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Vanguard Monks  |  Monk Discussion  |  Monk General  |  new monks something you should know before making a monk « previous next »
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Author Topic: new monks something you should know before making a monk  (Read 4551 times)
Bonz
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« Reply #15 on: February 14, 2007, 04:18:40 PM »

I am glad that some people would still enjoy playing a monk despite doing less damage than healers and tanks... kudos for you.. Everyone has their reasons for playing and everyone gets enjoyment out of their class in a different way.

.. however, I actually like to raid and perform a role for my group, one of which is provide damage.. as that is what an "offensive fighter" does.  This is not because I am making my own rules for monks.  Beyond the fact that every major MMO that has had monks has them as a top dps class,  it's also how Sigil described the monk.  So that is what I expect to do.

I just couldn't imagine a warrior saying something like.. "I don't mind that a rogue can tank and take damage better than me.. I can still kill blue 2 dot mobs and sometimes my guild will even let me join them on a raid when they feel sorry for me."
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Morgul
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« Reply #16 on: February 14, 2007, 04:37:44 PM »

I easily out dps my shaman friend and my dreadknight with my monk.  I am level 12 i use a sylvan bladestaff.  trying to find something with the parry though.  I crit and hit my finishers and no one is able to pull hate off me unless they have many skills that add hate.  Not to be an ass or anything but if you guys are having this many problems maybe your doing something wrong.  I do however agree that we need more damage as an offensive simply for survivability.  Also it would help when killing healers in pvp
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Ninbei
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« Reply #17 on: February 14, 2007, 04:40:00 PM »

It would be nice if monks are bumped to the top of dps scale, then I would completely not mind the lack of utilities.  It's probably not going to happen though, coz at some point back in beta apparently a dev clearly stated that a monk is supposed to do "baseline, and consistent damage", meaning we're supposed to be the average, with rogues doing slightly less, bards doing slightly more dmg than us, and rangers even more (something like, 90%, 110% and 120%, but i already forgot the numbers).

So we're probably destined to be the no.3 in terms of dps.
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Morgul
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« Reply #18 on: February 14, 2007, 06:55:13 PM »

i can easily out dps a ranger the only thing i have a problem with is our pvp dps.  taking out a healer is really really hard for us even if our finishers proc a lot.  we need to be able to do enough burst dps so that they can't just heal through it over and over again.  I would like to see us not have to drain their energy completely before we can kill them.
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Valant
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« Reply #19 on: February 15, 2007, 12:03:26 AM »

Morgul where are you getting that you outdmg a ranger at lvl 12? Perhaos youre grouping with a Ranger with a gimped weapon,b ut that statement is just not true. Even when Monks get their form at 15, the Dragon Stance monks sometimes cant equal ranger DPS- you certainly arent doing so at lvl 12 unless the Ranger you're grouping with absolutely sucks, or youre getting the first 2-3 hits in before the ranger starts attacking.

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Fong SaiYuk
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« Reply #20 on: February 15, 2007, 12:23:23 AM »

im not saying classes should be balanced within each other.  everyone should have something to offer though.  rangers can dps, give utility including slight heals and in some cases off tank just as well, bards can give of alot of utility, in some cases tank, they can pull better and slow and they can dps better, what i am getting at is what do we have to offer... besides fd because in most cases bards pull better and rogues can get tombstones just as easily if not easier then us... where is our benefit to groups

Our animations look cooler?  Undecided
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Buria
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« Reply #21 on: February 15, 2007, 04:36:02 AM »

Level 19 monk: -

Friend of mine which has been playing for a while mentioned that Dragon monks were awesome AE DPS, so naturally I felt inclined to follow the path since I was a monk and a bruiser in EQ2 and craved the damage scene. The class was stupid gimped there, and I'm actually rather sad to see that it's followed, although I have higher hopes that we will get love faster than anything else in the past - Hopefully.

My biggest concern is, as stated previous by others in various ways, is DPS and the lack thereof. I here two ranger guildies always talk about their 500 - 1000 damage bow shots and ability to just flatout own mobs. Now, I'm not a ranger, and don't know the combat system 150% in and out, but that blows away my 100 damage AE + 40 Dragon proc which consumes half my endurance and only rewards 1Jin. Dragon stances, I might add, are appearantly bugged. Someone mentioned before that the HP regen is broken; I know from experience that the Stone stance is utter garbage; Storm dragon stance pops out everytime I Cross a zone/Randomly, Doesn't consume the Jin it advertises(Thank god), and is stupid low damage.

