February 15, 2007, 01:34:51 PM »

Aye, my favorite grinding spot right now is the 21 3 dot ants near renton keep. Basic melle, but i can down the stirges near twin lakes as well as some hobgolbins in the scar area, adds galore in there though.
Logged
Valant
Recruit
*

Karma: +0/-0
Posts: 18


View Profile Email
« Reply #11 on: February 15, 2007, 01:48:30 PM »

Teno I have a hard time believing you are soloing 3 dots when no other Monk can (unless you have some super uber gear that no one else has found yet)- but even if you are- when you move out of that area and try lvl 22-23 3 dots elsewhere, youre going to receive a rather large wake up call.

Tell you what, come to the CIS area near Ahgram and try going against an even con- that alone will teach you you wont be soloing alot of 3 dots from here on out in the majority of places in Telon.

I tried Drunken earlier this week and it was less effective on defense than Crane Stance, and that was BEFORE the nerf...I would hate to see it afterwards...thats why I know what you're saying cant be totally accurate.

Sure, while 70%+ evasion might be a TAD bit high at this level, theres no reason why we cant reach into the 74-78% eventually when we get our AUM buffs. I can understand them wanting to lower the defense a LITTLE, but they went totally overboard by about 20%.
Logged
Naum
Recruit
*

Karma: +0/-0
Posts: 13


View Profile Email
« Reply #12 on: February 15, 2007, 02:00:20 PM »

Aye, my favorite grinding spot right now is the 21 3 dot ants near renton keep. Basic melle, but i can down the stirges near twin lakes as well as some hobgolbins in the scar area, adds galore in there though.

Ah yes, those ants.
I remember them as soloable at lvl 21 as well, slight overcon for their level, good exp!

Now, i am experiencing the same as everyone else here, just soloed a bunch of even con (28) snakes and wolverines and they leave me with less health left now than yesterday (40-60% now, compared to 60-80 before patch). I'm not even bothering with Crane now since  the extra dps on Harmonius/Tiger stance vs the slightly better evasion in Crane seem to equal out.

« Last Edit: February 15, 2007, 02:12:34 PM by Naum » Logged
Fong SaiYuk
Recruit
*

Karma: +1/-0
Posts: 5


View Profile Email
« Reply #13 on: February 15, 2007, 04:01:10 PM »

This is a serious blow to the monk community.  What I dont understand, is why make everything fun at the begining and take a little away every patch?  When I started in beta, I thought every class was a blast to play.  Everyone could solo decently, everyone had a distinct feel, so there was no cookie cutter feeling to classes.  Now, it seems the utility and what was fun is being removed every patch.  It started with the last week of beta, they took out all cloak quests.  Why? The stats werent game breaking on them.  Filling that one slot wasnt gonna allow you to solo a 4 dot mob, I mean why go so damn nazi on the players right after launch.  Seems like the nerf bat is being swung like the devs are blindfolded trying to hit the pinata.

I might try a disciple since they actually have some survivability with heals.  At least this way if I fail FD I can at least heal myself.  I am becoming very dissatisfied with how they have gone about "balancing" this game.  They give you a little power just to sweep your legs out from under you and kick you while your down. Thats what it is starting to feel like at least.
Logged
jojo
Master
***

Karma: +7/-3
Posts: 91


View Profile
« Reply #14 on: February 15, 2007, 04:59:44 PM »


We lost Block all together  Cry
Logged
Pages: [1] 2 Print 
« previous next »
Jump to:  

Powered by SMF 1.1.1 | SMF © 2006, Simple Machines LLC
Joomla Bridge by JoomlaHacks.com