Atelic Sceadugenga
Recruit
Karma: +1/-2
Posts: 8
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« Reply #2 on: February 19, 2007, 07:31:21 AM » |
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I've been wondering the same thing, what is most important for a disciple?
I'm only level 15 now, so I have a somewhat limited experience of what I'll need throughout, but there are a few things I'm sure I'm right about:
WIS: Wisdom = power pool. From what I have seen so far, the only spell lines that seem to be directly impacted by our power pool are our "magical" heals. There are a few others which use power, but nothing that seems to really dent it that I've come across yet. Even so, since we are a healer class, I think our heals deserve a lot of attention, so a nice big power pool would be a good idea, ESPECIALLY in the light of recent changes, which have seen the power cost of all heals raised for all healer classes. The description against WIS also suggests that the higher your WIS the less likely you will be countered, I suppose that's good news for landing heals.
DEX: Dexterity = dodge! We don't get the heavy armour of clerics, the magic absorbant skin of bloodmages' husk spells, and the critters we finght are not slowed. What we get is a serise of crippling counter attacks and a dodge modifier spell. The recent changes to the dex / avoidance skill relationship makes dex more important than ever for our defensive capabilities. Dex also relates to crit chance, i already find my finishing moves critical to both my solo and group gameplay, the higher the crit chance the better i say! Finally, under the dex description it suggests that a high DEX will give you a chance to completely avoid incoming spells (detrimental spells only I hope ahaha), if this is true, then a nice fat DEX score will be a lifesaver when facing those horrible AOE casters who are impossible to avoid when you are a melee based character. I can only summise, since I'm only lvl 15, but I predict that disciples should ignore dex at their peril!
VIT: Vitality = life! Vitality is important for every healer class, not just for the power regen, which is of course nice, but for the bonus it grants to heal spells. Perhaps I have misread the description, but it suggests to me that you need to maintain a good vitality score to get the most out of any heal spells that you cast, someone correct me if I'm wrong on that please. the good news is that back in beta, VIT actually related to endurance regen instead of power regen, and as such it was a stat widly added to melee weapons and armour, that's bad news for monks, but great news for us! Because it seems common to a lot of items, I think you could get away with not maxing this stat, but don't neglect it either!
CON: Constitution = HP I'ts like our last line of defence, if you fail the dodge roll, all you have left is your HP pool between you and death! I'd like to hope that with a good enough DEX score you wouldn't need CON at all, but experience of other mmorpgs tells be different. CON also directly effects your resists to magics, though from what i have seen, only by a negligable amount. Obviously resists are going to be critical in the high end game, especially when taking on raid content, but without knowing the availability of resist gear or the bredth of abilities given to raid mobs, it's hard to know if CON will be a make or break stat for avoidance classes.
STR: Strength = Damage With every mob you take on, you have to kill it! I've not yet seen someone heal a mob to death, just lasting the distance is not enough. that said, we are a heal class,not a dps class, that's the job of a monk, but we still need to be able to lvl up, and if you prefer to solo, then STR is going to help you no end. I think its' worth keeping an eye on STR, don't let it fall too far behind, but being that we buff this stat and it's so important so many other classes, I expect it will be one of the more common stats to find on medium ac gear, and should pretty much take care of itself.
This is just my take on what is important. I'm sure I'm wrong on some accounts and I've not thought of a lot of stuff too. Even more likely is that VG will change our classes and the combat system a few times yet, so it will all change, I expect if they change things too dramaticly they will offer a respec facility so we can rethink things.
Atelic Sceadugenga
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