As far as I have seen, I have retarded utility. A hate lower for defensive target, a taunt, and Jin Surge are the only three things I can think of right now that effect others than myself - And that's regardless of usefulness, of which there is none. I would give all three up in a heartbeat for an increase in DPS or something. FD is cool, but always fails when I need it. I'm constantly out of Jin, and it's to  the point with endurance that I can actually time the tick so well that the abilites don't have a chance to hightlight before the abilitiy fires - and that's a skill developed soley because I am always staring at the thing waiting for the tick.

 I've experimented with abilites and weakness exploits, ways to increase Jin, and various other ways to end the fight with Jin remaining. I understand that Jin was meant to be spent quickly, but damn.. it goes fast. Starting a fight out at 0 is harsh, and also nullifies the usefulness of meditate. I pretty much meditate now just to get Aum abilites, which if that's the intention is pretty lame. Jin deterioration hurts, since I have to wait between pulls for HP/Endurance because HP stance is bugged, but I can live with that in a group setting. So far the best art spam I found was boundless fist/crecent kick spam until 4 Jin, dropping an Ashen hand bomb,  maybe a little flying kick action, and repeating as needed. That's a nice way to use 10+ abilities. Beyond all I have said here, however, I can still do decent damage. Not as a much as a Bard whose buffs are amazing, and not as much as a ranger with twice my utility... heh... decent damage.

As it stands right now I am still enjoying the game a lot. I still have high hopes that this won't be another anti-monk game. As it stands at the exact moment, I hope it's all in my head, monks get better after 30, or I am necroing this thread and monks are amazic.

At least I can still brag about my aum abilties not costing silver...

What a day.
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Reaktorblue
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« Reply #22 on: February 15, 2007, 07:20:25 AM »

I'm definately not unhappy playing my monk, I have alot of fun and they are still good to play, even as dragon. Dont get me wrong though, they do need a decent amount of loving.

-Crit nerf definately hurt our DPS a ton. Mainly because most of our skills are triggered from crits.
-Our skills cost perhaps too much endurance; there is no gear available thus far with +endurance or anything of that sort. Alot of the medium armor we can get has +energy, but that means diddly to us.
-Our off-hand dps is terrible compared to primary. Are monks (martial artists) really that uncoordinated?

With that said, there's plenty of avenues for improvement, such as decreases on endurance use, more crits, higher base dps, haste, etc. I'm fairly certain that a large portion of the monk dps is collected later on in the game but also I'm pretty sure we will get a bone tossed our way at some point.

Definately if you are unhappy with the class and want to be able to solo well or put out mass dps, there are other classes available, however, I'm sure classes like shaman are going to get the nerf boot up their hind end. In the end I'd just recommend playing whatever class you have the most fun in.
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Uthgental
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« Reply #23 on: February 15, 2007, 09:54:34 AM »



To the OP - if you find this game not solo friendly enough , then maybe you should consider a different game, as the higher you get the less solo friendly it will be - or maybe try a new class such as the necro if you don't think you'll have the time to group more often than not .
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Bonz
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« Reply #24 on: February 15, 2007, 01:14:03 PM »


To the OP - if you find this game not solo friendly enough , then maybe you should consider a different game, as the higher you get the less solo friendly it will be - or maybe try a new class such as the necro if you don't think you'll have the time to group more often than not .

I dont' think that's as much of an issue because the lack of dps is causing us to stink in solo, group and raid situations.

I honestly don't care. I'll solo or group.  I do what gets me from level 1 to level 50 the fastest.  Now this may change but for now at least until level 30, soloing is more efficient.  Groups are bugged, people are spread out, more solo quests and for some reason group experience is not all that great compared to soloing mobs. That's the just the way it is.  It's a viable option (probably more than they intended).

 For me and even most people in my guild.. we don't care.. we just want to get to raid level as that is what we enjoy most.  Although.. I will say you miss out if you don't group  some of the time to enjoy some good dungeon crawls. But it's not like EQ where you really needed to group 100% of the time if you wanted to advance.  At least not right now.. maybe that changes at higher levels... I don't know.

