Navigation:    Home arrow Forum arrow Monk Discussionarrow Monk Generalarrow question about druken stance(druken mastery)

User Menu

Welcome Guest.






Lost Password?
No account yet? Register

Main Menu

Home
News
Forum
Search

Class Info

FAQ
Abilities
Quests
Guides

Polls

What race will you be?
 
What's your favorite martial style?
 
User Info
Welcome, Guest. Please login or register.
December 04, 2008, 12:38:12 PM

Login with username, password and session length
Search:     Advanced search
News Box
Welcome to Vanguard Monks!

Key Stats
9260 Posts in 1001 Topics by 4144 Members
Latest Member: plusacact
Home Help Search Login Register
Vanguard Monks  |  Monk Discussion  |  Monk General  |  question about druken stance(druken mastery) « previous next »
Pages: [1] Print
Author Topic: question about druken stance(druken mastery)  (Read 946 times)
welken
Recruit
*

Karma: +0/-0
Posts: 2


View Profile Email
« on: February 07, 2007, 01:36:21 AM »

So i was just thinking about this I just wentt drunken today YEAA!! any who i was looking at the stances and in looking at them one cought my eye for being kinda useless. the druken mastery stance the one that gives 10%haste and 5% dodge seems pointless because well i never hit normaly. I almost never see any white(normal DMG) come up its all just from me chaining my skills. So does haste do something else beside increaseing how fast I normal hit? If any one know or would like to agree with me or have some other thing about it let me know cuz i'm just wundering about it if i'm missing something or not. Thx
Logged
Mace
Recruit
*

Karma: +1/-0
Posts: 14



View Profile
« Reply #1 on: February 07, 2007, 05:36:45 AM »

That's exactly why you need the haste.  You do hit but it's slow, you have to wait for it.  Wait for the white numbers to pop up before using an ability.  It will actually save you a lot of energy in longer fights.  If you just go through fights tapping ability buttons, of course you won't see much normal damage.  Ease up off the keyboard a bit.  =)
Logged

Time flys when you're having rum!
Teno
Desciple
**

Karma: +2/-0
Posts: 25


View Profile
« Reply #2 on: February 07, 2007, 10:03:51 AM »

I usually go the 10% haste 5% dodge when im grouped, and not tanking. I have a hard time as it is peeling from the tank to go the +10% dmg +25% aggro, nor do i need the 30% dodge while not really getting hit, if im not critting all to much.

Try the +dmg one, soloing. The +haste with the right pace of abilities while in group. And the +30% dodge when your the tank.


I will say this, me and a cleric friend can take on 8-10 mobs at a time while im in the +30% dodge stance doing constant AOE spam, as well as doing your AOE finisher then you can as well. I never have issues of him getting aggro.
Logged
Dojo
Master
***

Karma: +7/-2
Posts: 64



View Profile Email
« Reply #3 on: February 07, 2007, 12:06:55 PM »

Agreed.  The haste is best to use in groups.  I switch to damage stance when we are in trouble and need alot of dps quickly.  However, whenever I use it, I steal aggro very easily and some people get upset at this.
Logged

Dojo Jindo
Drunken Monk
Invictus Iterum - Woefeather
welken
Recruit
*

Karma: +0/-0
Posts: 2


View Profile Email
« Reply #4 on: February 08, 2007, 01:58:38 AM »

ah k thx i was not so sure if the refresh on the abiltiys are based off my hits now i know  Cheesy
Logged
Akodo
Master
***

Karma: +6/-0
Posts: 53


Savage, Extraordinaire


View Profile
« Reply #5 on: February 08, 2007, 09:52:50 AM »

The refresh is based on time, a cool down, and endurance cost. 4 and 5 dot mobs in a group should have you getting a lot of white damage while waiting for endurance ticks.
Logged
Pages: [1] Print 
« previous next »
Jump to:  

Powered by SMF 1.1.1 | SMF © 2006, Simple Machines LLC
Joomla Bridge by JoomlaHacks.com