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Vanguard Monks  |  General Topics  |  Vanguard Official Patch Notes  |  Vanguard Build 01643 1/4/2007 « previous next »
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MonkBOT
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« on: January 23, 2007, 07:25:26 AM »


Vanguard Build 01643 Patch Notes 1/4/2007

GAMEPLAY
- Parley will no longer damage adventuring gear.
- Bank slots have been reduced to 50
- For the short term, the PvP server will be turning back into a PvE server while we set a final PvP ruleset. Characters on the PvP server will NOT be on the new PVE server but will be saved and placed on the new PvP server when it comes up.

ADVENTURING
- All Classes – Removed Rest hotkey and replaced with Torch hotkey.
- All Classes – You can no longer train Elbarion’s Flare
- Bard - Reduced END cost of the Echoing Cut ability line.
- Bard - Reduced END cost of the Hinder ability line.
- Bard - Reduced END cost of the Eaon's Blasting Bellow ability line.
- Cleric – Fixed Anathema upgrades.  They will now cost and display correct damage.
- Cleric – Added upgrades to Replenishing Strike, increased the mana returned slightly and fixed costing.
- Disciple – Adjusted damage for melee attacks
- Disciple – Soul Cutter can now be used as an opener again
- Disciple – Added upgrades to all attack abilities.
- Dread Knight – Increased range on Shadow Step to 35m, up from 25m.
- Dread Knight – Fixed a bug with Torture’s mana cost. Should be back down to what was intended.
- Dread Knight – Fixed a bug with Provoke’s mana cost. Should be back down to what was intended.
- Dread Knight – Increased cost of Scythe of Doom to 40 END, up from 27 END.
- Dread Knight – Decreased Vengeance cost to 40, down from 80.
- Dread Knight – Decreased mana cost of Word of Doom ability line
- Dread Knight – Reduced energy cost of the Bane ability line
- Dread Knight – Reduced energy cost of the Black Wind ability line
- Dread Knight – Reduced energy cost of the Cull ability line
- Dread Knight – Increased overall DoT damage
- Dread Knight – Increased overall AE damage
- Dread Knight – Reduced energy cost of the Dark Ward ability like
- Dread Knight – Reduced energy costs of the Dreadful Visage ability line.
- Paladin – Added a mana cost on Laying on of Hands I.
- Paladin – Reduced END cost of the Retort ability line.
- Paladin – Added indication of Virtue Point cost on Laying on of Hands
- Psionicist – Your revamp is live.  Many old abilities remain and some new ones have been added.  You abilities have been stripped, so please retrain.
- MONK – Reduced END cost of the Stinging Backfist
- MONK – Reduced END cost of the Dragon Sweeps its Tail ability line.
- MONK – Reduced END cost of the Clumsy Whirl ability line.
- MONK – Reduced END cost of the Steal the Wind ability line.
- MONK – Reduced END cost of the Quivering Palm ability line.
- MONK – Reduced END cost of the Waning Palm ability line.
- Necromancer – Entomb now has a 2 second cast
- Necromancer – Added some more feedback to Life Draught and increased its power.  Oh…and it works now.
- Necromancer – Fixed an issue with the naming of Power of the Grave III.  Casting it now will get you the correct benefits.
- Necromancer – Added mana cost back to the Corruption ability line.
- Necromancer - Added mana cost back to the Death Touch ability line.
- Necromancer - Added mana cost back to the Despoiling Blight ability line.
- Necromancer – There are abilities to train at 16 now.
- Ranger - Reduced END cost of the Feral Strike ability line.
- Ranger - Reduced END cost of the Rancor ability line.
- Ranger - Reduced END cost of the Intercept ability line.
- Ranger – Increased damage for Intercept ability line.
- Rogue - Reduced END cost of the Blackjack ability line.
- Shaman – Your damage spells have been reduced in energy cost
- Sorcerer – Increased Shocking Grasp Damage
- Sorcerer – Decreased Shocking Grasp mana cost
- Sorcerer – Incinerate I has been returned to you.
- Warrior – Reduced END cost of the Riposte ability line.
- Warrior – Reduced END cost of the Smash ability line.
- Warrior – Reduced END cost of the Overwhelm ability line.
- Warrior – Adjusted the levels of brutal strike, devastating strike and killing blow.  Added 1 upgrade to each.
- Warrior – Increased the damage of Savage cut slightly and adjusted the effect display description to show proper dot damage.