Either way, I don't want to be the best soloer.. I expect a healer to be able to kill tougher mobs easier than me but it should take em longer as they shouldn't be able to damage them as fast.   But at the same time it takes them to kill the 4 dot, I wanna be able to kill 2 mobs that are 2 dots which essentially gets me similar xp.  As of right now, not only can most classes kill group mobs efficiently, many of these classes can kill 2 dots faster than monks.  Not only can they do that, but they end the fight with mostly full hp, energy and endurance.  Monks just aren't competitive... I'll go one over that.. dragon monks are really hurting.

This effects soloing efficiency to the tune of taking twice as long as others to level solo.
This effects grouping by being much less valuable then almost every other class.

I dont' have to be the best soloer or be highest dps in groups, but don't make me the smelly kid playing with the cat turds in the sandbox. 

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Uthgental
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« Reply #25 on: February 15, 2007, 05:22:12 PM »

you say soloing is not the issue and then you right a long rant entirely about how you can't solo ....

you mentioned that soloing is probably more a viable option than they intended - well maybe they are trying to fix that , since soloing is much too easy for too many classes right now

monks are valuable to groups , and not great at soloing - so either roll another class that can solo, or do what a monk does well and group , those are your options, don't worry about what any other class can do
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Vazerai Mordorus
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« Reply #26 on: February 15, 2007, 06:58:14 PM »

you say soloing is not the issue and then you right a long rant entirely about how you can't solo ....

you mentioned that soloing is probably more a viable option than they intended - well maybe they are trying to fix that , since soloing is much too easy for too many classes right now

monks are valuable to groups , and not great at soloing - so either roll another class that can solo, or do what a monk does well and group , those are your options, don't worry about what any other class can do

Sorry to burst your bubble mr deluded fanboi, but any one of the offensive fighters fill our roll in a group much better than our class. Each possess not only more dps, but much more utility than our class, granted rogues are not much better than us if at all (maybe they are worse) but bard and ranger bring more dps AND more utility. When people start to learn more about classes than just reading the manual that Sigil made (very misleading imho) you can beat monks will be invited into less and less groups.

But you know what youre right, I shouldnt complain, because its all my fault, that I paid 50 bucks + to play a game only to discover the class I wanted to be is far far far substandard, which I might add isnt my opinion but just how it is.

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Bonz
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« Reply #27 on: February 15, 2007, 08:05:21 PM »

you say soloing is not the issue and then you right a long rant entirely about how you can't solo ....

you mentioned that soloing is probably more a viable option than they intended - well maybe they are trying to fix that , since soloing is much too easy for too many classes right now

monks are valuable to groups , and not great at soloing - so either roll another class that can solo, or do what a monk does well and group , those are your options, don't worry about what any other class can do

you must have missed the first line of my post that said  "we stink in solo, group and raid situations"

Either way, you come on here making claims about our group value without backing it up.  Instead you pull out the "if you want to solo go roll another class" routine.. how original. Have any of your own thoughts?

Please Oh Wise One... tell me how we are valuable.

1.  We do not heal.
2. We do not tank
3.  We can pull.. but no red cons (most groups are hunting red cons)
4.  We can't out damage most offensive fighters, healers, sorcerors, necros or tanks.
5.  We can't mez, snare, root or control crowds
6.  We now can't even offtank since the evasion nerf
7.  We have no utlity other than Jin surge that provides a slight increase to group damage.

The only other class in the same situation is the rogue. 

We are monks. We specialize in attacks.  Thats why almost all of our abilities are attacks.  We are offensive fighters. I expect to be an offensive fighter. That means I dont' expect to tank, heal, buff, debuff, snare, root, charm, mez, or lull.  I expect to damage.  When classes that have these other abilities do more damage than me, then I expect them to fix it.  Again, to clarify, this has nothing to do with solo ... it has to do with your role.. specifically in a group or raid.

