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Vanguard Monks  |  General Topics  |  Vanguard Official Patch Notes  |  Vanguard Build 01661 1/10/2007 « previous next »
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« on: January 23, 2007, 07:25:27 AM »


Vanguard Build 01661 Patch Notes 1/10/2007

GAMEPLAY
- You no longer have to close and re-open the task master window to get a list of available work orders after completing one.
- Recipe trainers will now accurately display the level at which you can train a recipe that is red in the list.
- Faction Revamps for various areas have begun – in the upcoming weeks you will see various faction changes present in the game. After the ability to gain a specific faction is set up properly a list of races that are KoS in certain locations will be published. After the list has been published for some amount of time we will turn on the KoS status of the various areas.
- Tursh Village now has its own faction:  Tursh Village. In a future patch the following races will be KoS to Tursh Village by default and will have to earn their way into its graces: Dark Elf, Orc, and Goblin.
- Rindol Field now has its own faction:  Rindol Field. In a future patch the following races will be KoS to Rindol Field by default and will have to earn their way into its graces: Dark Elf, Orc, and Goblin
- Khal now has its own faction:  The City of Khal. In a future patch the following races will be KoS to Khal by default and will have to earn their way into its graces: Dark Elf, Kurashasa, Varanthari, Orc, and Goblin.

ADVENTURING
- MONK – Ashen Hand no longer requires endurance
- MONK – Stinging Backfist should now display properly
- MONK – Secret of Flames should no longer override the animation of all other abilities
- MONK – Waning Palm should now display its damage correctly
- MONK – Changing stances as a MONK should no longer display “You cast…” in the combat text window.
- Shaman – Your revamp is live.  Many abilities are the same, but you will need to retrain them.  Money will be provided to facilitate retraining.
- Warrior – Bastion of War has been renamed to Warden’s Barrier and has been moved to 30.  Effect description added.  Look for Bastion of War at a later level.

CRAFTING
- Changing crafting trades will now reset your crafting level to 1 and wipe learned assembly recipes along with resetting skills and wiping crafting recipes.
- Milakesh in Ca’ial Brael should now offer the Kojani Apprentice Artificer quest.
- Linnike in New Targonor should now offer the Thestran Apprentice Artificer quest.
- Harvesting population is complete
- Treants are now harvestable
- Rock Dervish are now harvestable

DIPLOMACY
- Diplomacy: Bordinar’s Cleft is now using the new “Information” loot system for Civic Diplomacy. Note, you cannot spend this loot now. It is coming in a future patch.
- Diplomacy: Bordinar’s Cleft now has the full complement of Domestic, Crafter, Academic, and Noble civic diplomacy. Clergy is on the way.
- Diplomacy: Halgarad and Ca’ail Brael are now active for Civic Diplomacy!
- Diplomacy: Abulard Thistle now sends you to Pedric Godfrey to continue the Tursh newbie Diplomacy line. If you’re already at that point, Godfrey is in the Baron’s house. That’s where you continue!
- Most NPCs in Halgarad and Ca’ail Brael are now using more difficult “Civic Diplomacy” decks.
- Several new Civic Buffs active. Rune Mitigation, All Resists Buff, and more!
- Diplomacy: “Death Wears a False Mustache” is now completible. Really this time. No, I mean it.
- Diplomacy: Fixed error in Gwealla Thunderaxe’s travel journal entry.
- Diplomacy: Fixed bad item requirement in “Temporene”
- Diplomacy: Fixed bad handoff on quests in Thestran Human line. Should be able to continue now.
- Diplomacy: All players with greater than 100 skill have been moved to 100 skill, with the appropriate experience for that skill level. Players between 2-100 skill have been moved to 40 skill with appropriate experience. This repairs issues that were repaired last night in the attempt to repair issues with players having much too high skill levels and false experience totals, and is in conjunction with the coding fix for experience gain in Diplomacy.

