Navigation:    Home arrow Forum arrow Monk Discussionarrow Monk Generalarrow Monk Counterattacks

User Menu

Welcome Guest.






Lost Password?
No account yet? Register

Main Menu

Home
News
Forum
Search

Class Info

FAQ
Abilities
Quests
Guides

Polls

What race will you be?
 
What's your favorite martial style?
 
User Info
Welcome, Guest. Please login or register.
December 04, 2008, 02:17:36 PM

Login with username, password and session length
Search:     Advanced search
News Box
Welcome to Vanguard Monks!

Key Stats
9260 Posts in 1001 Topics by 4144 Members
Latest Member: plusacact
Home Help Search Login Register
Vanguard Monks  |  Monk Discussion  |  Monk General  |  Monk Counterattacks « previous next »
Pages: [1] Print
Author Topic: Monk Counterattacks  (Read 506 times)
Tenshai
Recruit
*

Karma: +0/-0
Posts: 12


View Profile Email
« on: February 12, 2007, 06:59:34 PM »

Is there a point to our Counterattacks? Shouldn't they cost very little energy, or no energy at all?

1) Counterattacks only happen after a Dodge. They are a pretty rare occurence, much rarer than finishing moves.
2) They don't stay up very long, maybe half the time of a finishing move.
3) They don't trigger finishing moves when you crit on them.
4) They don't add Jin.
5) They cost a lot of endurance.

Examples (at level 8, with bare fists):

- Boundless Fist II - A powerful attack that deals melee damage plus 34 damage (Increases Jin by 1) - 24 End
- Stinging Backfist I - Counterattack your opponent, quickly backhanding for 46 to 52 damage - 27 End

They both do pretty much the same damage. The only difference is that Boundless Fist costs less energy, triggers Flying Kick, gives 1 Jin and is up all the time.

Then, at level 18, you get Quivering Palm I - Strikes your opponent dealing 113 to 123 damage and making their body quiver, lowering damage by 50% for 8 seconds - 54 or 58 End.) A debuff is great and all, but it's almost never up and when it does trigger, I almost never have more than half my endurance available. Even if I had, 8 seconds is not very long and will *never* make a difference. I'll be tanking something I know I'm able to defeat without it, as I cannot count on it to trigger beforehand.

So, is that a known bug? Are those supposed to cost no Endurance to use?
Logged
Ninbei
Grandmaster
****

Karma: +12/-7
Posts: 134


View Profile Email
« Reply #1 on: February 13, 2007, 08:10:54 AM »

agreed.  There isnt a really compelling reason to use stinging backfist.
If a crit on stinging backfist can serve as an opener then maybe,
but as of now it really isnt worthwhile to use.
Logged
Vazerai Mordorus
Master
***

Karma: +3/-19
Posts: 69


View Profile Email
« Reply #2 on: February 13, 2007, 11:23:03 AM »

I totally agree with you, as a drunken monk in defensive stance I get a decent amount of dodges, however I usually dont even bother with stinging backfist simply because its less effecient end wise to use. Either the damage needs to be raise significantly, reduce the end cost or add a +jin to the ability to make it more attractive.

But we will have to suck it up because there is so much more to fix in the game right now than class balance.
Logged
Pages: [1] Print 
« previous next »
Jump to:  

Powered by SMF 1.1.1 | SMF © 2006, Simple Machines LLC
Joomla Bridge by JoomlaHacks.com