This was not the case with monks in beta or at launch.. that's why I don't want to or shouldn't have to roll a new character.   The reason I am here talking to other monks is to see if

1. I am doing something wrong.
2.  There isn't some kind of bug (such as losing your stance when you cross a chunk)
3.  Find out if other monks have been able to find new ways to do damage
4. Hope to see a response from a Sigil Monk rep that says, yes we know, hang tight.. or we are lowering everyones damage,  bear with us.. or nope, you guys will do less damage then tanks and healers.. if that is the case then I will honor your wise advice and roll another class.
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Zerathule
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« Reply #28 on: February 16, 2007, 03:51:11 AM »

I'd like to add my 2 copper to this thread.
In EQ the monks knew a few ups and downs.
Pre Luclin, and thus pre nerf, you could see tons of monk twinks running everywhere. We monks where the kings as we could outtank and outdps allmost any other character. Post nerf, twinks where put aside, and monks became a rare sight.
All mmo will always play the up and down game to keep people playing their game : you up a class : everyone rerolls to this class. You nerf it, everyone plays another class. Well of course not everyone, but i guess you'll get my point.

When i heard about Vanguard, i had high hopes that this game could be the new EQ (in terms of pleasure i had playing that game).
Reading that the monk would be a high DPS class and still possessing the FD ability made me buy this game.

Whatever the issues we have as monks, i'll keep playing my char as i'll know that i'll be doing what i love the most in an MMO : high end raid pulling !
We have the tool, we'll have this awesome role in the future.

But as for now, i must say i'm quite disapointed.
First, i saw that Warriors had a mana bar. Sorry, energy bar. At that point i thought we would have one as monks, after all, a  monk is supposed to be trained since childhood, both mentaly and physicaly.
To my surprise, we had no mana bar, sorry energy bar.
This was the first disapointment, as i really thought every class could use all reserves (hp, end, energy). In fact i think we're the only ones not to have an energy bar (maybe the rogues dont have one too ?).
To me this is probably the first explanation of our "underpowerness". It could really be a design flaw.
It's really unfair, and illogical to have just a couple of classes that wont benefit from +energy gear or buffs.
In EQ monks had the same issue, but rogues and warriors where with us. I "loved" the way they fixed it (5 or 6 years after release) : they made all + energy items give also 50% of the energy score in endurance. While it helped us, it boosted even more hybrids.

Now we have a second issue : a lot of our special attacks are fixed damage, not base on our "white" damage value. These attacks are "ok" compared to what we currently have, but still undepowered to other melee special attacks.
But the worse is that once we'll reach higher levels, equipment will play a much higher role, and since thse sub par attacks wont scale up, they'll be even more underpowered.

The third issue, is regarding bugs. It seems most our stances are bugged (or have been nerfed), but there is also the weapon change bug (for some reason if i equip a weapon to see its effect, i keep doing damage with it even after unequiping it or even selling it, raising the skills etc ... while there are some exploits to do with this, when i try a weapon and realise it sucks, i'm even more desapointed when i HAVE to fight with it).

The fourth issue is utility, as some have pointed at we dont have a lot of usefull tools.
As i said before, we'll be the raid pullers because of our "culture" of pulling, and because FD will be needed (well i hope so). But as in EQ, we wont be used a lot for group pulling, as some classes will be chosed because they'll be able to get allmost as good results (or even better) but with 5 times less fight.
It took 5 years in EQ to get pulling tools with the addition of "lull" like effects.
I hope it'll take us less time with Vanguard.

Finaly, the Jin idea, while interesting, it has at the moment really limited usefullness. In fact, i feel like its more of some kind of limitation. Why dont we have Jin dumps like an attack that spends all your remaining Jin and does damage accordingly ? Or powers that do damage according to your current Jin etc ...
At the momement it realy feels like an unfinished feature.

I hope we'll get some kind of attention, and give a faire share of usefullness to our favourite class Smiley
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Reaktorblue
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« Reply #29 on: February 16, 2007, 06:22:36 AM »

1.  We do not heal.
2. We do not tank
3.  We can pull.. but no red cons (most groups are hunting red cons)
4.  We can't out damage most offensive fighters, healers, sorcerors, necros or tanks.
5.  We can't mez, snare, root or control crowds
6.  We now can't even offtank since the evasion nerf
7.  We have no utlity other than Jin surge that provides a slight increase to group damage.

Pretty much the nail on the head, with the exception of mez, we do get nerve strike. Depending on the situation its better then the Bard mez, since it doesnt take the player out of combat after the mez and drain anything and it lasts 30 seconds, will probably be nerfed though.

Dont get me wrong, I love my monk and I still have fun regardless, but at the current point in time, there really isnt a role for us.
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