Tenshai
Recruit
Karma: +0/-0
Posts: 12
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« on: February 12, 2007, 06:59:34 PM » |
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Is there a point to our Counterattacks? Shouldn't they cost very little energy, or no energy at all?
1) Counterattacks only happen after a Dodge. They are a pretty rare occurence, much rarer than finishing moves. 2) They don't stay up very long, maybe half the time of a finishing move. 3) They don't trigger finishing moves when you crit on them. 4) They don't add Jin. 5) They cost a lot of endurance.
Examples (at level 8, with bare fists):
- Boundless Fist II - A powerful attack that deals melee damage plus 34 damage (Increases Jin by 1) - 24 End - Stinging Backfist I - Counterattack your opponent, quickly backhanding for 46 to 52 damage - 27 End
They both do pretty much the same damage. The only difference is that Boundless Fist costs less energy, triggers Flying Kick, gives 1 Jin and is up all the time.
Then, at level 18, you get Quivering Palm I - Strikes your opponent dealing 113 to 123 damage and making their body quiver, lowering damage by 50% for 8 seconds - 54 or 58 End.) A debuff is great and all, but it's almost never up and when it does trigger, I almost never have more than half my endurance available. Even if I had, 8 seconds is not very long and will *never* make a difference. I'll be tanking something I know I'm able to defeat without it, as I cannot count on it to trigger beforehand.
So, is that a known bug? Are those supposed to cost no Endurance to use?
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