CRAFTING
- Fixed issue where orbs were still on the dust and resource tables instead of being a possible extra item.
- Updated crafting tools on merchants.
- Ahgram should now provide crafting and continental faction again.
- The specialization quests now have the proper allowed executions for the recipes.
- Novice Introduction for crafting now provides the updated tools.
- Tursh now should give city and continental faction again.
- Recipe tool descriptions should be up to date
- Recipe trainers now pay attention to your specialization choice. You cannot learn higher level recipes outside of your specialization.
- Reduced the frequency of item decay
- Adjusted the price of repair
- Kojani Amateur Outfitter Quest recipes now have ingredient actions.
- The barbed board recipe for the Amateur Quest should now function properly.

DIPLOMACY
- Martok Diplomacy – The Martok diplomacy newbie line is ready for testing.  Seek out Advisor Ma’ax in Veenax Garrison to begin your journey.  Note this is a line for both Orcs and Goblins.


WORLD POPULATION
- The Village of Three Rivers:  Help defend the quaint village from marauding Stonesmasher bugbears, brave the depths of Khegor’s End, and begin unraveling the mystery of Fallen Star Lake as you adventure through the foothills of Widow’s Veil Peaks.  Target levels are 10 to 15.
- Renton Keep: Lorded over by the rogue Duke Marcus Renton, the Keep faces danger not only from a dangerous ant invasion, but also from a demanding despotic giant.  Explore the tunnels of the Mound of the Zihurr, and brave the home of the giant himself, Tharridon’s Scar.  Targets players from levels 15 to 20.
- The following areas have been opened for play once more:
 - Silverlake (Previously Forgotten Halls) – Discover the secrets of the Zar, and begin your understanding of the events that transpired at Trengal Keep. Target levels 18 to 22.
 - The Deebs (where New Targonor used to be) – A quaint area to build your own home. Target levels 20 to 24.
 - Coastal Graveyard – Further your investigations of the events that transpired at Trengal Keep, delve into the icy waters of the Northern Sea to do battle with Sirens and other foul aquatic beasts, and discover why there are so many lighthouses here… Target levels 21 to 25.
 - The Ruins of Trengal Keep – This once powerful keep is now home to twisted and malevolent Gulgrethor orcs. Will you discover the true secrets of Trengal Keep? Target levels 22 to 30.
 - Ocean Watch – A dangerous path from Tursh Village to the rest of the northern plains. What is out on that island? Target levels 15 to 20.
- Known Issues in the Northern Plains:
 - Female Orc and Goblin NPC models in Trengal Keep occasionally appear with human hands or arms, this is fixed internally and will be pushed at a later date
 - The name of the final “secret” boss in Trengal Keep will be changing in the next few weeks
 - The Wolf Spider model does not currently tint correctly and appears two tone – this has been corrected internally
 - Overland Population Density will receive additional tweaks based upon player feedback
- New Premiere Dungeon and level 15-25 Content:
 - The chunks Hilsbury Manor and Shoreline Ruins are now reopened. They contain solo and group content starting from level 15 to early/mid twenties. Hilsbury Manor contains many quests and events that should support players well into their twenties. And as a final note: any players new to these areas should begin their exploration in the City of Misthaven itself, located in the very south of the chunk, north of Veskal’s Exchange

GUI
- Fixed a bug causing the bank inventory window to have the wrong width.



~The Vanguard Team
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