Don't disc's get handwraps + knuckles lumped together for skills? We could use a slot for unarmed then...
No...earlier disciples simply do not have the knuckles skill, period. Recently rolled ones had it patched in but most veterans are screwed currently.
My personal thought is that wraps, knuckles, unarmed should be one. Ulak/claws should be another...since one is essentially causing blunt trauma with your fist and the other is slashing and tearing with an extension.
In regards to dealing significant unarmed damage there would have to be serious balance for it. It would never fly if monks/disc automatically got unarmed damage on par with T5 crafted weapons let alone APW quality weapons without significant effort. And its not like the devs have all this spare time to write a monk only unarmed weapon quest line into the game at multiple stages (which is what it would have to be). So then essentially they could program in to select for unarmed weapon boost as a reward for some of the primary weapon quest lines. But how is that really any different than grabbing a 1h weapon in the first place?
Don't get me wrong, if the devs had the resources I think it would be fan-damn-tastic to include periodic questlines to upgrade unarmed damage, with one generic soloable one at level 10 (mystic fist = small raw boost to unarmed dps + crit bonus +3str/dex/int/con + 30hps) and then branched ones for the three combat styles with all layers stacking. Which would also then make a style a touch more meaningful as you would have to retrain your special unarmed boost for your combat style. Level 20 would still be barelysoloable but really better off with a duo, 30 would be barely accomplished with at least an excellent level 30 duo, 40 would require a solid level 40 group, and 50 a raid (probably involving taking down multiple existing raid targets).
Dragon
Level 20
Stone Hands of the Dragon, the skin of your hands and forearmes becomes like that of the stone dragon and able to punish your foes and turn aside blades.
(further moderate raw boost to unarmed dps + small (4%ish) parry bonus + 5 str/int +35hps)
Level 30
Elemental Fist of the Dragon, your hands flow with the thundering elemental power of dragons.
(further moderate raw boost to unarmed dps + boosted secret damage(10%ish) +10 str/int +40hps)
Level 40
Elemental Claws of the Dragon, your fingers pierce the core of your foes with elemental jin.
(further heavy raw boost to unarmed dps + frequent chance to proc(stacking with other debuffs) lowered mitigation to elemental damage by 10% for 1min + 15 str/int +45hps)
Level 50
Mystic Arms of the Dragon, your arms carry the ancient rage and power of great dragons, their fury is terrible, their strength and knowledge knows no limit.
(further major raw boost to unarmed dps + small chance to proc dragon's fury (1500dd + 10%acc/damage/crit boost for 10 seconds) + 20str/int + 50hps)
Net total for dragon unarmed quest series:
Highest unarmed raw dps
Increased parry 4%
Increased secret damage 10%ish
Proc frequently reduced mitigation vs elemental damage on opponent by 10% for 1min
Proc small chance 1500dd + 10%acc/dam/crit 15sec
+3dex/con +53str/int
+200hps
Total dps would just slightly exceed the strongest dps APW weapon set.
Harmonious
Level 20
Harmonious Arms of Water, your arms flow like water to strike pressure points and vitals of your opponent.
(further moderate raw boost to unarmed dps + frequent proc chance for 10%(stacking with other debuffs) slow for 15s, +4str +3dex/int +35hps)
Level 30
Harmonious Arms of Wind, your arms move with the grace of violent wind overwhelming your opponent.
(further moderate raw boost to unarmed dps + 10%haste +4%parry +8str +6dex/int +40hps)
Level 40
Harmonious Arms of Eternity, your arms live with timeless vigor, wearing down your opponent relentlessly.
(further heavy raw boost to unarmed dps + 6end/6seconds +10str/dex/int +45hps)
Level 50
Harmonious Arms of Jin, your arms are possessed by the two sides of jin moving with serentity while delivering disaster.
(further heavy raw boost to unarmed dps +small chance to proc fury of jin (1000dd + stun for2sec + gain 3jin) +14str +13dex/int +50hps)
Net total for harmonious unarmed quest series:
Second highest raw unarmed damage (close to both drunken and dragon)
+6endurance regen per 6 seconds
+4%parry
+10% haste
+frequent chance to proc 10% slow for 15 seconds
+small chance to proc 1000dd + 2sec stun and gain 3jin
+39str +35dex/int +3con
+200hps
Total dps would be just a little below the strongest dps APW weapon set.
Drunken
Level 20
Blurring Hands of the Drunken Master, your strange hand movements confuse your opponents and allow further opportunities to you.
(further small raw boost to unarmed dps + small increase to dodge and parry (4%ish), +4str +3con/int +35hps)
Level 30
Unquenchable Grip of the Drunken Master, your thirst knows no bounds; ra-jin empowers your hands to drink life from your foes.
(further moderate raw boost to unarmed dps + frequent chance for life tap to proc = 1/3 your Constitution, +8str +6con/int +40hps )
Level 40
Right Hand of the Drunken Master, your mastery of style is perfect, your staggering movements mask flawless subtle hand techniques to avoid harm.
(further heavy raw boost to unarmed dps + 4%parry/mitigation +10str/con/int +45hps)
Level 50
Left Hand of the Drunken Devil, your unpredicatable attacks allow unusually cruel blows to strike your unprepared opponents.
(Further heavy raw boost to unarmed dps + small chance to proc drunken fury (your next attack hits for double damage) +14str +13con/int +50hps)
Net total:
Third highest raw unarmed damage (very close to harmonious)
+4%mitigation/dodge
+8%parry
+frequent chance to proc lifetap = 1/3constitution
+small chance to proc doubledamage
+39str +35int/con +3dex
+200hps
Total dps would be a reasonable bit above the best windblade in the game.
In practice this would have to be looked over with a critical eye to have the final raw damage on each unarmed training quest package be reasonable.
Ideally the dragon monk would always use unarmed for max dps, but switch out for defense or for a slower hitting weapon where enemies with damage sheilds are involved.
The harmonious unarmed would be pretty balanced, but would gain more defense from a good sword and more damage from using choking grasp/senator enforcer etc. But would loose the extra utility that the slow and stuns provide, so that would have to be a personal call.
The drunken monk would always go unarmed for defense (except with enemies with seriously nasty damage sheilds). However for going max dps the APW 1h weapons etc. would be a better choice.
Anyway that's what I envision. But I also don't believe for a second anything like that would ever happen. The devs simply do not have the resources to carry that kind of thing out.