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Vanguard Monks  |  Disciple Discussion  |  Disciple General  |  Point distribution? « previous next »
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Darthas
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« on: February 14, 2007, 06:31:00 PM »

I've been playing a Disc lately when not on my monk main, and I am pondering what attributes to use my points in.  I am hesitant in putting it in dex or str since we get our main buff for those, but as a human I have 15 to use and while I will probably max out Con, vit and int seem less than useful and wis not far behind.  What I don't understand is why wis is presumably such a good stat for Disciples (judging from initial points).  All I can see benefiting from it is the extra energy, as we have no counterspells and/or offensive spells to benefit from increased crits (edit:  I know there are a couple DD's later on in life but only a couple). 

At the moment I am thinking to max out con and vit and then split the difference between str and dex.  Any advice?
« Last Edit: February 14, 2007, 06:32:47 PM by Darthas » Logged
Morgul
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« Reply #1 on: February 15, 2007, 05:00:36 PM »

First thing is. Today's new patch made dexterity and strength so much better.  Like you i have pretty much given up on my monk main until they are buffed up a bit.  The thing i noticed is, much of the gear has alot energy bonuses on it.  This would make me avoid putting points in unless i found myself running out of energy easily in fights.  personally i think to be effective in pvp as well we will need much more dmg from str and the crits to land the finishers.  Stack them like you did your monk with maybe a little less cons and more vitality that should be a safe bet
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Atelic Sceadugenga
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« Reply #2 on: February 19, 2007, 07:31:21 AM »

I've been wondering the same thing, what is most important for a disciple?

I'm only level 15 now, so I have a somewhat limited experience of what I'll need throughout, but there are a few things I'm sure I'm right about:

WIS: Wisdom = power pool.  From what I have seen so far, the only spell lines that seem to be directly impacted by our power pool are our "magical" heals. There are a few others which use power, but nothing that seems to really dent it that I've come across yet.  Even so, since we are a healer class, I think our heals deserve a lot of attention, so a nice big power pool would be a good idea, ESPECIALLY in the light of recent changes, which have seen the power cost of all heals raised for all healer classes. The description against WIS also suggests that the higher your WIS the less likely you will be countered, I suppose that's good news for landing heals.

DEX: Dexterity = dodge! We don't get the heavy armour of clerics, the magic absorbant skin of bloodmages' husk spells, and the critters we finght are not slowed.  What we get is a serise of crippling counter attacks and a dodge modifier spell.  The recent changes to the dex / avoidance skill relationship makes dex more important than ever for our defensive capabilities. Dex also relates to crit chance, i already find my finishing moves critical to both my solo and group gameplay, the higher the crit chance the better i say!  Finally, under the dex description it suggests that a high DEX will give you a chance to completely avoid incoming spells (detrimental spells only I hope ahaha), if this is true, then a nice fat DEX score will be a lifesaver when facing those horrible AOE casters who are impossible to avoid when you are a melee based character.  I can only summise, since I'm only lvl 15, but I predict that disciples should ignore dex at their peril!

VIT: Vitality = life!   Vitality is important for every healer class, not just for the power regen, which is of course nice, but for the bonus it grants to heal spells.  Perhaps I have misread the description, but it suggests to me that you need to maintain a good vitality score to get the most out of any heal spells that you cast, someone correct me if I'm wrong on that please.  the good news is that back in beta, VIT actually related to endurance regen instead of power regen, and as such it was a stat widly added to melee weapons and armour, that's bad news for monks, but great news for us!  Because it seems common to a lot of items, I think you could get away with not maxing this stat, but don't neglect it either!

CON: Constitution = HP I'ts like our last line of defence, if you fail the dodge roll, all you have left is your HP pool between you and death! I'd like to hope that with a good enough DEX score you wouldn't need CON at all, but experience of other mmorpgs tells be different.  CON also directly effects your resists to magics, though from what i have seen, only by a negligable amount.  Obviously resists are going to be critical in the high end game, especially when taking on raid content, but without knowing the availability of resist gear or the bredth of abilities given to raid mobs, it's hard to know if CON will be a make or break stat for avoidance classes.

STR: Strength = Damage With every mob you take on, you have to kill it! I've not yet seen someone heal a mob to death, just lasting the distance is not enough.  that said, we are a heal class,not a dps class, that's the job of a monk, but we still need to be able to lvl up, and if you prefer to solo, then STR is going to help you no end.  I think its' worth keeping an eye on STR, don't let it fall too far behind, but being that we buff this stat and it's so important so many other classes, I expect it will be one of the more common stats to find on medium ac gear, and should pretty much take care of itself.

This is just my take on what is important.  I'm sure I'm wrong on some accounts and I've not thought of a lot of stuff too.  Even more likely is that VG will change our classes and the combat system a few times yet, so it will all change,  I expect if they change things too dramaticly they will offer a respec facility so we can rethink things.

Atelic Sceadugenga
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Novashi
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« Reply #3 on: February 19, 2007, 11:17:43 AM »

Most of the Higher Disciples I have pinged on this all say pretty much the same thing.  It depends upon your play style.

If you are a group player and group mostly your important attributes are

VIT for heal buff
WIS - for mana pool
Dex - for crit percentage

If you are more solo you can go
VIT - for heal buff
DEX - for crit buff
STR  - for damage buff

The group set up with the WIS buff will allow you to step back and play healer from a distance on mobs who have AoE.  In case you have not noticed they raised the cost of the "Magic" heals on your mana.  You are using quite a bit of it to just heal from a distance now. 

You need the crits in either case to get the bonus to your heals that last for about 3 minutes.

Str or Wis, this is where the trade off between solo or grouping comes in.  No point wasting the points in str if you are grouping with others.  You are not a DPS machine and should not try to keep up with those who are!!  You will need those extra mana points if you have to step back and heal or you cannot attack fast enough to keep the MT healed up. 

Now, if you find yourself soloing alot, extra sdtr for some extra damage sue would help keep the combat from taking so long.
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Shadoes
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« Reply #4 on: February 20, 2007, 09:53:27 PM »

I can;t speak from high level but at 15 I have been putting points into Wis. VIt,Dex and the rest as I will. As an orc i get 2 pts of strength per level anyway. I do pretty well solo. Some of the fights are long but I have yet to run dry on mana with the exception of one fight with a partner that we got to many adds. At 105 Wis though I am going to start dropping more pts into Dex and Con as I continue on. So far no complaints. And as a secondary healer he works well. i get a little nervous when I am primary but so far no one has died Smiley
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Perigee
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« Reply #5 on: February 21, 2007, 06:21:36 AM »

Vitality I would say is the one stat you really want to be sure and max.  Bigger heals are just all kinds of goodness =)  After that, it's up to you.  If you only want to solo and do max DPS (for a healer mind you, you'll never do monk DPS), you could focus on Str and Dex.  For grouping though, you'll want to put points into Wisdom and then Dexterity for more crits.

Personally I go max Vitality, max Wisdom and then the majority of the left overs go to Dex with a tiny bit into Str.



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