WORLD POPULATION
- Halgarad updates:
 - Tweaked Gnoll camps at Halgar's Sword to make them a little more “new-player friendly.”
 - Reduced aggro/assist radius at the camps around the Den of Shadows so you no longer pull one gnoll and end up with 10 of his (very angry) friends.
 - Adjusted Kulut near the Den of Shadows to bring him in line with the quest/reward/risk expectation of a starting area.
 - Adjusted all sub-8 gnolls near the Den of Shadows to be more appropriate to the quest/reward/risk expectations of that area.
 - Added a travel journal entries to a couple of sub-10 starting quests in the area.
 - Adjusted the starting area population around Halgarad in order to facilitate new player growth.
 - Fixed more grammatical errors in various sub-10 starting quests and reworked more text to be more “fantasy.”
 - Fixed a bug in the quest: “Broken Fang Threat” that allowed players to keep kill counters even after abandoning the quest.
 - Adjusted the quest: “Broken Fang Threat” by changing the mob types to be killed. Should be less of a pain to complete now (especially when 100 other people are trying to complete it at the same time).
 - Clarified the directions for the quest: “Pooch on the Loose”. You should be able to find those darn poochies now.
 - Adjusted point values for starting mobs so you don’t die 100 times at level 1 killing noobie mobs. Now you’ll only die if you’re not paying attention.
 - Balanced the Orc Raider and the Orc Invaders in the “Passage to Kortella” quest series to be more in line with the quest/reward/risk expectation of that level.
- Khal – More signs have been added to the Khal area.
- Khal – Waypoints have been made more visible in many Khal quests.
- Khal – Waypoints have been added to many Khal quests.
- Khegor’s End – The aggro radius of bar patrons within Khegor’s End has been modified to be more balanced
- Mekalia – Journal locations have been added to all quests within Mekalia… it is now less-easy to get lost!
- Mekalia – All constables within Mekalia should now provide players with proper directions
- Quests – Bugbear Ears for quest completion of “Unexpected Help” now drop as intended
- Quests – Oathbreaker Smith hammers for quest completion of “Breaking Hammers” now drop as intended
- Quests – Miner’s Badges for “Bones of the Lost” can now be found within Khegor’s End
- Quests – Drell the Blackjack should now be spawning properly within Three Rivers
- Quests – Final Rest – Dread Wind now spawns as a golden mob.  He’s quite pleased with himself.
- Quests – Tursh, Rindol Field, Leth Nurae, Dahknarg and Halgarad’s quest rewards have been overhauled; minor adustments will continue.
- Temple of Dailuk – Overland population in Temple of Dailuk has been increased in numbers. This is still a work in progress.
- Temple of Dailuk – Fixed a bug with Palpenzar where he was not using his abilities during combat.
- Veskal’s Exchange – sign added to roads around Vault of Heroes and Veskal’s Exchange
- Veskal’s Exchange – Both dungeons near Veskal’s Exchange can now be summoned inside of
- Tahean’s Vengance how has a general goods vendor.
- Deathfang’s abilities can no longer be countered, no longer can you avoid his angry stare or foul stench.

GUI
- Reordered the Ability book to default to the Adventuring tab.
- Moved the default location of the tooltip window back to the lower-right corner of the screen. Reminder: You may move the default location of this window by moving the "tooltip anchor" in layout mode.
- Fixed a bug preventing right-click unequip from working when you had a full main inventory but empty space in bags.
- Modified the Guild window to allow setting of all of the various guild note fields. You may only edit the personal note if the selected member is you, and you will only see the officer note field if you can see/edit officer notes.

CODING
- Added a "ToggleMouseLook" bind. This option is not bound by default, and will not be available for binding unless you delete your User.ini file.
- You can no longer create macros that contain more than 2 of the crafting action execution commands (/craftingselectstep, /craftingselectaction, /craftingselectremedy, /craftingselectremedyaction).


~The Vanguard Team
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